City Vault Beta


Catwhoorg

 

Posted

From the wiki page:

'On April 28, 2009, in an Q&A session on the EU servers, Positron officially confirmed that the City Vault has been shelved, because "it would have caused massively unplayable lag to live servers." '


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Posted

The City vault couldn't be turned into the product that the Studio wanted it to be without a significant hit on the game server performance.

This was judged unacceptable.

Its basically shelved until they figure out a way to make it work

http://wiki.cohtitan.com/wiki/City_Vault



@Catwhoorg "Rule of Three - Finale" Arc# 1984
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Posted

I got a chance to talk to Brian Clayton at HeroCon about City Vault. What he said echoed what has been written above. Essentially, if too many people logged onto the Vault, the whole game would feel it. Not acceptable.

It is something they want to do, but it has been put on the back burner because other things came up. However, they have no intent of scrapping the idea, and if they can figure out how to make it work, most of the groundwork is done and it could come active quickly thereafter.

I'm hopeful, but not holding my breath.


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@vanda1 and @nakoa2

 

Posted

What's going on with it? Absolutely nothing.

It would seem that they wanted it to do too many things at once.


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Posted

Back when I was playing WoW, Blizzard launched the Armory, which is basically the same thing as (and some said the inspiration for) the City Vault.

I have no inside experience with the Armory. Everything I am about to say is based on observations.

The Armory keeps an up-to-date list of every character on every server. If you try to view a character that hasn't logged in for xx days or more, you get a message telling you that the character is not available.

I suspect that, on each log out, or possibly periodically during game play, info is sent from the Game Server to the Armory Database. The website pulls from the Armory Database only, never talking to the Game Server. Periodically, a script runs (or more likely, is auto-run during downtime), and purges any entries older than xx days, to keep the database as clean as possible.


If the City Vault were to access the Game Servers every time a character was viewed, then I could see the potential for horrible lag. But if a setup like what I described was used, where charcter data was updated periodically to a separate database, then the server should be able to be configured to not send data often enough to choke itself, and if the data were updated on logout only, then the lag should be even less.


@Roderick

 

Posted

We don't know how the back end of CoH works exactly, so we can't really speculate with any degree of accuracy if any given method would be possible. A lot of CoH's back end code was written by a dev team back in the day when they had very little experience writing a MMO, and the impression I've been getting (mostly from the hoops the devs have described jumping through to get power customization up and running) is that they weren't initially designing the initial game engine with an eye towards easy customization...

I have faith with the devs that if there was an easy solution to the problem, they would have dedicated the time to exploring it considering how many resources went into getting all the groundwork done for it.