Last Three Powers
Honestly on a WP I think your best choice would be the Pyre or body mastery pool. Take body for some nice self-buffs or take Pyre if you want added damage. Oh yeah, also take fighting if you just don't want to die.
Any of them would work, pretty much a personal preference. Did you not consider dark/pyre in your original post because you forgot about them, or because they don't fit the concept?
I'd probably go Fighting pool. Stacking Tough and Weave on top of Willpower's resistance and defense will make you noticeably more survivable. Instead of Focused Accuracy, Pick up a Kismet unique for the +tohit and call it good enough for most purposes.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I'd probably go Fighting pool. Stacking Tough and Weave on top of Willpower's resistance and defense will make you noticeably more survivable. Instead of Focused Accuracy, Pick up a Kismet unique for the +tohit and call it good enough for most purposes.
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Listen to the wern.
Take kick and put a chance for recharge proc in it for when somebody floors your recharge.
Tough will add some nice resists vs the most common dmg type in the game. If you don't already have the 3% def unique, get one and slap it in here or your other resist toggle.
Weave adds to the defense already in wp.
Focused accuracy is garbage now. You get added perception for free in wp, and like werner said, you can get a similar to hit bonus from a single io, rather than using a power pick on a power that eats WAY more end than it's worth.
Focused accuracy is garbage now. You get added perception for free in wp, and like werner said, you can get a similar to hit bonus from a single io, rather than using a power pick on a power that eats WAY more end than it's worth.
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Ideally, you should try to tweak in order to pik up both Fighting AND Body Mastery. You really only need 2 powers from Body, Conserve Power (which won't need to be slotted on a WP, it's basically a throwaway power here) and Physical Perfection (which I would actually *** for regen on a WP toon)
Tough, Weave, and Physical Perfection will add tons to your survivbility. Any chance you can post your current powers so we can see what you can get away with dropping to pick up 5 powers? After IOing, you can probably get away with dropping Stamina, especially if you take PP. (that's assuming you have it) I wouldn't drop Health though.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I'm not on a computer with the right copy of Mids on it, but I'll get back to you soon, I hope.
Also, how is it your regen is only 324% on a WIllpower character? With just SO's you should be way higher than that.
Unless.......you didn't skip RttC did you?
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Demon Slayer Yuki: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Sting of the Wasp
(A) Accuracy
(3) Accuracy
(15) Damage Increase
(34) Damage Increase
(40) Damage Increase
(46) Endurance Reduction
Level 1: High Pain Tolerance
(A) Healing
(5) Healing
(31) Healing
Level 2: Gambler's Cut
(A) Accuracy
(3) Accuracy
(15) Damage Increase
(34) Damage Increase
(40) Damage Increase
(46) Endurance Reduction
Level 4: Mind Over Body
(A) Resist Damage
(5) Resist Damage
(31) Resist Damage
Level 6: Flashing Steel
(A) Accuracy
(7) Accuracy
(7) Damage Increase
(34) Damage Increase
(40) Damage Increase
(43) Endurance Reduction
Level 8: Divine Avalanche
(A) Accuracy
(9) Accuracy
(9) Defense Buff
(36) Defense Buff
(42) Defense Buff
(43) Damage Increase
Level 10: Build Up
(A) Recharge Reduction
(11) Recharge Reduction
(11) Recharge Reduction
Level 12: Hasten
(A) Recharge Reduction
(13) Recharge Reduction
(13) Recharge Reduction
Level 14: Super Speed
(A) Run Speed
Level 16: Indomitable Will
(A) Defense Buff
(17) Defense Buff
(17) Defense Buff
Level 18: Rise to the Challenge
(A) Healing
(19) Healing
(19) Healing
Level 20: Quick Recovery
(A) Endurance Modification
(21) Endurance Modification
(21) Endurance Modification
Level 22: The Lotus Drops
(A) Accuracy
(23) Accuracy
(23) Damage Increase
(37) Damage Increase
(37) Damage Increase
(43) Endurance Reduction
Level 24: Fast Healing
(A) Healing
(25) Healing
(25) Healing
Level 26: Soaring Dragon
(A) Accuracy
(27) Accuracy
(27) Damage Increase
(31) Damage Increase
(37) Damage Increase
Level 28: Heightened Senses
(A) Defense Buff
(29) Defense Buff
(29) Defense Buff
Level 30: Swift
(A) Run Speed
Level 32: Golden Dragonfly
(A) Accuracy
(33) Accuracy
(33) Damage Increase
(33) Damage Increase
(45) Damage Increase
(46) Endurance Reduction
Level 35: Health
(A) Healing
(36) Healing
(36) Healing
Level 38: Strength of Will
(A) Resist Damage
(39) Resist Damage
(39) Resist Damage
(39) Endurance Reduction
Level 41: Stamina
(A) Endurance Modification
(42) Endurance Modification
(42) Endurance Modification
Id take either sting of the wasp OR gamblers cut, not both
Heightend senses gives crap def bonus's, I think it has +perc and slow debuff prot right?
Thats two power picks right there including 44, 47, and 49 picks.
While im not a fan of t9 god modes I hear strength of will isnt too terribly bad when it crashes. Thats another powerpick that id put on the choppin block.
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary
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The other route I wanted to go down was the Weapons Mastery pool. I'm the least certain about this, since it doesn't offer advantages that are easily measured, unlike the other two. I'd want to take Webgrenade, Targeting Drone (Functionally identical to Focused Accuracy), and Shuriken. I gain: an immob/slow But: Has useless-but-cool Shurikens. |
Having samurai'd my way through 40+ levels as a katana/willpower, I'm on the verge of finally picking up my ancillary power pools. However, I'm a tad stuck as to which I should pick. I've had several suggestions, and looked at the build in mids, but I'm still indecisive.
I could take Body Mastery, which would involve getting Focused Accuracy, Physical Perfection, and Conserve power. Although I don't really have end problems (I took both stamina and the willpower version of it), extra regen and recovery is always nice.
I gain:
Increases from
207% -> 232% recovery
324% -> 363% Regen
But:
Has limited-utility 'Conserve Power'
A friend suggested I take the Fighting pool. I'd pick up Kick, Tough, and Focused Accuracy from the Body pool. The extra 20 accuracy and +7tohit seems too good to pass up.
With this method I gain:
Increases from
32% -> 50% Smethal resist
But:
Has useless Boxing/Kick power(Weapon based scrapping means it's not useful due to redraw.)
The other route I wanted to go down was the Weapons Mastery pool. I'm the least certain about this, since it doesn't offer advantages that are easily measured, unlike the other two. I'd want to take Webgrenade, Targeting Drone (Functionally identical to Focused Accuracy), and Shuriken.
I gain:
an immob/slow
But:
Has useless-but-cool Shurikens.
This was all tested with the assumption of using SOs, and with enemies in range of RttC for the regen numbers.
So, thoughts? Anything I haven't thought of is a welcome suggestion too.