Robot event


DoctorParadox

 

Posted

Well its true that we already have some giant robots like Babbage and Kronos but this idea is littlebit different.

Attack of big monstrous retroscifi robots. They should look littlebit alien rather than scary. Something like this.

http://www.yenra.com/sky-captain/robots.jpg
http://www.wired.com/news/images/full/wot_227_f.jpg

Not only one but many rampaging robots who land from sky and start to walk on streets and well... we have to stop them. They could be monster class rather than giant monsters so it could be funnier to beat them down.

Of course they have maniac leader and secret base somewhere far away.


Prunejuice is warriors drink.

 

Posted

I certainly wouldn't mind seeing something similar to the legendary Brass Monday.


Don't count your weasels before they pop dink!

 

Posted

or maybe using the models for those giant 5th column robots in the ruined atlas park map. I would LOVE to see that thing in steel canyon


 

Posted

Quote:
Originally Posted by DoctorParadox View Post
or maybe using the models for those giant 5th column robots in the ruined atlas park map. I would LOVE to see that thing in steel canyon
^This^
/Signed.


 

Posted

5th column big robots sounds nice too.

That gave me a new crazy idea. When we defeated enough monster class robots, then really big one came to challenge us. I don't mean normal GM class but superior size GM as that very same robot what we can see in ITF. Let me explain.

It's difficult to target really big monsters. Sometimes it could look littlebit stupid etc. Lusca is answer to problem. If that big GM is made many parts like lusca is that could be work. Head, chest, hands and legs as different "giant monsters". If we destroy one arm, then monster looses use of that. Destroying head or legs would be fatal to him. Naturally it defend his wulnerable parts.

I'm really not sure would this work at all.


Prunejuice is warriors drink.

 

Posted

I like the 'parts' idea, though how technologically feasible it is is another matter (eg I have no idea)

Heres what I would say;

Head Crippled;
-Acc(or ToHit, not sure which has a greater effect) -Perception -Recharge
Loses any powers related to the Head
-1 'Structure Point'


Right arm lost;
Loses any powers related to the Arm
-1 SP


Left arm lost;
Loses any powers related to the Arm
-1 SP


Right Leg lost;
-50% movement speed.
Loses ability to Foot Stomp, and any leg related power.
-1 SP


Left Leg lost;
-50% movement speed.
Loses ability to Foot Stomp, and any leg related power.
-1 SP



If both legs are destroyed, the Robot is immobilised. However, its other parts become stronger in damage and HP, as power is re-routed from the now broken legs.

If both arms are destroyed, the Robots speed is increased, and becomes resistant to slows and immobilises, and its head related powers become stronger, as power is re-routed from the destroyed weapons.

If the head is destroyed, the Robot becomes nearly immune to taunt effects, as it flails and opens fire on anything it can get a lock on, however temporary.

Robots 'HP' is 3 Structure Points. Once it has lost 3, it is destroyed.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Destroying chest would destroy whole robot but it's strongest part of the monster. When robot is defeated it starts to make crackling sound and explodes with biggest explosion that game engine allows Much bigger than bombs in mothership raid I hope.


Prunejuice is warriors drink.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
I like the 'parts' idea, though how technologically feasible it is is another matter (eg I have no idea)

Heres what I would say;

Head Crippled;
-Acc(or ToHit, not sure which has a greater effect) -Perception -Recharge
Loses any powers related to the Head
-1 'Structure Point'


Right arm lost;
Loses any powers related to the Arm
-1 SP


Left arm lost;
Loses any powers related to the Arm
-1 SP


Right Leg lost;
-50% movement speed.
Loses ability to Foot Stomp, and any leg related power.
-1 SP


Left Leg lost;
-50% movement speed.
Loses ability to Foot Stomp, and any leg related power.
-1 SP



If both legs are destroyed, the Robot is immobilised. However, its other parts become stronger in damage and HP, as power is re-routed from the now broken legs.

If both arms are destroyed, the Robots speed is increased, and becomes resistant to slows and immobilises, and its head related powers become stronger, as power is re-routed from the destroyed weapons.

If the head is destroyed, the Robot becomes nearly immune to taunt effects, as it flails and opens fire on anything it can get a lock on, however temporary.

Robots 'HP' is 3 Structure Points. Once it has lost 3, it is destroyed.
i like this idea, but i wouldnt deal with the structure point idea

make the battle similar to how lusca and in order to deal with the main body you have to destroy the arms, legs, and head (or just make the head be considered part of the body) to be able to attack the main body

some kind of explosion associated with the destruction of each body part and main body would prolly be thematic too and add some kind of challenge


 

Posted

Quote:
Originally Posted by zachary_EU View Post
Destroying chest would destroy whole robot but it's strongest part of the monster. When robot is defeated it starts to make crackling sound and explodes with biggest explosion that game engine allows Much bigger than bombs in mothership raid I hope.
Quote:
Originally Posted by Necrotech_Master View Post
i like this idea, but i wouldnt deal with the structure point idea

make the battle similar to how lusca and in order to deal with the main body you have to destroy the arms, legs, and head (or just make the head be considered part of the body) to be able to attack the main body

some kind of explosion associated with the destruction of each body part and main body would prolly be thematic too and add some kind of challenge
See, I disagree. The main core of the robot would be near pointless to attack, because of just how much armour and shielding it would need. Of course the robot would explode if you take out the middle chunk; so thats why they are large and heavily armoured. Or, in the case of the 5th/Council Mech men, nearly non-existant, because it's got the core elsewhere.

Lusca I dislike because, for some random reason, you cant hurt the head at all while the tentacles are up...that makes no sense. Surely it'd make much more sense to poke the thing in the eyes enough to get lost. Not spend time messing with tentacles, and THEN putting it back under the sea.
Structure points would allow for it to be fought in different ways. So, you can destroy an arm, leg and head, but the thing will still be moving depending on what you hit first. You can get rid of the guns, but then you have to chase it down. Or you can immobilise it, but then you have to face heavier firepower.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I fall into the structure point camp. while it could look kind of silly to see a giant robot hopping around on one leg, it would be awesome to blow off one of a Rullaruu-or-larger sized robot's arm and watch it stagger from the blow. also, all over the thing put tank sized turrets, or maybe just on the shoulders. tha would give it some independant ranged attacks without it needing to pointit's huge arms. being able to damage the laargest amount of heroes at once would be something the 5th would value.

also, what would trigger the attack?


 

Posted

Quote:
Originally Posted by DoctorParadox View Post
I fall into the structure point camp. while it could look kind of silly to see a giant robot hopping around on one leg, it would be awesome to blow off one of a Rullaruu-or-larger sized robot's arm and watch it stagger from the blow. also, all over the thing put tank sized turrets, or maybe just on the shoulders. tha would give it some independant ranged attacks without it needing to pointit's huge arms. being able to damage the laargest amount of heroes at once would be something the 5th would value.

also, what would trigger the attack?
Arms blowing off I can see. Legs? Doubtful.
Maybe add in a few pop-up guns, but a giant robot would probably have enough firepower in its main weapons to cause some real carnage


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Have the leg if destroyed be just the basic rig the leg looses armor and what weapons it had on it. This way the bot wouldn't need to hop about but you can see the leg is barely functional.

I always wanted to battle the 5th/Council Giant robot and I like the idea of a new interesting challenge of the Mega Giant Robot.


 

Posted

Quote:
Originally Posted by RottenLuck View Post
Have the leg if destroyed be just the basic rig the leg looses armor and what weapons it had on it. This way the bot wouldn't need to hop about but you can see the leg is barely functional.

I always wanted to battle the 5th/Council Giant robot and I like the idea of a new interesting challenge of the Mega Giant Robot.
Thats a good call. Make the 'target' part of the leg be an entity that is anchored immobile to the Robot 'rig', shall we call it. When it 'dies' the armour, which is basically the target entity, gets 'killed' and blown off.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I like those huge shoulder turrets and perhaps structurepoint idea could work fine too.

edit. Maybe it can talk some 5th column phrases just like the big robot in Fallout3?


Prunejuice is warriors drink.

 

Posted

gneh... phrases from a giant nazi robot? that could stir up some controversy. amongst just about everyone.

unless you mean "the 5th column is forever!" or somesuch. sorry, I mean "ze fifth Column ist forever!" (do nazi robots have german accents?)


 

Posted

Thunderous metallic robot voice would sound cool and give athmosphere. Perhaps not too naziphrases but something like "I am omnipotent", "Death to Statesman/Lord Recluse". Maybe actual german or moviegerman. If they want to intimidate heroes/villains they will probably use englis then.

Sure they attack to Rogue isles too.


Prunejuice is warriors drink.

 

Posted

"The Column Rises!"
"Victory...is a given!"
"Defeat...is impossible!"
"I rise! You fall!" ( Yeah, I know, I know )
"For the Fifth!"

Hell, if they got the same voice actor as Liberty Prime, I'd be grinning like a maniac


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.