Looking for a IO Guru to Look at my Fire/Kin Farm Toon
Mids is killin me....here is the chunk.
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Playing on Freedom
Use the Official Forum(vBulletin) format. There's stuff to nitpick, but I have to get ready for work. I will say you have zero acc in Transfusion and you have a mere 6% bonus to acc.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(17)
Level 1: Transfusion -- Numna-Heal(A), Heal-I(31), Numna-Heal/EndRdx(43)
Level 2: Fire Cages -- GravAnch-Immob/Rchg(A), GravAnch-Immob/EndRdx(3), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(5), Posi-Dam%(5), GravAnch-Hold%(40)
Level 4: Ring of Fire -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(17), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg(34), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(43)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hot Feet -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(9), ImpSwft-Dam%(9), Sciroc-Dam%(19), Sciroc-Acc/Dmg/EndRdx(23), Erad-%Dam(40)
Level 10: Siphon Speed -- HO:Micro(A), TmpRdns-EndRdx/Rchg/Slow(11), TmpRdns-Acc/Slow(11), RechRdx-I(31), RechRdx-I(34)
Level 12: Flashfire -- Amaze-Acc/Rchg(A), Amaze-ToHitDeb%(13), Amaze-Acc/Stun/Rchg(13), Amaze-EndRdx/Stun(15), Amaze-Stun/Rchg(15)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(31)
Level 22: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), LkGmblr-Rchg+(27), Krma-ResKB(37), Ksmt-ToHit+(46)
Level 24: Cinders -- Lock-%Hold(A), Lock-Acc/Hold(25), Lock-Acc/Rchg(25), Lock-Acc/EndRdx/Rchg/Hold(29), Lock-EndRdx/Rchg/Hold(33), Lock-Rchg/Hold(39)
Level 26: Boxing -- Acc-I(A)
Level 28: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/Rchg(29), TtmC'tng-ResDam/EndRdx(34)
Level 30: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(33), RedFtn-Def/EndRdx/Rchg(50), LkGmblr-Def(50)
Level 32: Fire Imps -- HO:Nucle(A), HO:Nucle(33)
Level 35: Transference -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), Efficacy-EndMod/Rchg(37)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), Acc-I(39), EndRdx-I(40)
Level 41: Fire Ball -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Rchg(43)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(45), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46)
Level 47: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/Rchg(48), S'fstPrt-ResDam/Def+(48)
Level 49: Speed Boost -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 0: Ninja Run
I have a soft capped to Smash/Lethal build I use for the Battle Maiden map. It uses no purples and is fairly affordable. It does require Rock Armor (I don't like the look either). I can post it if you are interested.
@SBeaudway on Pinnacle, TaskForce Titans Supergroup.
I have a soft capped to Smash/Lethal build I use for the Battle Maiden map. It uses no purples and is fairly affordable. It does require Rock Armor (I don't like the look either). I can post it if you are interested.
@SBeaudway on Pinnacle, TaskForce Titans Supergroup.
Purples only seem to increase recharge and accuracy |
I'm curious, we know you want to farm with it; so what do you want the build to do? (By build I mean what are you hoping to gain through IOs?) That will help us help you with the build.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
Looking for a jack of all trades build. Able to farm Demon and BM fsrms.
Amy Amp...I have 154% acc in tranfusion according to mids. could you please check that forr me?
Playing on Freedom
Well, here's the build I use. It's reasonably versatile but is designed for the Battle maiden map. I do that at +1 or +2/x8 solo. Inertial reduction could be replaced to suit your tastes. It's also not too costly.
| Copy & Paste this data into Mids' Hero Designer to view the build |
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@SBeaudway on Pinnacle, TaskForce Titans Supergroup.
SBeaudway,
That's the build I use too!
EDIT: well except you put an end reducer in Fulcrum Shift, I use 2 acc. And I dont use the Miracle. And my Hot feet numbers are better then yours in the same slotting. I'll talk to you about that later. But otherwise, same build.
OP,
What I do with my Fire/Kin controller is that I have one build that is strongly oriented to recharge and accuracy (to maximize my controls). It is also team-oriented so I can buff allies, port them, clear their mez status, etc. That is the build that I sink money into if I'm just wanting to make the character "more and better" but its entirely optional to do so.
Then I have my second build which is my farm build. It skips Cinders, and it skips Increase Density, and it doesn't have Recall friend, but its still a perfectly fine build for using in a team (it has speed boost and inertial reduction, and you could pick ID instead of IR). So, it COULD also be your only build. It has some global accuracy (25) and some global recharge (46) but its main focus is to defense-cap smashing/lethal. This is not only good for the Battle Maiden farm, but frankly its good for most foe types. Lots of smashing/lethal gets thrown around in the game.
Just remember that (IMO) it is better to keep your farm build cheap if you can. The Fire/Kin build SBeaudway and I use is dirt cheap by most measures. We do have some sets in there, but they are generally relatively cheap, and you could build the same character using only SOs in the character, with the exception that you'd need to still buy the steadfast def/res (20 million) and you'd need to have the 2 sets of enfeebled operation (very cheap). You'd also need Combat Jumping, Weave, and Rock Armor, but you could use SOs in them, and in the rest of the build. You could let the 1.25% smashing/lethal bonus from tough go and just stick the steadfast there, and you'd still be at 43.5% s/l defense. Talk about dirt cheap. The stuff beyond that in SBeaudway's build is strictly optional.
The goal of a farm character should be to make you money, not cost you money.
Lewis
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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Stone Mastery
Hero Profile:
------------
Level 1: Char
(A) Basilisk's Gaze - Accuracy/Hold: Level 30
(3) Basilisk's Gaze - Accuracy/Recharge: Level 30
(3) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
(5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
Level 1: Transfusion
(A) Touch of the Nictus - Healing: Level 50
(5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
(7) Touch of the Nictus - Accuracy/Healing: Level 50
(17) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
(23) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
Level 2: Fire Cages
(A) Gravitational Anchor - Chance for Hold: Level 50
(7) Gravitational Anchor - Immobilize/Recharge: Level 50
(17) Enfeebled Operation - Accuracy/Recharge: Level 50
(19) Enfeebled Operation - Accuracy/Immobilize: Level 50
(23) Enfeebled Operation - Accuracy/Endurance: Level 50
(29) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
Level 4: Siphon Power
(A) Recharge Reduction IO: Level 50
Level 6: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
(21) Red Fortune - Defense/Endurance: Level 50
(21) Red Fortune - Endurance/Recharge: Level 50
(31) Red Fortune - Defense/Endurance/Recharge: Level 50
(46) Red Fortune - Defense: Level 50
(46) Red Fortune - Endurance: Level 50
Level 8: Hot Feet
(A) Eradication - Chance for Energy Damage: Level 30
(9) Impeded Swiftness - Chance of Damage(Smashing): Level 30
(9) Obliteration - Chance for Smashing Damage: Level 50
(11) Armageddon - Chance for Fire Damage: Level 50
(11) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
Level 10: Siphon Speed
(A) Recharge Reduction IO: Level 50
Level 12: Flashfire
(A) Stupefy - Accuracy/Recharge: Level 50
(13) Stupefy - Endurance/Stun: Level 50
(13) Stupefy - Accuracy/Endurance: Level 50
(15) Stupefy - Stun/Range: Level 50
(15) Stupefy - Accuracy/Stun/Recharge: Level 50
Level 14: Super Jump
(A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Hurdle
(A) Jumping IO: Level 50
Level 18: Health
(A) Miracle - +Recovery: Level 40
(19) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 20: Stamina
(A) Performance Shifter - Chance for +End: Level 50
Level 22: Hasten
(A) Recharge Reduction IO: Level 50
(37) Recharge Reduction IO: Level 50
(46) Recharge Reduction IO: Level 50
Level 24: Cinders
(A) Unbreakable Constraint - Chance for Smashing Damage: Level 50
(25) Unbreakable Constraint - Hold/Recharge: Level 50
(25) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
(27) Unbreakable Constraint - Accuracy/Recharge: Level 50
(27) Unbreakable Constraint - Endurance/Hold: Level 50
Level 26: Boxing
(A) Kinetic Combat - Accuracy/Damage: Level 35
(31) Kinetic Combat - Damage/Endurance: Level 35
(34) Kinetic Combat - Damage/Recharge: Level 35
(34) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 28: Tough
(A) Steadfast Protection - Resistance/+Def 3%: Level 30
(29) Steadfast Protection - Knockback Protection: Level 30
(39) Reactive Armor - Endurance/Recharge: Level 40
(39) Reactive Armor - Endurance: Level 40
(43) Reactive Armor - Resistance: Level 40
(50) Reactive Armor - Resistance/Endurance: Level 40
Level 30: Weave
(A) Luck of the Gambler - Recharge Speed: Level 50
(31) Red Fortune - Defense/Endurance: Level 50
(39) Red Fortune - Endurance: Level 50
(40) Red Fortune - Defense: Level 50
(40) Red Fortune - Defense/Endurance/Recharge: Level 50
(40) Red Fortune - Endurance/Recharge: Level 50
Level 32: Fire Imps
(A) Call to Arms - Accuracy/Recharge: Level 30
(33) Call to Arms - Accuracy/Damage: Level 30
(33) Call to Arms - Damage/Endurance: Level 30
(33) Call to Arms - Accuracy/Damage/Recharge: Level 30
(34) Call to Arms - Endurance/Damage/Recharge: Level 30
Level 35: Transference
(A) Efficacy Adaptor - EndMod: Level 50
(36) Efficacy Adaptor - EndMod/Recharge: Level 50
(36) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(36) Efficacy Adaptor - Accuracy/Recharge: Level 50
(37) Efficacy Adaptor - EndMod/Accuracy: Level 50
(37) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 38: Fulcrum Shift
(A) Recharge Reduction IO: Level 50
Level 41: Fissure
(A) Force Feedback - Chance for +Recharge: Level 50
(42) Absolute Amazement - Chance for ToHit Debuff: Level 50
(42) Absolute Amazement - Stun/Recharge: Level 50
(42) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
(43) Absolute Amazement - Accuracy/Recharge: Level 50
(43) Absolute Amazement - Endurance/Stun: Level 50
Level 44: Seismic Smash
(A) Kinetic Combat - Accuracy/Damage: Level 35
(45) Kinetic Combat - Damage/Endurance: Level 35
(45) Kinetic Combat - Damage/Recharge: Level 35
(45) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 47: Rock Armor
(A) Luck of the Gambler - Recharge Speed: Level 50
(48) Luck of the Gambler - Defense: Level 50
(48) Luck of the Gambler - Defense/Endurance: Level 50
(48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 49: Earth's Embrace
(A) Recharge Reduction IO: Level 50
(50) Recharge Reduction IO: Level 50
(50) Recharge Reduction IO: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Containment
------------
Set Bonus Totals:
6.5% DamageBuff(Smashing)
6.5% DamageBuff(Lethal)
6.5% DamageBuff(Fire)
6.5% DamageBuff(Cold)
6.5% DamageBuff(Energy)
6.5% DamageBuff(Negative)
6.5% DamageBuff(Toxic)
6.5% DamageBuff(Psionic)
14.3% Defense(Smashing)
14.3% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
6.75% Defense(Energy)
6.75% Defense(Negative)
3% Defense(Psionic)
8.63% Defense(Melee)
4.88% Defense(Ranged)
3% Defense(AoE)
2.25% Max End
3% Enhancement(Stun)
77.5% Enhancement(RechargeTime)
48% Enhancement(Accuracy)
3% Enhancement(Immobilize)
5% Enhancement(Heal)
106.8 HP (10.5%) HitPoints
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Immobilize) 11%
22% (0.37 End/sec) Recovery
20% (0.85 HP/sec) Regeneration
1.89% Resistance(Smashing)
1.89% Resistance(Lethal)
7.56% Resistance(Fire)
7.56% Resistance(Cold)
1.88% Resistance(Negative)
------------
Set Bonuses:
Basilisk's Gaze
(Char)
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
2% (0.03 End/sec) Recovery
7.5% Enhancement(RechargeTime)
Touch of the Nictus
(Transfusion)
19.1 HP (1.88%) HitPoints
9% Enhancement(Accuracy)
5% Enhancement(Heal)
2.25% Max End
Gravitational Anchor
(Fire Cages)
4% (0.07 End/sec) Recovery
Enfeebled Operation
(Fire Cages)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)
Red Fortune
(Combat Jumping)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
Stupefy
(Flashfire)
2.5% (0.04 End/sec) Recovery
19.1 HP (1.88%) HitPoints
3% Enhancement(Stun)
6.25% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Jump)
Knockback Protection (Mag -4)
Unbreakable Constraint
(Cinders)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
15.3 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Steadfast Protection
(Tough)
1.5% (0.03 End/sec) Recovery
3% Defense(All)
Knockback Protection (Mag -4)
Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Weave)
7.5% Enhancement(RechargeTime)
Red Fortune
(Weave)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
Call to Arms
(Fire Imps)
2.5% (0.04 End/sec) Recovery
15.3 HP (1.5%) HitPoints
6.25% Enhancement(RechargeTime)
1.89% Resistance(Smashing,Lethal)
Efficacy Adaptor
(Transference)
11.4 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.42 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)
Absolute Amazement
(Fissure)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Kinetic Combat
(Seismic Smash)
MezResist(Immobilize) 2.75%
15.3 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Rock Armor)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Well the sad thing about all this there is no jack of all trades toon, the dev team has made a good in their efforts to make sure there is no super soloing toons. We are playing city of generics now. Where everyone is "equal" "balanced" and "treated fairly" all "subjective" in nature. To be honest no idea why I'm still playing, but maybe I'm playing for the simple reason for a good time every once in a while. Possibly also to see what they cook up next for ATs.
But I got a couple of builds for a fire/kin and you can scan over them if you would like.
Max Resistance
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Thanks for all the replies.
I looked over the builds and decided to make a fire/kin with stone epic. I like to farm using hover and siphon speed so I took hover instead of leaping. Bad idea.
I looked on mids and on the power description and no where did it say fissure had to be used on the ground. It's a ranged attack and I figured it would work like tornado...you had to be close to the ground to use it. Wrong.
Well now Im stuck with it. Used my last respec (I would trade 30 costume change tokens for a respec!). And at this point Ive already bought all my recipes I need for the final build. I really dont want to spend 180 million for a respec recipe and also dont want to wait for the next free respec to hit (hopefully next month). I did send in a petition but I doubt they will be willing to do anything about it. I'll start to cry once I get the turn down for help from NCsoft..lol.
Playing on Freedom
Update....NCSoft just issued me a free respec. I'm back in business!
Guess I'm going to have to get used to using the leap power pool to farm if I want to use earth. I'm not a big fan of sitting in the middle of axe welding bosses with just a little bit of resistance...even thought earths embrace helps a little. Granted I will be at the soft cap but 2 hits back to back will put me out and when using hover I might die once in 8 hours of farming.
So what would you guys rather have farming:
35% ranged defense (all I get hit with it ranged attacks...no AoEs in battle maiden)
65% smash/Lethal resistance
or
45% smash/lethal defense
23% smash.lethal resistance
+200 hit points
I'll post my current build...I'm using the vBulletin long version and I hope this works.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Kin-Tricks: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char
- (A) Unbreakable Constraint - Endurance/Hold
- (3) Unbreakable Constraint - Hold
- (31) Unbreakable Constraint - Hold/Recharge
- (33) Unbreakable Constraint - Accuracy/Hold/Recharge
- (46) Unbreakable Constraint - Accuracy/Recharge
- (A) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (5) Touch of the Nictus - Healing
- (7) HamiO:Golgi Exposure
- (A) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (3) Enfeebled Operation - Accuracy/Recharge
- (5) Enfeebled Operation - Immobilize/Range
- (9) Enfeebled Operation - Accuracy/Endurance
- (9) Enfeebled Operation - Endurance/Immobilize
- (50) Enfeebled Operation - Accuracy/Immobilize
- (A) Gravitational Anchor - Immobilize/Endurance
- (11) Gravitational Anchor - Immobilize/Recharge
- (11) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (13) Gravitational Anchor - Accuracy/Recharge
- (13) Gravitational Anchor - Chance for Hold
- (15) Positron's Blast - Chance of Damage(Energy)
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Armageddon - Chance for Fire Damage
- (15) Armageddon - Damage/Endurance
- (21) Impeded Swiftness - Chance of Damage(Smashing)
- (40) Scirocco's Dervish - Chance of Damage(Lethal)
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
- (40) Eradication - Chance for Energy Damage
- (A) HamiO:Microfilament Exposure
- (19) Tempered Readiness - Accuracy/Slow
- (25) Tempered Readiness - Endurance/Recharge/Slow
- (43) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Absolute Amazement - Stun
- (27) Absolute Amazement - Endurance/Stun
- (31) Absolute Amazement - Stun/Recharge
- (31) Absolute Amazement - Accuracy/Stun/Recharge
- (33) Absolute Amazement - Accuracy/Recharge
- (34) Rope A Dope - Accuracy/Recharge
- (A) Jumping IO
- (25) Luck of the Gambler - Recharge Speed
- (50) Kismet - Accuracy +6%
- (A) Endurance Reduction IO
- (A) Jumping IO
- (A) Healing IO
- (21) Numina's Convalescence - +Regeneration/+Recovery
- (A) Endurance Modification IO
- (23) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod
- (A) Kinetic Combat - Knockdown Bonus
- (27) Kinetic Combat - Accuracy/Damage
- (29) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (33) Steadfast Protection - Knockback Protection
- (34) Resist Damage IO
- (37) Resist Damage IO
- (A) Luck of the Gambler - Recharge Speed
- (29) Red Fortune - Defense
- (50) Red Fortune - Defense/Endurance
- (A) Positron's Blast - Damage/Endurance
- (48) Endurance Reduction IO
- (A) HamiO:Nucleolus Exposure
- (37) HamiO:Nucleolus Exposure
- (A) Performance Shifter - EndMod/Recharge
- (36) Performance Shifter - EndMod/Accuracy/Recharge
- (36) Performance Shifter - EndMod/Accuracy
- (36) Efficacy Adaptor - EndMod/Recharge
- (37) Efficacy Adaptor - Accuracy/Recharge
- (A) Accuracy IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Endurance Reduction IO
- (A) Ragnarok - Damage
- (42) Ragnarok - Damage/Recharge
- (42) Ragnarok - Accuracy/Damage/Recharge
- (42) Ragnarok - Accuracy/Recharge
- (43) Ragnarok - Damage/Endurance
- (43) Force Feedback - Chance for +Recharge
- (A) Crushing Impact - Damage/Endurance/Recharge
- (45) Crushing Impact - Accuracy/Damage/Endurance
- (45) Crushing Impact - Accuracy/Damage/Recharge
- (45) Crushing Impact - Damage/Endurance
- (46) Crushing Impact - Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (48) Red Fortune - Defense
- (48) Red Fortune - Defense/Endurance
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Kinetic Combat - Knockdown Bonus
- (17) Kinetic Combat - Accuracy/Damage
- (17) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (A) Empty
- (A) Empty
Level 0: Ninja Run
Playing on Freedom
Data Chunk...
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Playing on Freedom
45% smash/lethal defense
23% smash.lethal resistance
+200 hit points
This. The extra defense is a better return. Plus the foes do use melee (smash/lethal) attacks, including a stun, that the ranged defense won't protect against. I don't even have the +HP power and don't miss it, esp. with the Kinetic heal.
@SBeaudway on Pinnacle, TaskForce Titans Supergroup.
I've been working on my fire/kin now for about 2 years and I want to better her. I know there is a way to but I can't see it. So I am asking for help. I don't want to spend a fortune on PvP IO's. Purples only seem to increase recharge and accuracy. I use hover and siphon speed for battle and super speed for out and about. I dont really like stone epic since I like to run the Demon farm and that armor is basically useless against fire.
Here is the build...
[color:#489AFF]Hero Plan by Mids' Hero Designer 1.621[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]
[color:#B1C9F5]Click this DataLink to open the build![/color]
[color:#B3CAF7]Level 50 Mutation Controller[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Fire Control[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Kinetics[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Speed[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Flight[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]
[color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Fire Mastery[/color]
[color:#489AFF]Hero Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Char[/color]
- (A) [color:#7AA4EF]Basilisk's Gaze - [/color][color:#7AA4EF]Accuracy/Endurance/Recharge/Hold[/color]
- (17) [color:#7AA4EF]Basilisk's Gaze - [/color][color:#7AA4EF]Accuracy/Hold[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Transfusion[/color]- (A) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]Heal[/color]
- (31) [color:#8BAFF1]Healing[/color][color:#8BAFF1] IO[/color]
- (43) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]Heal/Endurance[/color]
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Fire Cages[/color]- (A) [color:#7AA4EF]Gravitational Anchor - [/color][color:#7AA4EF]Immobilize/Recharge[/color]
- (3) [color:#7AA4EF]Gravitational Anchor - [/color][color:#7AA4EF]Immobilize/Endurance[/color]
- (3) [color:#7AA4EF]Gravitational Anchor - [/color][color:#7AA4EF]Accuracy/Immobilize/Recharge[/color]
- (5) [color:#7AA4EF]Gravitational Anchor - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (5) [color:#7AA4EF]Positron's Blast - [/color][color:#7AA4EF]Chance of Damage(Energy)[/color]
- (40) [color:#7AA4EF]Gravitational Anchor - [/color][color:#7AA4EF]Chance for Hold[/color]
[color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Ring of Fire[/color]- (A) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Endurance/Recharge[/color]
- (17) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
- (21) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (34) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (37) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (43) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Recharge[/color]
[color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Hasten[/color]- (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (7) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (7) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Hot Feet[/color]- (A) [color:#7AA4EF]Armageddon - [/color][color:#7AA4EF]Chance for Fire Damage[/color]
- (9) [color:#7AA4EF]Armageddon - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (9) [color:#7AA4EF]Impeded Swiftness - [/color][color:#7AA4EF]Chance of Damage(Smashing)[/color]
- (19) [color:#7AA4EF]Scirocco's Dervish - [/color][color:#7AA4EF]Chance of Damage(Lethal)[/color]
- (23) [color:#7AA4EF]Scirocco's Dervish - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
- (40) [color:#7AA4EF]Eradication - [/color][color:#7AA4EF]Chance for Energy Damage[/color]
[color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Siphon Speed[/color]- (A) [color:#4AA5FF]HamiO:Microfilament Exposure[/color]
- (11) [color:#7AA4EF]Tempered Readiness - [/color][color:#7AA4EF]Endurance/Recharge/Slow[/color]
- (11) [color:#7AA4EF]Tempered Readiness - [/color][color:#7AA4EF]Accuracy/Slow[/color]
- (31) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (34) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Flashfire[/color]- (A) [color:#7AA4EF]Absolute Amazement - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (13) [color:#7AA4EF]Absolute Amazement - [/color][color:#7AA4EF]Chance for ToHit Debuff[/color]
- (13) [color:#7AA4EF]Absolute Amazement - [/color][color:#7AA4EF]Accuracy/Stun/Recharge[/color]
- (15) [color:#7AA4EF]Absolute Amazement - [/color][color:#7AA4EF]Endurance/Stun[/color]
- (15) [color:#7AA4EF]Absolute Amazement - [/color][color:#7AA4EF]Stun/Recharge[/color]
[color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Super Speed[/color]- (A) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Run Speed, Jump, Flight Speed, Range[/color]
- (27) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Run Speed, Jump, Flight Speed, Range/Endurance[/color]
[color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Swift[/color]- (A) [color:#8BAFF1]Flight Speed[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Health[/color]- (A) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]+Regeneration/+Recovery[/color]
- (19) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]Heal[/color]
[color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Stamina[/color]- (A) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]Chance for +End[/color]
- (21) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod[/color]
- (31) [color:#8BAFF1]Endurance Modification[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Hover[/color]- (A) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Run Speed, Jump, Flight Speed, Range[/color]
- (23) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Run Speed, Jump, Flight Speed, Range/Endurance[/color]
- (27) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
- (37) [color:#7AA4EF]Karma - [/color][color:#7AA4EF]Knockback Protection[/color]
- (46) [color:#7AA4EF]Kismet - [/color][color:#7AA4EF]Accuracy +6%[/color]
[color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Cinders[/color]- (A) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Chance for +2 Mag Hold[/color]
- (25) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Hold[/color]
- (25) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (29) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Accuracy/Endurance/Recharge/Hold[/color]
- (33) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Endurance/Recharge/Hold[/color]
- (39) [color:#7AA4EF]Lockdown - [/color][color:#7AA4EF]Recharge/Hold[/color]
[color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Boxing[/color]- (A) [color:#8BAFF1]Accuracy[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Tough[/color]- (A) [color:#7AA4EF]Titanium Coating - [/color][color:#7AA4EF]Resistance[/color]
- (29) [color:#7AA4EF]Titanium Coating - [/color][color:#7AA4EF]Resistance/Recharge[/color]
- (34) [color:#7AA4EF]Titanium Coating - [/color][color:#7AA4EF]Resistance/Endurance[/color]
[color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Weave[/color]- (A) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense[/color]
- (33) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Endurance[/color]
- (50) [color:#7AA4EF]Red Fortune - [/color][color:#7AA4EF]Defense/Endurance/Recharge[/color]
- (50) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense[/color]
[color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Fire Imps[/color]- (A) [color:#4AA5FF]HamiO:Nucleolus Exposure[/color]
- (33) [color:#4AA5FF]HamiO:Nucleolus Exposure[/color]
[color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Transference[/color]- (A) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod[/color]
- (36) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod/Recharge[/color]
- (36) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod/Accuracy/Recharge[/color]
- (36) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
- (37) [color:#7AA4EF]Efficacy Adaptor - [/color][color:#7AA4EF]EndMod/Recharge[/color]
[color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]Fulcrum Shift[/color]- (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (39) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
- (39) [color:#8BAFF1]Accuracy[/color][color:#8BAFF1] IO[/color]
- (40) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Fire Ball[/color]- (A) [color:#7AA4EF]Ragnarok - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (42) [color:#7AA4EF]Ragnarok - [/color][color:#7AA4EF]Damage[/color]
- (42) [color:#7AA4EF]Ragnarok - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (42) [color:#7AA4EF]Ragnarok - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (43) [color:#7AA4EF]Ragnarok - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
[color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Fire Blast[/color]- (A) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage[/color]
- (45) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Endurance/Recharge[/color]
- (45) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Endurance[/color]
- (45) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Damage/Recharge[/color]
- (46) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
- (46) [color:#7AA4EF]Thunderstrike - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
[color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Fire Shield[/color]- (A) [color:#7AA4EF]Titanium Coating - [/color][color:#7AA4EF]Resistance[/color]
- (48) [color:#7AA4EF]Titanium Coating - [/color][color:#7AA4EF]Resistance/Endurance[/color]
- (48) [color:#7AA4EF]Titanium Coating - [/color][color:#7AA4EF]Resistance/Recharge[/color]
- (48) [color:#7AA4EF]Steadfast Protection - [/color][color:#7AA4EF]Resistance/+Def 3%[/color]
[color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Speed Boost[/color]- (A) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Run Speed, Jump, Flight Speed, Range[/color]
- (50) [color:#7AA4EF]Blessing of the Zephyr - [/color][color:#7AA4EF]Run Speed, Jump, Flight Speed, Range/Endurance[/color]
[color:#489AFF]------------[/color][color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color]
- (A) [color:#5EAEFF]Empty[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color]- (A) [color:#7AA4EF]Unbounded Leap - [/color][color:#7AA4EF]+Stealth[/color]
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color]- (A) [color:#5EAEFF]Empty[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Containment[/color][color:#4FA7FF]Level 0:[/color] [color:#B3CAF7]Ninja Run[/color]
Playing on Freedom