Jump Kick, I like it?


Adelie

 

Posted

I have Jump Kick on my Controller. I wanted another attack to help me through the low levels and I prefer Super Jump to Fly for a travel power. I suspect that once I get to a higher level I'll replace it with Combat Jumping since that is the more generically useful power.


 

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Originally Posted by Predatoric View Post
I think one of the reasons jump kick is badmouthed is simply because combat jumping is so much better as a power of the same level in the same pool, where as with fly pool, hover isnt really much use once you have fly due to its speed.
Wait, what? Fly has drastically higher end usage and doesn't buff your defense. Hover is far more useful in combat than Flight. You can also get Hover up to running/sprinting levels with a little investment in enhancements, too.


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Quote:
Originally Posted by Grey Pilgrim View Post
Wait, what? Fly has drastically higher end usage and doesn't buff your defense. Hover is far more useful in combat than Flight. You can also get Hover up to running/sprinting levels with a little investment in enhancements, too.
Agreed. Hell, I sometimes take CJ and Hover for SUPER ULTIMATE DEFENSE building.


 

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Jump Kick used to take so long and root you, that the bad guy you knocked up would be on his feet before you were moving again.

These days, its a standard pool attack that really suits some characters.

I've used it on a double-jointed combat robot and a Tarzan look-a-like, and it looks great on both of them.


 

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Originally Posted by Obscure Blade View Post
That was why I took it on my Stone/WP brute Smashy the Clown. An extra attack? Check. Doesn't need Combat Jumping? Check. An animation fit for a psychotic clown? Check. Gives me Super Jump? Check.

I can totally see that. Sounds like it would be cool with the ninja run backflips, too.


 

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I can't say much about it's effectiveness, but it's quite fun to use when triple-slotted for KB.


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Quote:
Originally Posted by Genkio View Post
I can't say much about it's effectiveness, but it's quite fun to use when triple-slotted for KB.
lol, oh my...Team Rocket's blasting off again...XD


 

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I have Jump Kick on several characters, but I think they are all Controllers. With Containment, the advantages of filling up a decent attack chain at low levels can outweigh the potential benefits of a tiny bit of defense. (I have several controllers with Flurry for the same reason.)

At higher levels, when you have all your goodies at your disposal, I can see respeccing out of it and not looking back.

I think that it is Combat Jumping's low endurance cost rather than Air Superiority's knockdown that really makes Jump Kick a white elephant. If CJ's added Defense cost as much as Hover or Stealth, people aiming for SJ might be more likely to take the attack. As it is, you have a choice between nearly free Defense which stacks with just about everything else in the game, or a relatively minor attack. Considering how many people scramble around for Invention recipes to soft-cap their defense, it's hard to imagine them not taking CJ to help out.


 

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Even later on, CJ's still a nice filler attack for a lot of Controller sets. Fire/Kinetics, for instance, really only has Seismic Smash for single target punching, and the extra damage from CJ can help to speed it along. It's also very endurance efficient.


 

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Guy I knew had jump kick and whirlwind on his 'lil bee toon it was funny to watch him attack mobs.


 

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Originally Posted by Warkupo View Post
You'd pretty much have to have wanted Super Jump, but not combat jumping, and needed another attack in order to want to pick Jump Kick. Such a scenario simply doesn't happen too often.
But it does happen, as do other situations. I just took Jump Kick on my Kin defender because I don't want to pay the big bucks for a knockback protection io and want Acrobatics. On a kin superjump is rather useless as you get a power that gives your whole team superjump. Already took combat jumping, so that leaves only jump kick to open the door to acrobatics.

Jump kick is a silly power. I'm really trying to like it but may just put it in my "never use" tray of powers. And just take it out to goof around maybe.


 

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Originally Posted by The_Larker View Post
Guy I knew had jump kick and whirlwind on his 'lil bee toon it was funny to watch him attack mobs.
I just tried that on a throw-away toon and it does look hillarious. I love the way whirlwind re-animates itself as soon as you sit idle. Its like Kapow, bam, he's down, and now, I must twirl!


 

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Kheldians don't have access to the Flight pool, so Jump Kick might work for them.

It also looks funny when a crab spider does it.