My Cold/Ice feels like a Blaster.
pc guy plays his ice/cold fender like a tank/scrapper. He runs around solo on itfs and lgtf like he's made of invincible sauce. He also jumps avs without hesitation. He does, however, fail sometimes in his battles with the bushes and trees in cimerora. I think it's twice or three times he's gotten stuck out there, LOL
Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.
Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.
Just wait until you hit 26 and get sleet. Drop that bad boy on a mob before you open up with your AoEs and the carnage will be even bigger - and it keeps you even safer, to boot, with the knockdown and extra slow it provides. Sleet is, in my opinion, the keystone power of the combination. Not as flashy as benumb, heat loss or the /ice rains, but it's a very nice reliable, strong, every-spawn mitigation and damage boosting power. It's the workhorse that never lets you down.
As an aside, the reason your damage feels so good is that, when they ported /ice to blasters, the devs didn't bother to make new pseudopets for ice storm and blizzard. Thus, these two powers summon the blaster version pseudopets - you are doing *blaster level damage* with ice storm (and, when you get it, blizzard). This is, indeed, as awesome as it sounds, as you have discovered. Not to mention that you get access to damage boosting powers that blasters don't get! Heat loss + Sleet + ice storm + blizzard = mobs? What mobs? And, to boot, if you are in range of enough heat loss buffs, you can even overcome the -recovery penalty of blizzard (fully endmod slotted, 8 will let you recover at somewhat less than your normal rate, 9 will negate the penalty entirely).
The combo does feel somewhat anemic early on, it is true. You don't get the good AoE stuff out of either of your sets until the 20s at the earliest. It does kinda suck having snow storm as your only AoE mitigation tool until 26, especially given the aggro it draws. But when you do get those upper level powers, oh my.
Edit: to give some perspective on how awesome blizzard and ice storm are, at level 50 their unenhanced damage numbers are approximately 501 and 117 damage, respectively. Defender nova, which is a good example of a 'standard' defender nuke, has an average unenhanced level 50 damage of 176. Blizzard does almost *three times as much damage* as a regular defender nuke - in fact, it does more damage than every *blaster* nuke except for itself, including inferno! As a bonus, blizzard also can knock things down while it's running, as well as carrying a 20% tohit debuff.
Meanwhile, ice storm does pretty much exactly 2/3rds as much damage as a regular defender nuke, for about one sixth the endurance and recharge time. The only drawback of these two powers is that they each take 15 seconds to deal their damage, but between their own slow, sleet's slow, sleet's knockdown, and blizzard's knockdown, are the enemies really going anywhere?
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
depends on how you play it. Cold/ice can be pretty damaging, however most dont play it that way and do crazy stuff like take the ice shields and forstwork. with ice storm/blizz both doing blater level damage and proc slotted sleet, you're doing quite abit of aoe damage.
personally i dont think of my cold as a blaster, i think of it as how defenders should be played. a decent amount of damage and debuff (or buff) the crap outta something.
or tank mage whatever "label" you wanna put on it
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
depends on how you play it. Cold/ice can be pretty damaging, however most dont play it that way and do crazy stuff like take the ice shields and forstwork. with ice storm/blizz both doing blater level damage and proc slotted sleet, you're doing quite abit of aoe damage.
personally i dont think of my cold as a blaster, i think of it as how defenders should be played. a decent amount of damage and debuff (or buff) the crap outta something. or tank mage whatever "label" you wanna put on it |
My other Defenders are sturdy, but this Character is turning out to be a beast.
Just wait until you hit 26 and get sleet. Drop that bad boy on a mob before you open up with your AoEs and the carnage will be even bigger - and it keeps you even safer, to boot, with the knockdown and extra slow it provides. Sleet is, in my opinion, the keystone power of the combination. Not as flashy as benumb, heat loss or the /ice rains, but it's a very nice reliable, strong, every-spawn mitigation and damage boosting power. It's the workhorse that never lets you down.
As an aside, the reason your damage feels so good is that, when they ported /ice to blasters, the devs didn't bother to make new pseudopets for ice storm and blizzard. Thus, these two powers summon the blaster version pseudopets - you are doing *blaster level damage* with ice storm (and, when you get it, blizzard). This is, indeed, as awesome as it sounds, as you have discovered. Not to mention that you get access to damage boosting powers that blasters don't get! Heat loss + Sleet + ice storm + blizzard = mobs? What mobs? And, to boot, if you are in range of enough heat loss buffs, you can even overcome the -recovery penalty of blizzard (fully endmod slotted, 8 will let you recover at somewhat less than your normal rate, 9 will negate the penalty entirely). The combo does feel somewhat anemic early on, it is true. You don't get the good AoE stuff out of either of your sets until the 20s at the earliest. It does kinda suck having snow storm as your only AoE mitigation tool until 26, especially given the aggro it draws. But when you do get those upper level powers, oh my. Edit: to give some perspective on how awesome blizzard and ice storm are, at level 50 their unenhanced damage numbers are approximately 501 and 117 damage, respectively. Defender nova, which is a good example of a 'standard' defender nuke, has an average unenhanced level 50 damage of 176. Blizzard does almost *three times as much damage* as a regular defender nuke - in fact, it does more damage than every *blaster* nuke except for itself, including inferno! As a bonus, blizzard also can knock things down while it's running, as well as carrying a 20% tohit debuff. Meanwhile, ice storm does pretty much exactly 2/3rds as much damage as a regular defender nuke, for about one sixth the endurance and recharge time. The only drawback of these two powers is that they each take 15 seconds to deal their damage, but between their own slow, sleet's slow, sleet's knockdown, and blizzard's knockdown, are the enemies really going anywhere? |
I think iv come up with the answer....which would probably be the word "NO".
Heres my understanding of why I belive that.
1) They never said they would, and if they did, I cant find it.
2) Blasters and Corruptors get the same damage numbers as the Defenders, but theres a major diffrence in the Damage Scaling for all 3 ATs.Blasters get 165% Damage capability from Dual BUs, and the Corr gets Scourge and Aim, and Debuffs.The Defender its self gets Aim and Debuffs, making it a fact, that the Ice Rain damages are less for it, then the other 2 ATs that have the ability to choose this set.
3) You have to wait till higher levels to gain any real power with the Ice Blasts set for Defenders, while Blasters and Corruptors get the damaging powers quicker.So its unlikly many people will pick this set for a Defender when making that AT.People want power, and they want it NOW!
4) If you really think about it, why would they weaken the set for Defenders?When theres other more game breaking sets like Dark Blasts that allow you to Tank 5-6 Mobs as long as you keep firing?
5) Blasters and Corruptors get more damage out of Rain of Fire with the Fire Blast sets then they do with Ice Storm, and Defenders dont get that set, and cant match its overall damage, even with using Blizzard.Not to mention the Inferno is a Burst Damage Nuke, keeping you from having to wait 15 seconds for the damage to complete.
6) Tankers can take the Ice Epic and pick up Ice Storm for the same Damage as the Defender.Not only can they do that, but they can be a Fire/Fire Tanker, and use BU and FE to boost the damage to nearly Blaster levels of Damage, making it possible for a Tanker to do more damage with that power then a Defender can.
7) The Devs would piss off alot of people if they changed it now, when many players like it the way it is, and makes Defenders more fun for experianced players who choose this set.
Im not totally worried about them changing it to be honest, but I do feel guilty being able to make Tanks, and now Defenders that can wipe mobs as if they fire a Death Ray from a Death Star in orbit by remote.
It feels Criminal to have power on a AT everyone says is weak, but it feels soooooo goooood!
Good way of putting it, and im that player that skipped the Frostworks, and the Shield powers, because I commonly Solo more then I team, so those powers do me no real good, and I can focus on my Offensive capabilities even more.
My other Defenders are sturdy, but this Character is turning out to be a beast. |
That said, there's no wrong way to play a set unless you triple slot brawl and kick.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
It's worth noting, you can have two builds for your cold/ice, one for solo, one for teams. Tweak out the solo build if you like and run generic SOs or IOs for your team build without the extra flavor costs. The shields although a buffing chore, do last 4 minutes and greatly improve a team's survivability.
That said, there's no wrong way to play a set unless you triple slot brawl and kick. |
As it stands, I plan on attempting to Solo TFs, and AVs with this Defender.It seems very possible at this point.
As for slotting Brawl and Kick, ill do that as soon as they give us the Civilian or Normal Human Arc-Type as a Class.
Iv been making Defenders, left and right, and the one I didnt like off the bat was my Cold/Ice Defender, but I went ahead and kept playing it.
My thought was that it was a Slow Riser, like some Tankers.So I kept playing till level 22, where everything seemed to change for my Cold/Ice.The moment I hit level 22, I bought Up SOs, and I was happy to be over the Stamina, and DO hump.
I went into a Mission, and fired off a Ice Storm, and a Snow Storm, and started laying into the mob with my Frost Breath, and ST attacks.Not only did I survive, but I dropped a +0 /5 w/bosses Mob by my self.So I upped the mob grouping to +0 /8 w/bosses....I SURVIVED!
That to me means im on a good track with this Defender, and I may be playing it more then the rest of my Defenfders because it acctually does damage, and gives great CC.It litterally feels like a Blaster to me.
Does anyone have a higher level Cold/Ice Defender that could toss in some insight on how much more damaging and powerful itll become?