Time Control
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Thank you Ninus for giving me an exact definition of a controller as well as that of a summon. By that definition the set does indeed have little control and I think that an intangible or confuse power suggested by CapnGeist and Sterling respectively would suit the set the most. For an intangible the Time Warp power I like the sound of, for a confuse something similar to Sterling's suggestion: Temporal Vision, You can project an image of the past or the future onto the eyes of an enemy. This is a highly disturbing and confusing experience and the affected enemy will not be able to tell the difference between past, present or future and will attack friend and foe alike in panic.
First off, Controller is actually a slight misnomer or actually an incomplete thought. The full term for AT and Power Sets would be Crowd Controller or AT that focuses on Crowd Control; or taking the MOB out of direct contact with the Hero long enough for the Hero to deal with the MOB. As such, Illusion is indeed a Control Set, and why MasterMinds were considered Villain Controllers.
BTW your Time Window power is a summons. Pets are Summons. You might be surprised how many powers in the game are actually Summons or have a Summons incorporated in the power (ie; Twilight Grasp, Oil Slick Arrow, Howling Twilight, etc.). From your description of the Power; it would be a Summons, summoning Time Window; which would then have its effects. Maybe a combo of Fear & % Chance of Mag whatever disorient on Summons to show the possible effects of such a power on the MOB. And looking at it again a little closer; I would have to agree that the Aging powers are more Debuff than Control, but that is acceptable as other Controller Primaries have strictly Debuff powers also. |
I can't be bothered to think of something amazingly wise or witty to show how much of a genius I am, just take my word for it.
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Ah, but temporal mechanics would forbid this! Should a time master ever come into contact with his future self, it would undo the very fabric of the space-time continuum!
I would put this in place of the tier nine. While similar, the varied powersets would add flavour between controllers, and summoning yourself would just be cool. Of course, I can see potential issues with summoning a pet that is physically identical to you, and I can imagine the effort it would take to plan out the one or two powers per secondary. But I think that if it were to work right, it'd quickly become a favourite power of mine.
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Egads, man! What do you want to do? Kill us all?!
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I like it. I'd make a few changes myself.
OK so Ill be surprised if this is original but Ive searched and searched and cannot find it anywhere, so if it has been been posted and shot down before do tell and we can shoot this down as well quicly, anyway I have been thinking about a "Time Control" set for Trollers/Doms and I think Ive come if with something a least decent. Obviously feedback is simply a necessity and and a lot of it will need the mind of an expert gamer who has a good idea on balancing and what a good set needs to be viable and so here is what Ive thought of:
You posses control over time itself! You are able to slow or freeze your enemies in time as well as distort it for a variety of effects. Slow Potent slow effect, minor energy/negative dmg. You slow time around a single enemy dramatically reducing their movement and recharge rates, the temporal energies surrounding them are dangerous and will slowly deal energy damage. Stop Hold, moderate dmg You freeze time around an enemy, while frozen the enemy is completely helpless and are harmed by large amounts of temporal energy. Mass Slow AoE snare, minor dmg You slow time in a large area, dramatically reducing the movement and recharge rates of those caught in it. Distort Age Single Target Major dmg debuff Your power over time allows you to temporally age an enemy greatly weakening them, aside from a slightly reduced movement rate the victim is fully capable of movement and using their abilities though the ageing will leave them incredible weakened and they will unlikely to pose any threat. Time Window AoE Fear and dmg You can open a window in time, all enemies close to the window will be caught in awe, amazement, confusion or terror as they witness everything that has been and will be and the complexity of time itself. Also all enemies close to the window, even those who could resist looking into will be harmed by the huge temporal energies flooding out of the window. Mass Stop - AoE Hold, dmg You freeze time in a large area leaving all enemies caught within helpless and taking damage from the temporal energies. Mass Distort Age AoE, major dmg debuff You can distort the age of all those in a large area. Haste Basically kinetics buff (This one I think needs the most thought I think) You can speed up time for you and your allies slightly increasing, movement, recharge and regeneration rates. Time Ally Pet summon, would have a degree of randomness You pluck a fellow hero/villain from time to come and aid you, the ally and its powers can vary. Others possibilities: Erase Single target small chance for instant death (AV, Heroes etc. are obviously immune) You attempt to erase a single target from existence, there is only small chance this will succeed due to the complexities of such an act. Time Travel Single target or AoE intangible affect, basically Dimension Shift. You throw a enemy/enemies through time causing them to become intangible for the duration of the trip. |
Time Ally, I'd treat like a mixture of Phantom Army and normal pet summon. And they'd all be like you.
Summon Selves.
The hold I'd much prefere called Time Loop - Suspended Target in a time loop, effectively holding them. They just keep repeating an action.

My main is a time manipulator, who uses time manipulation unconsciencly to see in bullet time, and weaken targets at a focal point, by aging them so she can basically hurt anything (DB/WP). It's my way of explaining the daggers cutting through metal doors...ect.

And I'd love to see a set like this made. Though I do agree, it needs a team buff in it, to really do the set justice (ie...Haste). I know they could pair it up with /KIN, but that's just not the same imo. The set needs it's own +SPD power.
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Two Dr. Aeons come into contact with each other in one arc and nothing bad happens at all. The game's already shown it has no respect for real temporal mechanics.
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I see what a number of posters are saying. What the OP suggests doesn't really have enough control for a control set and to much control for a support set. It is a real nice concept though and with some work could be tweaked either way pretty easily.
You could add a confuse power into the set or a stun.
Temporal Warping-Randomly shifts (a target/targets) consciousness through many different alternate realities making them unsure of what is real or who their enemies actually are.
The above would be the confuse power. You could easily reword it, saying that it makes the targets unable to make any decisions due to the overload of possibilities and make it a Stun...
Not sure this is the best idea, just something off the top of my head.