New Secondary Idea


karatekid02176

 

Posted

So since release, Blasters have gotten several new options for Primary attacks, but only one new secondary. I know a lot of us like options, so I just threw something together real quick that could work.

Note: I am not a numbers cruncher, so forgive me if this seems a little off balanced. Any supportive criticism would be great!

Also, I tried to make this a more "natural" set with a Rambo feel, so those with Assault Rifles, Dual Pistols, ad Archers could have another option other than Devices.

Not saying Devices is a bad set, but this would be a good option for players who still want some kind of gadgets but don't want to set up mines.

Tactical Gear

1) Knife Throw: Your skills in combat have allowed you to tactically throw a knife at an opponents leg, temporarily immobilizing them

Very Similar to most of the other first powers available in a Blasters Secondary, offering a small immobilization

2) Knife Slash: Some battles will force you in close. You slash at your enemy with your knife causing moderate lethal damage

The first melee attack available. Good for when an enemy gets in too close, or for those who just like to Blap.

3) Taser: The Taser is a basically a stun-gun. This small device releases a high-voltage, low-amperage electrical charge that can Disorient most opponents with minimal damage. The Taser has a very short range.

Basically an exact copy of the Devices version. Figured this would be ok, as clones of other powers are throughout the game. Yes I know it is a skippable power, but every set in the game has something not entirely necessary. Also fits in well with the "Tactical Gear" theme

4) Flash Bang grenade: This grenade explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to chance to hit.

Visually similar to TA's flash arrow, but i imagine its stats would be to that of smoke grenade

5) Monocle Scanner: Activating the monocle scanner allows you to pin point your enemies weaknesses, effectivly increasing your own to-hit and attack power

This is the power that I believe will make this set stand out from the rest. The idea is that this is a toggle similar to that of Targeting Drone. However, instead of only giving a bonus to your to-hit, this would also give a boost to your overall damage.

To keep this a balanced power, the to-hit bonus would have to be lower than that of Targeting Drone, and the boost to damage would not be nearly as extreme as Build Up... maybe just 40% (again, I'm not a numbers cruncher, but I think that a fair balance could be found)

6) Knife Double Slash: You slash at your enemy twice with your knife. This causes more damage than Knife Slash, yet has a longer activation time

Basically just your second available melee attack

7) Camo Fatigues: Your fatigues allow you to blend in any environment, giving you some stealth and partially raising your defense. This comes at a cost however. To not be spotted, you must move slowly, limiting your movement speed. Even when spotted, you still have some defense (movement penalty stays in effect)

I was thinking that this could be a different version of Cloaking Device. Fatigues blending into different environments is something a soldier would definitely have. The main idea was that this would give a little better defense than cloaking device, however for that defense you will receive that movement penalty


8)Adrenaline Shot: In combat, sometimes you need an extra boost. This emergency adrenaline shot temporarily increases your movement speed, recharge rate, and end recovery

I'm afraid this is most vague power I have an idea for. I havent figured out how big of bonus it actually would be, but think that it would make a decent tier 8 ability

9) Master Knife Throw: You throw your knives in a cone in front of you, hitting your enemies vital organs causing heavy damage.

Your last attack available in this set. No other tier nine has a cone, so this would be a nice change. Because of the heavy damage, the cone could be similar to that of Shiver.



So there you go. I don't know if any of these have been thought of before, but all around could make a decent secondary. Let me know what you guys think!

O ya, all knife damage would just be lethal, and maybe DoT as a secondary (representing the enemy bleeding)


 

Posted

I like it. A semi-melee heavy secondary in similar styling to some of the others.

I'd especially like another natural/tech styling to mix with Archery and Assault blasters. And the mix of knives feels like commando to me.


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Isaac Asimov

 

Posted

I also like it and it would fill the need for another natural/tech themed secondary.

My only issue with it would the the toggle with the to hit and damage. 40% damage is too high for a toggle. 10% maybe 20% would be more in line. Anything higher would require a click (maybe a mechanic that works similar to rage) or a near crippling endurance cost so that without very conservative slotting you wouldnt be able to run it 24/7.

Other than that it sounds like a fairly well rounded set that would have its own niche and would fit well with any primary i think.


*readies fire extinguisher*

 

Posted

I like this. Seems to fit naturals very well, the redraw would be, meh, but most people would get over it, and would add a brand new concept of playing a blaster in the game. Pluss I just love the idea of throwing knives at people!


 

Posted

Change the first power to a Bolas (http://en.wikipedia.org/wiki/Bolas). They could use a modified animation of the "guy-in-cement-shoes" to make people hop around till it wears off. That would be kinda cool.


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Posted

I'd like Willpower.


 

Posted

Quote:
Originally Posted by Postagulous View Post
I'd like Willpower.
And i'd like an ala-carte system wherein you select a Primary set, a Secondary set and then an "Inherent" such as Defiance or Gauntlet. Then the game could allocate your hp and damage based on your Inherent function.

Then we could have a Trick Arrow/Archery tank, or a Mental Control/Empathy blaster.


Life is pleasant. Death is peaceful. It's the transition that's troublesome.
Isaac Asimov

 

Posted

IN that case, I want a Water Blast/8-bit Graphic Manipulation blaster. I'd take Petroleum Mastery as an ancillary.


 

Posted

I'm glad you guys seemed to like it. Thought it followed most Blaster secondaries, and gives something to mix with the Primaries

Quote:
Originally Posted by Vicar View Post
I also like it and it would fill the need for another natural/tech themed secondary.

My only issue with it would the the toggle with the to hit and damage. 40% damage is too high for a toggle....
Ya thinking about it, 40% does seem too high. But I still think something along htose lines would be a good alternative for blasters to get their to-hit and damage buffs


And as for the Bolas, funny you mentioned it, I actually considered putting that somehwere in the set. I stuck with knife throw though cuz I thought itd be nice to get the knife to start with, and goes well the genral "knife theme"


 

Posted

Well, assault in the leadership pool is 10-20% depending on archetype, but that's for the whole team and is a pool power. So, a self-only power in a secondary you would expect to have a larger buff. 25% at least.


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