Voltaic Sentinel


Adeon Hawkwood

 

Posted

Any way to make it actually move faster? I know it can't tank for me since it has no hitbox but I'd prefer it stay closer when moving from spawn to spawn or traveling in an outdoor area. Also, the Call to Arms: Defense Bonus Aura for Pets only works on the pet and not me right? Thus making it useless to slot in VS.


 

Posted

Quote:
Originally Posted by Zamuel View Post
Also, the Call to Arms: Defense Bonus Aura for Pets only works on the pet and not me right? Thus making it useless to slot in VS.
Correct, the only reason to slot it in VS if if you want the AoE Def bonus from fully slotting Call to Arms (and if I was doing that I'd probably got for Expedient Reinforcement for the ranged defense on a blaster anyway).


 

Posted

If you're electric/devices you can defend your gun drone a bit. But yea, probably not the most efficient use of slotting out there.


The Bacon Compels You.

 

Posted

Quote:
Originally Posted by Zamuel View Post
Any way to make it actually move faster? I know it can't tank for me since it has no hitbox but I'd prefer it stay closer when moving from spawn to spawn or traveling in an outdoor area.
The pets move at the rate they move. Many pets and henchmen won't keep up with you if you're moving at a brisk pace. It is annoying, but moreso for something like VS.


 

Posted

I gave up on Voltaic Sentinel with my Elec/Elec... partially for it not seeing things (even though they were fairly close), for the need to resummon it every minute, and the same reasons you mentioned... it's slow.

I also found myself always forgetting to summon it, too. I picked up another melee attack, which worked better, since my guy is a Blapper. I do want to like it (Gun Drone, too), but they're just so annoying to keep summoning. I'd like to see them stay out permanently or have a longer recharge. They're on par with how MM pets used to be annoying when you had to buff each individually.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

I sort of like it outside of the low speed and I think Ninjas are the only pet you can directly slot for runspeed boosts. The recharge doesn't bug me since I believe it's pretty much perma out the box if you're active in resummoning. I'll need to mess with it a bit more to come to a better conclusion. However, I think it's a little better with one hard target than several small ones.


 

Posted

Yes, it is perma out of the box (recharges in 60 seconds, lasts for 60 seconds). What bugs me about it is having to resummon it every minute. I know it's personal preference, but I really hate having to buff constantly, resummon things constantly, etc. It's one thing if my Controller's pet died and I have to resummon it, it's another if I had to resummon it every 60 seconds no matter what.

I didn't really mind that you have no ability to direct the damage, it was just having to resummon it all the time, and then my constantly forgetting to summon the thing. I realized I wasn't getting much mileage out of the power and that a different setup would probably be better for me.

I would have kept Sparky if I could, but it just wasn't working well for me and my approach. I've pretty much learned I should stay away from Masterminds and buffing sets now. I like them on paper, but in practice, I get annoyed when I have to summon or buff all the time.

I apparently like to "arrest enemies," be it from doing damage or debuffing them. If I'm not in their face, I start to find things tedious. Voltaic Sentinal just doesn't work with that. I do have Gun Drone still on my Arch/Dev blaster, but I still find it hard to summon it very much, as it takes awhile to do the animation, and I have to be on the ground for that one.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

I like Sparky, but I don't try to keep him out all the time; for most battles other powers are more than enough to take down mobs, without spending time keeping Sparky constantly around.

Sparky is most helpful for boss battles and as a pre-battle defiance buff (ie: just before nuking or unleashing other AOEs). I value him for those purposes, as well as for incremental end drain and for how few slots are needed to make Sparky function well. Every now and again Sparky is useful for pulling from around corners, as well, and every once in a blue moon he'll fire at incoming mobs that I hadn't yet spotted (which is nicer than finding out by suddenly getting hit over the head).


 

Posted

Voltaic Sentinel is like my neice.

Doesn't hit very hard.
Draws a lot of aggro.
Has delusions of grandeur.
Disappears when there's work to be done.