Long (dread) Loc Request


Angryellow

 

Posted

Greetings All,

This is my 1st time posting, though I've played for years now. I've searched these suggestion forums and found references to but no specific requests for long locs (or long dread locs).

I'd like to make that request, now. PLEASE, PLEASE make it possible for us to give our heroes/villains medium length, long and very long (dread) locs. It'd be REALLY cool to have the option of a dread loc mohawk or dread locs on top with sides and back of head shaved!

I LOVE that over the years (without my asking) we've been given access to more natural hairstyles for our characters of African descent (large/small afro, foxxy afro, cornrows, etc.) and I applaud it!

much love,

Ipaku


 

Posted

I'm really up for anything that adds to the uniqueness of the game or to the players.
So, /signed


 

Posted

If the evil BaB can have them why can't we :P. Jkjk well yeah I want this as well

/signed


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@Inconclusive

 

Posted

Dreadlocks. One word. With a 'k'.

Sorry, but it had to be said. I came into this thread assuming it would have to do with the /loc command.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Dreadlocks. One word. With a 'k'.

Sorry, but it had to be said. I came into this thread assuming it would have to do with the /loc command.
One letter can change a word into another, with a totally different moaning. <----example.


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Dreadlocks. One word. With a 'k'.

Sorry, but it had to be said. I came into this thread assuming it would have to do with the /loc command.

No worries. Sorry for any mix ups. FYI... the spelling of the word loc (with or without a "K") changes, depending on what circles you run in... though, both seem to be accepted and understood by all (with locs). If I should have to post something about locs in the future, I'll try to remember to use the word hair too.

much love,

Ipaku


 

Posted

I had no idea what you were going on about until you said "mohawk".


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

I honestly thought this would be about restructuring the feedback of the /loc command to be consistent with how civilised men measure coordinates, which is to say x, y, z, or sideways horizontal from West to East, frint-toback from South to North and vertical from down to up.

Right now they're jumbled, something like z, -y, x, and for the life of me I don't know why.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Yeah mon! I co-sign dem devs givin' us dreadlocks mon! Respect to Jah!


 

Posted

Before we get long dreadlocks, we need Short dreadlocks, Considering right now we have


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Dreadlocks. One word. With a 'k'.

Sorry, but it had to be said. I came into this thread assuming it would have to do with the /loc command.
^^ this


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Dreadlocks. One word. With a 'k'.

Sorry, but it had to be said. I came into this thread assuming it would have to do with the /loc command.

Actually, at the risk of showing my age, I thought "LoC" was referring to the old comic book term "Letter of Comment," back in the pre-internet days when they used to print fan letters in comic books. Many of those LoCs were, indeed, long and dread(ful).

Excuse me now while I go take my Geritol...



.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Right now they're jumbled, something like z, -y, x, and for the life of me I don't know why.
It's actually simply X (left/right), Y (up/down), Z (forward/back). Because that's how mathematicians and more than half of the 3D modeling programs I've ever used do it.

Y is up and down on a piece of paper, yes? Why would it cease to be up and down in a 3D world? You're looking at XYZ on the map and assuming north/south should be Y and that east/west should be X, as if the map is the piece of paper. The game is looking at XYZ from the perspective of the world: when the camera is at PYR 0,0,0, +Y is up and -Y is down; +X is right and -X is left (these are just like on your paper); the direction if Z (is +Z forward or backward?) then depends on whether you're using a left-handed or right-handed system. In a right-handed system, +Z is backward; in a left-handed system, +Z is forward.

This is all considering the camera has a PYR orientation of 0,0,0: it's facing "forward" with respect to the coordinate axes, and it's not tilted at all. Because we can rotate the camera, "right" is not necessarily "+X" and "up" is not necessarily "+Y". Any direction you move your character (and therefore, the camera) would be a linear combination of X, Y, and Z.

On paper, +Z is very rarely "up", so I'm not sure why you'd expect that from a 3D environment. When drawing a 3D graph on paper, +Z tends to be either "rising out" of the paper, or else "sinking into" it. (Again, this would depend on whether you're using a right-handed or left-handed system)

tl;dr: The /loc command does not given you a (3D) location on the (2D) map. It gives you a (3D) location in the (3D) world.




In this game, +Y is up with respect to the map, as expected. +X is east with respect to the map. In a right-handed system, +Z would necessarily be north; however, our +Z is south, meaning we're dealing with a left-handed system. The direction for +Y is standard. The direction for +X (or +Z) is arbitrary. The direction for +Z (or +X) is defined by the existing directions of +Y and +X (or +Z), and whether you're using right-hand or left-hand ruled for the coordinate system.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

I am always up for more variation!

Quote:
Originally Posted by Fleeting Whisper View Post
Dreadlocks. One word. With a 'k'.

Sorry, but it had to be said. I came into this thread assuming it would have to do with the /loc command.
On that note, would it be so hard to add the /loc in a little window on the minimap I am simply too lazy to type /loc every 5 seconds to see where i am when looking for a badge.