What is the relationship between defense and to-hit debuff?
Well the thing you have to consider is that your foe has to be under the effect of your tohit debuff in order for it to be helping at all, and not all your targets are going to be affected by it, or the power may miss as well.. and you also need to take into account the duration of the debuff.. wheras your defense will always be there (save for getting debuffed).
I would say, continue to slot for your defense, and if your attack powers have a secondary effect of causing a tohit debuff.. let it act like a secondary effect and slot for damage instead.
The ratio is 1/1 which means that if you manage to debuff a mob's tohit bonus down to 5% (which usually means aplying a 45% tohit debuff) it'll be equivalent to having softcapped defense.
Keep in mind that some mobs resist tohit debuffs (EBs, AVs, GMs) and they also may not always work at full effect (when fighting higher level mobs)
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Everyone's pretty much right here. The one time I did a combined build (dark/traps corr) I assumed a +3 enemy, so I counted my debuffs at 64%. I also didn't worry too much about misses, because I only missed a few people, with the rest being pretty much floored to hit. If you're fighting something so deadly you need the entire spawn floored-to-hit, you're way over your head and there's going to be a lucky doubletap someday ANYWAY.
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I am playing around with some builds that have a good amount of to-hit debuffs while I am IO'ing for defense. I know 45% is the soft-cap for defense. How do you express one's defense when your opponents are affected by a +to hit debuff, such as darkest night or fearsome stare? Or should I still build toward the soft-cap without taking into account the to-hit debuff? Or should I try and hit the soft-cap and then not really worry to much about enhancing for the to-hit debuff aspect of powers?
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