Feed back on Grav/Rad build


Anaku

 

Posted

Thanks in advance..

I am going to a useful team toon.... I borrowed this build from someone on the forums and made some personal tweeks to it....

1. Not looking to use purples
2. I feel range Def is important whether teamed or solo
3. Im aware of the BOTZ nerf... but still helps and only 2 slots
4. The only power that I am missing IMO is Mutation....I could just skip SS and lose the BOTZ bonus
Feedback....Ideas...suggestions...or other outside the Box looks are appreciated.

[color:#489AFF]Hero Plan by Mids' Hero Designer 1.621[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]

[color:#B1C9F5]Click this DataLink to open the build![/color]

[color:#489AFF]Isotope Smash:[/color][color:#B3CAF7] Level 50 Mutation Controller[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Gravity Control[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Radiation Emission[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Flight[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Speed[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leadership[/color]
[color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Primal Forces Mastery[/color]

[color:#489AFF]Hero Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Crush[/color]

  • (A) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
  • (3) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Endurance/Immobilize[/color]
  • (7) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
  • (34) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Immobilize/Accuracy[/color]
  • (37) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Accuracy/Immobilize/Recharge[/color]
  • (42) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Chance of Damage(Lethal)[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Radiant Aura[/color]
  • (A) [color:#4AA5FF]HamiO:Golgi Exposure[/color]
  • (5) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]Heal[/color]
  • (13) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Gravity Distortion[/color]
  • (A) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Hold[/color]
  • (3) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
  • (7) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Recharge/Hold[/color]
  • (34) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Endurance/Recharge/Hold[/color]
  • (37) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Endurance/Recharge/Hold[/color]
  • (45) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Chance for +2 Mag Hold[/color]
[color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Accelerate Metabolism[/color]
  • (A) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Endurance[/color]
  • (5) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Accuracy/Recharge[/color]
  • (17) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Accuracy[/color]
  • (17) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Recharge[/color]
  • (21) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod[/color]
  • (31) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
[color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Hover[/color]
  • (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense/Endurance[/color]
  • (15) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
[color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Crushing Field[/color]
  • (A) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
  • (9) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Endurance/Immobilize[/color]
  • (9) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
  • (34) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Immobilize/Accuracy[/color]
  • (39) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Accuracy/Immobilize/Recharge[/color]
  • (43) [color:#7AA4EF]Trap of the Hunter - [/color][color:#7AA4EF]Chance of Damage(Lethal)[/color]
[color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Propel[/color]
  • (A) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage[/color]
  • (11) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Endurance[/color]
  • (11) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Recharge[/color]
  • (29) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
  • (37) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
  • (40) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Endurance/Recharge[/color]
[color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Hasten[/color]
  • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
  • (13) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Fly[/color]
  • (A) [color:#7AA4EF]Freebird - [/color][color:#7AA4EF]FlySpeed[/color]
  • (15) [color:#7AA4EF]Freebird - [/color][color:#7AA4EF]Endurance[/color]
[color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Enervating Field[/color]
  • (A) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color]
  • (21) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Gravity Distortion Field[/color]
  • (A) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Hold[/color]
  • (19) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
  • (19) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Recharge/Hold[/color]
  • (31) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Endurance/Recharge/Hold[/color]
  • (40) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Endurance/Recharge/Hold[/color]
  • (50) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Chance for +2 Mag Hold[/color]
[color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Hurdle[/color]
  • (A) [color:#8BAFF1]Jumping[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Health[/color]
  • (A) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]+Regeneration/+Recovery[/color]
  • (23) [color:#7AA4EF]Miracle - [/color][color:#7AA4EF]+Recovery[/color]
  • (23) [color:#7AA4EF]Regenerative Tissue - [/color][color:#7AA4EF]+Regeneration[/color]
[color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Stamina[/color]
  • (A) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod[/color]
  • (25) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Recharge[/color]
  • (25) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Endurance[/color]
  • (48) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]Chance for +End[/color]
[color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Wormhole[/color]
  • (A) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
  • (27) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Endurance/Stun[/color]
  • (27) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Accuracy/Endurance[/color]
  • (36) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Stun/Range[/color]
  • (40) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Accuracy/Stun/Recharge[/color]
  • (43) [color:#7AA4EF]Stupefy - [/color][color:#7AA4EF]Chance of Knockback[/color]
[color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Lingering Radiation[/color]
  • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
  • (29) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Super Speed[/color]
  • (A) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Run Speed, Jump, Flight Speed, Range[/color]
  • (31) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Knockback Reduction (4 points)[/color]
[color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Singularity[/color]
  • (A) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
  • (33) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Accuracy/Damage[/color]
  • (33) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Damage/Endurance[/color]
  • (33) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
  • (42) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Endurance/Damage/Recharge[/color]
  • (43) [color:#7AA4EF]Expedient Reinforcement - [/color][color:#7AA4EF]Resist Bonus Aura for Pets[/color]
[color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Fallout[/color]
  • (A) [color:#7AA4EF]Shield Breaker - [/color][color:#7AA4EF]Accuracy/Defense Debuff[/color]
  • (36) [color:#7AA4EF]Shield Breaker - [/color][color:#7AA4EF]Defense Debuff/Endurance/Recharge[/color]
  • (36) [color:#7AA4EF]Shield Breaker - [/color][color:#7AA4EF]Defense Debuff[/color]
[color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]Choking Cloud[/color]
  • (A) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Endurance/Recharge/Hold[/color]
  • (39) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Endurance/Recharge/Hold[/color]
  • (39) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Hold[/color]
  • (46) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
  • (46) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Recharge/Hold[/color]
  • (50) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Chance for +2 Mag Hold[/color]
[color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Conserve Power[/color]
  • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
  • (42) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Temp Invulnerability[/color]
  • (A) [color:#7AA4EF]Impervious Skin - [/color][color:#7AA4EF]Resistance/Endurance[/color]
  • (45) [color:#7AA4EF]Impervious Skin - [/color][color:#7AA4EF]Resistance/Recharge[/color]
  • (45) [color:#7AA4EF]Impervious Skin - [/color][color:#7AA4EF]Endurance/Recharge[/color]
  • (46) [color:#7AA4EF]Impervious Skin - [/color][color:#7AA4EF]Resistance/Endurance/Recharge[/color]
  • (48) [color:#7AA4EF]Impervious Skin - [/color][color:#7AA4EF]Status Resistance[/color]
[color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Power Boost[/color]
  • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
  • (48) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Maneuvers[/color]
  • (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense[/color]
  • (50) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
[color:#489AFF]------------[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color]
  • (A) [color:#5EAEFF]Empty[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color]
  • (A) [color:#7AA4EF]Celerity - [/color][color:#7AA4EF]+Stealth[/color]
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color]
  • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Containment[/color]
[color:#4FA7FF]Level 0:[/color] [color:#B3CAF7]Ninja Run[/color]
[color:#489AFF]------------[/color]
[color:#489AFF]Set Bonus Totals:[/color]
  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 3.75% Defense(Fire)
  • 3.75% Defense(Cold)
  • 17.2% Defense(Energy)
  • 17.2% Defense(Negative)
  • 30.6% Defense(Ranged)
  • 7.5% Defense(AoE)
  • 3% Enhancement(Stun)
  • 7.5% Enhancement(Held)
  • 10% Enhancement(Immobilize)
  • 37.5% Enhancement(RechargeTime)
  • 25% Enhancement(Accuracy)
  • 4% FlySpeed
  • 95.4 HP (9.38%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 12.5%
  • MezResist(Held) 24.6%
  • MezResist(Immobilize) 12.5%
  • MezResist(Sleep) 14.7%
  • MezResist(Stun) 12.5%
  • MezResist(Terrorized) 12.5%
  • 10% (0.17 End/sec) Recovery
  • 48% (2.04 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 10% Resistance(Fire)
  • 10% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 4% RunSpeed
  • 2% XPDebtProtection



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Posted

Anaku,

Your post is messed up. You might want to edit it to use the Zetaboards export format, or one of the other ones.

That said ...

You skipped Radiation Infection. If you want to be a team controller, skipping this is a big oversight. Considering that it makes the enemies miss you, your goal of ranged defense is perhaps a bit misplaced. I'd at least take RI and slot it for hit debuff. Then things will miss you with everything: ranged, AOE, melee, etc. Foes affected will also miss your team-mates, which is the real point.

Bottom line: please take Radiation Infection.

Also, you took Choking Cloud. It is a decent power, but there is no way you'll be able to handle the Endurance cost comfortably with your build. It needs 95% endurance reduction, even if you have Accelerate Metabolism up some of the time and even if you have the Miracle and Numina uniques all of the time. Anyway, Choking Cloud isn't really particularly good for Grav/Rad. If anything, I'd take EM Pulse instead. EM Pulse is awesome, despite the self-inflicted -Recovery. EM Pulse is among the best AOE holds in the game.

What else?

Crush is slotted with an Immobilize set, but it is more appropriately slotted with a Ranged Damage set. I would slot it with the Thunderstrike set, as you did with Propel. Actually, I'd do something totally different, but if you insist on Ranged defense, use Thunderstrike.

Your radiant aura slotting is underwhelming. Your Hover and Maneuvers slotting ... same opinion. They just don't cut it.

Your Lingering Radiation slotting is pretty rough. It doesn't have any accuracy in it, and while optional, it could really use some endurance reduction if you are going to spam it on tough foes (ArchVillains). That may be an important aspect of being on a team. But simply 2 recharge? No way.

Anything else?

Fallout isn't the best power, especially the way you are slotting it. I'm not sure why you did it that way.

Anyway, I'm pretty biased, so its hard for me to be helpful. I have a level 39 Grav/Rad and I took an entirely different approach. I will post it below. It has perma Hasten and perma AM without Purples or Luck of the Gambler. That said, it isn't cheap. Maybe it will give you some ideas. I hope this post helps.

Lewis

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Ms. Jupiter: Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Crush -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(19)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(40)
Level 2: Gravity Distortion -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(13), Lock-Acc/EndRdx/Rchg/Hold(13)
Level 4: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(15), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-ToHitDeb/EndRdx(25)
Level 6: Propel -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(17)
Level 8: Crushing Field -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(9), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Acc/Immob(50)
Level 10: Accelerate Metabolism -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(11), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc/Rchg(37), EndRdx-I(37)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43), RechRdx-I(50)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), EndMod-I(21)
Level 22: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(23), TmpRdns-Rng/Slow(23), TmpRdns-EndRdx/Rchg/Slow(46), TmpRdns-Acc/Dmg/Slow(46)
Level 24: Enervating Field -- EndRdx-I(A), EndRdx-I(25)
Level 26: Wormhole -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(27), Stpfy-Stun/Rng(29), Stpfy-Acc/Stun/Rchg(29), Rope-Acc/Stun/Rchg(31)
Level 28: Mutation -- RechRdx-I(A)
Level 30: Hover -- Srng-Fly(A), Srng-EndRdx/Fly(31), Flight-I(31)
Level 32: Singularity -- HO:Endo(A), HO:Endo(33), HO:Perox(33), BldM'dt-Acc/Dmg(33), BldM'dt-Dmg(34)
Level 35: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36), EoCur-Acc/Hold/Rchg(37)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39), EoCur-Acc/Hold/Rchg(40)
Level 41: Power Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Temp Invulnerability -- TtmC'tng-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam(48)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run



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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

In my opinion, this build needs a fair amount of work. Understand that I tend to focus more on slotting powers up to be functional first, and view bonuses as, well, bonuses. Ranged Defense is nice, but in my opinion, Recharge is more important for Controllers.

Crush: This should be treated as a damage power, not an Immob. If you really want ranged defense, slot it with the Thunderstrike set. The Decimation set gives Recharge.

Radiant Aura: That Numina's is doing no good whatsoever -- by itself, it is the same as a common Heal IO. Instead, move it to Health where you can get some Regen bonus. I like to slot up RA with at least 3 heal, 1 Rech. 3 Golgis and 1-2 Recharge is nice if you are not concerned with bonuses, but 5 Doctored Wounds gives some Recharge.

Gravity Distortion: I like some damage in this as well. Your standard attack chain will be GD-Crush-Propel, but sometimes you may just skip Propel if there is only a little health left. Some damage in GD is more useful than a lot of Hold Duration in my opinion. I like to mix Hold Duration and Damage, but consider Damage to be more important. If you want Recharge, 4 Basilisk's Gaze can combine with 2 slots for Damage nicely.

Health: Look to see whether changing the Regen Tissue proc to a Numina's Heal might result in a higher Regen rate, and it is probably cheaper, too.

Stamina: Go with 4 Performance Shifters.

Wormhole: I have Wormhole "frankenslotted" for Acc/Stun/Rech so that I can fit in a little more Range. That Range really helps.

Why not just dump Fly? Go with Hasten/Super Speed for travel, and get a Stealth IO for full Invis. Add a Combat Jumping if you want a place for a LotG Recharge. It also gives you Immob protection.

Fallout is a damage power and should be slotted as one. If you are going to take it, you need to go all the way with it. It is very, very situational and I generally suggest most Rad builds should skip it. Take a look at the Radiation section of my Illusion/Radiation Guide (link in my sig) for whay. Mutation will provide more benefit. Besides, having Fallout without Mutation is . . . rude.

Choking Cloud: I love CC on a Fire/Rad, and it works on an Ice/Rad. I would not recommend it on a Grav/Rad. It uses a TON of endurance so it must be slotted up with max or nearly max EndRdx. It needs to be slotted with Max Hold. And to provide any benefit, you will need to stand in melee range for a while. Again, my Ill/Rad guide discusses the issues with Choking Cloud.

Your slotting has very little EndRdx, so I predict that you will have trouble running CC most of the time.

You may want to think about getting some AoE damage in this build. After Wormhole + Crushing Field, you would have a nice opportunity to hit them with an AoE attack that gets Containment (like Fireball or Frostbreath).

Skipping Radiation Infection is a huge error. EM Pulse is one of the three best holds in the game and shouldn't be skipped. I suggest you re-think this build.

Edit:

Lewis got his comment in before mine. I agree with most of his stuff, too. I would slot up mine a little differently than he did, but his points are good.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Nice feedback guys.... thanks..... and to be honest....Not sure why I missed RI... Maybe Ill take a dual build approach.... Solo vs TF...


 

Posted

RI is a pretty vital component for soloing and for teams, just so you know. About the only time RI isn't useful is when you have a team steamrolling "easy" groups so fast that most of the spawn is dead before the cast animation for RI is complete. On any challenging team content, RI is invaluable. On most solo stuff, it is great as well.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Just for comparison, I threw together my own Grav/Rad build. I don't have this one -- I have a ton of Rads and a couple of Gravs, but not a Grav/Rad -- but this is where I would go with the build. I did not include any purple recipes, so other than the Hami-Os, it should be fairly reasonable. It is only 1.1 second away from having Perma-Hasten. That could easily be achieved by dropping Super Speed, taking Hover or Combat Jumping and putting a LotG 7.5% Recharge in it.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Grav-Rad: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Crush -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(19), Decim-Build%(43), Dev'n-Hold%(46)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(34), Dct'dW-Rchg(46)
Level 2: Gravity Distortion -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(13), BasGaze-Acc/EndRdx/Rchg/Hold(19), Thundr-Acc/Dmg/Rchg(31), Dmg-I(40)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(5), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)
Level 6: Propel -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(36)
Level 8: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-Rchg/EndRdx(9), DarkWD-ToHitDeb/EndRdx(17), DarkWD-ToHitDeb/Rchg(36)
Level 10: Crushing Field -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Acc/EndRdx(11), Enf'dOp-Acc/Immob/Rchg(36), Enf'dOp-Acc/Immob(46)
Level 12: Air Superiority -- HO:Nucle(A), HO:Nucle(13)
Level 14: Fly -- Flight-I(A)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(50)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(50)
Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(23)
Level 24: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(25), BasGaze-Rchg/Hold(25), BasGaze-Acc/EndRdx/Rchg/Hold(37), G'Wdw-Acc/Hold/Rchg(40)
Level 26: Wormhole -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(27), Stpfy-Stun/Rng(29), Stpfy-Acc/Stun/Rchg(29), RechRdx-I(37)
Level 28: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(37), RechRdx-I(40)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Singularity -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), HO:Perox(34), HO:Endo(34)
Level 35: Mutation -- RechRdx-I(A)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(45)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Super Speed -- Clrty-Stlth(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 2: Ninja Run


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
RI is a pretty vital component for soloing and for teams, just so you know. About the only time RI isn't useful is when you have a team steamrolling "easy" groups so fast that most of the spawn is dead before the cast animation for RI is complete. On any challenging team content, RI is invaluable. On most solo stuff, it is great as well.

Lewis
Actually I found that alot of the debuff powers for Rad were not necessary when solo'ing all that much (ie, I would only need one every 10 mish's or so), ITF/STF wise however, it's needed bad and you will likly be rejected if you don't have it.


 

Posted

I think it depends on the build and types of mish you are playing. In my opinion, the debuffs are the strongest element of rad, and if you are not using those another power set might be more appropriate for you, though i also understand that rad is one of the most versitile sets in the game, and there are many ways to play it aside from mine.


 

Posted

Quote:
Originally Posted by Robert_B View Post
Actually I found that alot of the debuff powers for Rad were not necessary when solo'ing all that much (ie, I would only need one every 10 mish's or so), ITF/STF wise however, it's needed bad and you will likly be rejected if you don't have it.
Enervating Field casts in 1.5 seconds, and provides a 22.5% Resistance Debuff, plus a 20% Damage debuff. In effect, for 1.5 seconds of time, you get to kill stuff over 20% faster, and you have effectively boosted your own damage resistance by 20%.

Necessary? Maybe not, but a good idea? Yeah. Even if you don't need to use Radiation Infection or Lingering Rad every group, there's no good reason not to use EF for anything more than a single target that you can take down in one or two hits (where that 22% won't make a difference). I set up a bind for EF on one of my mouse buttons to make it easy to apply for virutally any group.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control