Heroic lvl 10-20 arcs wanted please.


Azerrath

 

Posted

Can anyone recommend some lvl 10-20 heroic morality arcs for my lvl 8 kin/DP defender to play? I think I've done all the usual suspects, since i've been reduced to attempting higher level ones lately and understandably having a bit of a hard time of it.

Anything with a story is good.

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

If you haven't already, you could try Cracking Skulls or The Lazarus Project. Both ID's are in my sig, and I wouldn't mind any feedback you wanted to give - still looking to improve those two.


M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)

 

Posted

ID: 386310
Lenght: Medium
Allignment: Heroic
Level Range: 10 - 20
# of Missions: 4

Sometimes, 30 Minutes can last a lifetime.

Vs. Goldbrickers, Custom
Contains, Elite Boss


 

Posted

Night Calls the Weaver is on the lower end of that range if you haven't tried it yet.


 

Posted

My arcs are all for lowbie heroes. (@Khonshu)


 

Posted

I would also like to suggest you try Khonshu's arcs. Fun stuff.


Enjoy your day please.

 

Posted

Ooh, Looks like a Pneeny For Yout Thoughts slipped by me! Cool, I'll get onto that...right after I finish the marathon i accidentally started on.

I popped into Raverbane's Rave Club RP map to have a dekko, setting my diff to 8 to get max dancers out of it, and forgot to reset it back to 1 beforer i entered Konshu's South Side Story arc. After Seeing the hordes of hellions in the first room, I sort of made a bet with myself to see if i could finish the arc set for 8. This was a lvl10 Kin/DP defender, and that was early yesterday. He's now lvl 13 and just about to start mission 3 lol.

I never knew there was a ticket cap for a mission until today rofl.

Eco.

EDIT: Glaz, Sister twelve, Tubby: I've already played your arcs, but for anyone reading who hasn't, you should-they're all good.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Well, I made it to the last mission, got to the end boss, defeated him, and - you love ambushes, don't you Khonshu?

The mission was a defeat all, so i sighed and got to work. After the ambush was dealt with, an EB and 16 of his mates spawned. Half way through that fight, the Eb ran away, and when i'd finished off the rest the mission didn't complete. I scoured the map to no avail and logged out. If anyone can tell me if the escaped EB means the mission is uncompletable now, I'd appreciate it.

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

THis morning I set the difficulty back to 1 and tried again. It turns out I had missed a little cranny with another EB in it. He also tried to runa way, which was annoying, but I finished the arc. Playing it at a team size of 8 was certainly an interesting experience, but the lack of narrative was a bit disappointing. I got nearly 4 levels on it, though, and approx 1500 tickets!

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
THis morning I set the difficulty back to 1 and tried again. It turns out I had missed a little cranny with another EB in it. He also tried to runa way, which was annoying, but I finished the arc. Playing it at a team size of 8 was certainly an interesting experience, but the lack of narrative was a bit disappointing. I got nearly 4 levels on it, though, and approx 1500 tickets!

Eco.
I'm amazed you made it! lol

But yes, that final mission in the arc ... you have to do some searching because the idea is there are foes arriving behind you to close the trap.

As for the master villains running away ... that's something I like to use; not for game purposes, but story purposes. I know it runs counter to convention in CoX, but in the comics I read as a kid the master villains always tried to escape at the end if the fight was going against them. They wanted to live to fight another day.

As for the "lack of narrative" ... there was just a lack of clues. The whole story is there; there's nothing missing. The souvenir doesn't contain a full recount of the situation, but if people really want that, I should be able to include it once i17 hits.