ST DPS for Corrupters


Amy_Amp

 

Posted

Quote:
Originally Posted by Fire_Minded View Post
If your wanting to Solo Avs and GMs, your best bet is Dark Blasts.
I'm sorry, but NO.

My Dark/Dark Corr can solo AVs, but that's 90% due to Dark Miasma (and IO set bonuses).

A Dark/Rad would be good for teams, being able to use TT and FF on the mobs, but against AVs there's nothing to recommend Dark over Fire.

Fire Blast just does a lot more damage than the others. It offers huge AoE and ST damage.

The only thing I recommend over Fire would be Sonic, but the OP has said they don't like it (which is fair enough).


 

Posted

Thanks for the link Umbral, and for the suggested chains Harkness. Played for a bit today and went from level 1 to 14. I was surprised that Fireball was in the IO chain in your link Umbral - didn't think it was terribly good for DPA vs. a single target.

I'll be frankenslotting once I hit 27, and with Hsten in my build I'm hoping to achieve the Blaze>Flares>Fireblast chain. Failing that, I'll throw in the second Flares. Also, so far, the damage is vastly superior to Dark/ and I am much happier with the toon, especially since my concept is intact with Fireblast/ colored black and purple.


 

Posted

Yeah, including Fire Ball in a Fire/Rad ST chain against AVs/GMs is unrealistic (unless you go Mu Mastery and grab Power Sink to refill your end, which will in turn lower your DPS)

Blaze, Flares, Fire Blast, Flares is the basic chain
Blaze, Fire Blast, Flares is the optimal chain if you can get the recharge needed (we're talking about 60ish percent +rech from IO sets, after Hasten/AM)


 

Posted

Quote:
Originally Posted by Silverado View Post
Yeah, including Fire Ball in a Fire/Rad ST chain against AVs/GMs is unrealistic (unless you go Mu Mastery and grab Power Sink to refill your end, which will in turn lower your DPS)
Keep in mind that those attack strings were built for Blasters with their 1.67 sec cast Fire Blast, rather than the 1.2 sec Fire Blast for Corrs.

Even so, I doubt that including Fireball in the attack string would be as deleterious to your endurance sustainability as you suggest. AM, passive accolades, Stamina, Perf Shifter procs, and the heal uniques do away with a vast majority of endurance problems and they're not particularly hard to fit into a build. I'm reasonably confident that an IO build would be able to throw Fireball into their ST attack string simply because there is so much redundant endurance in IO builds that it seems pointless to not do so on account of virtually unknown endurance issues. Hell, Spines can be made endurance sustainable with an IO build and we all know how bad Spines is on the blue bar.


 

Posted

Quote:
Originally Posted by Umbral View Post
AM, passive accolades, Stamina, Perf Shifter procs, and the heal uniques...
Barely make it possible to fire off attacks while EF and RI are active. Then you have to factor in using the AoE heal when you get hit (which has the end cost of an AoE power), Fighting/Leadership and Hover toggles that many people pick to increase survivability, Patron/Epic Shield and Hasten crashes.

Yeah, it's not very realistic nor practical.


 

Posted

Quote:
Originally Posted by Silverado View Post
Barely make it possible to fire off attacks while EF and RI are active. Then you have to factor in using the AoE heal when you get hit (which has the end cost of an AoE power), Fighting/Leadership and Hover toggles that many people pick to increase survivability, Patron/Epic Shield and Hasten crashes.

Yeah, it's not very realistic nor practical.
That's the problem I'm having with my Rad/Sonic defender. He's softcapped to ranged and I can survive a GM fight, but if I attack fast enough to keep their HP bar moving downward my end drains too fast.

Need more recovery and I can't find any way to do it outside of a Miracle +Rec, and I don't have the cash for that currently.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
That's the problem I'm having with my Rad/Sonic defender. He's softcapped to ranged and I can survive a GM fight, but if I attack fast enough to keep their HP bar moving downward my end drains too fast.

Need more recovery and I can't find any way to do it outside of a Miracle +Rec, and I don't have the cash for that currently.
The poster child of Rad/sonic, Jock, slotted a ton of end reduc into his build for when he soloed AVs and such. I didn't like his build as an example to use, but he said he had to build it that way to pull those fights off.


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
That's the problem I'm having with my Rad/Sonic defender. He's softcapped to ranged and I can survive a GM fight, but if I attack fast enough to keep their HP bar moving downward my end drains too fast.

Need more recovery and I can't find any way to do it outside of a Miracle +Rec, and I don't have the cash for that currently.
Are you using the Shriek, Scream chain?


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
That's the problem I'm having with my Rad/Sonic defender. He's softcapped to ranged and I can survive a GM fight, but if I attack fast enough to keep their HP bar moving downward my end drains too fast.

Need more recovery and I can't find any way to do it outside of a Miracle +Rec, and I don't have the cash for that currently.
If you have AM and Stamina, do you still have a problem?

My team-build survives happily with perma-AM, but my solo needed Stamina on top of near-perma-AM.


 

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On my Son/Rad corr I can fight indefinitely running Weave/Hover/RI/EF using the Shriek/Scream/whatever the stun is called chain.

Only if I toggle on Tough do I eventually run out. That said, it takes me about as long to get down to 1/4ish endurance as it does for CP to recharge so gg.


Support Guides for all Corruptor secondaries and Fortunatas
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Posted

Quote:
Originally Posted by Silas View Post
On my Son/Rad corr I can fight indefinitely running Weave/Hover/RI/EF using the Shriek/Scream/whatever the stun is called chain.

Only if I toggle on Tough do I eventually run out. That said, it takes me about as long to get down to 1/4ish endurance as it does for CP to recharge so gg.
No patron shield?


 

Posted

Quote:
Originally Posted by Silverado View Post
Are you using the Shriek, Scream chain?
Shriek, Scream, Electric Fence, with an occasional Screech for more -res. I have Shout, but I don't use it in those situations, I kept it for A) another place to slot Thunderstrike, and B) the rare occasions I feel like PvPing with that character. (since I play on Pinnacle, those occasions are rare indeed)

Quote:
Originally Posted by Harkness View Post
If you have AM and Stamina, do you still have a problem?

My team-build survives happily with perma-AM, but my solo needed Stamina on top of near-perma-AM.
AM isn't even close to perma, 45 seconds or so of downtime. But, yes, I still have problems. The reason I have problems is as follows: I get more recovery from AM, but it also speeds up my attack chain, I also use Hasten to bring AM back faster, which speeds up my chain more. Between that and my toggles, I'm okay, but if I need to use my heal on top of that is when I run into problems.

I don't have the cash for purples, otherwise I would likely not be having these issues, since they have recovery as the 2 slot and recharge as the 5 slot bonuses.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
AM isn't even close to perma, 45 seconds or so of downtime. But, yes, I still have problems. The reason I have problems is as follows: I get more recovery from AM, but it also speeds up my attack chain, I also use Hasten to bring AM back faster, which speeds up my chain more. Between that and my toggles, I'm okay, but if I need to use my heal on top of that is when I run into problems.

I don't have the cash for purples, otherwise I would likely not be having these issues, since they have recovery as the 2 slot and recharge as the 5 slot bonuses.
Then there is the fact of the Hasten crash, using Lingering Rad for EB/AVs and etc, all of this adds up when you are running so many toggles, and expensive ones at that.


"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton

-Lord Azazel

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Shriek, Scream, Electric Fence, with an occasional Screech for more -res. I have Shout, but I don't use it in those situations, I kept it for A) another place to slot Thunderstrike, and B) the rare occasions I feel like PvPing with that character. (since I play on Pinnacle, those occasions are rare indeed)
Yeah, E-Fence is a good attack but a bit harsh on the end bar. What toggles do you run? you need to learn how to manage the endurance on your toon (aka when defense alone can keep you alive, turn off res toggles such as Tough and Charged Armor, and when resistance alone can keep you alive, turn off Weave and RI, etc)

Then there is also Power Sink...