Claws for Tanks


Bill Z Bubba

 

Posted

I couln't agree with you more Clouded. Why shouldn't Claws be an option for Tanks. Brutes aren't over powered with them. Sure there Res isn't capped like a Tanks would, but both AT's can soft cap their S/L Def.

Hopefully the Dev's will pick up on our requets and give us that set.


 

Posted

Quote:
Originally Posted by Heraclea View Post
Hurl actually does a fair amount of damage if taken, but I've seldom taken it
Hurl does basically the same damage as Haymaker, one of SS's heavy hitters. I have Hurl on my Inv/SS blanker and use it extensively. It's a lot of fun to use, if not the most efficient attack. The downsides to Hurl are the long, but insanely cool, animation (2.5s), and the fact that it does knockback. Great heaping piles of knockback.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
Claws will eventually get proliferated to tanks, and I would think with minimal changes.
The only change I can imagine being useful is to adjust some of the attacks to be slower-recharging, heavier hitters, to better trigger Gauntlet. At least, if I understand gauntlet correctly.


 

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Originally Posted by ZataWave View Post
I couln't agree with you more Clouded. Why shouldn't Claws be an option for Tanks. Brutes aren't over powered with them.
Well, no moreso than brutes are normally.


 

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Quote:
Originally Posted by Talen_Lee View Post
The only change I can imagine being useful is to adjust some of the attacks to be slower-recharging, heavier hitters, to better trigger Gauntlet. At least, if I understand gauntlet correctly.
I thought gauntlet was nothing more than an aoe taunt that fired off with every attack landed and centered on the actual target. Wouldn't claws quick recharging be better for that?


Be well, people of CoH.

 

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Quote:
Originally Posted by je_saist View Post
... This. I heavily disagree with. It SHOULD matter whether or not a set feels Tankerish, Scrappish, Brutish, or stalkerish.

And no. All Melee AT's should NOT share all powersets.

That has to be one of the silliest things I've heard.

This is a game where customization is huge. Who is to say what set feels tankish or not? Sure, the devs can say that the set doesn't feel tankish to them (Which I am not claiming they have), but that would be their opinion. To me a tank is something that can hold aggro and keep the mobs on them.

If a tiny catgurl Claws/SR tank is weaving around quickly dodging attacks, scratching everyone and throwing out profanities to keep the enemies attention I would say she is very tankerish. Because she just isn't going down.

I think that kind of creativity and customization is what the devs were going for. Not this whole "You are that and he is that and that is that" mentaility.


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
I thought gauntlet was nothing more than an aoe taunt that fired off with every attack landed and centered on the actual target. Wouldn't claws quick recharging be better for that?
Basically. Harder hitting attacks get bigger aoe effects, so KO Blow will affect a sizable area. On the other hand, a quick recharging attack is useful for maintaining aggro since the tanker can just attack->tab and repeat. Both have their uses, although once you get actual aoe attacks, any gauntlet strategy is kinda pointless.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

Quote:
Originally Posted by Starflier View Post
Basically. Harder hitting attacks get bigger aoe effects, so KO Blow will affect a sizable area. On the other hand, a quick recharging attack is useful for maintaining aggro since the tanker can just attack->tab and repeat. Both have their uses, although once you get actual aoe attacks, any gauntlet strategy is kinda pointless.
Cool. Learn something new every day. I had no idea that the gauntlet aoe wasn't a single static size.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
I thought gauntlet was nothing more than an aoe taunt that fired off with every attack landed and centered on the actual target. Wouldn't claws quick recharging be better for that?
It's not quite as linear as that; as I understood it, the aoe taunt portion is scaled based on either the damage of the power or the powers' recharge, not sure which. Either way, claws being a steady stream of DPS attacks might mean that gauntlet is 'smaller' than normal. I understand Energy Transfer's fast recharge time means that it has a ridiculously small taunt area (like, Scorch-sized).


 

Posted

So yeah, Jab has a 3 foot radius, whereas KO Blow has a 17 foot radius. Whether it goes off damage, recharge, or some combination of factors, I dunno.

17 seems to be the upper limit with KO Blow, Total Focus, Midnight Grasp, and Seismic Smash.

I still fondly remember the old punchvoke bug that treated all tanker attacks as aoe's, not ST attacks with an aoe taunt. Hitting 13 guys simultaneously with KO Blow was a thing of beauty.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

If you're advocating for all melee sets to be shared across the 3 melee ATs, I'm all for that. However, if we're only getting one or two new existing (for other ATs) sets, I have higher priorities than Claws for tanks: BS, as mentioned, and Spines for another one. Port Spines over and I'd finally reroll an Ice tank--Ice/Spines for the ultimate, aggro-magnet, porcupine build!


An Offensive Guide to Ice Melee

 

Posted

Quote:
Originally Posted by dave_p View Post
If you're advocating for all melee sets to be shared across the 3 melee ATs, I'm all for that. However, if we're only getting one or two new existing (for other ATs) sets, I have higher priorities than Claws for tanks: BS, as mentioned, and Spines for another one. Port Spines over and I'd finally reroll an Ice tank--Ice/Spines for the ultimate, aggro-magnet, porcupine build!
There's only three melee ATs?


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

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Originally Posted by Dechs Kaison View Post
There's only three melee ATs?
lolstalkers?


 

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Quote:
Originally Posted by field_medik View Post
That has to be one of the silliest things I've heard.

This is a game where customization is huge. Who is to say what set feels tankish or not? Sure, the devs can say that the set doesn't feel tankish to them (Which I am not claiming they have), but that would be their opinion. To me a tank is something that can hold aggro and keep the mobs on them.

If a tiny catgurl Claws/SR tank is weaving around quickly dodging attacks, scratching everyone and throwing out profanities to keep the enemies attention I would say she is very tankerish. Because she just isn't going down.

I think that kind of creativity and customization is what the devs were going for. Not this whole "You are that and he is that and that is that" mentaility.
I feel the same way you do, the game gives the freedom of creativity, but not all the sets. Depending on "our" character concept, it really shouldn't matter to much what set combinations we want to use.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
There's only three melee ATs?
Correct. Stalkers are short-range blasters.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Correct. Stalkers are short-range blasters.
You know, after playing the only stalker into high levels I've been able to enjoy (an elec/EA), I guess I have to agree with this.

I've often made the joke that "I feel like a blaster, just without all the defenses."


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Clouded View Post
lolstalkers?
Haha, I genuinely forgot about those. That's still the one AT I never even bothered to roll up. Well, those & VEATs since I never got a vil to 50 (patiently awaiting I17).

Short ranged blasters... yeah, that's the ticket...


An Offensive Guide to Ice Melee

 

Posted

I play stalkers and I play blasters. While they fulfill the same offensive role (burst damage), there are no other parallels in their powers, effects or styles.