Martial Arts alternate animation


DrMike2000

 

Posted

I have brought this up before and I will bring it up again...

I suggest they use the Brawl animation for the alternate animation of Thunder Kick.

Reason for this:

More punching.

They both have the same activation time.

The Brawl animation is used in other powersets (Shadow Punch, Energy Punch, Charged Brawl, Stone Fist).

Finally...having the Brawl animation as an alternate animation to Thunder Kick is better than not having an alternate at all.

Please consider this.


 

Posted

If nothing else, at least leave a response as to why you wouldn't want this.


 

Posted

i know this is going to sound bad, but maybe because with the alternate animations there are already enough punches in the set without making it look like a street fighting set. martial arts isn't all about punching. and when i think of martial arts, i think of high flying kicking arm blocking fun.


 

Posted

On the flip side, Martial arts isnt all about kicking either.
'Martial Arts' is a ludicrously wide umbrella term, given that things like, say, Fencing are technically Martial arts. Martial arts is fencing, boxing, kick boxing, karate, judo, and many more. Anything that involved physical, martial strength/finesse/speed etc etc.

I'd be all for more punches that actaully look functional. The ones in MA at the moment are a tad meh, in my opinion.


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Posted

i do agree with the current ones looking bad. and i wasn't saying that a new punch animation would be bad. just trying to spark up some good, non heated debate about it.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
i know this is going to sound bad, but maybe because with the alternate animations there are already enough punches in the set without making it look like a street fighting set. martial arts isn't all about punching. and when i think of martial arts, i think of high flying kicking arm blocking fun.
Your argument fails because of the alternate animation for crippling axe kick. It's the same alternate animation that Haymaker gets in the Super Strength set. It's a punch that anyone could see coming from a mile away. If that's not vintage street fighting then I don't know what is.

The devs intentions ( I will have to find the post from BaB on this) were to give players the ability to create a MMA steet fighter type character.


It's obvious that the Brawl animation is not new...but again...having an alternate animation is better than not having one at all, right?


 

Posted

Quote:
Originally Posted by Vitality View Post
Your arguement fails because of the alternate animation for crippling axe kick. It's the same alternate animation that Haymaker gets in the Super Strength set. It's a punch that anyone could see coming from a mile away. If that's not vintage street fighting then I don't know what is.

The devs intentions ( I will have to find the post from BaB on this) were to give players the ability to create a MMA steet fighter type character.


It's obvious that the Brawl animation is not new...but again...having an alternate animation is better than not having one at all, right?
Hate to say this... But your argument fails.

You see, he offered his opinion on the matter, not a Dev-Confirmed rule set in fact... But an opinion. Key point being his final sentence.

People didn't respond to this thread because they didn't think it needed one.

-Rachel-


 

Posted

Quote:
Originally Posted by Steampunkette View Post
Hate to say this... But your argument fails.

You see, he offered his opinion on the matter, not a Dev-Confirmed rule set in fact... But an opinion. Key point being his final sentence.

People didn't respond to this thread because they didn't think it needed one.

-Rachel-
What are you talking about...and how does my argument fail?

I know (s)he offered their opinion...but their opinion was based on something that was already ruled out within the set.

The poster said he wouldn't like the Brawl animation as an alternate because it would make the set too street fighter-like...so I commented on how the set already has the alternate punch animation for CaK which is a much more, street fighter-like punch.

Edit: Sharker Quint: When I said "your argument fails", I was not trying to come across as d!ck or anything else...I was simply stating something and those were the words I used. If I offended you, I do apologize.


 

Posted

Seriously though, Steampunkette...why do you think this would be such a bad idea?


 

Posted

I don't think it's a bad idea.

I don't think it's a good idea, either.

I just don't really have that much of an opinion on the matter. If pressed for an opinion I'd say;

"No. don't spend any more Dev-Time right now creating more animations for natural power users. Between Dual Blades, Willpower, the new animations for Martial Arts and Super Strength, the new NoFX settings for Willpower, Super Reflexes, and Invulnerability, Dual Pistols, Shield Defense, and the new sword models introduced in the Ninja Booster I think Natural heroes have received enough attention for the moment and I would vastly prefer to see new Non-Weapon oriented powersets. Powersets designed to be used by the other origins."

Yes we've gotten Pain Domination and we're about to get Demon summoning, but that's 4 sets (DB, DP, WP, and shields) to two in the past 6 issues! The last time we had any new powersets before that it was Electric Melee and Defense for Brutes. That was in issue 7 and was accompanied by the Thugs powerset which offers itself nicely to Natural villain masterminds.

-Rachel-


 

Posted

Quote:
Originally Posted by Steampunkette View Post
I don't think it's a bad idea.

I don't think it's a good idea, either.

I just don't really have that much of an opinion on the matter. If pressed for an opinion I'd say;

"No. don't spend any more Dev-Time right now creating more animations for natural power users. Between Dual Blades, Willpower, the new animations for Martial Arts and Super Strength, the new NoFX settings for Willpower, Super Reflexes, and Invulnerability, Dual Pistols, Shield Defense, and the new sword models introduced in the Ninja Booster I think Natural heroes have received enough attention for the moment and I would vastly prefer to see new Non-Weapon oriented powersets. Powersets designed to be used by the other origins."

Yes we've gotten Pain Domination and we're about to get Demon summoning, but that's 4 sets (DB, DP, WP, and shields) to two in the past 6 issues! The last time we had any new powersets before that it was Electric Melee and Defense for Brutes. That was in issue 7 and was accompanied by the Thugs powerset which offers itself nicely to Natural villain masterminds.

-Rachel-
Very good points.

That's why I suggest using the Brawl animation. They would just have to add in the FX. Then again, I'm completely ignorant to the work needed to make this happen. So, I think it would be an easy task...but I have no idea.


 

Posted

no offense taken. it's the internet for god sakes :P . but seriously, i know MA is made of of a lot of various styles, and i do support more options. i was just giving my opinion on why i probably wouldn't use the animations.


 

Posted

Excellent suggestion. The animation is there already, the system for alternate animations is already made, why not stick the brawl animation in there?

Even if you don't want an all punches set its got its uses - you could use the punching Thunder Kick and original roundhouse Storm Kick for example.


 

Posted

There's nothing "natural" about Super Strength. Clearly those are mutants or tech enhanced.


 

Posted

Quote:
Originally Posted by Steampunkette View Post
"No. don't spend any more Dev-Time right now creating more animations for natural power users. Between Dual Blades, Willpower, the new animations for Martial Arts and Super Strength, the new NoFX settings for Willpower, Super Reflexes, and Invulnerability, Dual Pistols, Shield Defense, and the new sword models introduced in the Ninja Booster I think Natural heroes have received enough attention for the moment and I would vastly prefer to see new Non-Weapon oriented powersets. Powersets designed to be used by the other origins."
-Rachel-
Yeah, it's a shame you can't, you know, color those fire balls and lightning bolts and energy shields whatever color you want. Not like those dual blade and axe wielders who get the opportunity to customize their effects, nosireebob...


 

Posted

Quote:
Originally Posted by LISAR View Post
There's nothing "natural" about Super Strength. Clearly those are mutants or tech enhanced.
Ehhhh... I disagree. most of the hits (especially the newer ones) look like things a normal human could do. The KB from those hits? No way! But by the same token look at Crane Kick from Martial Arts and it's about the same, just in a different direction. The rock throwing one I'm with you on, mostly... Though the Footstomp is downright ridiculous... Though no more ridiculous than One thousand Cuts of Dual Blades.

Quote:
Originally Posted by Leo_G View Post
Yeah, it's a shame you can't, you know, color those fire balls and lightning bolts and energy shields whatever color you want. Not like those dual blade and axe wielders who get the opportunity to customize their effects, nosireebob...
Yup! Sure is a shame! So you'd rather see more weapon and Natural powersets being offered, primarily, to melee classes while the controller and dominator both sit on the same sets they've had since CoV launched...?

Recolor fire control brown and you've got a nice looking dust/smoke powerset... but it still plays exactly the same as fire. Meanwhile Dual Blades has various combos where Broadsword and Katana don't. Different sets play differently. The same set colored six different ways plays the same each time.

-Rachel-


 

Posted

Quote:
Originally Posted by Steampunkette View Post
Yup! Sure is a shame! So you'd rather see more weapon and Natural powersets being offered, primarily, to melee classes while the controller and dominator both sit on the same sets they've had since CoV launched...?

Recolor fire control brown and you've got a nice looking dust/smoke powerset... but it still plays exactly the same as fire. Meanwhile Dual Blades has various combos where Broadsword and Katana don't. Different sets play differently. The same set colored six different ways plays the same each time.

-Rachel-
I know! They seriously should spend more time on origin specific powerset types that don't portray a 'natural' origin and completely neglect those other 'natural' sets while they're at it! Especially since those zappy super powered sets can't customize their powers to look like anything from blood-magic to corrosive gas but those 'natural' sets can make it look like you're firing anything from psi arrows to magic missiles!

Yeah! The zappy sets need the extra animations, not the 'naturals'! I'm tired of them being neglected!

*mad face with lots of !s*


 

Posted

Quote:
Originally Posted by Leo_G View Post
I know! They seriously should spend more time on origin specific powerset types that don't portray a 'natural' origin and completely neglect those other 'natural' sets while they're at it! Especially since those zappy super powered sets can't customize their powers to look like anything from blood-magic to corrosive gas but those 'natural' sets can make it look like you're firing anything from psi arrows to magic missiles!

Yeah! The zappy sets need the extra animations, not the 'naturals'! I'm tired of them being neglected!

*mad face with lots of !s*
Can we break free of the sarcasm?

Power Customization has been on the board since the game started. But it is -not- different gameplay. And if you want to jump on that point for much longer: Weapon Customization came out 5 issues before we got power customization, in issue 11. That was back in November of 2007.

So yes. I would prefer to see more powersets which work for mutant/magic/science characters without some awkward bending (Magic Guns! Magic Swords! Mutant gun-Shooting Powers!!!)

-Rachel-


 

Posted

Quote:
Originally Posted by Steampunkette View Post
Can we break free of the sarcasm?

Power Customization has been on the board since the game started. But it is -not- different gameplay. And if you want to jump on that point for much longer: Weapon Customization came out 5 issues before we got power customization, in issue 11. That was back in November of 2007.

So yes. I would prefer to see more powersets which work for mutant/magic/science characters without some awkward bending (Magic Guns! Magic Swords! Mutant gun-Shooting Powers!!!)

-Rachel-
Magic swords and guns are awesomesauce!


 

Posted

But this is about animations, not powersets. They're no longer the same in the amount of work required to create. Maybe it's just plain easy now but, I believe we're getting 'stances' or something in the upcoming issue. For the heck of it, it seems. And we probably won't need an entire beta dedicated to making sure they work.

Not to mention the request is asking to use a current animation from a basic attack...and alternate swing/kick animation doesn't need to fiddle with particle FX like your 'non-natural' sets would.

Ever since Ninja Run was released, it's made old sets seem like new so throwing out some alternate animations for *ALL* applicable powersets would be great. It's just probably easier for those 'natural' powers though.


 

Posted

Quote:
Originally Posted by Leo_G View Post
But this is about animations, not powersets. They're no longer the same in the amount of work required to create. Maybe it's just plain easy now but, I believe we're getting 'stances' or something in the upcoming issue. For the heck of it, it seems. And we probably won't need an entire beta dedicated to making sure they work.

Not to mention the request is asking to use a current animation from a basic attack...and alternate swing/kick animation doesn't need to fiddle with particle FX like your 'non-natural' sets would.

Ever since Ninja Run was released, it's made old sets seem like new so throwing out some alternate animations for *ALL* applicable powersets would be great. It's just probably easier for those 'natural' powers though.
It's not about how much time would need be spent. It's that time which could be spent elsewhere is being spent. Time that could be spent on creating a powerset.

As for whether it's easy or not: We can't possibly know that.

As to whether it's prone to glitches and issues or not: What was it that caused Female SoAs to lose their metal chestplate and collar option just recently? How about: What caused their attack animations to break when issue 14 dropped?

Things that seem totally unrelated can glitch fairly easily. And yes, while tossing out new animations for all powersets WOULD be cool you do know -why- SS and MA were the only two to get any, right? Weapon Sets had limited customization starting at issue 11. Other powersets had greater customization at 16. Changing the color of the glow on your fist when you make the same punch just isn't the same. They were trying to be balanced about their attentions on the customization side.

Ultimately, however, I'd like to see new powersets that aren't prop-related (guns, shields, swords, maces, staffs, etc) and instead like to see controllers get some primary powerset love. Heck! Dominators even got a new assault set, recently.

-Rachel-


 

Posted

Quote:
Originally Posted by Steampunkette View Post
It's not about how much time would need be spent. It's that time which could be spent elsewhere is being spent. Time that could be spent on creating a powerset.

As for whether it's easy or not: We can't possibly know that.

As to whether it's prone to glitches and issues or not: What was it that caused Female SoAs to lose their metal chestplate and collar option just recently? How about: What caused their attack animations to break when issue 14 dropped?

Things that seem totally unrelated can glitch fairly easily. And yes, while tossing out new animations for all powersets WOULD be cool you do know -why- SS and MA were the only two to get any, right? Weapon Sets had limited customization starting at issue 11. Other powersets had greater customization at 16. Changing the color of the glow on your fist when you make the same punch just isn't the same. They were trying to be balanced about their attentions on the customization side.

Ultimately, however, I'd like to see new powersets that aren't prop-related (guns, shields, swords, maces, staffs, etc) and instead like to see controllers get some primary powerset love. Heck! Dominators even got a new assault set, recently.

-Rachel-
Well if you want to mandate priorities then need before greed.

Dominators, Masterminds, and Blaster all need more powers before Controllers.


 

Posted

I'm not going to argue this in this thread. Either start a new one about powersets or wait for me to do it. But this is threadjacking at it's finest.

My statement? I'd rather have the powers team creating powersets instead of altering the animations of the existing ones. Preferably Non-Weapon/Prop sets.

-Rachel-