Help with Mids


Flame_Strike

 

Posted

G'Day mates, Outback here. I have been tinkering around with a build for an Elec/Elec/Elec blaster. However, I have a Mac, and all I am able to use is this:

http://planner.cohtitan.com/planner

It is okay, but doesn't give you any feedback on stats. I was wondering if someone would be kind enough to throw my build into Mids, and let me know that Stats. I'd really appreciate it.

Opinions/Thoughts on the build are welcome, of course. I know it isn't the best of builds, but seems fun

Electric Fence
- Acc IO (50)

Lightning Bolt
- Thunderstrike: Acc/Dam (50)
- Thunderstrike: Dam/End (50)
- Thunderstrike: Dam/Rech (50)
- Thunderstrike: Acc/Dam/Rech (50)
- Thunderstrike: Acc/Dam/End (50)
- Thunderstrike: Dam/End/Rech (50)

Ball Lightning
- Efficacy Adaptor: EMod/End (50)
- Efficacy Adaptor: EMod/Rech/Acc (50)
- Efficacy Adaptor: EMod/Rech (50)
- Efficacy Adaptor: EMod/Acc (50)

Charged Bolts
- Thunderstrike: Acc/Dam (50)
- Thunderstrike: Dam/End (50)
- Thunderstrike: Dam/Rech (50)
- Thunderstrike: Acc/Dam/Rech (50)
- Thunderstrike: Acc/Dam/End (50)
- Thunderstrike: Dam/End/Rech (50)

Hover
- Blessing of the Zephyr: Run/Jump/Fly/Rang/End (50)
- Blessing of the Zephyr: Knockback Rdx (50)
- End Rdx IO (50)
- End Rdx IO (50)

Swift
- Fly IO (50)

Havoc Punch
- Mako's Bite: Acc/Dam (50)
- Mako's Bite: Dam/End (50)
- Mako's Bite: Dam/Rech (50)
- Mako's Bite: Acc/End/Rech (50)
- Mako's Bite: Acc/Dam/End/Rech (50)
- Mako's Bite: Chance for Lethal (50)

Hasten
- Rech Rdx IO (50)

Fly
- Blessing of the Zephyr: Run/Jump/Fly/Rang (50)
- Blessing of the Zephyr: Knockback Rdx (50)

Health
- Numina's Convalscence: Heal/End (50)
- Numina's Convalscence: Endu/Rech (50)
- Numina's Convalscence: Heal/Rech (50)
- Numina's Convalscence: Heal/End/Recharge (50)
- Numina's Convalscence: Heal (50)
- Numina's Convalscence: Regen/Recov (50)

Tesla Cage
- Thunderstrike: Acc/Dam (50)
- Thunderstrike: Dam/End (50)
- Thunderstrike: Dam/Rech (50)
- Thunderstrike: Acc/Dam/Rech (50)
- Thunderstrike: Acc/Dam/End (50)
- Thunderstrike: Dam/End/Rech (50)

Stamina
- Efficacy Adaptor: EMod/End (50)
- Efficacy Adaptor: EMod/Rech/Acc (50)
- Efficacy Adaptor: EMod/Rech (50)
- Efficacy Adaptor: EMod (50)

Build Up
- Guassian's Synchronized Fire-Control: ToHit (50)
- Guassian's Synchronized Fire-Control: ToHit/Rech (50)
- Guassian's Synchronized Fire-Control: ToHit/Rech/End (50)
- Guassian's Synchronized Fire-Control: Rech/End (50)
- Guassian's Synchronized Fire-Control: ToHit/End (50)
- Guassian's Synchronized Fire-Control: Change for Build Up

Lightning Clap
- Force Feedback: Chance for +Rech (50)
- Force Feedback: KB/Dam/End (50)
- Force Feedback: KB/Acc (50)

Voltaic Sentinel
- End Rdx IO (50)

Thunderstrike
- Force Feedback: Chance for +Rech (50)
- Force Feedback: KB/Dam/End (50)
- Force Feedback: KB/Dam (50)

Super Speed
- Blessing of the Zephyr: Run/Jump/Fly/Rang (50)
- Blessing of the Zephyr: Knockback Rdx (50)

Thunderous Blast
- Efficacy Adaptor: EMod/End (50)
- Efficacy Adaptor: EMod/Rech/Acc (50)
- Efficacy Adaptor: EMod/Rech (50)
- Efficacy Adaptor: EMod/Acc (50)
- Efficacy Adaptor: Rech/Acc (50)
- Efficacy Adaptor: EMod (50)

Power Sink
- Efficacy Adaptor: EMod/End (50)
- Efficacy Adaptor: EMod/Rech/Acc (50)
- Efficacy Adaptor: EMod/Rech (50)
- Efficacy Adaptor: EMod/Acc (50)
- Efficacy Adaptor: Rech/Acc (50)
- Efficacy Adaptor: EMod (50)

Shocking Grasp
- Mako's Bite: Acc/Dam (50)
- Mako's Bite: Dam/End (50)
- Mako's Bite: Dam/Rech (50)
- Mako's Bite: Acc/Endu/Rech (50)
- Mako's Bite: Acc/Dam/End/Rech (50)
- Mako's Bite: Chance for Lethal (50)

Shocking Bolt
- Thunderstrike: Acc/Dam (50)
- Thunderstrike: Dam/End (50)
- Thunderstrike: Dam/Rech (50)
- Thunderstrike: Acc/Dam/Rech (50)
- Thunderstrike: Acc/Dam/End (50)
- Thunderstrike: Dam/End/Rech (50)

Charged Armor
- Impervium Armor: Resist/End (50)
- Impervium Armor: Resist/Rech (50)
- Impervium Armor: Resist (50)

EM Pulse
- EMod IO (50)

Surge of Power
- EMod IO(50)


 

Posted

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Lightning Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(40), Thundr-Acc/Dmg/Rchg:50(40), Thundr-Acc/Dmg/EndRdx:50(40), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 1: Electric Fence -- Acc-I:50(A)
Level 2: Ball Lightning -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod/Acc/Rchg:50(3), Efficacy-EndMod/Rchg:50(3), Efficacy-EndMod/Acc:50(39)
Level 4: Charged Bolts -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Acc/Dmg/EndRdx:50(17), Thundr-Dmg/EndRdx/Rchg:50(17)
Level 6: Hover -- Zephyr-Travel:50(A), Zephyr-ResKB:50(7), EndRdx-I:50(7), EndRdx-I:50(9)
Level 8: Swift -- Flight-I:50(A)
Level 10: Havoc Punch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(11), Mako-Dmg/Rchg:50(11), Mako-Acc/EndRdx/Rchg:50(13), Mako-Acc/Dmg/EndRdx/Rchg:50(13), Mako-Dam%:50(15)
Level 12: Hasten -- RechRdx-I:50(A)
Level 14: Fly -- Zephyr-Travel:50(A), Zephyr-ResKB:50(15)
Level 16: Health -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(45), Numna-Heal/Rchg:50(46), Numna-Heal/EndRdx/Rchg:50(46), Numna-Heal:50(46), Numna-Regen/Rcvry+:50(48)
Level 18: Tesla Cage -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(19), Thundr-Dmg/Rchg:50(19), Thundr-Acc/Dmg/Rchg:50(21), Thundr-Acc/Dmg/EndRdx:50(21), Thundr-Dmg/EndRdx/Rchg:50(27)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(34), Efficacy-EndMod/Acc/Rchg:50(37), Efficacy-EndMod/EndRdx:50(39)
Level 22: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(23), GSFC-ToHit/Rchg/EndRdx:50(23), GSFC-Rchg/EndRdx:50(25), GSFC-ToHit/EndRdx:50(25), GSFC-Build%:50(27)
Level 24: Lightning Clap -- FrcFbk-Dmg/EndRdx/KB:50(A), FrcFbk-Rechg%:50(31), FrcFbk-Acc/KB:50(31)
Level 26: Voltaic Sentinel -- EndRdx-I:50(A)
Level 28: Thunder Strike -- FrcFbk-Rechg%:50(A), FrcFbk-Dmg/KB:50(29), FrcFbk-Dmg/EndRdx/KB:50(29)
Level 30: Super Speed -- Zephyr-ResKB:50(A), Zephyr-Travel:50(31)
Level 32: Thunderous Blast -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(33), Efficacy-EndMod/Acc/Rchg:50(33), Efficacy-Acc/Rchg:50(33), Efficacy-EndMod/Acc:50(34), Efficacy-EndMod/EndRdx:50(34)
Level 35: Power Sink -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc/Rchg:50(36), Efficacy-EndMod/Rchg:50(36), Efficacy-Acc/Rchg:50(36), Efficacy-EndMod/Acc:50(37), Efficacy-EndMod/EndRdx:50(37)
Level 38: Shocking Grasp -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(48), Mako-Dmg/Rchg:50(48), Mako-Acc/EndRdx/Rchg:50(50), Mako-Acc/Dmg/EndRdx/Rchg:50(50), Mako-Dam%:50(50)
Level 41: Shocking Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Dmg/Rchg:50(42), Thundr-Acc/Dmg/Rchg:50(42), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 44: Charged Armor -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(45), ImpArm-ResDam/Rchg:40(45)
Level 47: EM Pulse -- EndMod-I:50(A)
Level 49: Surge of Power -- EndMod-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run


Your totals come out to:
38.1% Ranged Def
26.6% En/Ne Def
1.3% S/L/F/C Def
1.9% Psionic Def
2.5% Melee/AoE Def

29% S/L/En Resistance

2.98 End/s
210% Recharge
+13.5% Damage
+28% Accuracy

12 KB Resistance
9.9% Hold Resist
48.4% Sleep Resist
6.6% Immobilize
5.5% Fear Resist


Life is pleasant. Death is peaceful. It's the transition that's troublesome.
Isaac Asimov

 

Posted

You're right, it does seem fun.

Ultimately that's the the goal of any game, fun. I can't speak for how high you can kick your missions, but I'd think it's a solid approach

One question. Was it your intention to slot Thunderous Blast for Endurance Drain instead of Damage?

That is your Nuke after all, and in many cases, slotted for damage can flatten a whole mob and seriously soften the boss(s). And as a Nuke, it'll leave you drained and unable to recover for a period. So if you don't kill everyone, then you're eating a couple blues to clean up the leftovers.

Anyways, I do think it'd be a blast to play. I like how you slotted SHocking Bolt (a hold) for damage as a third single target blast for your rotation.


Life is pleasant. Death is peaceful. It's the transition that's troublesome.
Isaac Asimov

 

Posted

Forgot to tell you, the BotZ options are losing some of their power with I17.


Life is pleasant. Death is peaceful. It's the transition that's troublesome.
Isaac Asimov

 

Posted

One thing to keep in mind is that the Chance for +Recharge procs have suppression. Once one fires, you get hastened for 5 seconds but then you can't be hastened again for 10 more seconds, and if the proc fires during that time it triggers a new suppression period after 5 seconds, even if you can't get the haste effect yet. That basically means that firing a power with one of those in it more often than once every 15 seconds actually reduces your chance to be hastened (alternately, if you are willing to monitor your recharge don't fire for 15 seconds once one actually procs). That sort of makes slotting more than one AoE with that proc a waste unless you plan to only fight small spawns since Lightning Clap alone will probably be enough to trigger the proc. Nothing really wrong with slotting two, but you could replace the one in Thunderstrike with something that boosts damage and probably not lose out on any recharge boosts.

You might try slotting Thunderous Blast with something like:

Level 32: Thunderous Blast

  • (A) Efficacy Adaptor - EndMod/Recharge
  • (33) Performance Shifter - EndMod/Recharge
  • (33) Efficacy Adaptor - EndMod
  • (33) Positron's Blast - Damage/Recharge
  • (34) Detonation - Damage/Recharge
  • (34) Damage Increase IO
That would give you a 101% endurance drain plus over 90% damage and recharge enhancement. Nukes have an inherent accuracy bonus and you have almost a SO worth of global accuracy bonus, so even with no accuracy slotted you'll hit pretty often, and normally you'd want to use Build Up with a nuke anyway. Add in a Kismet 6% to-hit IO in Hover (which does not need two endurance reduction IOs) and you'll hit +1s 95% of the time without Build Up and +3s 95% of the time with it... and you'll hit them a lot harder while still draining them. Alternately, if you can afford it and want more accuracy replace the level 50 Damage IO with an Acc/Dam Hami-O. You'll lose a few percentage points of damage but you'll be very certain to hit.

Finally, you can save some inf by swapping the Zephyr -KB IO to the Speed/End IO and replacing the second endurance IO with a much cheaper Karma -KB. Hover is cheap to run... half an IO worth of end reduction is plenty.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

I have a similar build that I'd like some feedback on. This is my first time using IOs so I may be completely off the mark.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Lightning Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Electric Fence -- Acc-I(A)
Level 2: Ball Lightning -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc/Rchg(7), Efficacy-EndMod/Rchg(9), Efficacy-EndMod/Acc(9)
Level 4: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(39)
Level 6: Short Circuit -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(40), P'Shift-End%(40)
Level 8: Swift -- Flight-I(A)
Level 10: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(31)
Level 12: Hover -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(17), Ksmt-ToHit+(31)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-ResKB(19)
Level 16: Health -- Numna-Regen/Rcvry+(A)
Level 18: Tesla Cage -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(21), Lock-EndRdx/Rchg/Hold(21), Lock-Acc/EndRdx/Rchg/Hold(27), Lock-%Hold(29)
Level 20: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(50)
Level 22: Charged Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(27)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(43), GSFC-Build%(46)
Level 26: Aim -- RechRdx-I(A)
Level 28: Thunder Strike -- FrcFbk-Rechg%(A), FrcFbk-Dmg/EndRdx/KB(29), FrcFbk-Dmg/KB(31)
Level 30: Lightning Field -- Sciroc-Dam%(A)
Level 32: Thunderous Blast -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(33), Efficacy-EndMod(33), Posi-Dmg/Rchg(34), Det'tn-Dmg/Rchg(34), Dmg-I(50)
Level 35: Power Sink -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(36), P'Shift-EndMod/Acc(37), P'Shift-End%(37)
Level 38: Shocking Grasp -- BasGaze-Slow%(A), BasGaze-Acc/Hold(39)
Level 41: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(50)
Level 44: Shocking Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(48), RctvArm-EndRdx(48), GA-3defTpProc(48)
Level 49: Surge of Power -- S'fstPrt-ResKB(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
------------
Set Bonus Totals:

  • 18.5% DamageBuff(Smashing)
  • 18.5% DamageBuff(Lethal)
  • 18.5% DamageBuff(Fire)
  • 18.5% DamageBuff(Cold)
  • 18.5% DamageBuff(Energy)
  • 18.5% DamageBuff(Negative)
  • 18.5% DamageBuff(Toxic)
  • 18.5% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 5.5% Defense(Fire)
  • 5.5% Defense(Cold)
  • 29.3% Defense(Energy)
  • 29.3% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 38.6% Defense(Ranged)
  • 8% Defense(AoE)
  • 2.5% Enhancement(Held)
  • 5% Enhancement(RechargeTime)
  • 21% Enhancement(Accuracy)
  • 32% FlySpeed
  • 131 HP (10.9%) HitPoints
  • 32% JumpHeight
  • 32% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Held) 8.8%
  • MezResist(Immobilize) 9.9%
  • MezResist(Terrorized) 2.75%
  • 15% (0.25 End/sec) Recovery
  • 10% (0.5 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 32% RunSpeed


 

Posted

Quote:
Originally Posted by Mercator View Post
Forgot to tell you, the BotZ options are losing some of their power with I17.
Yeah, I heard about that. Still, build does seem fun.


 

Posted

I find some of your slotting sorta curious. More in the direction of "Well I hadn't thought to look at it like that." than anything else. Specifically, Shocking Bolt.

For solo work, which I used to do a fair amount of on my ice/ice blaster, I relied on my two holds to keep bosses from ruining my day.

And to this day, I'll do a lap in front of Portal Corp, just to keep in practice. I've considered slotting for damage and using them like any other blast, but I never followed through, believing in slotting a power for what it's good at. Slow powers get slow's, etc.

That being said, I have a friend who has a lot of fun with his elec/elec blaster, using both the ranged blasts and the melee bashes to get the job done.


Life is pleasant. Death is peaceful. It's the transition that's troublesome.
Isaac Asimov