Split the Assault Rifle powerset
So you want the developers to spend time generating 3 new, different sets each focusing on a single aspect of the existing set because the existing set doesn't fit within the narrow confines of real assault rifles?
This isn't going to happen because there's a lot more stuff that the developers could be spending development resources on that designing 3 new powersets off of stuff provided by an existing one. You might as well ask for separate Revolvers and Flintlock powersets because Dual Pistols fires rounds too quickly to be either of those naturally (i.e. without resorting to magic).
I like AR/ the way it is. I have scratched my head over what gives it the name, and then I took one to 50. There was plenty of assaulting going on, lol. My AR/Traps corr is amazing and I wouldn't change him for anything.
This isn't going to happen because there's a lot more stuff that the developers could be spending development resources on that designing 3 new powersets off of stuff provided by an existing one.
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You might as well ask for separate Revolvers and Flintlock powersets because Dual Pistols fires rounds too quickly to be either of those naturally (i.e. without resorting to magic).
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However, I wouldn't mind some flintlock pistol powers, maybe mixed in with some saber attacks and labeled a pirate/swashbuckler set.
Except because the base animations and weapon models already exist, it wouldn't take a lot of resources to do this.
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No. Just no. I agree it's a wierdly named set, but It won't happen. Cottage Rule: No power (on live) will be completely removed and replaced with another.
Certainly not an entire set. What would happen to people with AR toons? They'd have to be forcefully deleted, as they would possess a unique 'broken' set. Seriously, do people ever think about the consequences of these suggestions, rather than just 'I think this is cool, it should happen noaw!' ? Sheesh.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Pfffft....Kehe, excuse me while I wipe laugh spittle off the screen.
No. Just no. I agree it's a wierdly named set, but It won't happen. Cottage Rule: No power (on live) will be completely removed and replaced with another. Certainly not an entire set. What would happen to people with AR toons? They'd have to be forcefully deleted, as they would possess a unique 'broken' set. Seriously, do people ever think about the consequences of these suggestions, rather than just 'I think this is cool, it should happen noaw!' ? Sheesh. |
I don't think he had to.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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If the entire point of his post is that a powerset shouldn't be removed, and I specifically said in my post to keep the original powerset in the game with a new name, then yes it would have been a good idea to read what he was replying to.
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What it seemed like you were suggesting was entirely reworking the AR set itself, utterly trampling the Cottage Rule.
Please, correct me if Im wrong.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Oh, Im sorry. Kindly fill me in on your source that knows intrinsically how resources at Paragon Studios are managed, and how you know just how easy it would be to change one set that is balanced into three entire new sets and what you would do for people with current AR toons, which would now be broken?
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As far as animations and resources, I could animate a gun firing in my sleep. Regardless, this is a suggestion for new powersets. Any new powerset is going to require some resources. Or do you go around bashing every powerset suggestion?
Keep the original powerset in game as it is? In that case you are simply suggesting two new powersets (nothing wrong with that, just unlikely to happen given the subject matter)
What it seemed like you were suggesting was entirely reworking the AR set itself, utterly trampling the Cottage Rule. Please, correct me if Im wrong. |
It's three new powersets, using pieces from the original with more specific flavors, while the old powerset stays exactly as it is with a new name.
Unless you actually intend for the entire set to use the same 3-4 animations, I think you should learn more about the game (especially when you're similarly asking for a Shotgun and a Heavy Weapon powerset as well) rather than simply assuming because a few animations exist that there wouldn't be much workload.
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You also can't really add that much variety to the animation of firing a rifle or shotgun. I know they did a great job with pistols, but with these weapons you typically can't jump around and do flips and spins.
Also the heavy weapons idea was spur of the moment, I don't really have any idea for how that would work and I don't much care, I do know it's been asked for before though.
Ok, we'll do this your way.
Something I greatly dislike about this powerset is that it's called Assault Rifle yet clearly has shotgun and flamethrower powers. It's hard to fit the monster mutant weapon into a theme.
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Why not split it into 3 different sets? Remove the shotgun and flamethrower skills from the current set and add a few more assault rifle attacks. |
I can think of a few easy: "Single Shot" to replace Slug, remove the knockback chance and instead add bonus accuracy. "Spray" to replace Buckshot, remove the knockback again but add a little more damage and make the attack mulithit like Burst. "Leg Shot" to replace Beanbag, with a root instead of disorient. "Headshot" to replace Flamethrower, extreme single target damage instead of the AoE. Then maybe borrow the ammo swap function of dual pistols and swap that in for Ignite. Obviously rearranging some of these, and the grenade can stay as that's something many games portray assault rifles as being capable of. |
The shotgun powers could be used to make a new shotgun set, and the flamethrower powers could be fit into a heavy weapon set (rocket launcher/flamethrower/explosives). |
Now I'm sure some people are attached to the current AR, so keep it in but rename it to something more fitting, like Mega Gun or whatever. |
I just think the current version fits more with some sort of mad weapons inventor, slapping different weapon parts together and making a multiuse weapon. When making a simple soldier type character I more often than not try to skip the skills that clearly aren't AR based, but it makes me feel like I'm gimping the character. I mean we have many different melee weapon sets, but until Dual Pistols this was the only gun set. The current AR set is like if instead of all the sword, axe and mace sets, we had one set that was a mismatch of all those powers. |
So, attitude aside, I wouldnt mind seeing more weaponsied sets. But I dont know when or even if they might happen. *shrug*
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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You also can't really add that much variety to the animation of firing a rifle or shotgun. I know they did a great job with pistols, but with these weapons you typically can't jump around and do flips and spins.
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A whole set of shotgun attacks? I really cannot see it happening.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I want a sniper power set. In general a gun set focused on single targets primarly. Never liked the fact they give you a sniper rifle for weapon customization but nothing really snipe orianted and I would rather not butcher Assualt Rifle so I could have my sniper.
Anyway...
If apparently we must have fancy shamancy animations. You could do it with the way the bullets travel/animate with the shotgun. FlameThrower ish weapon same way.
If anything, the only reason I know there wouldn't be a sniper set is because it would hard to think of that many animiations for point and shoot.
For a bit of extra honesty, while I will admit that Dual Pistols is cool... those animations actualy put me off the set. I'll watch others play it but a lot of that movement is just annoying/needless to me.
The grenade launcher attachment for most assault rifles in the real world can provide most, if not all, of the abilities which assault rifle features.
There's a grenade round (M30 Grenade), obviously, however the grenade attachment can also take enlarged shotgun rounds (Buckshot/Beanbag) and there is such a thing as Dragon's Breath rounds (Flamethrower and ignite) and any assault rifle is usually capable of single shot (sniper rifle/slug), semi-auto (burst) and full auto (full auto obviously).
Ultimately, bottom line, we have enough gun powersets as it is.
We have DP and AR. I really don't think the devs would go about making yet another "pew pew pew brakkabrakkabrakka" set as it's seeming to be done over and over again now. The only thing that made /DP unique was swap ammo (which I love). I'd like to see the plasma rifle powerset, have suggested it before, but I don't think it will happen for that very reason, sadly...let alone dissecting a powerset to make a new similar one.
edited for grammish
Ultimately, bottom line, we have enough gun powersets as it is.
We have DP and AR. I really don't think the devs would go about making yet another "pew pew pew brakkabrakkabrakka" set as it's seeming to be done over and over again now. The only think that made /DP unique was swap ammo (which I love). I'd like to see the plasma rifle powerset, have suggested it before, but I don't think it will happen for that very reason, sadly...let alone dissecting a powerset to make a new similar one. |
Energy blast gets:
Arm cannon (which let's face it 90% of energy blasts powers, especially the snipe, could be used for, just make the arm cannon customisable).
Energy rifle (harder to do since the emenation points need to be changed)
and so on.
Not really. Call it an experimental weapon, an awarded/stolen Longbow weapon, a gun that uses different ammo types to create flamethrower effects/explosive shells, etc. All it takes is a little creativity.
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Cottage rule. Not going to happen. Also proves that you don't read what you write, becasue this is specifically saying 'edit the AR set'.
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All of which will require new animations and, more importantly, balancing. Including Swap Ammo wouldnt happen for the simple fact that its DPs selling point, much like Combos is for DB. Again, Cottage Rule.
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There is no way to have 9 powers all based on a shotgun without being incredibly boring. There's only so much you can do with a 12 guage. Likewise with a flamethrower. Its all well and good for NPC minions and suchnot, because that is what they are; stacked cannon fodder.
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Typically when you do an edit like this you clone an existing set and then modify it. The existing set has been preserved and renamed as I mention a few sentences down. See how beneficial reading the whole post is before replying?
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I actually think the shotgun set would be more flavorful than the AR set. Shotguns don't have as strict a set of ammunition. The beanbag power is one example, and that theme could be expanded upon, with powers that shoot things like blinding powder (-accuracy), salt (confuse, or high damage to spirits/undead), and explosive powder (shoots a fire cloud). It would be a very controlly type set. |
Because we all know how fun a set is when all of the attacks look the same and the only difference is the effects. |
It's not the selling point, it's a crutch put in place to make the set more feasible in a game that heavily penalizes sets that deal primarily lethal damage. My new AR set would require this same crutch because without the fire powers it would be entirely lethal damage without ammo.
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Broadsword
Battle Axe
War Mace
Martial Arts
Katana/Ninja Blade
Dual Blades
Stone Melee
Super Strength
Claws
All sets that are 'penalised' for having S/L damage, by your logic.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Something I greatly dislike about this powerset is that it's called Assault Rifle yet clearly has shotgun and flamethrower powers. It's hard to fit the monster mutant weapon into a theme. Why not split it into 3 different sets? Remove the shotgun and flamethrower skills from the current set and add a few more assault rifle attacks. I can think of a few easy: "Single Shot" to replace Slug, remove the knockback chance and instead add bonus accuracy. "Spray" to replace Buckshot, remove the knockback again but add a little more damage and make the attack mulithit like Burst. "Leg Shot" to replace Beanbag, with a root instead of disorient. "Headshot" to replace Flamethrower, extreme single target damage instead of the AoE. Then maybe borrow the ammo swap function of dual pistols and swap that in for Ignite. Obviously rearranging some of these, and the grenade can stay as that's something many games portray assault rifles as being capable of. The shotgun powers could be used to make a new shotgun set, and the flamethrower powers could be fit into a heavy weapon set (rocket launcher/flamethrower/explosives). Now I'm sure some people are attached to the current AR, so keep it in but rename it to something more fitting, like Mega Gun or whatever. I just think the current version fits more with some sort of mad weapons inventor, slapping different weapon parts together and making a multiuse weapon. When making a simple soldier type character I more often than not try to skip the skills that clearly aren't AR based, but it makes me feel like I'm gimping the character.
I mean we have many different melee weapon sets, but until Dual Pistols this was the only gun set. The current AR set is like if instead of all the sword, axe and mace sets, we had one set that was a mismatch of all those powers.