General question and some specific questions.
1) How good is Unstoppable an do you usually die after it wears off?
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2) How do you manage when you have a scrapper who continuously breaks from the group and runs into his own group?
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*) Don't worry about them, if they die, it's their fault.
*) When they do that, catch up and let the group / scrapper deal with that spawn as you hit the next. (I generally only do this when teaming with friends who I know can handle it.)
*) Don't give the Scrapper time to move ahead in the first place.
The last one is my preferred choice. What I tend to do is wait till the spawn is getting close to defeat then moving on while the rest of the group cleans up. This takes some practice/experience to know when is the right time to move on without them, but it works really well when you've got it.
3) Do you kill 1 bad guy at a time or do you continuously look around aggro any baddies that are attacking your teammates?
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4) How do you hold aggro of a large group. I have taunt and use it and I have a taunt aura but it still seems like te bad guys spread out to my teammates.
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The more I have trouble with losing aggro, the more often I'll Taunt - even baddies in melee range. (Then again, I'm WP. It should be much easier for you as Invuln.)
Sarrate answered your questions pretty handily, but I will just stress one point from question 4. Some of your trouble with holding aggro may come from the fact that your secondary is arguably the most Single target focused option available to tanks outside of Dark Melee. AoE attacks, Gauntlet, and Taunt are great tools for establishing and maintaining aggro over a group of enemies. While your taunt aura and taunt power are great tools, punchvoke (or attacks dealt to an enemy by a tanker) are another great source of generating threat and keeping baddies focused on you. If you don't have this, a high dmg dealing squishy is quite capable of irritating the baddy to the point of peeling aggro off of you.
If you are using a ST set like em, and want to make sure you are the life of the party, try changing targets often. Sure, you may end up bouncing off of the aggro cap occasionally, but it might be one of the only ways to spread out some punchvoke loving to a spawn of baddies.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
Hi I have been playing the game for a few months and have recently started playing a tank. If you wouldn't mind I could use some basic strategies for playing a tank as well as specific powers that I shouldn't pass up. Also I have a few specific questions. Also I have chosen Invulnerability and Energy Melee.
1) How good is Unstoppable an do you usually die after it wears off? |
If you find the power useful, and I'll certainly admit it has it's uses if you don't have soft capped defense, there's a few things you can do to mitigate it's crash.
- You can only use it against foes that your team will be able to drop in under 3 minutes. This pretty well negates the penalty since you won't be in combat when it crashes... it does force everyone to wait after the fight until you crash & retoggle.
- You can eat a couple of large purples and/or oranges when you're ready to crash... pop a blue after the crash then dull pain and you should be able to continue on.
- You can get the "Ethereal Shift" temporary power... this is a 5 use CLICK phase shift power. Simply taunt the baddie just before you crash then click Ethereal Shift and wait out the crash and recovery in perfect safety. This is one of the many temp power recipes that you can find in Wentworths, usually very cheaply.
2) How do you manage when you have a scrapper who continuously breaks from the group and runs into his own group? |
Blasters, Defenders and Controllers are the ones I usually concentrate on protecting, Scrappers usually can take care of themselves and also usually know what their limits are.
3) Do you kill 1 bad guy at a time or do you continuously look around aggro any baddies that are attacking your teammates? |
I always have the camera zoomed out so I can see as much of the battle as possible, if something turns away from me toward the team I see it and can do something about it.
Here's a tip, always position yourself on the far side of the baddies from your team, that way all the mobs are looking at YOU and have their backs to your teammates. By doing this you keep any AOE's from splashing on your team and you'll know immediately if a mob turns to attack the team.
Kind of like this:
(Team->)........(Enemy->)(<-Tanker)
4) How do you hold aggro of a large group. I have taunt and use it and I have a taunt aura but it still seems like te bad guys spread out to my teammates. |
- One approach is to do a quick lap around a group to get their attention and then break line of sight by ducking behind a wall, pole or any convenient obstruction and let the mobs come to you. This is known as "Corner Pulling". It works quite well and is the easiest way to clump baddies but it does have the drawback of being slower than other methods. It also tends to get disrupted when a Controller suddenly immobilizes everything while they're chasing you and spread out... I don't recommend this method on PuGs for that reason.
- Another method that I frequently use is to jump into the middle of a group and then jump behind them. This is a quick & dirty method that will get most of the attention, toss a Taunt on anything that doesn't pay attention to you.
- Sometimes I just use the quick lap around a mob then stop behind them, that also works quite well, particularly for a group that's relatively compact already.
- You have an aggro cap of 17 mobs... if there's more than 17 baddies in the group some of them will be unaffected by your aura and taunt. Keep this in mind while you're tanking, once you have your 17 new best friends you'll have a lot of trouble getting the attention of the Blaster's new friends.
- Taunt will only affect a maximum of 5 targets at a time, the mob you targeted and up to 4 others around him. By targeting different mobs with Taunt you can spread the love around.
- Your aura only affects an 8' radius around you... in practical terms that means only about 6-8 baddies maximum will be in your aura at a time. Move around a little to maximize your aura's effectiveness... Invincibility's aura will last 17 seconds against even level mobs so you can effect more baddies than will fit in melee with you. By the same token your attacks also have a small AOE taunt effect, by spreading your attacks you spread the effect.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
i dont tend to play with scrappers cause the general thought nowadays is scrappers rule the game blah blah blah. can take more hits then a tank blah blah can outdamage tanks yadda yadda yadda
if the scrapper doesnt wanna play with the team...ask him to please come back.if hes being a dick...kick the guy off the team.
ive said it a 100 times over...id rather play with a stalker ANYDAY then a scrapper cause at least they know their role and playing as a team isnt hard.but for some reason people who play scrappers and not tanks cant get a handle on it as easy as the rest.
i dont tend to play with scrappers cause the general thought nowadays is scrappers rule the game blah blah blah. can take more hits then a tank blah blah can outdamage tanks yadda yadda yadda
if the scrapper doesnt wanna play with the team...ask him to please come back.if hes being a dick...kick the guy off the team. ive said it a 100 times over...id rather play with a stalker ANYDAY then a scrapper cause at least they know their role and playing as a team isnt hard.but for some reason people who play scrappers and not tanks cant get a handle on it as easy as the rest. |
I don't see any problem with a scrapper going on his/her own way. Speeds up the mish and xp/inf... yes please!!!
And lol stalkers
i dont tend to play with scrappers cause the general thought nowadays is scrappers rule the game blah blah blah. can take more hits then a tank blah blah can outdamage tanks yadda yadda yadda
if the scrapper doesnt wanna play with the team...ask him to please come back.if hes being a dick...kick the guy off the team. ive said it a 100 times over...id rather play with a stalker ANYDAY then a scrapper cause at least they know their role and playing as a team isnt hard.but for some reason people who play scrappers and not tanks cant get a handle on it as easy as the rest. |
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
im sorry what?..i was too busy cleaning my empath badge i got from saving scrappers for the last 6 years i didnt hear what you said
oh and btw its the general concept of tanks to sponge the hits by going in first and controlling aggro.kinda been like that since 2004 iirc..thats why they have taunt and gaunlet and scrappers dont.
1) How good is Unstoppable an do you usually die after it wears off?
|
2) How do you manage when you have a scrapper who continuously breaks from the group and runs into his own group? |
If they run off to attack a group alone, they are declaring that they THINK they can handle it. If they are wrong, they were the one at fault. If one person runs off alone, regardless of AT, I will ALWAYS let them die rather than risk the lives of the TEAM PLAYERS.
Having said that, if I can save them with NO RISK to the rest of the team, I certainly will. If the current spawn is locked down, or the soloer is within Taunt range, I'll do whatever I can - short of risking the people who are playing wisely and as part of a team.
3) Do you kill 1 bad guy at a time or do you continuously look around aggro any baddies that are attacking your teammates? |
4) How do you hold aggro of a large group. I have taunt and use it and I have a taunt aura but it still seems like te bad guys spread out to my teammates. |
Just do your best. And it absolutely doesn't matter if your teammates get smacked around a bit. Just keeping them from dying is good enough.
Paragon City Search And Rescue
The Mentor Project
im sorry what?..i was too busy cleaning my empath badge i got from saving scrappers for the last 6 years i didnt hear what you said
oh and btw its the general concept of tanks to sponge the hits by going in first and controlling aggro.kinda been like that since 2004 iirc..thats why they have taunt and gaunlet and scrappers dont. |
Paragon City Search And Rescue
The Mentor Project
im sorry what?..i was too busy cleaning my empath badge i got from saving scrappers for the last 6 years i didnt hear what you said
oh and btw its the general concept of tanks to sponge the hits by going in first and controlling aggro.kinda been like that since 2004 iirc..thats why they have taunt and gaunlet and scrappers dont. |
As for the role of the tank- I don't argue that he is built for absorbing hits and controlling aggro. I never said or implied that scrappers have gauntlet. But don't tell me that the only way a spawn can be opened up is via the hand of a tank. Certain control sets are just as capable of locking down mobs before they even have the chance to attack. The beauty of this game is that there are many ways to skin the cat, so to speak.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
Tanks will see a lot of stupid scrappers because independent scrappers don't spend their time hanging around tankers.
Hi I have been playing the game for a few months and have recently started playing a tank. If you wouldn't mind I could use some basic strategies for playing a tank as well as specific powers that I shouldn't pass up. Also I have a few specific questions. Also I have chosen Invulnerability and Energy Melee.
1) How good is Unstoppable an do you usually die after it wears off?
2) How do you manage when you have a scrapper who continuously breaks from the group and runs into his own group?
3) Do you kill 1 bad guy at a time or do you continuously look around aggro any baddies that are attacking your teammates?
4) How do you hold aggro of a large group. I have taunt and use it and I have a taunt aura but it still seems like te bad guys spread out to my teammates.