Chain Induction


Duncan_Frost

 

Posted

I heard today that Chain Induction has historically been bugged and hurts XP gain. Is that still true?


 

Posted

No, Chain Induction used to "steal" XP when the charge jumped, but this was fixed a good while back. Its other major bug was with Procs affecting the chance for the attack to jump, but that has likewise been fixed as far as I know. Chain Induction is a superb power these days, and I can't think of a single reason anyone using Electric Melee wouldn't want to take it.


 

Posted

Do you know about when the XP steal was fixed? I'm unsure what patch notes to look at so that I can prove that it's fixed to someone else. Google Search has so far only pulled up info about the jump/proc relationship being fixed and a Redcap animation fix.


 

Posted

Quote:
Originally Posted by kybarsfang View Post
Do you know about when the XP steal was fixed? I'm unsure what patch notes to look at so that I can prove that it's fixed to someone else. Google Search has so far only pulled up info about the jump/proc relationship being fixed and a Redcap animation fix.
Don't recall exactly. It was over a year ago. Basically the chain part of the power was rebuilt almost completely IIRC.


Dr. Todt's theme.
i make stuff...

 

Posted

Regarding the various [Chain Induction] bugs:

From [Here] I pulled this:

Quote:
Electric Melee - Chain Induction correctly jumps to additional targets when slotted with proc IOs.
From [Here] is:
Quote:
Electrical Melee / Chain Induction: Chain Induction jumping effect is now increased by enhancements and fury, and no longer jumps from confused NPCs to players. It also only strikes NPCs it has not previously jumped from. This affects Brute and Stalker versions of the power
Also, here are a couple of quotes from Castle discussing the issue with [Chain Induction], I have yet to find a mention of it being FIXED though.

Number 1, Number 2, and Number 3.



 

Posted

http://paragonwiki.com/wiki/Patch_No...08-06-17#Brute

The notes don't specifically mention the XP, unfortunately.

Originally, Chain Induction worked by granting a power to its targets, which would then cause the actual jumps to occur. This meant that technically, it was the target dealing the damage on all the jumps, not the player, which is why it "stole" XP. It's also why they jumps were originally unaffected by damage buffs on the player, and could hit other players if the target was confused.

In this patch it was changed to work by summoning a series of pets.


 

Posted

Okay, great! This should hopefully be enough to prove the point, since anecdotes of playing the set didn't seem to convince the person.

Thanks so much for the help, everybody!


 

Posted

Since this topic is here...

if I slot a damage proc in Chain Induction, does it have a chance to trigger on every jump, or just for the initial attack?


~union4lyfe~

 

Posted

I think it still wont jump from a defeated enemy. So it takes a little selectivity when using in groups if you want it to be an "aoe."