Multiattack Melee
So.... Street Fighting, but with a stutter? :P
EDIT: If, by "full bodies" you mean a copy of the character, complete with costumes, I believe the devs said that can't be done. If you meant just a full-body sized body-shape, there's no reason that shouldn't work.
@Roderick
A set designed to give the player a super-speed feel, and a melee set designed to include some Confuse in it, as Confuse is, as far as I can tell, the only status effect no melee set gets to play with.
NPCs: A Single Method to Greatly Expand Bases
This sound good, I want a set that seem like I have super speed : D
maybe this could be something along the lines of a chance of 1 of 2 types of secondary effects( i know it sounds bad when you read it ) like confuse/stun, disorient?
maybe this could be something along the lines of a chance of 1 of 2 types of secondary effects( i know it sounds bad when you read it ) like confuse/stun, disorient?
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We need 100% chance to confuse and 50% chance to disorient. Disorient trumps confuse (because disoriented foes, confused or not, can't attack) so the foe would either be disoriented or confused.
Side note: this game needs to decide on Stun or Disorient. PICK ONE.
NPCs: A Single Method to Greatly Expand Bases
I like this powerset. I think it would be a great one. The details could be worked out, but on the whole, the idea is a very good one. Count me in as liking this one.
I posted this in the power suggestion thread as well, but I'd like people to actually take a look at it and discuss it and implications of it so that I can make it a better idea than it is now. For those who've been paying attention to recent events, you know what I generally mean by "shadows" though note that customization would mean the shadows would be roughly the same color as your character (so if you wear red, it'd be red blurs, if you wear green, green blurs, etc)
It's probable that something similar has been discussed before, but the thread listings of power suggestions seem to be down.
Archetype: Scrapper, Brute
Primary
Power Set Name: Multiattack Melee
Flavor: To be used as though it were Illusions, Super speed, or even someone capable of splitting into multiple forms.
1: Two-Four Punch: Deliver two quick punches, with shadows of two more overlayed.
4 ticks of smashing damage (2, then 2), 3 second recharge, 10% chance to confuse
2: Lightning Kick: Deliver three kicks, with shadows of 3 more overlayed.
6 ticks of smashing damage (2, then 2, then 2), 6 second recharge, 25% chance to knockdown
3: Double Uppercut: You and a shadow deliver a strong uppercut to the foe
2 ticks of smashing damage (simultaneous) and Knockup.
4: Blurred Movement: Toggle. Shadows constantly dart around you, encouraging your foe to attack them, though they're not actually there.
10 foot radiusAoE, 25% chance for 2s confuse, mag 3
5: Scatter: You and five shadows of you do a shoulder tackle in six different directions, then hop back to the starting spot to re-merge.
PBAOE, 1 hit of smashing damage, knockdown and a chance to confuse.
6: Taunt/Confront
7: Full Flurry: You and two shadows perform the flurry action on the foe right in front of you. High chance to disorient.
Small cone, 24 ticks of Smashing damage, similar to Flurry and Shadow Maul, chance to confuse
8: Double Team: Recharge Intensive Pet. Pet is a shadow (or looks like you, if that's possible) that can perform Two-Four Punch, Lightning Kick, and Double Uppercut. Short duration, long recharge. The Double Team pet should have unsuppressed Super Speed, allowing it to dart all around.
9: Infinity Punch: You and about two dozen shadows on shadows on shadows punch the same target
25 ticks of Smashing damage over half a second (resulting in a cloud of numbers whenever it hits), massive knockback, and a chance for confuse.
Notes:
"Shadow" means an animation copy of a body part or whole body that's just a translucent, dark form. Two-Four Punch and Lightning Kick should be considered to have simple shadows similar to Shadowmaul and Flurry, though later attacks would have full shadow-bodies.
The Confuse chances are a result of a foe's attacks going wild as he tries to attack a double. The knockdown/up is just standard on smashing sets.
Blurred Movement is in the standard Build Up slot and should be designed so that it generally gives a bonus to damage consistent with what Build Up would normally give.
NPCs: A Single Method to Greatly Expand Bases