Geocaching
Sounds pretty good, considering how arbitrarily-placed most of the exploration badges tend to be. And they've experimented with this type of system before with the Midnight Archivist badge.
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Definitely not the /loc position as that would be too easy. Even the neighbourhood would be too much information.
It would be cool if the little explore badge marker itself has a log book or GPS info. You'd still get the badges for wandering near them, but clicking on them would give a text pop-up that gives a *useful* text hint as to where the next one might be, and maybe the GPS location (/Loc position) of the nearest neighborhood marker.
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Actually all the live explore badges already have /loc information on places like Paragonwiki and Badge-Hunter.


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And 15 minutes after the badgehunters find them all I will be able to download their locations from Vidiotmaps and have them appear on my ingame maps.
All,
I was thinking about all the new explore badges coming soon in the new issues/expansions. It made me wish we had a Geocaching system in COH/COV. It would be cool if the little explore badge marker itself has a log book or GPS info. You'd still get the badges for wandering near them, but clicking on them would give a text pop-up that gives a *useful* text hint as to where the next one might be, and maybe the GPS location (/Loc position) of the nearest neighborhood marker. Each cache (or clickable marker) would tell you a hint to the next one in the same zone, in a loop, so that you might realistically find them all. Each zone would be independent so that you'd have to find at least one per zone from trial and error. Just make sure each zone has one marker/badge in a place that "seems" like it'd be too obvious to pass up for a marker. For most zones, that is already the case (such as the Doughnut in Faultline or the Globe in Atlas). Wouldn't that be cool? Lewis |
Not saying I'm against the idea, just pointing out how people will get around it.
I don't think the point is to make it harder. The point is to make them remotely possible to find on purpose by someone who doesn't use 3rd party modifications.
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I just wanted to make sure that it was taken into consideration.
I don't think the point is to make it harder. The point is to make them remotely possible to find on purpose by someone who doesn't use 3rd party modifications.
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I wonder if it would be possible to design it so that the next location wasn't fixed. Maybe clues could be randomly drawn from a list of dozens of possible locations, and when clue "A" matches location "A" they get the badge and next clue.
Personally I wouldn't mind if they designed it so that the first time you found a geocache you got a random drop of some kind. I'd limit it to applying to a persons account rather than character to minimize farming them.
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Right. It should be such that you can find them using clues, with a little effort (both the old and the new badges). Whether someone posts the /loc values 30 minutes later is irrelevant. If people want spoilers, they will get them. This suggestion is for and about people who don't want to use spoilers and who have the willpower to avoid them. Currently, actually finding all the explore and history badges falls somewhere between "impractical" and "impossible."
I don't think the point is to make it harder. The point is to make them remotely possible to find on purpose by someone who doesn't use 3rd party modifications.
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Lewis
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They should make it that your game controller starts to vibrate as you get near one.
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All,
I was thinking about all the new explore badges coming soon in the new issues/expansions. It made me wish we had a Geocaching system in COH/COV.
It would be cool if the little explore badge marker itself has a log book or GPS info. You'd still get the badges for wandering near them, but clicking on them would give a text pop-up that gives a *useful* text hint as to where the next one might be, and maybe the GPS location (/Loc position) of the nearest neighborhood marker. Each cache (or clickable marker) would tell you a hint to the next one in the same zone, in a loop, so that you might realistically find them all. Each zone would be independent so that you'd have to find at least one per zone from trial and error. Just make sure each zone has one marker/badge in a place that "seems" like it'd be too obvious to pass up for a marker. For most zones, that is already the case (such as the Doughnut in Faultline or the Globe in Atlas).
Wouldn't that be cool?
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan