Help on Fortunata build
A good build, I'd recommend dropping CT: O for TT: A, since you already have plenty of +acc and +tohit elsewhere in the build. I also personally love gloom for its amazing dps and the fact that it gives you another damage type vs enemies that are highly resistant to psi (robots).
I'd slot ML with 3 membranes instead and replace Armageddon: Damage with Armageddon Proc
Well took the advice given so far. I agree about gloom, but not sure what id drop to get it. Could drop vengeance and the lotg 7.5 in it for glood, and take some extra slots from a couple attacks. I kinda like having the 3 heal procs though, since I dont have aid self. Lots of deicisions to make. Thanks again for the advice so far
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Villain Profile:
Level 1: Telekinetic Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(7), Entrpc-Heal%(27)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A), Ksmt-ToHit+(3)
Level 2: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(34), Entrpc-Heal%(37)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9)
Level 6: Hurdle -- Jump-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(13)
Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(29), EndRdx-I(31)
Level 12: Dart Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40), EndRdx-I(40)
Level 14: Dominate -- Apoc-Dmg(A), Apoc-Dmg/Rchg(15), Apoc-Acc/Dmg/Rchg(15), Apoc-Acc/Rchg(25), Apoc-Dmg/EndRdx(25), Entrpc-Heal%(36)
Level 16: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(23), FrcFbk-Rechg%(23)
Level 18: Indomitable Will -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(19)
Level 20: Mask Presence -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(37), Mrcl-Rcvry+(39)
Level 24: Mind Link -- HO:Membr(A), HO:Membr(31), HO:Membr(34)
Level 26: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(43)
Level 28: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(42)
Level 30: Tactical Training: Assault -- EndRdx-I(A)
Level 32: Psychic Wail -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34)
Level 35: Foresight -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Confuse -- CoPers-Conf(A), CoPers-Conf/Rchg(43), CoPers-Acc/Conf/Rchg(45), CoPers-Acc/Rchg(45), CoPers-Conf/EndRdx(45), CoPers-Conf%(46)
Level 41: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(42), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(48), GSFC-Build%(48)
Level 44: Tactical Training: Vengeance -- LkGmblr-Rchg+(A)
Level 47: Aim -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-Rchg/EndRdx(48), GSFC-ToHit/Rchg(50)
Level 49: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(50), Zephyr-Travel/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
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One more quick question. Would it be stupid to change out TK Blast for Poison dart? I know that Poison Dart offers -regen and has a quicker recharge. I'm sure TK blast is the route to go, but didnt wanna waste any respecs at this point. Thanks
Nah, I wouldn't swap out TK for Poison Dart. With that much recharge, (especially with Gloom), you won't need either in your attack chain unless you're exemplared way down.
The -regen is also really small, against AVs/GMs you're better off focusing on putting out as much DPS as possible.
TK is also a better set mule than Poison Dart :3
The Melee Teaming Guide for Melee Mans
Im hearing alot of stuff on gloom on a fort. I have a ton of recharge, and my longest single target attack takes just 3 seconds to recharge, without hasten running (which is 3ish seconds to perma).
Will i miss out on not having gloom? Im not sure what aoe I would drop to get gloom, maybe psychic scream, but that would leave me with just Psychic Tornada and Dart Burst.
I'd drop dart burst if anything. It's up to you though, not a big deal either way.
Level 47: Aim -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-Rchg/EndRdx(48), GSFC-ToHit/Rchg(50)
------------ Level 1: Sprint -- Empty(A) |
Also consider plopping a +Stealth proc into Sprint if you can pick one up. It won't help with defense, but it can help with some of the foes with higher perception. The other option for sprint is a Microfilament which will help with end cost and increase both run speed and jumping.
My other thought is that with the ability to do criticals from Mask Presence, why don't you try to work in at least one of the melee attacks? Follow-Up, Spin or Lunge would be three good options to consider (to-hit/damage buff, pbaoe damage, high single target damage).
@Cannonfodder
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Well havent played my Fortunata in forever. I thought id change up its build a bit. I have 50% or so of the build done, but thought i'd get some opinions. Its capped at defense without mindlink (with more than enough on range on purpose), and around 98.8 recharge. I tried to retain some single target, while mantaining 3 aoe's/cones plus Psychic Wail.
I have a couple slots that are easily moved around that are in TK Blast and Dominate (put the self heal procs in it for lack of something better to do in the future).
I'll mostly be doing itf's and sf's with it. I did not dip into the epics for anything, not sure of how much a mistake that is. Have debated about getting a group immobilize ie. Soul Tentacles. and maybe moving around things to get aid self and drop cj (but I love the extra freedom of movement, and I love being capped to defense without mindlink so I can use mindlink to help with getting my defense debuffed). Also thought about dropping vengeance for Assault.
Disregard the levels of some powers ie. Aim, etc. I do lvl 50 stuff 99% of the time. Might reorder things later.
Any pointers ?
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Villain Profile:
Level 1: Telekinetic Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(7), Entrpc-Heal%(27)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A), Ksmt-ToHit+(3)
Level 2: Combat Training: Offensive -- Acc-I(A)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9)
Level 6: Hurdle -- Jump-I(A)
Level 8: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(13)
Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(29), EndRdx-I(31)
Level 12: Dart Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40), EndRdx-I(40)
Level 14: Dominate -- Apoc-Dmg(A), Apoc-Dmg/Rchg(15), Apoc-Acc/Dmg/Rchg(15), Apoc-Acc/Rchg(25), Apoc-Dmg/EndRdx(25), Entrpc-Heal%(36)
Level 16: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(23), EndRdx-I(23)
Level 18: Indomitable Will -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(19)
Level 20: Mask Presence -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
Level 22: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(39)
Level 24: Mind Link -- Ksmt-Def/Rchg(A), S'dpty-Def/Rchg(31), GftotA-Def/Rchg(34), RedFtn-Def/Rchg(34), LkGmblr-Def/Rchg(37)
Level 26: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(43)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(42)
Level 30: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(31), Zephyr-Travel/EndRdx(37)
Level 32: Psychic Wail -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34)
Level 35: Foresight -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Confuse -- CoPers-Conf(A), CoPers-Conf/Rchg(43), CoPers-Acc/Conf/Rchg(45), CoPers-Acc/Rchg(45), CoPers-Conf/EndRdx(45), CoPers-Conf%(46)
Level 41: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(42), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(48), GSFC-Build%(48)
Level 44: Tactical Training: Vengeance -- LkGmblr-Rchg+(A)
Level 47: Aim -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-Rchg/EndRdx(48), GSFC-ToHit/Rchg(50)
Level 49: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(50), Zephyr-Travel/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
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