Recentering View Up/Down


Aggelakis

 

Posted

I know that the "Page Down" key recenters your view behind your character in the left/right plane. Is there a slash command or key that centers the view in the up/down plane?


 

Posted

Unfortunately, there is no key that will make it go back to default. However, hitting PageDown and then Zoning usually straightens it the rest of the way.

If zoning fails to straighten it, just zone again or log out/in.

Yes, it's annoying. This is especially true when you're a flyer and your mobility is affected.


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

Hit b twice it moves view to first person then back to "behind the back" 3rd person with view centered.


 

Posted

Hold right mouse button and put it where you want.

And while we're on the subject, I would have sworn a few months ago I was able to have the camera pointed down while I few level, looking for badguys. and I controlled myself normally. I wasn't pointing downward.

How did, or just did, I do this?


 

Posted

In your menu -> options keymapping tab, there is a section for "view" with these options:

On Demand Mouse Look
Rotate Camera
Reset Camera
Zoom In
Zoom Out
Look up
Look down

The on demand mouse is set to the right mouse button by default. Click and hold to rotate the camera (and your toon) to nearly any angle you desire.

I have the Reset Camera set to my "insert" key. It automagically resets to 3rd person centered view; the camera will stay angled up/down at your current setting, however.

If I just want to angle the camera up or down, without all the "rolling" of the On Demand, and without moving my toon, I use my Rotate Camera (delete key for me) + Look Up/Down/right/left (page keys/arrow keys)

There are also the "Match player to camera" and "Match camera to player" options. I haven't really tinkered with them much, I imagine Dark Respite might have some tips on how to use those.


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Posted

Quote:
Originally Posted by _Klaw_ View Post
Hit b twice it moves view to first person then back to "behind the back" 3rd person with view centered.
Yes, that would center it left-to-right, but it still uses the same vertical angle it was set at before. The OP is looking for a way to reset the other axis.

I think you can do this..
*testing

Edit:
nevermind, it didn't work. lol


 

Posted

...and now for another edition of the VPQ.

The following Video Player Questions takes the question at hand and puts a video demonstration to the key points addressed in the thread.

VPQ: Re-Centering Up/Down View in CoH/V

Enjoy!


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

Quote:
Originally Posted by Shadow Ravenwolf View Post
...and now for another edition of the VPC.

The following Video Player Questions takes the question at hand and puts a video demonstration to the key points addressed in the thread.

VPC: Re-Centering Up/Down View in CoH/V

Enjoy!
Nice work on the video. Actually, I just found out you don't actually need to zone to reset the camera though.

My earlier idea failed, and a scheduled SF was starting, so I didn't have time to spend on it then. When it was over, I started playing around with this a little more...

While it's not an exact "push this button" slash command, I did find a little trick...

Target an object
Go into first person view ( ++first )
Go into Follow mode ( follow )

You are now back to "camera-origin" (both 0-horizontal AND 0-vertical). Zoom out and move around at your leisure.

Problem is.. as far as base editing goes, items you select are not considered Targets, so this trick might not work while in that mode, but you can exit the mode, target something (TP beacon works just fine) and reset your view without having to re-zone.

Edit:
Looks like I did find a "push this button" bind for it after all! (providing you have a Target)

/bind KEY "+$$++first$$follow"

Make sure you have any object/player/foe targeted, and press KEY.

Note: There is no need to press the key twice. The release of the key re-runs the command again which automatically stops following and returns you back to third person view. The trick works the same whether you are standing still, walking, running, jumping, or even flying.
As long as you have a target, your view will instantly reset to camera-origin when you press KEY.

Edit2:
(for base-editing purposes)
It seems the view automatically changes when going in and out of Base Edit mode, so the above tricks (even re-zoning) isn't guaranteed to work, but I found that you can glitch it to stay at camera-origin while switching modes..

Target a TP beacon (or other object in the base).
Move to your Base's entrance room.
Switch to first person view
Hit Follow and immediately click the "Edit Base" button.

Your character will continue towards the object and remain at camera-origin. All you do now is simply go wherever you want to and keep your 0,0 camera orientation even while in Edit Mode.

Note: To use my above bind above for base editing purposes, simply HOLD the button down, click the Edit Base button, wait another moment for the Edit Mode interface to fully load, then RELEASE the key.

ENJOY!


 

Posted

Quote:
Originally Posted by _Klaw_ View Post
Hit b twice it moves view to first person then back to "behind the back" 3rd person with view centered.
This. I've used this trick for ages to reset the camera.


 

Posted

Thanks for the info MB. I've updated the sidebar of the video with your info.

@Westley and _Klaw_ - Hitting "B" does reset the camera, but only the horizontal Left/Right pitch. It will NOT reset the vertical axis.

Go in game on a Flyer. Hit Fly and go UP above the ground by 50ft. Find a War Wall Ledge or a Line on a building. Go forward and test that you are flying Level with the markings you're following. (just like I did in the video)

Hold down PageUp while using Left or Right to spin your character view around. Hit B twice and you will reset to the Behind the back, facing forward view. Now fly again while following your markings (War Wall Ledge or line on building) You're still flying level. YAY!!

Now, hit Delete or Insert. Oh Noez...you're flying all wonky like Hancock on his 4th 5th. Hurry! Hit "B" twice before you fly into the Sun/Moon or down into the pavement.

Oh Noez...you're still flying all wonky like Hancock on his 4th 5th.

Congratulations! You've just now proven to yourself what I said in the video. Hitting "B" will NOT reset the vertical axis.

Now either Zone if you were planning on it or use what MB gave us above and you're good to go.


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

I see


 

Posted

I honestly wish there was a command to do this, as well as a command to set the horizontal and vertical angle around the character with an integer value. I have a key which zooms the camera back for teleporting, (using /camdist) I'd like the camera to shift angle down on my character a little bit so I can see around obstacles better.

I'd also like a button to rotate the camera around to face my character for screenshots during combat.

Honestly, just the vertical angle command would be fine, since it could be set to 0 to reset it. Something like:

/camangle_vert 0
/camanger_hor 0

/camrotate is bound to the PageUp key to change the horizontal angle, but takes its input from the mouse, not a numeric value. I could have suggested /camrotate_whatever instead of /camangle_whatever, but I decided to make it distinct so there'd be no confusion.


 

Posted

Quote:
Originally Posted by Shadow Ravenwolf View Post
Thanks for the info MB. I've updated the sidebar of the video with your info.
Looks good, and thanks for the cred.

I love working on little projects like this. I end up finding out more cool stuff just by answering other people's questions. I actually added the bind to my default files, so I might use it on a regular basis now. My numpad is filled with commands that do all kinds of crazy QoL things, but I'm running out of keys over there. lol


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
I'd also like a button to rotate the camera around to face my character for screenshots during combat.
For this, I simply press my mousewheel button. That is the same as pressing Pagedown key to move your camera dynamically, but it's more convenient.

You're right, it's hard to get a perfect 180 degree rotation, and a command to set it could be useful for some people.... but for screenshot purposes I'd probably pick an angle that looks good myself, then snap away with a few consecutive shots and look through the gallery later. It'd be hard to guarantee that AngleX would yeild the best shot every time.

I've been using it so long, that I forget if it's default or not:
/bind MButton "+camrotate"


 

Posted

Quote:
Originally Posted by Master-Blade View Post
Edit:
Looks like I did find a "push this button" bind for it after all! (providing you have a Target)

/bind KEY "+$$++first$$follow"

Make sure you have any object/player/foe targeted, and press KEY.

Note: There is no need to press the key twice. The release of the key re-runs the command again which automatically stops following and returns you back to third person view. The trick works the same whether you are standing still, walking, running, jumping, or even flying.
As long as you have a target, your view will instantly reset to camera-origin when you press KEY.
Many thanks MB! At last I can look down/up a slope in a cave and then get my view back to normal. Woot!


 

Posted

Quote:
Originally Posted by Master-Blade View Post
You're right, it's hard to get a perfect 180 degree rotation, and a command to set it could be useful for some people.... but for screenshot purposes I'd probably pick an angle that looks good myself, then snap away with a few consecutive shots and look through the gallery later. It'd be hard to guarantee that AngleX would yeild the best shot every time.
Well, my thought is that with a single button press you could instantly get the angle you want, then switch back. Using the /camrotate button to set the camera angle takes several seconds and interrupts your combat. While the angle might not be perfect every time, it might be close enough to get many good shots out of a bunch of random ones.

Honestly, what I do is record a demo, and then use a program I wrote to change the camera to a different angle. I then play back the demo from the new angle and camera distance and screenshot anything that looks good.

The bigger issue for me is tilting the camera down when I go into "teleport mode". The issue that you cannot teleport as long as there is an obstacle between your line of sight and your character is VERY annoying to me. I just figured if there was a vertical "rotate to angle" command, there should be a horizontal one for completeness. And note that there IS such a command for distance, even though you can use the mousewheel to set distance. I just want programmatic access to the value, as well as interface access.