Soloing Farmer


BrokenPrey

 

Posted

Yep, me again. This time, I am wondering which sets to use for farming. I will most likely be power leveling or farming by myself which means no teammates.
Here is the list of choices.
Claws/Dark
Fire/Shield
Spines/Dark
Spines/Farm
Spines/Electricity
Spines/Willpower
Those are my scrappers. If you guys have any knowledge with the below choices in comparison to the scrapper ones, that would be helpful!
Fire/Fire Blaster
Warshade or Peacebringer
Fire/Kin Controller
Fire/Ice Tanker

Thanks (a ton) In Advance!


 

Posted

Looks like you've already made your choice

Quote:
spines/farm
lol


 

Posted

Whoops that was spines/fire . And I did look at your post Kioshi..many times . I already have a elec/shield scrapper, I'm just trying to get away from both elec and shield. Thanks for the responses though! So I guess you can delete fire/shield from the options.


 

Posted

I'd say Fire/Kin is still the preeminent solo farmer at 50, but getting there is brutal. Fire/Shield Defense is hilarious. Set your difficulty options to -1/x6 and watch as Build Up + Fire Sword Circle explodes an entire group.


 

Posted

Yeah Fire/Kins blow everything else outta the water. I have one.

Peacebringers and Fire/Ice Tankers? Don't even thing about that.

Spines/* is better than Claws/* so Spines/Fire, /Elec or /Dark would be good. /Dark would be the best imo if you can manage your end because farming on a /dark is so easy with the mez toggle, and /Fire the second best because /Elec has a slow recharging heal. Spines/Will may even be easy but it won't be as fast because you lack a damage aura.

I've seen warshades farm pretty impressively, but they were multi-billion human form builds and they required a LOT of clicking, maybe mor than fire/kin.


 

Posted

Yeah fire/ice is burn->Ice patch and both the fire and ice damage aura is pretty good. Clean up the stragglers with ice swords. And it seems like peacebringers wouldn't be so bad. Now I'm just trying to figure out if it should be spine/dark,elec,or fire. hmm


 

Posted

Quote:
Originally Posted by CoHplayer View Post
And it seems like peacebringers wouldn't be so bad.
It might look okay on paper, but the simple fact is that Peacebringers do comically low AoE damage and lack any really good mitigation. Your main AoE tool, Solar Flare, knocks things back, which ruins any potential farming ability.


 

Posted

Quote:
Originally Posted by CoHplayer View Post
Yeah fire/ice is burn->Ice patch and both the fire and ice damage aura is pretty good. Clean up the stragglers with ice swords. And it seems like peacebringers wouldn't be so bad. Now I'm just trying to figure out if it should be spine/dark,elec,or fire. hmm
What ice damage aura?

And yeah fire/ice is good if you don't mind taking 1 hour per run, even Ice Melee's AoE damage is subpar.

PBs are LOL, seriously. Warshades can do it with mega expensive perma eclipse builds.


 

Posted

I honestly haven't gotten a kheldian past 12 so yeah.. and the very last one, frozen aura. Yeppity yep. And it's spines. For sure. The next question I have is Elec, Fire, or Dark. Which one is the best or overall survivability and overall damage. Thanks alot! I guess it's not an actual aura? Damn you guys make me look stupid


 

Posted

Quote:
The next question I have is Elec, Fire, or Dark. Which one is the best or overall survivability and overall damage
For overall Damage that would be Fire. AoE damage it would be Elec(I think) and ST damage would be Dark, at top end. Fire as great ST damage will little rech and FSC is all the AoE damage you really need.

Now For Overall survivability it is how you look at it. Dark gives you Siphon Life which is a ok heal and a great attack, and as -tohit in most of its attacks. So Dark would be good for that but if you look at it what is dead can't kill you then Fire would be good too.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

I think you got me mixed up! I already have spines as my primary. I am now talking about a good secondary to go with spines. So Yeah


 

Posted

Quote:
Originally Posted by Kioshi View Post
What ice damage aura?

And yeah fire/ice is good if you don't mind taking 1 hour per run, even Ice Melee's AoE damage is subpar.
Subpar compared to what? Scrappers? Sure. Blasters? Of course, Other tanks? Not so much. Burn+Ice Patch is nice, but Build Up+Frozen Aura+Frost+Ice Storm doesn't exactly suck either. If Ice Melee ever got ported to scrappers, I'd think it'd be a good farm candidate.

Having said that, yeah, there's no way a Fire/Ice tanker even belongs in a farm discussion w/Fire/Kin's or Spines scrappers. SD/ELM might not be too bad, since the 2 pseudopets are almost scrapper-level, and it'd be more survivable than the ELM/SD equivalent. SD/SS wouldn't exactly suck either w/Rage+AAO+FS/SC. Still, I wouldn't farm w/a tank, esp since you can cherry pick mobs to face.


An Offensive Guide to Ice Melee

 

Posted

Yeah, Fire/Kins are still the top dog. However, I've seen other builds also farm more-than-effectively. Spines/Dark is a damn fine farmer, as is Spines/Fire, but the best scrapper for my money is Elec/SD. Lightning Bolt and Shield Charge are awesome. Tanks generally aren't good farmers, but I have a Fire/Stone with a farming build that is only slightly slower than a Fire/Kin.

If you are starting from scratch, then the Fire/Kin is the best. Off your list, I would go with the Spines/Dark (watch the end usage) or the Spines/Fire.


Never argue with stupid people. They drag you down to their level and beat you with experience.

@vanda1 and @nakoa2

 

Posted

Quote:
Originally Posted by dave_p View Post
Subpar compared to what? Scrappers? Sure. Blasters? Of course, Other tanks? Not so much. Burn+Ice Patch is nice, but Build Up+Frozen Aura+Frost+Ice Storm doesn't exactly suck either. If Ice Melee ever got ported to scrappers, I'd think it'd be a good farm candidate.

Having said that, yeah, there's no way a Fire/Ice tanker even belongs in a farm discussion w/Fire/Kin's or Spines scrappers. SD/ELM might not be too bad, since the 2 pseudopets are almost scrapper-level, and it'd be more survivable than the ELM/SD equivalent. SD/SS wouldn't exactly suck either w/Rage+AAO+FS/SC. Still, I wouldn't farm w/a tank, esp since you can cherry pick mobs to face.
Yup, I think Ice Melee's AoE damage is not that hot even talking about Tankers and it should be buffed (yeah, again). I think it pays too much to be more 'controllerish' than other sets. Frozen Aura pales before Rage-fueled Footstomp (since you won't have BU all the time with FA, and the radius is smaller, should be the same imo). A Fire/Fire has great AoE in Combustion + FSC which has the same radius as Frozen Aura (and you can still get BoF if you like it) and the damage boost from Fiery Embrace helps Fire Melee more than other secondaries. I'm not taking Ice Storm in consideration because any Tanker can get it, and I find Fireball much better since IStorm recharges in 120 secs base. And both SS and FM have great Single Target damage. And about the 'control' aspect of the set... Except from Ice Patch, what do you get from Ice Melee that's so special? SS and SM also have a hold, and both associated with the most damaging attacks on Tankers (and for mitigation SM has Fault which is perhaps as good as Ice Patch, I find it better - although SM's AoE is sucky but that's okay since it ha so much ST damage)

I would never farm with a Tanker either, but I think Ice Melee on scrappers wouldn't be a top option for farming. Sure it could farm (my DB/Elec can at a reasonable pace too, and DB can also take down bosses moderately fast). Scrappers have Spines (Spine Burst, Throw Spines, second damage aura in Quills, and has a hard hitting attack), Elec (as you said, telenuke, and thunderstrike helps a lot too, chain induction is not bad either, the set lacks a hard hitter tho), and of course Fire Melee which is just insane on a Scrapper, especially for farming with bosses - great and fast ST chain, FSC).

Not saying Ice Melee is a bad set, I just think it deserves some more loving like upping the radius of FA and making GIS a high damaging attack, it has the same rech as Incinerate, costs more end and has a longer cast, dealing less damage. They could use Clobber's numbers for GIS for dmg, end and rech since comparing it to a Fire Melee attack might be 'unfair' since FM's secondary effect is extra damage.

Sorry, I posted a wall of text. Would be okay in a thread about Ice Melee but I got carried away.


 

Posted

Yeah, so my question still exists. Spines/fire or spines/dark?


 

Posted

Quote:
Originally Posted by CoHplayer View Post
Yeah, so my question still exists. Spines/fire or spines/dark?
Lol, sorry for derailing with the Ice Melee stuff.

/Dark is very easy to farm because with just oppressive gloom you can ignore the minions until you kill the lts (you're not gonna farm bosses with spines right?), but you may have end issues. It would be the easiest to farm but the hardest to properly IO.

/Fire has a so-so end recovery tool, and you'll need to find the balance on how much you can survive between the use of Healing Flames. After you find it, it's all good. And it has Fiery Embrace which boosts your damage aura and fire attacks for a decent time, and other attacks for a shorter period. Fire's damage aura also is the most damaging of them all, not a huge difference but it's there. Plus you can use Burn as mitigation if you get in trouble or as a damage tool with impale' immob or some other immob/hold in the epics.

/Elec is worth mentioning. Capped energy resistance, a passive recharge bonus which lets you attack more often and the best end recovery tool. But the self-heal is on a long recharge compared to the other two, so the 'balance' of surviving between the heals will be harder to find. This can be alleviated by IO'ing for 30-35%ish melee defense (or typed like s/l but I prefer positionals on most toons).

Personally I'd go dark but I'm partial to dark armor, I just love it. For speed, assuming you don't have any survivability issues, fire or elec would be faster, but I don't think there would be a lot of difference.


 

Posted

Quote:
Originally Posted by CoHplayer View Post
Yeah, so my question still exists. Spines/fire or spines/dark?
I went with fire. I like the heal and the +recovery in it over the mez in dark. Can never have too much end.


 

Posted

Quote:
Originally Posted by Kioshi View Post
Sorry, I posted a wall of text. Would be okay in a thread about Ice Melee but I got carried away.
Yeah, I don't want to threadjack this, but I think you're underestimating IM's AoE potential a bit. Not a lot, but a bit. I'll just say that if it got ported to scrappers, it'd be behind Fire, Elec & Spines (like it's behind Fire, SS & Elec on tanker-side atm), but ahead of all the rest. Actually, I'm not sure about Claws because of Spin. Oh, and SS doesn't get a hold and SM is indeed arguably as good a mitigation set as IM, but I'll take abysmal ST damage over abysmal AoE damage on a tanker.

As to Spines/Dark or Spines/Fire, someone else put it better, but basically, there's a point where you have more than enough AoE damage and you want to focus a bit more on survivability. DA is better than FA for that, mostly because of DR, and you still get a 2nd damage aura, though you miss out on FE. If you're cherry picking mobs (say, fire dealing) to farm, go Spines/Fire. Oh, DA will likely need more IO'ing out for end recovery. My Spines/Dark had horrible end issues w/all toggles running including both damage auras before slotting in the Numina & Miracle uniques.


An Offensive Guide to Ice Melee

 

Posted

Also depends on what you'll be farming.