QoL Suggestions
4. and 6. more than get my signed. There should be like what there is in AE for DO and SO buying, a drop down menu for 'damage', 'accuracy' etc. Would make it so much easier.
And the majority of blueside contacts are hella stingy with their numbers, which really does need fixing at some point.
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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*nitpick* Arenas don't give awakens, so they don't get the *full* set.
2. With the addition of AE, and with Arena's, is there really any reason contacts can't give the full slate of Inspirations from the get go?
3. On that note, is there really any reason contacts can't give Insp's when on TF's, given WW's and Arena's? |

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4. DO and SO enhancements should have a little pop up description (or a description in parenthesis) of what type it is (Run Speed, Jump, etc.) when you mouse over them. I know this one has been addressed (look for the color, I believe was the answer from way back), but it drives me insane that after years of playing, I still can't tell what enhancements enhance what attribute. |
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5. Clear indication of when you've crafted enough recipes that you've memorized them and no longer have to purchase them to craft an IO. Like a pop up in orange and a note that says, "You've memorized level 40 Damage recipes and no longer need to purchase them!" |
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8. Make the combining Enhancements faster. Maybe drag and drop and combine on the main "manage Enhancements" screen. I usually stick with DO's and SO's until 35, when buying IO's makes financial sense and the bonuses are better. Having to combine, one at a time, each ENH drives me nuts and takes forEVER and a day. |
Even this isn't fully accurate, since the Damage Resistance and Defense are the exact same shade of light purple. It's especially bad when you get to SO territory, because the icon on them at that point is sometimes the same too, making them 100% visually identical for Natural and Mutation origins (Science, Magic, and Tech have the same color but different icons).
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Not to mention some of the graphics nearly obscures or blurrs the colour, and you have to try and remember the order.
Even this isn't fully accurate, since the Damage Resistance and Defense are the exact same shade of light purple. It's especially bad when you get to SO territory, because the icon on them at that point is sometimes the same too, making them 100% visually identical for Natural and Mutation origins (Science, Magic, and Tech have the same color but different icons).
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Tech and natural are the only two I've never had trouble with, partially because the names for naturals are also fairly clear. Science, though, is a nightmare.
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Likewise, would you have a University in each zone that has a Black Market?
You could do like in St. Martial, and add a "Abandoned Lab" that has crafting tables available, even though the building is not a full University.
Perhaps editing the enhancement names is possible? Instead of "Unobtanium Injection", it could be "Intangibility Duration: Unobtanium Injection".
You could do like in St. Martial, and add a "Abandoned Lab" that has crafting tables available, even though the building is not a full University.
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4. DO and SO enhancements should have a little pop up description (or a description in parenthesis) of what type it is (Run Speed, Jump, etc.) when you mouse over them. I know this one has been addressed (look for the color, I believe was the answer from way back), but it drives me insane that after years of playing, I still can't tell what enhancements enhance what attribute. |
1. Wherever there is an WW's, there is a University.
2. With the addition of AE, and with Arena's, is there really any reason contacts can't give the full slate of Inspirations from the get go?
3. On that note, is there really any reason contacts can't give Insp's when on TF's, given WW's and Arena's?
4. DO and SO enhancements should have a little pop up description (or a description in parenthesis) of what type it is (Run Speed, Jump, etc.) when you mouse over them. I know this one has been addressed (look for the color, I believe was the answer from way back), but it drives me insane that after years of playing, I still can't tell what enhancements enhance what attribute.
5. Clear indication of when you've crafted enough recipes that you've memorized them and no longer have to purchase them to craft an IO. Like a pop up in orange and a note that says, "You've memorized level 40 Damage recipes and no longer need to purchase them!"
6. Gordon Brewer is the stingiest contact ever with his cell phone number. And giving out the full range of Inspirations (I think, this one may not be true, but for some reason I think it is, so I'm adding it to the list).
7. Don't know if this one is possible, but is map scaling for small teams/soloing possible? Like, scale down the maps when the team is small or running a mission solo so I don't spend the majority of my time in missions traveling through empty space. This one is especially annoying on Council maps and large outdoor maps. Maybe tie it into the number of heroes/villains I am equivalent to as well. Less bad guys, smaller map.
8. Make the combining Enhancements faster. Maybe drag and drop and combine on the main "manage Enhancements" screen. I usually stick with DO's and SO's until 35, when buying IO's makes financial sense and the bonuses are better. Having to combine, one at a time, each ENH drives me nuts and takes forEVER and a day.
Thanks.