Asking for some advice
Check the first map in this arc:
One Too Many Lines Crossed ID# 347205 by @Ari
I'm not sure which one it is, but it has a nice outdoor rarely used (that I've seen) slum area, even if it's not specifically Sharkshead.
You could use an abandoned warehouse or abandoned office map to represent a Scrapyarder hideout. That's what the canon Scrapyarder missions generally use.
Or wait for i17 open beta and see if one of the existing outdoor Sharkhead maps is added to MA.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I for one am waiting to see what new toys i17 will bring us before deciding on another arc.
A Penny For Your Thoughts #348691 <- Dev's Choice'd by Dr. Aeon!
Submit your MA arc for review & my arcs thread
Quote:
What I eventually ended up doing was starting off at the Chum Bucket (which is technically in Sharkhead) and after that the labor union leader flees to Mercy Island and the second mish in the arc takes place there.
You could use an abandoned warehouse or abandoned office map to represent a Scrapyarder hideout. That's what the canon Scrapyarder missions generally use.
Or wait for i17 open beta and see if one of the existing outdoor Sharkhead maps is added to MA. |
It's not as cool and visually exciting and detailed as I would have like, but at the end you get to fight Captain Mako and the battle sequence is very cool
I was planning to do a new AE mission where the miners on Sharkhead Island organize a labor union and go on strike to demand safer working conditions and a living wage. However Kirk Cage decides that it would be cheaper (and more fun) to simply kill the leader of their labor union and use fear and intimidation to get the miners to go back to work. So the Cage consortium sends armed thugs out to kill the labor union leader and it's your job (the hero's) to go and rescue the labor union leader.
My first big problem stems from the fact that there are no maps ofr Sharkhead Island available for AE missions!
Does anybody have any ideas for how to deal with this problem?
I was also hoping to have a sequal mish in the same arc where you help the ghost of Scrapyard in a rematch against Captain Mako, but without a Sharkhead map to put it on, I don't think this will work.