Claws for Tanks
Be well, people of CoH.
 
		
| ... This. I heavily disagree with. It SHOULD matter whether or not a set feels Tankerish, Scrappish, Brutish, or stalkerish. And no. All Melee AT's should NOT share all powersets. | 
That has to be one of the silliest things I've heard.
This is a game where customization is huge. Who is to say what set feels tankish or not? Sure, the devs can say that the set doesn't feel tankish to them (Which I am not claiming they have), but that would be their opinion. To me a tank is something that can hold aggro and keep the mobs on them.
If a tiny catgurl Claws/SR tank is weaving around quickly dodging attacks, scratching everyone and throwing out profanities to keep the enemies attention I would say she is very tankerish. Because she just isn't going down.
I think that kind of creativity and customization is what the devs were going for. Not this whole "You are that and he is that and that is that" mentaility.
| Basically. Harder hitting attacks get bigger aoe effects, so KO Blow will affect a sizable area. On the other hand, a quick recharging attack is useful for maintaining aggro since the tanker can just attack->tab and repeat. Both have their uses, although once you get actual aoe attacks, any gauntlet strategy is kinda pointless. | 
Be well, people of CoH.
 
		
	So yeah, Jab has a 3 foot radius, whereas KO Blow has a 17 foot radius. Whether it goes off damage, recharge, or some combination of factors, I dunno.
17 seems to be the upper limit with KO Blow, Total Focus, Midnight Grasp, and Seismic Smash.
I still fondly remember the old punchvoke bug that treated all tanker attacks as aoe's, not ST attacks with an aoe taunt. Hitting 13 guys simultaneously with KO Blow was a thing of beauty.
        
If you're advocating for all melee sets to be shared across the 3 melee ATs, I'm all for that. However, if we're only getting one or two new existing (for other ATs) sets, I have higher priorities than Claws for tanks: BS, as mentioned, and Spines for another one. Port Spines over and I'd finally reroll an Ice tank--Ice/Spines for the ultimate, aggro-magnet, porcupine build!
An Offensive Guide to Ice Melee
| If you're advocating for all melee sets to be shared across the 3 melee ATs, I'm all for that.  However, if we're only getting one or two new existing (for other ATs) sets, I have higher priorities than Claws for tanks: BS, as mentioned, and Spines for another one.  Port Spines over and I'd finally reroll an Ice tank--Ice/Spines for the ultimate, aggro-magnet, porcupine build! | 
 
        Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
| That has to be one of the silliest things I've heard. This is a game where customization is huge. Who is to say what set feels tankish or not? Sure, the devs can say that the set doesn't feel tankish to them (Which I am not claiming they have), but that would be their opinion. To me a tank is something that can hold aggro and keep the mobs on them. If a tiny catgurl Claws/SR tank is weaving around quickly dodging attacks, scratching everyone and throwing out profanities to keep the enemies attention I would say she is very tankerish. Because she just isn't going down. I think that kind of creativity and customization is what the devs were going for. Not this whole "You are that and he is that and that is that" mentaility. | 
I've often made the joke that "I feel like a blaster, just without all the defenses."
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

Short ranged blasters... yeah, that's the ticket...
An Offensive Guide to Ice Melee
I play stalkers and I play blasters. While they fulfill the same offensive role (burst damage), there are no other parallels in their powers, effects or styles.
 
		

 
        
I couln't agree with you more Clouded. Why shouldn't Claws be an option for Tanks. Brutes aren't over powered with them. Sure there Res isn't capped like a Tanks would, but both AT's can soft cap their S/L Def.
Hopefully the Dev's will pick up on our requets and give us that set.