So, I need some advice.


ClawsandEffect

 

Posted

Quote:
Originally Posted by StormDevil View Post
The build you posted will cost you, at least, One Billion Influence (barring drops/AE tickets/Merit rolls).

Each LotG 7.5 Recharge IO will run you about 150M Inf, minimum.

The Numina's, Miracle, and Regenerative Tissue Uniques will run about 300M Inf combined.

This is not to dissuade you from your planned final build in any way, it's just to alert you that in no way, shape, or form is that anything less than an expensive build. It's for reasons like these that I use "finished my build" as the new "made it to 50".
That's why I'm on these forums.

I don't know what's expensive, and what's not. I've been told LotG and Numina's and such are expensive, but I don't know what the cheaper replacement is. D:


To this 4/4 beat, I'm in time with you. To this 4/4 beat, I would die for you. Your lovesick melody is going to get the best of me tonight, but you won't get to me 'cause I won't sing.

 

Posted

Quote:
Originally Posted by JohnX View Post
You might want to post your build. Elec/Shield should be a pretty darn good farmer.

What are you farming? Someone can correct me if I'm wrong, but my impression is that most of the time the term "Farming" is speaking to obtaining purples. Or maybe farming tickets...but in that case they usually say, "farming tickets."
Farming is redundantly doing the same thing over-and-over-again to reap an expected reward.

"Farming tickets" is generally running the same AE mission ad naseum in order to farm "tickets".

People farm for a number of reasons. All farming, however, involves repeating the same mission over-and-over-and-over-and-over again.

From a farmers point of view
  1. Want a certain kind of salvage? Find an enemy that drops that salvage, find a mission with that enemy, then run that mission over and over again.
  2. Want merits? Run taskforce over and over again, but don't run the same one more than once a day.
By-and-large, you aren't much of a hero or villain if you are going to spend your time tending crops.


To the OP :: Don't farm - play the game


If you want inf, get out there and hit the streets. Get a big team going, and do some difficult missions. The inf will start to roll in. You don't have to make it boring by running the same mission over and over again. There are plenty of missions to run. You might even realize that you are having fun - I certainly hope that was why you were playing to begin with.

If you want to make big bucks, then stop farming and start learning about the market - that is where the big loot is. The farmers supply the market with the goods that I get rich with.

Many farmers know me as an vehement anti-farmer. That's true.
Farming is bad for the game. Farming burns out plenty of players.
If you are farming and think there is nothing new to do in the City, that's your own fault for running the same missions over and over again, isn't it?

Forget the farming and play the game. Your character is cool because you are playing that character and not because of the kinds of gear you can equip them with (or how well you mini-maxed them to be generically perfect). If you keep playing them, you will get more inf and drops that are unique to the way that you play - making the character even more special because you made it happen by adventuring.


 

Posted

Quote:
Originally Posted by The_Alt_oholic View Post
Farming is redundantly doing the same thing over-and-over-again to reap an expected reward.

"Farming tickets" is generally running the same AE mission ad naseum in order to farm "tickets".

People farm for a number of reasons. All farming, however, involves repeating the same mission over-and-over-and-over-and-over again.

From a farmers point of view
  1. Want a certain kind of salvage? Find an enemy that drops that salvage, find a mission with that enemy, then run that mission over and over again.
  2. Want merits? Run taskforce over and over again, but don't run the same one more than once a day.
By-and-large, you aren't much of a hero or villain if you are going to spend your time tending crops.


To the OP :: Don't farm - play the game


If you want inf, get out there and hit the streets. Get a big team going, and do some difficult missions. The inf will start to roll in. You don't have to make it boring by running the same mission over and over again. There are plenty of missions to run. You might even realize that you are having fun - I certainly hope that was why you were playing to begin with.

If you want to make big bucks, then stop farming and start learning about the market - that is where the big loot is. The farmers supply the market with the goods that I get rich with.

Many farmers know me as an vehement anti-farmer. That's true.
Farming is bad for the game. Farming burns out plenty of players.
If you are farming and think there is nothing new to do in the City, that's your own fault for running the same missions over and over again, isn't it?

Forget the farming and play the game. Your character is cool because you are playing them not because what kinds of gear you can stick on them. If you keep playing them, you will get more inf and drops that are unique to the way that you play - making the character even more special because you made it happen by adventuring.
Thanks, but no thanks.

A) Your definition of fun is not necessarily everyone's definition of fun. The majority of my Elec/SD Scrapper's career has been done in the same handful of AE missions. And you know what? I WAS and AM having fun.

B) I've done the "play the game" thing. It's old. I don't want to do it anymore. It doesn't interest me.

C) You say farming is bad for the game. If it keeps me subscribed where I otherwise would not be, I don't see how that's bad for the game.


To this 4/4 beat, I'm in time with you. To this 4/4 beat, I would die for you. Your lovesick melody is going to get the best of me tonight, but you won't get to me 'cause I won't sing.

 

Posted

Here are two additional shield builds. One is as cheap as I can get it, and the other is modestly more expensive. These are much more in your price range.

The first one uses cheaper IO's, and would probably be doable for around 400 mil. The second one is moderately more expensive (throw on another 200 mil). Mind you, I'm issuing figures assuming you're going to lowball all bids to buy them overnight and not overpay for anything.

The second build is a modification of the one I first posted. I removed the expensive IOs - the LOTG 7.5 and various uniques, as well as the purples. Instead of LOTG, I placed Gift of the Ancients, which offers good endurance bonuses. This build isn't softcapped to AoE defense, but AoE defense isn't as important. Oh, and crushing impact has to go. Sorry. If you don't want to lose any money, pull it out in a respec and sell it on the market for a nice profit.



Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(15)
Level 1: Deflection -- RedFtn-EndRdx(A), RedFtn-Def(7), RedFtn-Def/EndRdx/Rchg(17), RedFtn-EndRdx/Rchg(29), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx(42)
Level 2: Battle Agility -- RedFtn-EndRdx(A), RedFtn-Def(7), RedFtn-Def/EndRdx/Rchg(17), RedFtn-EndRdx/Rchg(29), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx(42)
Level 4: True Grit -- Heal-I(A), Heal-I(19), Heal-I(19)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), DefBuff-I(43), DefBuff-I(46)
Level 8: Thunder Strike -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(9), M'Strk-Acc/EndRdx(9), M'Strk-Dmg/Rchg(11), M'Strk-Dmg/EndRdx(11), M'Strk-Acc/Dmg(15)
Level 10: Hurdle -- Empty(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(43)
Level 16: Health -- Heal-I(A), Heal-I(27), Heal-I(42)
Level 18: Active Defense -- RechRdx-I(A), RechRdx-I(40)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(27)
Level 24: Against All Odds -- Empty(A)
Level 26: Phalanx Fighting -- Empty(A)
Level 28: Boxing -- Empty(A)
Level 30: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-ToHit/Rchg(34), GSFC-ToHit(37)
Level 32: Lightning Rod -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Rchg(33), Sciroc-Dmg/Rchg(33), Sciroc-Dmg/EndRdx(33), Sciroc-Acc/Dmg(34), RechRdx-I(34)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), RechRdx-I(37)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-EndRdx(46)
Level 41: Char -- Empty(A)
Level 44: Fire Blast -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(45), Ruin-Dmg/Rchg(45), Ruin-Acc/EndRdx/Rchg(45), Ruin-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Acc/Dmg(48), Det'tn-Dmg/Rchg(48), RechRdx-I(48), AirB'st-Dmg/Rchg(50)
Level 49: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(50), S'dpty-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Havoc Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(29), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dam%(46), T'Death-Dmg/EndRdx/Rchg(50)
Level 1: Deflection -- GftotA-Def(A), GftotA-Def/EndRdx(3), GftotA-Run+(7), GftotA-Def/EndRdx/Rchg(27), ResDam-I(43)
Level 2: Battle Agility -- GftotA-Def(A), GftotA-Def/EndRdx(3), GftotA-Run+(7), GftotA-Def/EndRdx/Rchg(27)
Level 4: True Grit -- Heal-I(A), Heal-I(5), Heal-I(5), ResDam-I(43)
Level 6: Combat Jumping -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(43)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Rchg(9), Sciroc-Dmg/Rchg(9), Sciroc-Dmg/EndRdx(11), Sciroc-Acc/Dmg(11), FrcFbk-Rechg%(15)
Level 10: Hurdle -- Jump-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(15)
Level 16: Health -- Heal-I(A), Heal-I(17), Heal-I(17)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(25)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(25)
Level 22: Active Defense -- RechRdx-I(A)
Level 24: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 26: Boxing -- Acc-I(A)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(40), Aegis-ResDam/EndRdx(40), Aegis-ResDam/EndRdx/Rchg(46)
Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(34), GSFC-Build%(37)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(39), GftotA-Run+(39), GftotA-Def/EndRdx/Rchg(39)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Ruin-Acc/Dmg/Rchg(A), Ruin-Acc/EndRdx/Rchg(45), Ruin-Dmg/Rchg(45), Ruin-Dmg/EndRdx(45), Ruin-Acc/Dmg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dam%(50), RechRdx-I(50)
Level 49: Against All Odds -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Alright. But why is Crushing Impact so bad?



EDIT: Okay, so I decided to go with your more expensive build option, since I already have the Oblit sets for LR and SC. I also got a few more of the IOs...finished Fire Ball, nearly Fire Blast (would be finished but one piece wasn't for sale in WW so I have a bid up for it).

I just tested it in a mish and it performed MUCH better. I killed quicker so I was able to keep my Endurance up easier with the faster Insp drops. I also rarely went below 50% HP. Can't wait to see how it goes when I have the entire build.

Thanks for the help. Any further tips would be appreciated.


To this 4/4 beat, I'm in time with you. To this 4/4 beat, I would die for you. Your lovesick melody is going to get the best of me tonight, but you won't get to me 'cause I won't sing.

 

Posted

Quote:
Originally Posted by Staccato View Post
Alright. But why is Crushing Impact so bad?
It isn't a bad set. It just doesn't quite fit the needs of a shield set. To increase your survivability, you want to aim for the soft-cap (45% defense to at least range and melee). If you can achieve that and still have room for a set like crushing, great.

My purpled build there could slot something like crushings if I slotted obliteration in Thunderstrike. However, I felt it better to have the rech proc and armageddon in that power for obvious reasons.

In the end, unless you spend a ton of money on that 3% PvP IO, you're not going to have room on for crushing impact because you're going to want your other powers to have various things.

Quote:
EDIT: Okay, so I decided to go with your more expensive build option, since I already have the Oblit sets for LR and SC. I also got a few more of the IOs...finished Fire Ball, nearly Fire Blast (would be finished but one piece wasn't for sale in WW so I have a bid up for it).
Good. Patience pays off in the long run.

Quote:
I just tested it in a mish and it performed MUCH better. I killed quicker so I was able to keep my Endurance up easier with the faster Insp drops. I also rarely went below 50% HP. Can't wait to see how it goes when I have the entire build.
Yes. I bet a big part of that is blaze mastery.

Quote:
Thanks for the help. Any further tips would be appreciated.
As you are able, you may want to focus on more recharge. The build I first posted is what I'm running. It's expensive, albeit not quite the most expensive I've seen some use. I'm paying for the extreme amount of recharge, which lets me fire my heavy hitters a lot more often.


 

Posted

1st) I know and i am a 5 year vet that farms everyday. No burn out here. Can't specualte on what EVERYONE else feels and does. You don't know that.

2nd) A cheap farmer to start off with is a Fire/Kin. You can do it with SO's. You have transference to refill your end and transfusion to refill your health. Now with the settings allowed, set it to -1 and get a farm contact in PI. PURPLES WILL STILL FALL, and at -1 the speed and lack of IO's will still be efficient.

3rd) AFTER, you start making inf with the fire/kin, then build up your ELEC/SD. I have one fully IO'd with purples, 7.5's. His melee defense is 46%, my s&l resist is like 33% with 152% recharge. His charges are up on each mob, and he kills just about as fast as a fire/kin. Basically 2 shots mobs at 50-51.

4th) I'd go with melee def and get a BM farm. They die faster than most farms other than council prolly and give better drops, IMO. Also, with melee soft capped, he'll rock on an ITF. Can pretty much solo it.

If i knew how to post a build via mids, id show you mine but i don't know how. I may just type it all in. But it's a VERY xpensive build.


 

Posted

I have a general guide to "Frankenslotting" (IO's the cheap way) in my sig. Basically the idea is that if you look on this page, if it's a yellow gunsight it drops frequently from beating critters. If it's a yellow gunsight and the set has bad set bonuses (like Focused Smite) chances are there will be a lot for sale, and they sell for cheap.

Frankenslotting is good because, to give a simple example, three "Damage/something" IO's gives you the equivalent of two damage SO's, plus two "something else" SO's, in four slots. An Acc/Dam/End gives you half a damage SO, half an acc So and half an end reduction SO in one slot.

One thing you can do on your build is, while you're waiting for the juicy set bonuses, slot the really cheap equivalent. So if you can't afford a Numina's Heal/Rech yet, you throw in a Harmonized Healing Heal/Rech at level 39 or 40. You'll spend maybe a million on it, instead of the 40 to 80 million that the Numina's costs, and it works nearly as well EXCEPT for the set bonuses.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Fulmens View Post
I have a general guide to "Frankenslotting" (IO's the cheap way) in my sig. Basically the idea is that if you look on this page, if it's a yellow gunsight it drops frequently from beating critters. If it's a yellow gunsight and the set has bad set bonuses (like Focused Smite) chances are there will be a lot for sale, and they sell for cheap.

Frankenslotting is good because, to give a simple example, three "Damage/something" IO's gives you the equivalent of two damage SO's, plus two "something else" SO's, in four slots. An Acc/Dam/End gives you half a damage SO, half an acc So and half an end reduction SO in one slot.

One thing you can do on your build is, while you're waiting for the juicy set bonuses, slot the really cheap equivalent. So if you can't afford a Numina's Heal/Rech yet, you throw in a Harmonized Healing Heal/Rech at level 39 or 40. You'll spend maybe a million on it, instead of the 40 to 80 million that the Numina's costs, and it works nearly as well EXCEPT for the set bonuses.

I agree. It's alot cheaper. My issue is looking for which ones go well together to max the %'s. Alot of time in mids looking at which recipes offer the best plan.

I did it once on a SD/Fire tank vs. my cousins SD/Fire scrapper. My %'s were better in each of the areas PLUS i had an extra percent that my cousin couldn't fit in with the power 5 slotted at that time.

Not counting bonuses, frankenslotted toons are prolly more efficient than using regular SO's or commons for not too much more. Considering some commons push upwards of 200-400k on some days.


 

Posted

People who buy common IO recipes for 400k absolutely and completely fail at reading the Crafting Table menu.