Follow Command in Combat?


D4nnYb0Y

 

Posted

So, for years I had a handful of keybinds I use for my pets. One of them is to Follow me (petcom_all follow defensive). For years I used this to pull them off of mobs, get them away from bosses/heroes after using a couple powers, etc.

All of a sudden lately, it hasn't worked. Even tapping the bind over and over. The minions SAY they're following, I see the chat bubbles... But they don't. They keep charging forward into the fight, or chasing fleeing enemies across the map. And I know there's a delay, especially in combat, but this isn't that. This is saying one thing, doing another.

Help Chat seemed to think this was intended behavior, but I've had this keybind for years, and never experienced this.

Any ideas?


 

Posted

Are you switching them to follow/passive? I've never had that go wrong for me before.


 

Posted

No, I'm tapping follow/defensive. Which worked for years, minus a delay every now and then.


 

Posted

If you tell them to follow defensive and you are being attacked (even if the enemy is missing) they will continue to charge ahead and attack. If you tell them to follow passive (as Klaw stated above) they will break off attack and follow you. I have had the experience that a sniper that i didnt even see would take a shot at me and miss and suddenly the pets take off running, but checking combat tab always revealed I had been attacked.


 

Posted

That's what I thought too. But this is happening even when I'm stepping around a corner and tap-tap-tapping that macro.


 

Posted

Quote:
Originally Posted by Warlocc View Post
That's what I thought too. But this is happening even when I'm stepping around a corner and tap-tap-tapping that macro.
If something makes an attack roll, it doesn't matter if you ducked around the corner. Also, with follow defensive if anything attacks the hench they fight it.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

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Posted

Quote:
Originally Posted by Madam_Enigma View Post
If something makes an attack roll, it doesn't matter if you ducked around the corner. Also, with follow defensive if anything attacks the hench they fight it.
Right, I know that. That has nothing to do with what's happening.


 

Posted

I'm not noticing the same behavior. If I set my Thugs to defensive follow and spam the bind, they will stop attacking and follow me. Perhaps you should just set them to passive follow for now, as it will accomplish the same thing.


 

Posted

Quote:
Originally Posted by Madam_Enigma View Post
If something makes an attack roll, it doesn't matter if you ducked around the corner. Also, with follow defensive if anything attacks the hench they fight it.
Odd, because I usually have the complete opposite situation.

When I click my Defensive/Follow macro for my pets, like in instances where I'm corner-pulling, the pets will follow me around the corner and not attack anything for a few seconds (around 4 IIRC), regardless of if I'm getting attacked or not.


 

Posted

Quote:
Originally Posted by Warlocc View Post
Right, I know that. That has nothing to do with what's happening.
Are you sure? Unless you specifically enable it to record attack rolls made on hench, you wont see the misses. Especially if the enemy is out of your sight. Also, sometimes a hench wont obey right away because it's already readied the attack.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

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Posted

I suggest using this:

SANDOLPHAN'S MASTERMIND NUMERIC KEYPAD PET CONTROLS

It's a way to use the number pad on the right portion of your keyboard for commands to control your pets. I have never had a problem with pets running off. To clarify that, yes they do still try and chase after runners but one quick tap of the "8" key and they come right to me.


 

Posted

Quote:
Originally Posted by Zeh_Masteh View Post
Odd, because I usually have the complete opposite situation.

When I click my Defensive/Follow macro for my pets, like in instances where I'm corner-pulling, the pets will follow me around the corner and not attack anything for a few seconds (around 4 IIRC), regardless of if I'm getting attacked or not.
I have to agree. I see this situation all the time, whereas I've never had the problem of them attacking after I've told them to Follow/Defensive. I've always got to be careful when pressing Follow/Defensive, because they may just stop attacking for 10 seconds while I get clobbered.


 

Posted

Well ok if you want to stay in bg mode maybe you just need to run further away to trigger their follow behaviour.


 

Posted

Quote:
Originally Posted by Wyatt_Earp View Post
I have to agree. I see this situation all the time, whereas I've never had the problem of them attacking after I've told them to Follow/Defensive. I've always got to be careful when pressing Follow/Defensive, because they may just stop attacking for 10 seconds while I get clobbered.
That's odd to me. When playing my ninja/poison I have to set pets in stay/passive to corner pull. Other wise the instant something shoots at me, my ninja charge forward. Thus ruining the multi-poison trap setup I made for the EB.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

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Posted

Quote:
Originally Posted by Wyatt_Earp View Post
I have to agree. I see this situation all the time, whereas I've never had the problem of them attacking after I've told them to Follow/Defensive. I've always got to be careful when pressing Follow/Defensive, because they may just stop attacking for 10 seconds while I get clobbered.
Quote:
Originally Posted by Madam_Enigma View Post
That's odd to me. When playing my ninja/poison I have to set pets in stay/passive to corner pull. Other wise the instant something shoots at me, my ninja charge forward. Thus ruining the multi-poison trap setup I made for the EB.
I think there are two different things going on here. There is definitely a delay after you issue the follow command where pets will not respond to incoming fire - after that delay is up they will respond to attackers, so unless you are playing close attention you may miss the delay. If you switch out of defensive mode only to issue attack commands and DON'T re-issue a follow command, instead letting your pets default back to follow, you won't see the delay. I haven't ever timed it myself, its probably not as long as 10 seconds but it might be 6-8.

However I have also seen instances where a pet is committed to an attack on an enemy that is running away and they don't immediately respond to a follow command (defensive or otherwise) as the AI seems to want to finish the currently queued action - if the enemy is out of range of the queued attack then the pet will frequently follow to try and fire it off.

Various folks are probably seeing combinations of these two behaviors. The OP is probably seeing the second one, I see it all the time on my necro/pain MM, it tends to be worse with melee pets because if the queued attack is melee they will chase their target for a while. On the corner pull issue, if you are in defensive follow most of the time your pets will probably react right off to incoming fire, if you want to leverage the delay I find it is best to go into passive follow, taunt/pull whomever you want and while running back to the corner switch to defensive follow - the pets will not attack for a few seconds while you round the corner but you will be in BG mode from the instance you issue the defensive follow command.


Globals: @Midnight Mystique/@Magik13

 

Posted

Quote:
Originally Posted by EricHough View Post
On the corner pull issue, if you are in defensive follow most of the time your pets will probably react right off to incoming fire, if you want to leverage the delay I find it is best to go into passive follow, taunt/pull whomever you want and while running back to the corner switch to defensive follow - the pets will not attack for a few seconds while you round the corner but you will be in BG mode from the instance you issue the defensive follow command.
Exactly my point. You pretty much need a stay/passive command to enable corner pulling into a location ambush, or follow/passive. Otherwise the hench will imediately attack whatever just got aggroed. Thus ruining the corner pull.

As well, it's been said before yet I'll repeat it. If you want your henchmen to stop running away and come to you, use follow/passive. That way they will clear their action and come to you.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

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Posted

Quote:
Originally Posted by EricHough View Post
However I have also seen instances where a pet is committed to an attack on an enemy that is running away and they don't immediately respond to a follow command (defensive or otherwise) as the AI seems to want to finish the currently queued action - if the enemy is out of range of the queued attack then the pet will frequently follow to try and fire it off.
That's gotta be it- the corner pull discussion is irrelevant to what I'm seeing, since I'm ducking around the corner and spamming the follow macro, so I'm definitely out of LOS and not being attacked.


 

Posted

Quote:
Originally Posted by EricHough View Post
I think there are two different things going on here. There is definitely a delay after you issue the follow command where pets will not respond to incoming fire - after that delay is up they will respond to attackers, so unless you are playing close attention you may miss the delay. If you switch out of defensive mode only to issue attack commands and DON'T re-issue a follow command, instead letting your pets default back to follow, you won't see the delay. I haven't ever timed it myself, its probably not as long as 10 seconds but it might be 6-8.
Yeah, that's what I see. And yeah, it's less than 10 seconds. Just a bit of an exaggeration. It doesn't happen all the time, but it's annoying when it does. Usually I'll take 2-3 shots before they'll start attacking again.


 

Posted

Hello everyone, it's your friendly neighborhood n00b.

I have found in my very limited time playing MMs that I am good with only 3 macros at my disposal:

  • tray 1, slot 1 /macro BG "petcom_all follow defensive"
  • tray 1, slot 2 /macro GO "petcom_all goto"
  • tray 1, slot 3 /macro Atk "petcom_all attack my target"

When I want to pull my pets to me quickly I use the goto command, followed quickly by either an aoe heal or the BG command. I only use this tactic if I feel I'm on the verge of being overrun by enemies.


 

Posted

Quote:
Originally Posted by milehigh77 View Post
Hello everyone, it's your friendly neighborhood n00b.

I have found in my very limited time playing MMs that I am good with only 3 macros at my disposal:
  • tray 1, slot 1 /macro BG "petcom_all follow defensive"
  • tray 1, slot 2 /macro GO "petcom_all goto"
  • tray 1, slot 3 /macro Atk "petcom_all attack my target"

When I want to pull my pets to me quickly I use the goto command, followed quickly by either an aoe heal or the BG command. I only use this tactic if I feel I'm on the verge of being overrun by enemies.
At least you may want to set one up for Follow, Attack, Stay, Aggressive, Defensive, and Passive separately. Goto IMO can be done from the pet window usually. I find goto is most helpful when preplanning a fight.

Yes, there are times when Aggressive mode is good. Mostly when running a mayhem mission. Passive stance also has it's uses.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Quote:
Originally Posted by milehigh77 View Post
Hello everyone, it's your friendly neighborhood n00b.

I have found in my very limited time playing MMs that I am good with only 3 macros at my disposal:
  • tray 1, slot 1 /macro BG "petcom_all follow defensive"
  • tray 1, slot 2 /macro GO "petcom_all goto"
  • tray 1, slot 3 /macro Atk "petcom_all attack my target"

When I want to pull my pets to me quickly I use the goto command, followed quickly by either an aoe heal or the BG command. I only use this tactic if I feel I'm on the verge of being overrun by enemies.
Quote:
Originally Posted by Madam_Enigma View Post
At least you may want to set one up for Follow, Attack, Stay, Aggressive, Defensive, and Passive separately. Goto IMO can be done from the pet window usually. I find goto is most helpful when preplanning a fight.

Yes, there are times when Aggressive mode is good. Mostly when running a mayhem mission. Passive stance also has it's uses.
Ultimately everyone is going to end up with a set of commands that fits their playstyle. For example, I have the following binds set up for all my MM's:

NUMPAD1 "petcomall attack aggressive"
NUMPAD2 "petcomall follow defensive"
NUMPAD3 "petcomall follow passive"
NUMPAD4 "petcomall attack defensive"
NUMPAD5 "petcomall stay aggressive"
NUMPAD6 "petcomall stay defensive"
LSHIFT+LBUTTON "petcomall goto aggressive"
LCTRL+LBUTTON "petcomall goto defensive"

However, I pretty much only use numpad2 (follow/defensive) and numpad4 (attack defensive) in combat. I use numpad3 (follow/passive) when travelling so my pets don't aggro randomly. I keep the other binds around just in case but haven't used them since I first set up the binds.

On some pet sets I have set up individual binds to command specific ranks of pets - for example, on my necro MM I have one goto bind for zombies and another for grave knights, mostly so I can force one or the other into melee range without pulling everyone out of BG mode.

So figure out what works for you and make those your easiest to use commands but it can't hurt to keep some spare commands bound to lesser used hotkeys.


Globals: @Midnight Mystique/@Magik13

 

Posted

While on Poison Bloom I found I only used goto for the following two things:

1. EB fights to force whoever I use nox gas on into melee
2. to force the villain heavy into melee in RV

If I need goto for other reasons (say setting my genin up as bank vault guards while jounin destroy the vault door) I can use the pet window. But others may have varying results.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

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