Claws/SR AV Killer help


American_Dynamo

 

Posted

First off thanks for taking the time to check this out.

I love my toon and concept for this guy and have so far solo'ed Chimera, Manticore and Shadowhunter, fought Nightstar to a standstill, and have had my *** handed to me by Neuron and Malaise.

Here is my build, please if anybody can help me out to improve this build it would be greatly appreciated and if anybody has Powerforge's build and can post that would be appreciated as well.

thanks again in advance

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Midknight Man: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(7), RedFtn-Def/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-EndRdx(11), RedFtn-Def(11)
Level 2: Focused Senses -- LkGmblr-Rchg+(A), RedFtn-EndRdx(13), RedFtn-Def(13), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def/Rchg(17), RedFtn-Def/EndRdx(19)
Level 4: Agile -- LkGmblr-Rchg+(A)
Level 6: Hurdle -- Jump-I(A)
Level 8: Follow Up -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Dmg(23), Hectmb-Acc/Rchg(25), RechRdx-I(34)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Aid Other -- Empty(A)
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(15), Numna-Regen/Rcvry+(15), Numna-Heal(25), Numna-Heal/EndRdx(40), Mrcl-Heal/Rchg(40)
Level 16: Dodge -- Ksmt-ToHit+(A), LkGmblr-Rchg+(19), LkGmblr-Def(21), LkGmblr-Def/EndRdx(29)
Level 18: Focus -- Apoc-Acc/Rchg(A), Apoc-Acc/Dmg/Rchg(27), Apoc-Dmg/Rchg(27), Apoc-Dmg(29), Apoc-Dam%(31), Decim-Build%(40)
Level 20: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(31), P'Shift-EndMod/Rchg(31), P'Shift-EndMod(33), P'Shift-End%(33), P'Shift-EndMod/Acc(33)
Level 22: Aid Self -- Mrcl-Heal/EndRdx/Rchg(A), Mrcl-Heal(34), Mrcl-Heal/Rchg(36)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 26: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(37), Zephyr-Travel(37)
Level 28: Boxing -- Amaze-EndRdx/Stun(A), Amaze-Stun/Rchg(37), Amaze-ToHitDeb%(39), Amaze-Acc/Stun/Rchg(39), Amaze-Stun(39)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(34)
Level 32: Weave -- SW-Def/EndRdx/Rchg(A), SW-Def(42), SW-EndRdx/Rchg(42), SW-Def/Rchg(42), SW-Def/EndRdx(43)
Level 35: Eviscerate -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Dmg/Rchg(45), Oblit-Acc/Rchg(45), Oblit-Dmg(45)
Level 38: Evasion -- RedFtn-EndRdx(A), RedFtn-Def(46), RedFtn-Def/EndRdx(46), RedFtn-Def/Rchg(46), RedFtn-Def/EndRdx/Rchg(48)
Level 41: Focused Accuracy -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/Rchg(48), GSFC-ToHit(50), GSFC-Build%(50), GSFC-ToHit/EndRdx(50)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Lucky -- LkGmblr-Rchg+(A)
Level 49: Quickness -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


American-Dynamo 50 MA/SR: Freedom
2 RWZ challenges, 4 AV's solo'ed no temps, no insp

 

Posted

Looks like an incredibly expensive and incredibly unoptimized build to me. Why do you have more than 3 pieces of Shield Wall when the only useful thing you get from it (extra HP) requires those 3 pieces? If you have Focused Accuracy, Physical Perfection with a total of 5 slots is a much better choice than Conserve Power. You cannot run the top ST DPS claws chain because you lack Slash.

Those are the glaring problems, there are probably many more smaller tweaks.


 

Posted

With Shield Wall I think +2.5 Damage and some extra resistance are solid, but I see your point, the enhancement slots could be put to better use elsewhere.

I agree with you on getting Slash, just don't know what I can drop to get it. Any suggestions?


American-Dynamo 50 MA/SR: Freedom
2 RWZ challenges, 4 AV's solo'ed no temps, no insp

 

Posted

Take a look at this build. I personally enjoy my SR without aid self, and high regen. But this is MY build, for general PVE'ing. If you are focusing on an AV build, its a simple fix. Dropping spin for hasten to get the faster recharge for the attack chain. I'd still say keep shockwave, it may be a "aoe" cone, but its end cost isn't that much, especially with this final build, but take a look at its DPA, its actually one of your best attacks to use Vs and AV for DPA/DPS.

Personally its going to be very unlikely that an AV will hit you twice in a row and kill you especially with tough on, and your quick regeneration. Keeping a couple of greens/sturdies should do you just fine. Also if you are focusing on an AV build, eviscerate is not going to be wanted in your attack list. Even if you do nothing else drop that for slash. (this is of course expecting you to have an aoe-focused dual build for normal teaming!!!)

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Claw SR Tough: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(39)
Level 1: Focused Fighting -- S'dpty-Def/EndRdx(A), S'dpty-Def(5), DefBuff-I(5)
Level 2: Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(39)
Level 4: Agile -- LkGmblr-Def(A), LkGmblr-Rchg+(13), DefBuff-I(13)
Level 6: Focused Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def(7), DefBuff-I(7)
Level 8: Follow Up -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(40)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dodge -- LkGmblr-Def(A), LkGmblr-Rchg+(17), DefBuff-I(17)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(40)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(23), Numna-Heal(23), Heal-I(43), RgnTis-Regen+(48)
Level 24: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(25), Efficacy-EndMod/Acc(34)
Level 26: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(48)
Level 28: Lucky -- S'dpty-Def/Rchg(A), S'dpty-Def(29), LkGmblr-Rchg+(29)
Level 30: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(48)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34), RechRdx-I(46)
Level 35: Evasion -- S'dpty-Def/EndRdx(A), S'dpty-Def(36), DefBuff-I(36)
Level 38: Quickness -- Run-I(A)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(45), Numna-Heal(45), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(46)
Level 47: Kick -- Acc-I(A)
Level 49: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/EndRdx/Rchg(50), Aegis-ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 10.5% Defense(Fire)
  • 10.5% Defense(Cold)
  • 9.88% Defense(Energy)
  • 9.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 13% Defense(Melee)
  • 13% Defense(Ranged)
  • 13.3% Defense(AoE)
  • 34% Enhancement(Accuracy)
  • 36.3% Enhancement(RechargeTime)
  • 14% FlySpeed
  • 175.7 HP (13.1%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • MezResist(Held) 8.8%
  • MezResist(Immobilize) 8.8%
  • 8.5% (0.14 End/sec) Recovery
  • 90% (5.03 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 6.25% Resistance(Negative)
  • 19% RunSpeed



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Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Thanks for the build. I suffer from Battered Wife Syndrome with Aid Self, no matter how much I hate it, I just can't seem to give it up. And my personal experience is that while the high regen is solid, I need the Aid Self not just to solo AV's but if I am going to do missions at +3 or +4, I kind of need it.

I agree with you about Eviscerate, I love the animation, but it will have to go.


American-Dynamo 50 MA/SR: Freedom
2 RWZ challenges, 4 AV's solo'ed no temps, no insp

 

Posted

Don't really need hasten or FA for an AV build.
With the kind of recharge you're packing, you should be able to run FU>Slash>Focus>Strike without hasten which would probably be 190+ dps.


 

Posted

Thanks Iggy...Do you mind posting your Patrick Fury build?


American-Dynamo 50 MA/SR: Freedom
2 RWZ challenges, 4 AV's solo'ed no temps, no insp

 

Posted

Quote:
Originally Posted by American_Dynamo View Post
Thanks Iggy...Do you mind posting your Patrick Fury build?
Sure...
This is probably as close if not the same build as it was before. Runs FU>Slash>Focus>Swipe, and putting out around 190 dps. If you go Strike over Swipe, the dps could go up and you could probably lower down the recharge bonusses. This is an old build and who ever says we're starving for slots....
well here you go.

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Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
Don't really need hasten or FA for an AV build.
With the kind of recharge you're packing, you should be able to run FU>Slash>Focus>Strike without hasten which would probably be 190+ dps.
But with hasten running you can cancel out using strike to boost your DPS. It's an AV build, so that matters here. Otherwise i'd never really suggest hasten on either claws, or SR.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Quote:
Originally Posted by American_Dynamo View Post
Thanks for the build. I suffer from Battered Wife Syndrome with Aid Self, no matter how much I hate it, I just can't seem to give it up. And my personal experience is that while the high regen is solid, I need the Aid Self not just to solo AV's but if I am going to do missions at +3 or +4, I kind of need it.

I agree with you about Eviscerate, I love the animation, but it will have to go.
I can show you a build that will have your regen at a tic every 3 seconds like a regen does . but this build I showed is every 3.5 seconds which should be more than enough.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Thank you to everyone...your help has been greatly appreciated.


American-Dynamo 50 MA/SR: Freedom
2 RWZ challenges, 4 AV's solo'ed no temps, no insp

 

Posted

Here's a Claws/SR build I made for someone else with similar goals. It runs FU>Focus>Slash>Wait(.396 secs) for, iirc, more than 200 DPS (roughly 220, but don't hold me to that since I'm trying to remember math from months ago). It should be quite respectable for teaming as well since it's packing both Spin and Shockwave. The only problem you might have with it is the fact that it doesn't have the medicine pool (I follow the Billz school of build design wherein time I'm not killing someone is time poorly spent). I attempted to mitigate this by packing a good deal of +hp and +regen into it, so that you're recovering 25.8 hp/sec. I haven't played it (busy working on other projects), but those I've given it to have given it excellent marks.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Swipe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), GftotA-Run+(7), GftotA-Def/EndRdx(11)
Level 2: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), GftotA-Run+(9), GftotA-Def/EndRdx(11)
Level 4: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/Rchg(13)
Level 6: Hurdle -- Jump-I(A)
Level 8: Follow Up -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(15), Hectmb-Acc/Rchg(15), Hectmb-Dmg/EndRdx(17), Hectmb-Dam%(17)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Heal/Rchg(43), RgnTis-Regen+(46)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def(25)
Level 18: Focus -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(27), Apoc-Acc/Rchg(27), Apoc-Dmg/EndRdx(29), Apoc-Dam%(29)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31)
Level 22: Quickness -- Run-I(A)
Level 24: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33), Zephyr-ResKB(33)
Level 26: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34), Achilles-ResDeb%(36)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 32: Shockwave -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(39), Ragnrk-Dmg(39), Ragnrk-Dmg/EndRdx(39)
Level 35: Evasion -- GftotA-Run+(A), GftotA-Def(40), GftotA-Def/EndRdx(40), GftotA-Def/EndRdx/Rchg(40)
Level 38: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(46), Amaze-Acc/Stun/Rchg(48), Amaze-EndRdx/Stun(48), Amaze-Acc/Rchg(48)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45), P'Shift-End%(45), P'Shift-EndMod(45), EndMod-I(46)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
Level 49: Weave -- GftotA-Run+(A), GftotA-Def(50), GftotA-Def/EndRdx(50), GftotA-Def/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run


 

Posted

Fight Foreshadow. I like the Scrapper vs Scrapper thing.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Just a quick quip, [25.8 hp/sec.] yay to the stat that varies so much between builds its practically useless. Different for a tank, different for even the same build if you have one different HP bonus in it. It may tell you how many seconds till you get enough HP to take another AV hit, so i don't discount it for that, but outside of that, it is nearly impossible to tell how "fast" that is .

I always go by %/sec (same across every AT/hp bonuses/powers) or tics/sec to calculate speed. I could say exactly what that is, the 25hp/sec means absolutely nothing to help compare it to other builds i've played though wihtout knowing their exact hp and regen values.

Likewise, here is the build I made going for max regeneration, This is my PVE build I'm using, considering you're focusing on an AV killer, its not hard to drop say eviscerate to pick up hasten and swap some of the extra slots to agile/lucky/dodge to get that TINCY little .02-.3%ish defense that it's under the cap and likewise slot more LOTG globals, and an apocalypse negative damage proc into a 6th slot of focus for more damage and its 3% max hp bonus.

With hasten in the mix you can ditch a slot off of PB easily as well. And IIRC benefit more with an AV attack chain with swipe instead of strike but thats down to very technical logistics that are personally too close for me to worry much about but you get the idea.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Claw SR Tough Regen: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(39)
Level 1: Focused Fighting -- S'dpty-Def/EndRdx(A), S'dpty-Def(5), DefBuff-I(5)
Level 2: Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(39)
Level 4: Agile -- LkGmblr-Def(A), LkGmblr-Rchg+(13), S'dpty-Def/Rchg(13), S'dpty-Def(17)
Level 6: Focused Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def(7), DefBuff-I(7)
Level 8: Follow Up -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(40)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(29)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(17)
Level 18: Focus -- Dev'n-Dmg/Rchg(A), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(19), Apoc-Acc/Dmg/Rchg(21), Apoc-Dmg/EndRdx(37)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(23), Numna-Heal(23), Heal-I(43), RgnTis-Regen+(48)
Level 24: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc/Rchg(25), Efficacy-EndMod/Acc(34)
Level 26: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(48)
Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Rchg+(29)
Level 30: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(48)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34), RechRdx-I(46)
Level 35: Evasion -- S'dpty-Def/EndRdx(A), S'dpty-Def(36), DefBuff-I(36)
Level 38: Quickness -- Run-I(A)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(45), Numna-Heal(45), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(46)
Level 47: Kick -- Acc-I(A)
Level 49: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/EndRdx/Rchg(50), Aegis-ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 10.5% Defense(Fire)
  • 10.5% Defense(Cold)
  • 7.69% Defense(Energy)
  • 7.69% Defense(Negative)
  • 3% Defense(Psionic)
  • 13% Defense(Melee)
  • 12.4% Defense(Ranged)
  • 13.3% Defense(AoE)
  • 27% Enhancement(Accuracy)
  • 21.3% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 205.8 HP (15.4%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 8.8%
  • MezResist(Immobilize) 8.8%
  • 6.5% (0.11 End/sec) Recovery
  • 118% (6.6 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 6.25% Resistance(Negative)
  • 15% RunSpeed



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Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Also, Umbral, don't think it happened yet but if you check the patch notes for the upcoming issue they "fixed" where slotting the numina/miracle uniques into a power slotted for that effect would increase the percentage they did. So i'd make sure the numina/miracles are in health where you can use them sooner.

And on my builds clearly I like to avoid purples, which is a nice thing when using them. After opening your build just noticing my 430% regen versus your 344%. Or in your hp/sec differential 25.8/sec vs. 32.5/sec. I don't usually bother with AV builds, too long and boring for me, so not sure the exact damage intake you're dealing with, but for a no-purple's build, the extra regen can be something to definitely consider.

And not sure if you have, or know of someone who's tried it, but have you considered/tried the gaussians proc in follow up? I know its in FA but as in 6 slotting guassians in Follow Up, and Adjusted Targetting in FA? Changes the recharge in FU from 3.22 to 3.42 so i doubt that messes anything up, with slash, and FA + bonuses running once it hits once i'm sure its acc wouldn't be much of an issue, the big thing i'd notice though is the damage woudln't be slotted. Would the frequency of the build up proc going off with a chance every 3.5ish seconds be better than having it every 10 seconds in FA and having FU slotted for damage?


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Just curious, but is physical perfection beneficial for /sr.
I haven't had much of an issue soloing AV's on my Claws/sr, but I havent played him since before they added that power. If it is, I may need to respec into it.


 

Posted

Quote:
Originally Posted by Forevermore View Post
Just curious, but is physical perfection beneficial for /sr.
I haven't had much of an issue soloing AV's on my Claws/sr, but I havent played him since before they added that power. If it is, I may need to respec into it.
I haven't played with it, but the answer is "Yes". It's that whole theory of layering defenses again. One layer is recovering from the damage you take, which is a layer that Super Reflexes lacks. Physical Perfection helps there. It doesn't help a LOT, but it helps. For no temps no inspirations challenge play, it also helps you reach endurance sustainability with fewer compromises in the rest of the build. And even if you're playing with inspirations, who likes bleeding blue?


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Umbral View Post
Here's a Claws/SR build I made for someone else with similar goals. It runs FU>Focus>Slash>Wait(.396 secs) for, iirc, more than 200 DPS (roughly 220, but don't hold me to that since I'm trying to remember math from months ago). It should be quite respectable for teaming as well since it's packing both Spin and Shockwave. The only problem you might have with it is the fact that it doesn't have the medicine pool (I follow the Billz school of build design wherein time I'm not killing someone is time poorly spent). I attempted to mitigate this by packing a good deal of +hp and +regen into it, so that you're recovering 25.8 hp/sec. I haven't played it (busy working on other projects), but those I've given it to have given it excellent marks.
Umbral, it looks like the build you posted allows for a simple swap to the chain I like, Follow Up -> Eviscerate -> Focus. Looks like it has JUST enough recharge to pull it off. Then swap out the damage/recharge in Follow Up and Focus for the straight damage for a little extra edge. I don't know that it'll do any better DPS than yours. Probably just similar DPS. But you get a cone AoE with (on paper anyway) triple-stacked Follow Up. Nice for tearing apart regular spawns.

Looks like it pays for it with unsustainable endurance, but only just barely, like maybe 0.2 EPS or so. That's probably enough most of the time, and you can always slow down a little.

Please let me know if you think it makes sense, or if I've broken something (other than endurance sustainability) and not noticed.

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Edit: Hmmm, might be able to unslot Swipe, though I guess you needed the recharge for yours, and I need the recharge for mine because the Follow Up and Gladiator stacking is so so close to the edge. Still, seems like an easy place to trade some DPS for anything else you want out of the build, like Imperviums in Tough to crank up the resistance and probably get endurance back to sustainable. That'd take some fiddling to check, though.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
I haven't played with it, but the answer is "Yes". It's that whole theory of layering defenses again. One layer is recovering from the damage you take, which is a layer that Super Reflexes lacks. Physical Perfection helps there. It doesn't help a LOT, but it helps. For no temps no inspirations challenge play, it also helps you reach endurance sustainability with fewer compromises in the rest of the build. And even if you're playing with inspirations, who likes bleeding blue?
It helps a good deal, slotted and with the numina bonus it grants about 50% regeneration, thats a pretty decent boost. And the endurance is bonus. Plus an easy place to get with numina and p-shifter up to 3.76% max hp, which is very useful on a SR, allowing more hp for the scaling resistances to work off of. Because of this HP bonuses and resistance bonuses are more valuable than any other build IMO.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

This is the build I use on my main, a claws/SR. I can't take credit for the actual build outside of a minor tweak or two all I did was recognize its potential and move a slot or two (specifically the 6th slot in Focus to FF to add the 5th slot with Kismet there). If I recall correctly it was Iggy who actually created the core of the build.

Anyway here it is, all 1953 health, 32 hp/sec regen, capped defenses, infinite endurance beauty:

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

GRETA-001 (v11.10.i16 purpled): Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(42)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Def(13), LkGmblr-Rchg+(31), Ksmt-ToHit+(43)
Level 2: Slash -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(17), Hectmb-Dam%(34), Achilles-ResDeb%(42)
Level 4: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Def(13), LkGmblr-Rchg+(31)
Level 6: Spin -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(7), Armgdn-Acc/Rchg(7), Armgdn-Dmg/EndRdx(23), Armgdn-Dam%(34)
Level 8: Follow Up -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Acc/Dmg(9), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dmg/Rchg(42)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Regen/Rcvry+(15), RgnTis-Heal/EndRdx(31), RgnTis-Heal/Rchg(37), RgnTis-Regen+(43)
Level 16: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(37), Zephyr-Travel(43), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(46)
Level 18: Focus -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(29), Apoc-Dam%(29)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(45)
Level 22: Kick -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam(25), TtmC'tng-ResDam/EndRdx(25), TtmC'tng-ResDam/EndRdx/Rchg(39)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(27), LkGmblr-Rchg+(40)
Level 28: Quickness -- Run-I(A)
Level 30: Dodge -- S'dpty-Def(A), S'dpty-Def/EndRdx(39), S'dpty-Def/Rchg(46)
Level 32: Shockwave -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(33), Ragnrk-Knock%(34)
Level 35: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 38: Agile -- S'dpty-Def(A), S'dpty-Def/EndRdx(39), S'dpty-Def/Rchg(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-End%(45), Mrcl-Heal(50), Mrcl-Heal/EndRdx(50), Mrcl-Rcvry+(50)
Level 47: Lucky -- S'dpty-Def(A), S'dpty-Def/EndRdx(48), S'dpty-Def/Rchg(48)
Level 49: Swift -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run



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|-------------------------------------------------------------------|


 

Posted

Hey Windenergy, thanks for that build, gave me a great rout to go for a fm/sr that Iv'e been thinking about, though he may become a dm/sr. 45.5 melee def 42.9 aoe, and 48.6 ranged. Combine that with 402% regen, and 50% recharge before hasten.
Let the A.V. soloing begin!!!!!!!!!


 

Posted

Quote:
Originally Posted by Forevermore View Post
Hey Windenergy, thanks for that build, gave me a great rout to go for a fm/sr that Iv'e been thinking about, though he may become a dm/sr. 45.5 melee def 42.9 aoe, and 48.6 ranged. Combine that with 402% regen, and 50% recharge before hasten.
Let the A.V. soloing begin!!!!!!!!!
I've got a fire/sr I'm working on currently as well. As mentioned I favor PVE much more, aoes and the like. I've got a build that caps mostly and gets to pick up energy torrent for an extra aoe too. Have considered a team + AV battler as well. Also if you're at 42.9% aoe and 48.6% ranged, there is a 3%ish defense bonus there i know that could be turned to even out the aoe and ranged to keep them both above 45%.

Here's the one i'm using for my own Fire/SR with ET, just slightly less regen, and just under for aoe capped for melee/ranged, but fully slotted ET is nice for mowing down mobs faster:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Fire SR ET: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 1: Focused Fighting -- S'dpty-Def/EndRdx(A), S'dpty-Def(5), DefBuff-I(5)
Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 4: Agile -- LkGmblr-Def(A), LkGmblr-Rchg+(11), DefBuff-I(13)
Level 6: Focused Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def(7), DefBuff-I(7)
Level 8: Breath of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(36), RechRdx-I(43)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Kick -- Acc-I(A)
Level 16: Dodge -- LkGmblr-Def(A), LkGmblr-Rchg+(17), DefBuff-I(17)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx(21), Heal-I(34), RgnTis-Regen+(46)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(31), P'Shift-EndMod/Acc(46), P'Shift-End%(48)
Level 24: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(25), Sciroc-Dmg/Rchg(25), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(40)
Level 26: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(39)
Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Rchg+(29), DefBuff-I(29)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(40)
Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(40)
Level 35: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), DefBuff-I(36)
Level 38: Quickness -- Run-I(A)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(45), Numna-Heal(45), EndMod-I(45), EndMod-I(46)
Level 47: Laser Beam Eyes -- Empty(A), Empty(48), Empty(48), Empty(50), Empty(50), Empty(50)
Level 49: Tough -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
  • 16% DamageBuff(Smashing)
  • 16% DamageBuff(Lethal)
  • 16% DamageBuff(Fire)
  • 16% DamageBuff(Cold)
  • 16% DamageBuff(Energy)
  • 16% DamageBuff(Negative)
  • 16% DamageBuff(Toxic)
  • 16% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 7.38% Defense(Fire)
  • 7.38% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 13% Defense(Melee)
  • 13% Defense(Ranged)
  • 11.8% Defense(AoE)
  • 18% Enhancement(Accuracy)
  • 36.3% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 180.7 HP (13.5%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 12.1%
  • MezResist(Immobilize) 12.1%
  • 7.5% (0.13 End/sec) Recovery
  • 82% (4.58 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 10% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Quote:
Originally Posted by Doomguide View Post
Anyway here it is, all 1953 health, 32 hp/sec regen, capped defenses, infinite endurance beauty:
Pretty cool. Compared to the previous, trades DPS to get better survivability. I don't think I'd have gone all the way to the point of slotting Serendipity sets, but it's interesting to see what you can do when you really go for it.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
And not sure if you have, or know of someone who's tried it, but have you considered/tried the gaussians proc in follow up? I know its in FA but as in 6 slotting guassians in Follow Up, and Adjusted Targetting in FA? Changes the recharge in FU from 3.22 to 3.42 so i doubt that messes anything up, with slash, and FA + bonuses running once it hits once i'm sure its acc wouldn't be much of an issue, the big thing i'd notice though is the damage woudln't be slotted. Would the frequency of the build up proc going off with a chance every 3.5ish seconds be better than having it every 10 seconds in FA and having FU slotted for damage?
Short answer, no, it wouldn't be better.

Long answer, no, it wouldn't be better because the chance for BU is only a 5% chance. That amounts to a 5% increase in damage for the next 3-5 attacks after you use it which definitely does not offset the fact that you're not giving Follow Up, which is actually one of your better attacks, any damage slotting. If you really wanted to go with the Gauss proc in FU, I'd probably go without the Gaussian's 6 piece (whoop-de-do, 2.5% +def to all positions... now you just gotta grab another ToD/Oblit and 3 slot a trans power) and just give FU a nice 5 piece IO set (Crushing Impact or Hecatomb) and the Gauss proc.


 

Posted

Quote:
Originally Posted by Umbral View Post
Short answer, no, it wouldn't be better.

Long answer, no, it wouldn't be better because the chance for BU is only a 5% chance. That amounts to a 5% increase in damage for the next 3-5 attacks after you use it which definitely does not offset the fact that you're not giving Follow Up, which is actually one of your better attacks, any damage slotting. If you really wanted to go with the Gauss proc in FU, I'd probably go without the Gaussian's 6 piece (whoop-de-do, 2.5% +def to all positions... now you just gotta grab another ToD/Oblit and 3 slot a trans power) and just give FU a nice 5 piece IO set (Crushing Impact or Hecatomb) and the Gauss proc.
But figure the math out though. Over time, with that chance being every time you fire off FU. Would have to figure its overall buff. 1.8 divided by 20 firing off chance times at least twice being used without its 10 second duration. So figure out the DPS when not slotting FU with the attack chain, and then multiply by 1.18 average damage buff from the gaussians proc. And seems really strange still that that proc is only a 5% chance and not 10% grr.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server