ST DPS for Corrupters
Thanks for the link Umbral, and for the suggested chains Harkness. Played for a bit today and went from level 1 to 14. I was surprised that Fireball was in the IO chain in your link Umbral - didn't think it was terribly good for DPA vs. a single target.
I'll be frankenslotting once I hit 27, and with Hsten in my build I'm hoping to achieve the Blaze>Flares>Fireblast chain. Failing that, I'll throw in the second Flares. Also, so far, the damage is vastly superior to Dark/ and I am much happier with the toon, especially since my concept is intact with Fireblast/ colored black and purple.
Yeah, including Fire Ball in a Fire/Rad ST chain against AVs/GMs is unrealistic (unless you go Mu Mastery and grab Power Sink to refill your end, which will in turn lower your DPS)
Blaze, Flares, Fire Blast, Flares is the basic chain
Blaze, Fire Blast, Flares is the optimal chain if you can get the recharge needed (we're talking about 60ish percent +rech from IO sets, after Hasten/AM)
Yeah, including Fire Ball in a Fire/Rad ST chain against AVs/GMs is unrealistic (unless you go Mu Mastery and grab Power Sink to refill your end, which will in turn lower your DPS)
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Even so, I doubt that including Fireball in the attack string would be as deleterious to your endurance sustainability as you suggest. AM, passive accolades, Stamina, Perf Shifter procs, and the heal uniques do away with a vast majority of endurance problems and they're not particularly hard to fit into a build. I'm reasonably confident that an IO build would be able to throw Fireball into their ST attack string simply because there is so much redundant endurance in IO builds that it seems pointless to not do so on account of virtually unknown endurance issues. Hell, Spines can be made endurance sustainable with an IO build and we all know how bad Spines is on the blue bar.
AM, passive accolades, Stamina, Perf Shifter procs, and the heal uniques...
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Yeah, it's not very realistic nor practical.
Barely make it possible to fire off attacks while EF and RI are active. Then you have to factor in using the AoE heal when you get hit (which has the end cost of an AoE power), Fighting/Leadership and Hover toggles that many people pick to increase survivability, Patron/Epic Shield and Hasten crashes.
Yeah, it's not very realistic nor practical. |
Need more recovery and I can't find any way to do it outside of a Miracle +Rec, and I don't have the cash for that currently.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
That's the problem I'm having with my Rad/Sonic defender. He's softcapped to ranged and I can survive a GM fight, but if I attack fast enough to keep their HP bar moving downward my end drains too fast.
Need more recovery and I can't find any way to do it outside of a Miracle +Rec, and I don't have the cash for that currently. |
That's the problem I'm having with my Rad/Sonic defender. He's softcapped to ranged and I can survive a GM fight, but if I attack fast enough to keep their HP bar moving downward my end drains too fast.
Need more recovery and I can't find any way to do it outside of a Miracle +Rec, and I don't have the cash for that currently. |
That's the problem I'm having with my Rad/Sonic defender. He's softcapped to ranged and I can survive a GM fight, but if I attack fast enough to keep their HP bar moving downward my end drains too fast.
Need more recovery and I can't find any way to do it outside of a Miracle +Rec, and I don't have the cash for that currently. |
My team-build survives happily with perma-AM, but my solo needed Stamina on top of near-perma-AM.
On my Son/Rad corr I can fight indefinitely running Weave/Hover/RI/EF using the Shriek/Scream/whatever the stun is called chain.
Only if I toggle on Tough do I eventually run out. That said, it takes me about as long to get down to 1/4ish endurance as it does for CP to recharge so gg.
The Melee Teaming Guide for Melee Mans
On my Son/Rad corr I can fight indefinitely running Weave/Hover/RI/EF using the Shriek/Scream/whatever the stun is called chain.
Only if I toggle on Tough do I eventually run out. That said, it takes me about as long to get down to 1/4ish endurance as it does for CP to recharge so gg. |
If you have AM and Stamina, do you still have a problem?
My team-build survives happily with perma-AM, but my solo needed Stamina on top of near-perma-AM. |
I don't have the cash for purples, otherwise I would likely not be having these issues, since they have recovery as the 2 slot and recharge as the 5 slot bonuses.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
AM isn't even close to perma, 45 seconds or so of downtime. But, yes, I still have problems. The reason I have problems is as follows: I get more recovery from AM, but it also speeds up my attack chain, I also use Hasten to bring AM back faster, which speeds up my chain more. Between that and my toggles, I'm okay, but if I need to use my heal on top of that is when I run into problems.
I don't have the cash for purples, otherwise I would likely not be having these issues, since they have recovery as the 2 slot and recharge as the 5 slot bonuses. |
"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton
-Lord Azazel
Shriek, Scream, Electric Fence, with an occasional Screech for more -res. I have Shout, but I don't use it in those situations, I kept it for A) another place to slot Thunderstrike, and B) the rare occasions I feel like PvPing with that character. (since I play on Pinnacle, those occasions are rare indeed)
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Then there is also Power Sink...
My Dark/Dark Corr can solo AVs, but that's 90% due to Dark Miasma (and IO set bonuses).
A Dark/Rad would be good for teams, being able to use TT and FF on the mobs, but against AVs there's nothing to recommend Dark over Fire.
Fire Blast just does a lot more damage than the others. It offers huge AoE and ST damage.
The only thing I recommend over Fire would be Sonic, but the OP has said they don't like it (which is fair enough).