Calling All Min/Max # Crunchers!


Calash

 

Posted

Calling All Min/Max # Crunchers!(x-post)
(This is on the tanker forum as well but it was suggested that some serious # crunchers were here and I should throw this at you guys.)
Hello,
I've long been working on a build in Mids that is level 31 in game now.
It's a SS/WPR tanker that is frankenslotted for maximum possible regen in HP per sec.
I've been tweeking this build for quite some time and thinking i have it maxed out to the extent that i can. I wanted to give the build over to the community and see if any of the true obsessive compulsive Min/maxers could increase the HP/Sec from where i have it. It's a concept build so I have sacrificed all other stats in favor of regen to the point that somone might think me a little insane, I even 6 slotted my Health with Healing enhancements, diminishing returns de damned I'll take my .01 hp/sec increase, lol.

Well, here it is, if anyone wants to take a crack at it.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

The Cockroach: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Medicine
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1: High Pain Tolerance Heal-I(A), Heal-I(5), Heal-I(5), Heal-I(19), Heal-I(37), Heal-I(43)
Level 1: Jab Zinger-Dam%(A), Zinger-Taunt/Rchg(7), Zinger-Taunt/Rchg/Rng(11), Rope-Acc/Rchg(29), Rope-EndRdx/Stun(34)
Level 2: Fast Healing Heal-I(A), Heal-I(3), Heal-I(3), Heal-I(34), Heal-I(34), Heal-I(40)
Level 4: Haymaker Zinger-Dam%(A), Zinger-Taunt/Rchg(7), Zinger-Taunt/Rchg/Rng(13), Annoy-Taunt/Rchg(33), Annoy-Taunt(40)
Level 6: Air Superiority P'ngS'Fest-Stun%(A), P'ngS'Fest-Dmg/Rchg(9)
Level 8: Indomitable Will SW-ResDam/Re TP(A), SW-Def(9), SW-Def/EndRdx(48)
Level 10: Rise to the Challenge Tr'ge-Heal/EndRdx/Rchg(A), Tr'ge-Heal/EndRdx(11), Tr'ge-Heal/Rchg(39), Numna-Heal/Rchg(42), Numna-Heal(43), Numna-Heal/EndRdx(48)
Level 12: Swift Flight-I(A)
Level 14: Health RgnTis-Regen+(A), Numna-Regen/Rcvry+(15), Heal-I(15), Heal-I(21), Heal-I(23), Heal-I(31)
Level 16: Quick Recovery EnManip-EndMod(A), EnManip-EndMod/Rchg(17), EnManip-Stun%(17)
Level 18: Fly Frbd-EndRdx(A), Frbd-Fly(19)
Level 20: Stamina Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(21)
Level 22: Heightened Senses LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(25), S'dpty-EndRdx(39), S'dpty-Def(40)
Level 24: Mind Over Body S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResKB(46)
Level 26: Recall Friend TSM'n-EndRdx(A), TSM'n-Rng(27), TSM'n-Stlth(27)
Level 28: Hand Clap Rope-Acc/Rchg(A), Rope-Acc/EndRdx(29), Annoy-Taunt(43), Annoy-Taunt/Rchg(50)
Level 30: Aid Other Numna-Heal/EndRdx(A), Numna-Heal(31), Numna-Heal/Rchg(31)
Level 32: Aid Self Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(33), Numna-Heal(33)
Level 35: Hurl Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(36), Dev'n-Hold%(36), Apoc-Dmg(36), Apoc-Dmg/Rchg(37), Apoc-Dam%(37)
Level 38: Knockout Blow P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(39)
Level 41: Focused Accuracy Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42), Rec'dRet-Pcptn(42)
Level 44: Physical Perfection Heal-I(A), Heal-I(45), Heal-I(45), Tr'ge-Heal/EndRdx(45), Tr'ge-EndRdx/Rchg(46), Tr'ge-Heal/EndRdx/Rchg(46)
Level 47: Foot Stomp Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(48)
Level 49: Resuscitate Numna-Heal/EndRdx(A), Numna-Heal(50), Numna-Heal/Rchg(50)
------------
Level 1: Brawl P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(13)
Level 1: Sprint Jump-I(A)
Level 2: Rest RechRdx-I(A)
Level 1: Gauntlet
Level 0: Ninja Run
------------
Set Bonus Totals:
4.88% Defense(Smashing)
4.88% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
3% Defense(Energy)
3% Defense(Negative)
3% Defense(Psionic)
3.94% Defense(Melee)
3% Defense(Ranged)
3% Defense(AoE)
407.6 HP (21.8%) HitPoints
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Repel) 1000% (10% chance, in PvP)
MezResist(Terrorized) 5.5%
20% Perception
5.5% (0.09 End/sec) Recovery (in PvP)
210% (16.4 HP/sec) Regeneration
3% Resistance(Smashing)
3% Resistance(Lethal)
3% Resistance(Fire)
3% Resistance(Cold)
3% Resistance(Energy)
3% Resistance(Negative)
3% Resistance(Toxic)
3% Resistance(Psionic)



------------
Set Bonuses:
Perfect Zinger
(Jab)
MezResist(Terrorized) 2.75%
10% (0.78 HP/sec) Regeneration


Rope A Dope
(Jab)
6% (0.47 HP/sec) Regeneration


Perfect Zinger
(Haymaker)
MezResist(Terrorized) 2.75%
10% (0.78 HP/sec) Regeneration


Annoyance
(Haymaker)
4% (0.31 HP/sec) Regeneration


Pounding Slugfest
(Air Superiority)
8% (0.63 HP/sec) Regeneration


Shield Wall
(Indomitable Will)
10% (0.78 HP/sec) Regeneration, 2.5% (0.04 End/sec) Recovery (in PvP)
42.2 HP (2.25%) HitPoints, MezResist(Repel) 1000% (10% chance, in PvP)
3% Resistance(All)


Triage
(Rise to the Challenge)
4% (0.31 HP/sec) Regeneration
14.1 HP (0.75%) HitPoints


Numina's Convalescence
(Rise to the Challenge)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints


Energy Manipulator
(Quick Recovery)
1.5% (0.03 End/sec) Recovery
6% (0.47 HP/sec) Regeneration


Freebird
(Fly)
8% (0.63 HP/sec) Regeneration


Efficacy Adaptor
(Stamina)
21.1 HP (1.13%) HitPoints


Luck of the Gambler
(Heightened Senses)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints


Serendipity
(Heightened Senses)
4% (0.31 HP/sec) Regeneration


Steadfast Protection
(Mind Over Body)
1.5% (0.03 End/sec) Recovery
28.1 HP (1.5%) HitPoints
3% Defense(All)
Knockback Protection (Mag -4)


Time & Space Manipulation
(Recall Friend)
8% (0.63 HP/sec) Regeneration
28.1 HP (1.5%) HitPoints


Rope A Dope
(Hand Clap)
6% (0.47 HP/sec) Regeneration


Annoyance
(Hand Clap)
4% (0.31 HP/sec) Regeneration


Numina's Convalescence
(Aid Other)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints


Numina's Convalescence
(Aid Self)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints


Devastation
(Hurl)
12% (0.94 HP/sec) Regeneration
42.2 HP (2.25%) HitPoints


Apocalypse
(Hurl)
16% (1.25 HP/sec) Regeneration
56.2 HP (3%) HitPoints


Pounding Slugfest
(Knockout Blow)
8% (0.63 HP/sec) Regeneration


Rectified Reticle
(Focused Accuracy)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
6% (0.47 HP/sec) Regeneration
20% Perception


Triage
(Physical Perfection)
4% (0.31 HP/sec) Regeneration
14.1 HP (0.75%) HitPoints


Scirocco's Dervish
(Foot Stomp)
10% (0.78 HP/sec) Regeneration


Numina's Convalescence
(Resuscitate)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints


Pounding Slugfest
(Brawl)
8% (0.63 HP/sec) Regeneration






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All the weird IO choices and power selections were picked for a specific slotting purpose mostly, if you have any questions about why I did something just ask. I know it's an odd layout, lol. But when plugged into mids this build is, at lvl 50, reading 169.7 hp per sec. Can I get it higher?


 

Posted

I can't look at this build from work, but judging from what you're saying, I guess the impact of higher HP hasn't been considered. Maybe I'm wrong, but all I'm hearing from you is "regen, regen, regen." Getting a ton of HP bonuses can do a lot, if not more, for your HP/sec.

So please tell me your build maxed out as much +HP as possible.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Rylas View Post
So please tell me your build maxed out as much +HP as possible.
Oh yes, Max HP is a big part of Regen per sec. A lot of the IO sets that Give +regen also give +hp so It's factored in. I tweaked around to try and strike an optimum balance. I could get higher HP but at the loss of some regen and vice versa, I think I'm at that optimum balance point for HP/Per sec.

But I'm also guessing that if I missed something in the build that will be where it is. I might be off on my balance point and am hoping getting someone else's eyes on it might help me plug the holes.


 

Posted

Don't forget accolades, as they can help alot getting to the HP cap.


 

Posted

I don't think many min/maxxers care to compete over a certain element.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
I don't think many min/maxxers care to compete over a certain element.
It's not a competition.

Just wanted to see if anyone wanted to help out, I'm not giving away prizes, lol


 

Posted

Also, you understand that focusing your attention on max regen is not the same as focusing on max survivability, right?


 

Posted

Quote:
Originally Posted by Chazzmatazz View Post
Also, you understand that focusing your attention on max regen is not the same as focusing on max survivability, right?
"It's a concept build so I have sacrificed all other stats in favor of regen to the point that somone might think me a little insane,"

I am well aware of that, I know I can be one shotted with easy or mobbed to death, I just wanted to see how High i could get the number,I'm certain there are more suvivable builds I could go with.


 

Posted

Quote:
Originally Posted by Myriad View Post
Ok, here's my shot at it.
I activated the accolades which brings you to the hp cap sooner.

Mid's shows Regen at 1501% for 201,3 HP/s

Myriad over on the Scrapper forums knocked it out of the box with 201.3 hp per sec. This is gonna be such an expensive build, lol.


 

Posted

There are situations in-game where regeneration can be overwhelmed. I'd get rid of Aid Other and Aid Self, which would be of limited utility anyway, and make room for Tough and Weave. These two pool powers would help give your build time to get the most out of its regeneration bonuses.


 

Posted

Quote:
Originally Posted by Shuckins View Post
There are situations in-game where regeneration can be overwhelmed. I'd get rid of Aid Other and Aid Self, which would be of limited utility anyway, and make room for Tough and Weave.
I know, I'm just maxing regen for fun, it's just a concept build.
The only problem with getting rid of the Medicine powers in favor of Tough and Weave is that it will lose me 2 12%regen boosts and 2 1.88max hp increase. I seriously mean i'm going for regen at the cost of all else. I'm sure Tough and Weave would make me more survivable but it'll require me to drop some huge bonuses as well as having to shoehorn in boxing or kick. I'm sure I'll get ganked by a mob of reds or purps or an AV. I just wanted to see how high that # could actually go. At lvl 31 I'm at 60ish per sec and I've seen it hit 178ish when surrounded. I am really curious as to what 200hp per sec natural would become when surrounded with RttC on. I also think he'd be fun to take into PvP, as long as I can avoid the Rads, lol.