Geocaching


Fleeting Whisper

 

Posted

All,

I was thinking about all the new explore badges coming soon in the new issues/expansions. It made me wish we had a Geocaching system in COH/COV.

It would be cool if the little explore badge marker itself has a log book or GPS info. You'd still get the badges for wandering near them, but clicking on them would give a text pop-up that gives a *useful* text hint as to where the next one might be, and maybe the GPS location (/Loc position) of the nearest neighborhood marker. Each cache (or clickable marker) would tell you a hint to the next one in the same zone, in a loop, so that you might realistically find them all. Each zone would be independent so that you'd have to find at least one per zone from trial and error. Just make sure each zone has one marker/badge in a place that "seems" like it'd be too obvious to pass up for a marker. For most zones, that is already the case (such as the Doughnut in Faultline or the Globe in Atlas).

Wouldn't that be cool?

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
It would be cool if the little explore badge marker itself has a log book or GPS info. You'd still get the badges for wandering near them, but clicking on them would give a text pop-up that gives a *useful* text hint as to where the next one might be, and maybe the GPS location (/Loc position) of the nearest neighborhood marker.
Definitely not the /loc position as that would be too easy. Even the neighbourhood would be too much information.

Quote:
Originally Posted by UnicyclePeon View Post
Just make sure each zone has one marker/badge in a place that "seems" like it'd be too obvious to pass up for a marker. For most zones, that is already the case (such as the Doughnut in Faultline or the Globe in Atlas).
Actually all the live explore badges already have /loc information on places like Paragonwiki and Badge-Hunter.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
All,

I was thinking about all the new explore badges coming soon in the new issues/expansions. It made me wish we had a Geocaching system in COH/COV.

It would be cool if the little explore badge marker itself has a log book or GPS info. You'd still get the badges for wandering near them, but clicking on them would give a text pop-up that gives a *useful* text hint as to where the next one might be, and maybe the GPS location (/Loc position) of the nearest neighborhood marker. Each cache (or clickable marker) would tell you a hint to the next one in the same zone, in a loop, so that you might realistically find them all. Each zone would be independent so that you'd have to find at least one per zone from trial and error. Just make sure each zone has one marker/badge in a place that "seems" like it'd be too obvious to pass up for a marker. For most zones, that is already the case (such as the Doughnut in Faultline or the Globe in Atlas).

Wouldn't that be cool?

Lewis
And 15 minutes after the badgehunters find them all I will be able to download their locations from Vidiotmaps and have them appear on my ingame maps.


Not saying I'm against the idea, just pointing out how people will get around it.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Not saying I'm against the idea, just pointing out how people will get around it.
I don't think the point is to make it harder. The point is to make them remotely possible to find on purpose by someone who doesn't use 3rd party modifications.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
I don't think the point is to make it harder. The point is to make them remotely possible to find on purpose by someone who doesn't use 3rd party modifications.
I just wanted to make sure that it was taken into consideration.

I wonder if it would be possible to design it so that the next location wasn't fixed. Maybe clues could be randomly drawn from a list of dozens of possible locations, and when clue "A" matches location "A" they get the badge and next clue.

Personally I wouldn't mind if they designed it so that the first time you found a geocache you got a random drop of some kind. I'd limit it to applying to a persons account rather than character to minimize farming them.


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
I don't think the point is to make it harder. The point is to make them remotely possible to find on purpose by someone who doesn't use 3rd party modifications.
Right. It should be such that you can find them using clues, with a little effort (both the old and the new badges). Whether someone posts the /loc values 30 minutes later is irrelevant. If people want spoilers, they will get them. This suggestion is for and about people who don't want to use spoilers and who have the willpower to avoid them. Currently, actually finding all the explore and history badges falls somewhere between "impractical" and "impossible."

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by Zombie Man View Post
They should make it that your game controller starts to vibrate as you get near one.
Oh great. That means we'll have even more ERPer's getting their game controllers stuck up their butts.