Archery/Energy Blaster


Aaron Islander

 

Posted

I started tinkering with this build a while back and never really got to far with it. I have been focusing on my Fire/elec blaster for the last few months. Anyways, This is the "dream build" I came up with. I wanted to post it to see if it held up to the critique of all you fine people. I don't want to get started and waste my time if this is not the uber build I think it is. (For all the purples it better be lol) So here it is. If this can be done in a more efficient manner or I missed a needed objective let me know. I want this build to be the best I can make it. While I may not be all that rich, I am very determined as a builder. lol

Here ya go.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Aimed Shot -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(5), Apoc-Dmg/EndRdx(5)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(7), KinCrsh-Rechg/EndRdx(11), KinCrsh-Dmg/EndRdx/KB(13), KinCrsh-Acc/Dmg/KB(15)
Level 2: Snap Shot -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(9), Entrpc-Dmg/Rchg(9), Entrpc-Dmg/EndRdx/Rchg(11), Entrpc-Heal%(13)
Level 4: Build Up -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(40)
Level 6: Blazing Arrow -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(15), Entrpc-Dmg/Rchg(17), Entrpc-Dmg/EndRdx/Rchg(17), Entrpc-Heal%(19)
Level 8: Aim -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(40)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37), RechRdx-I(46)
Level 12: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21), RgnTis-Regen+(21)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(25)
Level 22: Bone Smasher -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(25), Stpfy-Acc/EndRdx(27), Stpfy-Stun/Rng(27), Stpfy-Acc/Stun/Rchg(29), Stpfy-KB%(43)
Level 24: Fistful of Arrows -- Posi-Dmg/Rng(A), Posi-Acc/Dmg(29), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(31)
Level 26: Ranged Shot -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(34), Mantic-Acc/ActRdx/Rng(34), Mantic-Dmg/ActRdx/Rchg(36), Mantic-Dmg/EndRdx/Rchg(36)
Level 28: Stun -- Amaze-Stun(A), Amaze-Stun/Rchg(39), Amaze-Acc/Stun/Rchg(39), Amaze-Acc/Rchg(39), Amaze-EndRdx/Stun(40)
Level 30: Assault -- EndRdx-I(A)
Level 32: Rain of Arrows -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Knock%(34), Posi-Dmg/Rchg(43)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Tactics -- ToHit-I(A)
Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Acc/Rchg(42), FtnHyp-Sleep/EndRdx(43)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResDam/EndRdx(45), S'fstPrt-ResKB(46), LkGmblr-Def/EndRdx(46)
Level 47: Hoarfrost -- Dct'dW-Heal(A), Dct'dW-Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-EndRdx/Rchg(50)
Level 49: Hibernate -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance


 

Posted

As per your request Idun...

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Aimed Shot

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Accuracy/Damage/Recharge
  • (5) Apocalypse - Accuracy/Recharge
  • (5) Apocalypse - Damage/Endurance
Level 1: Power Thrust
  • (A) Kinetic Crash - Damage/Knockback
  • (7) Kinetic Crash - Accuracy/Knockback
  • (7) Kinetic Crash - Recharge/Knockback
  • (11) Kinetic Crash - Recharge/Endurance
  • (13) Kinetic Crash - Damage/Endurance/Knockback
  • (15) Kinetic Crash - Accuracy/Damage/Knockback
Level 2: Snap Shot
  • (A) Entropic Chaos - Accuracy/Damage
  • (9) Entropic Chaos - Damage/Endurance
  • (9) Entropic Chaos - Damage/Recharge
  • (11) Entropic Chaos - Damage/Endurance/Recharge
  • (13) Entropic Chaos - Chance of Heal Self
Level 4: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 6: Blazing Arrow
  • (A) Entropic Chaos - Accuracy/Damage
  • (15) Entropic Chaos - Damage/Endurance
  • (17) Entropic Chaos - Damage/Recharge
  • (17) Entropic Chaos - Damage/Endurance/Recharge
  • (19) Entropic Chaos - Chance of Heal Self
Level 8: Aim
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 12: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense/Endurance
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Swift
  • (A) Flight Speed IO
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (21) Miracle - +Recovery
  • (21) Regenerative Tissue - +Regeneration
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge
  • (25) Performance Shifter - EndMod/Accuracy
  • (46) Performance Shifter - EndMod/Accuracy/Recharge
Level 22: Bone Smasher
  • (A) Stupefy - Accuracy/Recharge
  • (25) Stupefy - Endurance/Stun
  • (27) Stupefy - Accuracy/Endurance
  • (27) Stupefy - Stun/Range
  • (29) Stupefy - Accuracy/Stun/Recharge
  • (43) Stupefy - Chance of Knockback
Level 24: Fistful of Arrows
  • (A) Positron's Blast - Damage/Range
  • (29) Positron's Blast - Accuracy/Damage
  • (31) Positron's Blast - Damage/Endurance
  • (31) Positron's Blast - Damage/Recharge
  • (31) Positron's Blast - Accuracy/Damage/Endurance
Level 26: Ranged Shot
  • (A) Sting of the Manticore - Accuracy/Damage
  • (34) Sting of the Manticore - Damage/Endurance
  • (34) Sting of the Manticore - Accuracy/Interrupt/Range
  • (36) Sting of the Manticore - Damage/Interrupt/Recharge
  • (36) Sting of the Manticore - Damage/Endurance/Recharge
Level 28: Stun
  • (A) Absolute Amazement - Stun
  • (39) Absolute Amazement - Stun/Recharge
  • (39) Absolute Amazement - Accuracy/Stun/Recharge
  • (39) Absolute Amazement - Accuracy/Recharge
  • (40) Absolute Amazement - Endurance/Stun
Level 30: Assault
  • (A) Endurance Reduction IO
Level 32: Rain of Arrows
  • (A) Ragnarok - Damage
  • (33) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (33) Ragnarok - Accuracy/Recharge
  • (34) Ragnarok - Chance for Knockdown
  • (43) Positron's Blast - Damage/Recharge
Level 35: Boost Range
  • (A) Recharge Reduction IO
Level 38: Tactics
  • (A) Rectified Reticle - Increased Perception
Level 41: Flash Freeze
  • (A) Fortunata Hypnosis - Sleep
  • (42) Fortunata Hypnosis - Sleep/Recharge
  • (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (42) Fortunata Hypnosis - Accuracy/Recharge
  • (43) Fortunata Hypnosis - Sleep/Endurance
Level 44: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (45) Steadfast Protection - Resistance/+Def 3%
  • (45) Steadfast Protection - Resistance/Endurance
  • (46) Steadfast Protection - Knockback Protection
  • (46) Luck of the Gambler - Defense/Endurance
Level 47: Hoarfrost
  • (A) Doctored Wounds - Heal
  • (48) Doctored Wounds - Recharge
  • (48) Doctored Wounds - Heal/Recharge
  • (48) Doctored Wounds - Heal/Endurance/Recharge
  • (50) Doctored Wounds - Endurance/Recharge
Level 49: Hibernate
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Defiance


 

Posted

Revised Idun

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Aimed Shot

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Accuracy/Damage/Recharge
  • (5) Apocalypse - Accuracy/Recharge
  • (5) Apocalypse - Damage/Endurance
Level 1: Power Thrust
  • (A) Kinetic Crash - Damage/Knockback
  • (7) Kinetic Crash - Accuracy/Knockback
  • (7) Kinetic Crash - Recharge/Knockback
  • (11) Kinetic Crash - Recharge/Endurance
  • (13) Kinetic Crash - Damage/Endurance/Knockback
  • (15) Kinetic Crash - Accuracy/Damage/Knockback
Level 2: Snap Shot
  • (A) Entropic Chaos - Accuracy/Damage
  • (9) Entropic Chaos - Damage/Endurance
  • (9) Entropic Chaos - Damage/Recharge
  • (11) Entropic Chaos - Damage/Endurance/Recharge
  • (13) Entropic Chaos - Chance of Heal Self
Level 4: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 6: Blazing Arrow
  • (A) Entropic Chaos - Accuracy/Damage
  • (15) Entropic Chaos - Damage/Endurance
  • (17) Entropic Chaos - Damage/Recharge
  • (17) Entropic Chaos - Damage/Endurance/Recharge
  • (19) Entropic Chaos - Chance of Heal Self
Level 8: Aim
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 12: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (50) Run Speed IO
Level 16: Hurdle
  • (A) Jumping IO
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Miracle - Heal
  • (21) Miracle - +Recovery
  • (21) Regenerative Tissue - +Regeneration
  • (50) Numina's Convalescence - Heal
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge
  • (25) Performance Shifter - EndMod/Accuracy
  • (46) Performance Shifter - EndMod/Accuracy/Recharge
Level 22: Bone Smasher
  • (A) Stupefy - Accuracy/Recharge
  • (25) Stupefy - Endurance/Stun
  • (27) Stupefy - Accuracy/Endurance
  • (27) Stupefy - Stun/Range
  • (29) Stupefy - Accuracy/Stun/Recharge
  • (43) Stupefy - Chance of Knockback
Level 24: Fistful of Arrows
  • (A) Positron's Blast - Damage/Range
  • (29) Positron's Blast - Accuracy/Damage
  • (31) Positron's Blast - Damage/Endurance
  • (31) Positron's Blast - Damage/Recharge
  • (31) Positron's Blast - Accuracy/Damage/Endurance
Level 26: Ranged Shot
  • (A) Sting of the Manticore - Accuracy/Damage
  • (34) Sting of the Manticore - Damage/Endurance
  • (34) Sting of the Manticore - Accuracy/Interrupt/Range
  • (36) Sting of the Manticore - Damage/Interrupt/Recharge
  • (36) Sting of the Manticore - Damage/Endurance/Recharge
Level 28: Stun
  • (A) Absolute Amazement - Stun
  • (39) Absolute Amazement - Stun/Recharge
  • (39) Absolute Amazement - Accuracy/Stun/Recharge
  • (39) Absolute Amazement - Accuracy/Recharge
  • (40) Absolute Amazement - Endurance/Stun
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Rain of Arrows
  • (A) Ragnarok - Damage
  • (33) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (33) Ragnarok - Accuracy/Recharge
  • (34) Ragnarok - Chance for Knockdown
  • (43) Positron's Blast - Damage/Recharge
Level 35: Boost Range
  • (A) Recharge Reduction IO
Level 38: Tactics
  • (A) Rectified Reticle - Increased Perception
Level 41: Flash Freeze
  • (A) Fortunata Hypnosis - Sleep
  • (42) Fortunata Hypnosis - Sleep/Recharge
  • (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (42) Fortunata Hypnosis - Accuracy/Recharge
  • (43) Fortunata Hypnosis - Sleep/Endurance
Level 44: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (45) Steadfast Protection - Resistance/+Def 3%
  • (45) Steadfast Protection - Resistance/Endurance
  • (46) Steadfast Protection - Knockback Protection
  • (46) Luck of the Gambler - Defense/Endurance
Level 47: Hoarfrost
  • (A) Doctored Wounds - Heal
  • (48) Doctored Wounds - Recharge
  • (48) Doctored Wounds - Heal/Recharge
  • (48) Doctored Wounds - Heal/Endurance/Recharge
  • (50) Doctored Wounds - Endurance/Recharge
Level 49: Hibernate
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Defiance


 

Posted

With the details you wanted.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Aimed Shot

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Accuracy/Damage/Recharge
  • (5) Apocalypse - Accuracy/Recharge
  • (5) Apocalypse - Damage/Endurance
Level 1: Power Thrust
  • (A) Kinetic Crash - Damage/Knockback
  • (7) Kinetic Crash - Accuracy/Knockback
  • (7) Kinetic Crash - Recharge/Knockback
  • (11) Kinetic Crash - Recharge/Endurance
  • (13) Kinetic Crash - Damage/Endurance/Knockback
  • (15) Kinetic Crash - Accuracy/Damage/Knockback
Level 2: Snap Shot
  • (A) Entropic Chaos - Accuracy/Damage
  • (9) Entropic Chaos - Damage/Endurance
  • (9) Entropic Chaos - Damage/Recharge
  • (11) Entropic Chaos - Damage/Endurance/Recharge
  • (13) Entropic Chaos - Chance of Heal Self
Level 4: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 6: Blazing Arrow
  • (A) Entropic Chaos - Accuracy/Damage
  • (15) Entropic Chaos - Damage/Endurance
  • (17) Entropic Chaos - Damage/Recharge
  • (17) Entropic Chaos - Damage/Endurance/Recharge
  • (19) Entropic Chaos - Chance of Heal Self
Level 8: Aim
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 12: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (50) Run Speed IO
Level 16: Hurdle
  • (A) Jumping IO
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (19) Miracle - Heal
  • (21) Miracle - +Recovery
  • (21) Regenerative Tissue - +Regeneration
  • (50) Numina's Convalescence - Heal
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge
  • (25) Performance Shifter - EndMod/Accuracy
  • (46) Performance Shifter - EndMod/Accuracy/Recharge
Level 22: Bone Smasher
  • (A) Stupefy - Accuracy/Recharge
  • (25) Stupefy - Endurance/Stun
  • (27) Stupefy - Accuracy/Endurance
  • (27) Stupefy - Stun/Range
  • (29) Stupefy - Accuracy/Stun/Recharge
  • (43) Stupefy - Chance of Knockback
Level 24: Fistful of Arrows
  • (A) Positron's Blast - Damage/Range
  • (29) Positron's Blast - Accuracy/Damage
  • (31) Positron's Blast - Damage/Endurance
  • (31) Positron's Blast - Damage/Recharge
  • (31) Positron's Blast - Accuracy/Damage/Endurance
Level 26: Ranged Shot
  • (A) Sting of the Manticore - Accuracy/Damage
  • (34) Sting of the Manticore - Damage/Endurance
  • (34) Sting of the Manticore - Accuracy/Interrupt/Range
  • (36) Sting of the Manticore - Damage/Interrupt/Recharge
  • (36) Sting of the Manticore - Damage/Endurance/Recharge
Level 28: Stun
  • (A) Absolute Amazement - Stun
  • (39) Absolute Amazement - Stun/Recharge
  • (39) Absolute Amazement - Accuracy/Stun/Recharge
  • (39) Absolute Amazement - Accuracy/Recharge
  • (40) Absolute Amazement - Endurance/Stun
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Rain of Arrows
  • (A) Ragnarok - Damage
  • (33) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (33) Ragnarok - Accuracy/Recharge
  • (34) Ragnarok - Chance for Knockdown
  • (43) Recharge Reduction IO
Level 35: Boost Range
  • (A) Recharge Reduction IO
Level 38: Tactics
  • (A) Rectified Reticle - Increased Perception
Level 41: Flash Freeze
  • (A) Fortunata Hypnosis - Sleep
  • (42) Fortunata Hypnosis - Sleep/Recharge
  • (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (42) Fortunata Hypnosis - Accuracy/Recharge
  • (43) Fortunata Hypnosis - Sleep/Endurance
Level 44: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (45) Steadfast Protection - Resistance/+Def 3%
  • (45) Steadfast Protection - Resistance/Endurance
  • (46) Steadfast Protection - Knockback Protection
  • (46) Luck of the Gambler - Defense/Endurance
Level 47: Hoarfrost
  • (A) Doctored Wounds - Heal
  • (48) Doctored Wounds - Recharge
  • (48) Doctored Wounds - Heal/Recharge
  • (48) Doctored Wounds - Heal/Endurance/Recharge
  • (50) Doctored Wounds - Endurance/Recharge
Level 49: Hibernate
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Defiance
------------
Set Bonus Totals:
  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 8% Defense(Ranged)
  • 3% Defense(AoE)
  • 4.5% Max End
  • 54% Enhancement(Accuracy)
  • 3% Enhancement(Stun)
  • 4% Enhancement(Heal)
  • 107.5% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 158.1 HP (13.1%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -11)
  • Knockup (Mag -11)
  • MezResist(Confused) 5.5%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 23.5% (0.39 End/sec) Recovery
  • 76% (3.82 HP/sec) Regeneration
  • 2.5% Resistance(Smashing)
  • 10.4% Resistance(Fire)
  • 10.4% Resistance(Cold)
  • 18% RunSpeed
------------
Set Bonuses:
Apocalypse
(Aimed Shot)
  • 16% (0.8 HP/sec) Regeneration
  • 36.1 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Kinetic Crash
(Power Thrust)
  • 3% RunSpeed
  • 2.5% Resistance(Smashing)
  • Knockback Protection (Mag -3)
  • 6% (0.3 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Entropic Chaos
(Snap Shot)
  • 10% (0.5 HP/sec) Regeneration
  • MezResist(Confused) 2.75%
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.87%) HitPoints
Entropic Chaos
(Blazing Arrow)
  • 10% (0.5 HP/sec) Regeneration
  • MezResist(Confused) 2.75%
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Aim)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.87%) HitPoints
Luck of the Gambler
(Hover)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Speed)
  • Knockback Protection (Mag -4)
Numina's Convalescence
(Health)
  • 12% (0.6 HP/sec) Regeneration
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
Stupefy
(Bone Smasher)
  • 2.5% (0.04 End/sec) Recovery
  • 22.6 HP (1.87%) HitPoints
  • 3% Enhancement(Stun)
  • 6.25% Enhancement(RechargeTime)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Positron's Blast
(Fistful of Arrows)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Sting of the Manticore
(Ranged Shot)
  • 12% (0.6 HP/sec) Regeneration
  • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
  • 3% DamageBuff(All)
  • 7.5% Enhancement(RechargeTime)
Absolute Amazement
(Stun)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Ragnarok
(Rain of Arrows)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Rectified Reticle
(Tactics)
  • 20% Perception
Fortunata Hypnosis
(Flash Freeze)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Frozen Armor)
  • 10% (0.5 HP/sec) Regeneration
  • 13.6 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Steadfast Protection
(Frozen Armor)
  • 1.5% (0.03 End/sec) Recovery
  • 18.1 HP (1.5%) HitPoints
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Doctored Wounds
(Hoarfrost)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)


 

Posted

Over all, I donÂ’t think you will like this build. I have had this blaster at L50 for quite awhile. I have respecÂ’d him 7 times or so and just recently got a build I actually like. (btw, save yourself some time and get him to 50 with common ioÂ’s and then build him on the test server, boy I wish I had done that) While your recharge seems outrageously cool, your RoA comes up only 2 sec faster and Aim and BU only come up 3 sec and 5 sec sooner than mine, respectively. I only have 134% global recharge.

I did a build where I had 190% global rech but 0% defense. I was constantly mezzed and died often. I was extrememly unhappy with the build. Your defense is very poor. S/L is 21% and all else basically negligable. You will probably be at range most of the time so Ranged def will work better for you.

Just an fyi, you will lose 4% regen by replacing the Regen Tissue Unique with a Heal IO. Why spend all that moolah on 4% regen. Your could probably drop the Numina Unique and get away with it if you slotted a little differently. If you get the end accolades and drop the Numina Unique you only lose .03 end.

I will post my build just so you can see another idea. He has 43% ranged def and I hover blast. By the time I get hit, they are dead. I took bonfire for some melee cover. While I havenÂ’t quite got the knack for that power, it has kept me alive quite a few times. The KB is great, especially in buildings where I can direct them into a corner.

This is a fairly inexpensive build compared to yours and I believe is way way safer. So, no, I don’t believe this is a “dream build” based on my personal experience with this particular AT, nor do I think mine is. I am sure he can be tweaked even further, but I would take mine over yours, expecially for the cost.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Snap Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge
Level 1: Power Thrust
  • (A) Explosive Strike - Damage/Knockback
  • (45) Explosive Strike - Accuracy/Knockback
  • (45) Explosive Strike - Chance for Smashing Damage
Level 2: Aimed Shot
  • (A) Thunderstrike - Accuracy/Damage
  • (9) Thunderstrike - Damage/Endurance
  • (11) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Recharge
  • (13) Thunderstrike - Accuracy/Damage/Endurance
  • (13) Thunderstrike - Damage/Endurance/Recharge
Level 4: Fistful of Arrows
  • (A) Positron's Blast - Accuracy/Damage
  • (15) Positron's Blast - Damage/Endurance
  • (15) Positron's Blast - Damage/Recharge
  • (17) Positron's Blast - Damage/Range
  • (17) Positron's Blast - Accuracy/Damage/Endurance
Level 6: Blazing Arrow
  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance/Recharge
  • (19) Thunderstrike - Damage/Endurance
  • (19) Thunderstrike - Damage/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Endurance
Level 8: Aim
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (9) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 10: Build Up
  • (A) Adjusted Targeting - Recharge
  • (25) Adjusted Targeting - To Hit Buff/Endurance
  • (27) Adjusted Targeting - To Hit Buff/Recharge
  • (33) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (33) Adjusted Targeting - Endurance/Recharge
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Kismet - Accuracy +6%
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Swift
  • (A) Flight Speed IO
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (23) Numina's Convalescence - Heal
  • (29) Numina's Convalescence - Heal/Endurance
  • (29) Numina's Convalescence - Endurance/Recharge
  • (31) Numina's Convalescence - Heal/Recharge
  • (31) Numina's Convalescence - Heal/Endurance/Recharge
Level 20: Stamina
  • (A) Endurance Modification IO
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 24: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 26: Stunning Shot
  • (A) Stupefy - Accuracy/Recharge
  • (33) Stupefy - Endurance/Stun
  • (34) Stupefy - Accuracy/Endurance
  • (36) Stupefy - Stun/Range
  • (39) Stupefy - Accuracy/Stun/Recharge
  • (39) Stupefy - Chance of Knockback
Level 28: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (34) Celerity - +Stealth
Level 30: Ranged Shot
  • (A) Sting of the Manticore - Accuracy/Damage
  • (42) Sting of the Manticore - Damage/Endurance
  • (42) Sting of the Manticore - Accuracy/Interrupt/Range
  • (43) Sting of the Manticore - Damage/Interrupt/Recharge
  • (43) Sting of the Manticore - Damage/Endurance/Recharge
Level 32: Rain of Arrows
  • (A) Ragnarok - Damage
  • (36) Ragnarok - Damage/Recharge
  • (37) Ragnarok - Accuracy/Damage/Recharge
  • (37) Ragnarok - Accuracy/Recharge
  • (37) Ragnarok - Damage/Endurance
Level 35: Boost Range
  • (A) Recharge Reduction IO
Level 38: Stun
  • (A) Stupefy - Accuracy/Recharge
  • (39) Stupefy - Endurance/Stun
  • (40) Stupefy - Accuracy/Endurance
  • (40) Stupefy - Stun/Range
  • (40) Stupefy - Accuracy/Stun/Recharge
  • (42) Stupefy - Chance of Knockback
Level 41: Bonfire
  • (A) Explosive Strike - Damage/Knockback
  • (46) Explosive Strike - Accuracy/Knockback
  • (50) Explosive Strike - Chance for Smashing Damage
Level 44: Char
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (48) Basilisk's Gaze - Accuracy/Recharge
  • (48) Basilisk's Gaze - Recharge/Hold
  • (48) Basilisk's Gaze - Endurance/Recharge/Hold
Level 47: Fire Shield
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 49: Rise of the Phoenix
  • (A) Eradication - Accuracy/Recharge
  • (50) Eradication - Damage/Recharge
  • (50) Eradication - Accuracy/Damage/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Defiance
Level 4: Ninja Run



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Posted

You taken quite a different approach than me. I realised I will never really be able to fully slot purps so I went with less expensive sets for my Archer/Energy alt. My build is only for PVE since I don't PVP at all. Made to be a heavy hitter and pretty sturdy for a blaster. I do recommend getting Explosive Arrow instead of Ranged Shot, since Blazing Arrow is as good or very close. In ExpA you get a very nice follow up to RoA wich will hit at the same time, due to RoA's delayed animation. I also prefer to fly or hover when using Archery, since that makes targeting RoA so much easier I think.

Since Archery have a very good range over all, I do recommend changing Boost Range to something else, since it's not really needed, even Fistful have longer range than the cones in other blaster sets.

My build is very focused on not being in melee range, for those that sneak by other teammates I use Power Thrust, Kick to shove them away. Solo wise Repulsion Field will do the trick (RF I have not been able to try out yet, need to respec first).

Though it all boils down to playstyle, I only PVE and stay as ranged as possible. If one play differently another set up would be better I suppose. In any case good luck and may your arrows be sharp and your aim true.

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Posted

I found myself sitting in the waiting room at my local car dealer today. They had an outdated dinosaur that allowed me to catch up on some forum reading. I appreciate the feedback guys. (also wanna apologize for the several posts...was talking in-game with a friend and using the forum to show her my ideas.) Anyways, the topic of defense was something I was worried about. The recharge kept getting in my face though. When I get home I will take a look at that build. Thanks for posting it. I plan on soloing mostly with this toon. I tend only to team for things like TFs and raids. Having never played a hover-style blaster, I am very curious as to how you guys set up your attack chains and mold your killing fields. I have always played a "blapper" style on my Fire/elec blaster. Looks like the mechanic wants to talk. Later


 

Posted

I had explosive arrow on all my previous builds. This is the first one that doesn't have it, and frankly I don't miss it. BU + Roa + FoA almost always drops all the minions and lieu's. I then use Aim + BA + AS + rinse and repeat for the remaining bosses.

I recommend taking Boost Range and Ranged Shot. (I like the Sting of Manticore in RS. Every one of the set bonuses are useful). I will sometimes BR + BU + RS and snipe a lieu. At that range, I find that about half the time, the rest of the critters won't make a move or they might just scatter. You are usually so far from them that there is no incoming alpha. If they do come after you, I drop Bonfire and blast away. I actually like this method the best because the mobs seldom act the same way two times in a row. It keeps the game from getting boring. Just my opinion tho. Oh and this works with RoA also.

I tried the Force Pool and hated it for the following reasons...
PFF - I found myself watching my health bar way too much. You really have to time it right, wait too long and your dead. If you have mediocre defense, your health bar will drop fast.
RF - If you KB 3 critters and they get up and attack you again and again your end bar will plummet. Its high end cost, plus the end cost of each critter hitting you each time, plus using your offensive attacks will drop your blue bar like a brick.
RB - recharge is way too long for the damage it does.
FoN - This is just bad all the way around. 1000 sec timer and comes with a crash. Sheesh

My reason for the Flame pool...
Bonfire - For solo is great. Toss it at your feet and fire away. 90% of those critters you fail to kill will charge at you and get thrown back. Sometimes they actually get to you, hit you once, the get KB's in the same direction they were traveling when they ran at you. It is actually kind of funny to watch. This power has saved me quite a few times.
Char - A very solid hold and uses the best IO set for the slots required, Basilisks Gaze. Def, End and Rech for just 3 xtra slots = nothing better.
FS - Your standard resistance toggle
RoTP - This is the only rez power I recommend for squishies. Some thinking goes along the lines of not getting a rez power because that means you are planning to die. Or, why use it when you can use BF's? I like it because of its damage and stun component. A mag 4 stun and 500 dam, it is basically a mini nuke. Have you ever died with critters standing on you, a BF won't help. This most definetly will. Besides, your a squishy right? You will in fact, die sometimes.

Every thing I have stated is just my opinion based on my experience. You may or may not agree. This is why I strongly recommend using the test server to iron out all these questions and varying opinions out.

Happy Hunting


 

Posted

Quote:
Originally Posted by Crim_Fletch View Post
Since Archery have a very good range over all, I do recommend changing Boost Range to something else, since it's not really needed, even Fistful have longer range than the cones in other blaster sets.
I'd suggest that actually makes Boost Range more useful. Having an 80 foot (or 87 foot with Positron's) cone is handy... it's easy to hit lots of targets and it lets you hang back at long range full time. If you can spare a 6th slot for a Range IO a 100 foot cone is even nicer. I find the added range is quite useful in general... in fact I'm toying with the idea of making my Archery/Energy's 2nd build using a bunch of Damage/Range HOs. The set bonuses wouldn't be very good, but having double range blasts and a 320 foot snipe sounds like a lot of fun. It would probably be an insanely annoying build in PvP too... not necessarily good, but annoying.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

Here's my Hover Blaster. Currently has hit the ranged defensive softcap, but with the upcomming nerf to BoTZ sets it will fall a bit. Shouldn't be too drastic though, I never get hit, and when things go real bad (happens on PuG TF's more often than I'd care for) I can pop on PFF and FoN and fly a bit and I live during wipes.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Black Shaft - DFA Archer: Level 50 Natural Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Snap Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge
Level 1: Power Thrust
  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (9) Mako's Bite - Damage/Recharge
  • (9) Mako's Bite - Accuracy/Endurance/Recharge
  • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (11) Mako's Bite - Chance of Damage(Lethal)
Level 2: Aimed Shot
  • (A) Thunderstrike - Accuracy/Damage
  • (13) Thunderstrike - Damage/Endurance
  • (13) Thunderstrike - Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (17) Thunderstrike - Damage/Endurance/Recharge
Level 4: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (21) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 6: Blazing Arrow
  • (A) Thunderstrike - Accuracy/Damage
  • (23) Thunderstrike - Damage/Endurance
  • (23) Thunderstrike - Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Endurance
  • (27) Thunderstrike - Damage/Endurance/Recharge
Level 8: Aim
  • (A) Adjusted Targeting - To Hit Buff
  • (27) Adjusted Targeting - To Hit Buff/Recharge
  • (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (29) Adjusted Targeting - Endurance/Recharge
  • (31) Adjusted Targeting - Recharge
Level 10: Hover
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 12: Fistful of Arrows
  • (A) Positron's Blast - Accuracy/Damage
  • (31) Positron's Blast - Damage/Endurance
  • (31) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Accuracy/Damage/Endurance
  • (33) Positron's Blast - Chance of Damage(Energy)
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (33) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Swift
  • (A) Flight Speed IO
Level 18: Health
  • (A) Regenerative Tissue - +Regeneration
  • (50) Healing IO
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (34) Performance Shifter - EndMod
  • (34) Endurance Modification IO
Level 22: Ranged Shot
  • (A) Sting of the Manticore - Accuracy/Damage
  • (34) Sting of the Manticore - Damage/Endurance/Recharge
  • (36) Sting of the Manticore - Chance of Damage(Toxic)
  • (36) Thunderstrike - Accuracy/Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge
Level 24: Bone Smasher
  • (A) Mako's Bite - Accuracy/Damage
  • (37) Mako's Bite - Damage/Endurance
  • (37) Mako's Bite - Damage/Recharge
  • (39) Mako's Bite - Accuracy/Endurance/Recharge
  • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (39) Mako's Bite - Chance of Damage(Lethal)
Level 26: Stunning Shot
  • (A) Stupefy - Accuracy/Recharge
  • (40) Stupefy - Endurance/Stun
  • (40) Stupefy - Accuracy/Endurance
  • (40) Stupefy - Stun/Range
  • (42) Stupefy - Accuracy/Stun/Recharge
  • (42) Stupefy - Chance of Knockback
Level 28: Hasten
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 30: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (42) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 32: Rain of Arrows
  • (A) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (45) Positron's Blast - Chance of Damage(Energy)
  • (48) Recharge Reduction IO
Level 35: Boost Range
  • (A) Recharge Reduction IO
Level 38: Total Focus
  • (A) Mako's Bite - Accuracy/Damage
  • (45) Mako's Bite - Damage/Endurance
  • (45) Mako's Bite - Damage/Recharge
  • (46) Mako's Bite - Accuracy/Endurance/Recharge
  • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (46) Mako's Bite - Chance of Damage(Lethal)
Level 41: Personal Force Field
  • (A) Luck of the Gambler - Recharge Speed
Level 44: Temp Invulnerability
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (50) Steadfast Protection - Knockback Protection
Level 47: Force of Nature
  • (A) Impervium Armor - Resistance
  • (50) Impervium Armor - Resistance/Endurance
Level 49: Repulsion Field
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Defiance
------------
Set Bonus Totals:
  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 30.8% Defense(Energy)
  • 30.8% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 43.6% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 31.3% Enhancement(RechargeTime)
  • 48% Enhancement(Accuracy)
  • 3% Enhancement(Stun)
  • 22% FlySpeed
  • 99.4 HP (8.25%) HitPoints
  • 22% JumpHeight
  • 22% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Held) 9.9%
  • MezResist(Immobilize) 9.9%
  • 22% (0.37 End/sec) Recovery
  • 12% (0.6 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 22% RunSpeed
------------
Set Bonuses:
Thunderstrike
(Snap Shot)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Mako's Bite
(Power Thrust)
  • MezResist(Immobilize) 3.3%
  • 18.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Thunderstrike
(Aimed Shot)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Thunderstrike
(Blazing Arrow)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Adjusted Targeting
(Aim)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Hover)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Positron's Blast
(Fistful of Arrows)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Blessing of the Zephyr
(Fly)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • Knockback Protection (Mag -4)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Sting of the Manticore
(Ranged Shot)
  • 12% (0.6 HP/sec) Regeneration
  • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
Thunderstrike
(Ranged Shot)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Mako's Bite
(Bone Smasher)
  • MezResist(Immobilize) 3.3%
  • 18.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Stupefy
(Stunning Shot)
  • 2.5% (0.04 End/sec) Recovery
  • 22.6 HP (1.87%) HitPoints
  • 3% Enhancement(Stun)
  • 6.25% Enhancement(RechargeTime)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Blessing of the Zephyr
(Super Speed)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • Knockback Protection (Mag -4)
Positron's Blast
(Rain of Arrows)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Mako's Bite
(Total Focus)
  • MezResist(Immobilize) 3.3%
  • 18.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler
(Personal Force Field)
  • 7.5% Enhancement(RechargeTime)
Steadfast Protection
(Temp Invulnerability)
  • 1.5% (0.03 End/sec) Recovery
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Impervium Armor
(Force of Nature)
  • 2.5% (0.04 End/sec) Recovery


 

Posted

Can you post a build that's close to soft-cap ranged / AOE after the BOTZ nerf?


 

Posted

Quote:
Originally Posted by Granite Agent View Post
Can you post a build that's close to soft-cap ranged / AOE after the BOTZ nerf?
I tried to make this build, but could only get roughly 34%/34%. I wouldn't use him anyway as he was too gimped for my taste. I couldn't take hasten as I had to get all of the defensive powers, so that also made my endurance cost higher. I don't see how it could be done and also be a practical build.


 

Posted

Quote:
Originally Posted by Granite Agent View Post
Can you post a build that's close to soft-cap ranged / AOE after the BOTZ nerf?
I'm pretty sure you couldn't before the BOTZ nerf without crippling your build. Trying to get that much defense on a Blaster is going to seriously weaken your ability to actually blast things.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

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