'casual player' earning power


Another_Fan

 

Posted

and a PS to the above post-

Are you making the argument you seem to be, that there's something wrong with the game because a player with multiple accounts who runs farm missions at X8 has greater access to the 'best' rewards than our mythical 'casual gamer' who solos on the default settings or runs with PUGs?


Because that's completely ridiculous.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Another_Fan View Post
SOs and soloing. Even with this there are multiple regimes to be considered. SOs only pre ED, SOs + HOs pre ed, SOs only post ED, SOs +HOs post ED. Then there is the matter of what is a reasonable level of difficulty and death rate.

In the example above a kin defender on a team doesn't need that much to be viable. That same kin defender would need much more to be viable for solo play and be enjoyable.
My example probably pertained more to solo-friendly characters, since those were mostly what I played in the pre-IO days. I would suggest, though, that the difficulty in soloing with a Defender is inherent in the archetype's design, and thus not a balance issue. You'd need to define what you mean by "viable" for me to really address that, though.