Is it worth fully slotting Health and Stam?
Depends on what you're slotting.
If you're slotting generic inventions, for example, then no; you won't see much of a return beyond three (ie, 3xGIO50 Endurance Mod/Health), and zero return after four (Thanks, ED).
If you're slotting sets (setting or franken), then 'possibly'; it's contingent upon the desired bonuses.
if set bonuses is what you're after, and have the slots to spare (which I suspect is unlikely), then go for it. any regular health/end mod IO's after the 3rd will hinder you.
Yes and no. In terms of power performance 3 SOs/Generic IOs + Procs is the maximum effective performance. However in some cases fully slotting it with a set can be beneficial. In particular for Health Numina's Convalescence has Ranged Defense, Health and Regeneration which makes it a popular option for some characters. Regenerative Tissue and Doctored Wounds have a Recharge bonus at 5 slots. Similarly Efficacy Adaptor and Performance Shifter have ok set bonuses although in general they are worse than the ones available to Health.
If you're just slotting it with Heal enhancers, then the answer is almost certainly no. The return on adding enhancement to any one aspect of a power beyond the equivalent of 3 even-level SOs is extremely marginal. This is generally true of all aspects of all powers. The whole last three Heal enhancers in six-slotted health adds less than 1/2 the benefit of adding the first one.
Some exception is made occasionally. For example, if you have an extremely long recharge power, the ~15% extra recharge you can eke out by six-slotting the power vs. three-slotting it might represent a pretty large absolute number of seconds. It's still going to be a small relative increase, but when the relative numbers translate into large absolute numbers, sometimes it's compelling.
Health by itself doesn't provide an absolute benefit large enough to merit such an approach. For example, on a level 50 Tanker with fully slotted Dull Pain active (an example of someone with a very large number of HP to base the +regen effect on), the difference in 3-slotted Health and 6-slotted Health is +0.9 HP/sec. That's not a very compelling use of 3 slots.
Health can be nice to slot with IOs such as Miracle:+Recovery, Numina's Convalescence: +Regen/Recovery, and Regen Tissue:+Regen. Putting all three of those plus maximum heal slotting would be an example of a reasonable six-slotted Health. Edit: On the same Tanker as above, adding these three IOs to Health 3-slotted for Heal increase the Tanker's HP regen by 12.7 HP/sec, plus add about 50% of the benefit of unslotted Stamina.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Thank you for the help. I never knew the real numbers. This will really help with my enhancing period. Thank you everyone
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For example, according to Mids 3 slotting Stamina with generic IOs gives you 49.8% more recovery. Six slotting it the same way gives you 54.5%. This is the difference between 2.5 end/sec recovery and 2.58. Given that the Miracle +Recovery unique on top of three slotted Stamina only gets you from 2.5 to 2.75, and most recovery bonuses are smaller than that, you might want to slot Stamina this way if yours was a build where you had so many slots you didn't know what to do with. The benefit from the extra slots is comparable to the benefit given by some set bonuses.
You probably would come ahead slotting powers for endurance reduction rather than throwing slots into Stamina for these minor gains. But the comparison is not completely direct.
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"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Well..I'm fixing up a scrapper with dual blades and super reflexes. Not much slots there :P
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A pertinent link:
http://paragonwiki.com/wiki/Enhancement_Diversification
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
I generally five or six slot Stamina with Efficacy Adapters and four or five slot Health with either Miracles or Regenerative Tissues. I'd love to use Doctored Wounds or Numina's, but I can never afford them.
Dec out.
I generally five or six slot Stamina with Efficacy Adapters and four or five slot Health with either Miracles or Regenerative Tissues. I'd love to use Doctored Wounds or Numina's, but I can never afford them.
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I call shenanigans. The Miracle: Heal IO routinely goes for 20 million. I have gotten an entire SET of Doctored Wounds for less.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Wait...you can afford MIRACLES but you can't afford Doctored Wounds?
I call shenanigans. The Miracle: Heal IO routinely goes for 20 million. I have gotten an entire SET of Doctored Wounds for less. |
Now if we're talking about ones far from L50, I wouldn't know. While I don't restrict myself to level 50 IOs, I haven't messed with Doc Wounds outside of 50s.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
ClawsandEffect shocks me: Wait...you can afford MIRACLES but you can't afford Doctored Wounds? I call shenanigans. The Miracle: Heal IO routinely goes for 20 million. I have gotten an entire SET of Doctored Wounds for less. |
Dec out.
ClawsandEffect gets data: Wait...you can afford MIRACLES but you can't afford Doctored Wounds? I call shenanigans. The Miracle: Heal IO routinely goes for 20 million. I have gotten an entire SET of Doctored Wounds for less. |
I could have sworn Doctored Wounds were more expensive, though. But then as noted, my market sense is still about six months out of whack. This may be time to respec some of my higher toons.
Dec out.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
My personal strategy which I sometimes stick to:
Add the two slots after they are chosen for a total of three and generic IO them. When you get to level 42 or similarly high, reslot two better generic IOs and throw in a proc. Or, if you're swimming in slots, proccy proc-proc. Though really, only the health has 300m worth of procs you can slot.
My personal strategy which I sometimes stick to:
Add the two slots after they are chosen for a total of three and generic IO them. When you get to level 42 or similarly high, reslot two better generic IOs and throw in a proc. Or, if you're swimming in slots, proccy proc-proc. Though really, only the health has 300m worth of procs you can slot. |
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
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Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
The "procs" may actually be the Numina, Miracle, and Regenerative Tissue uniques. Miracle and Numina have fairly attractive 2 slot bonuses, so slotting the uniques and generic Heals from all of those sets for five slots in Health might be an attractive frankenslot strategy.
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Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
Proc120s:
You must use the power every 2 minutes (or have it active if it's a passive power or toggle)
If you exemplar below the level where you can access the power you lose access to the proc120
The level of the IO is only used to determine when you can slot it
All proc120s are unique (this could potentially change in the future)
Globals:
You do not need to use the power to benefit from the IO
If you are exemplared low enough that you can't access the power you can still retain the benefit of the IO
If you exemplar more than three levels below the level of the IO itself you lose access to the bonus
Unless the IO is unique you may benefit from slotting up to 5 of these
Indeed. Functionally, all the "120s" IOs can be considered procs with a 100% chance of activation. Whether this is at odds with one's definition of "proc" depend on what version of definition of that term is being used, as there are a few.
Nonetheless, regardless of the correctness of the term, the "120s" IOs are actually defined in essentially the same way as other "true" procs (like the Performance Shifter chance for +endurance) except that "true" procs add a (X% chance) to the effect definition.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Yeah, my mistake, that thing.
I've always wondered this. I've only done it once but I'm not all to sure if its worth it
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