Axe/SD
Originally Posted by Fire_Minded
I read that Cleave in its decription can travel 10 feet past the enemy you hit, and has a slight arc range.It also says it can hit upto 5 baddies. I play alot of builds that have Narrow Cones, and this one doesnt sound like itll be hard to adapt too.Will Cleave be as good as I think it will? Same type of question for Pendulum as well. |
Sure there is a lot of npcs that have lethal resistance which does lower the damage, but it keeps in the middle of the road, and knockup is a amazing migration tool for your toon
. It is stupidly cheap to Soft Cap the def and have a nice bit of rech in the build to keep you swinging all night.
Any more questions let me know and I will help as best as I can.
I have a SD/Axe Tank and find that I rearly (if ever) hit more than 2 with Cleave.
It does require some trial and error lining up more than one but even if u miss the damage is enough to be included in your attack chain.
Pendulum = DROOOOL.
Awesome graphic, 180 degree arc, good damage. I took Pendulum late as I wanted to get my Def higher (Weave) but am thinking of respecing now that im 50 (as of 3 days ago).
I found that END was an issue even witrh Stam 4 slotted. I am however still IOing him as this is my first serious attempt with IO's.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
I think there is a mix-up between SR and SD in the exchange above. Mylia is talking about SR, while Sardan is thinking of SD.
You are both right. SR is ridiculously easy to softcap, wile SD takes quite an investment.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
Theres a question iv got concerning a couple issues I already see on my Axe/SD Brute, and its endurance.
I was curious about something iv been toying with in my mind.
Would it be possible, to Slot up all the SD powers to 6 slots, allowing for a increase to my Def %'s, my End Recovery, and Regen IOs, and 3-4 slot my Melee Primary with HOs?
If what iv been seeing is correct, many brutes that dont take WP, or some other massivly recovery like Armor set, have a slight, if not huge Endurance problem.
I mean, if you take your Attacks, and 3-4 slot them, give them HOs, that grant Damage + End Reduction each attack, wouldnt that fix ALOT of the end problem for that build?
I also cant fully remember if HOs match a double stacked SO, or if you need 4 of them, could anyone enlighten me on this issue?
If it only takes 3 Slots for what im looking for, damage and end reduction, I may hand my attack powers a 4th slot for a HO of Recharge + Accuracy.
If you have information on what im suggjessting, please, fill me in.
Oh yeah. The OP was talking SD and I missed that Mylia switched to talking about SR. I have both SR and SD, and I agree SR is easy to softcap inexpensively. Has way stronger defense debuff protection too. With adequate (read: absurd) investment, SD can be extremely survivable and due to Shield Charge and Against All Odds it is an offensive powerhouse. It also looks cooler with a big friggin' axe.
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So for the confusion on that.
Theres a question iv got concerning a couple issues I already see on my Axe/SD Brute, and its endurance.
I was curious about something iv been toying with in my mind. Would it be possible, to Slot up all the SD powers to 6 slots, allowing for a increase to my Def %'s, my End Recovery, and Regen IOs, and 3-4 slot my Melee Primary with HOs? If what iv been seeing is correct, many brutes that dont take WP, or some other massivly recovery like Armor set, have a slight, if not huge Endurance problem. I mean, if you take your Attacks, and 3-4 slot them, give them HOs, that grant Damage + End Reduction each attack, wouldnt that fix ALOT of the end problem for that build? I also cant fully remember if HOs match a double stacked SO, or if you need 4 of them, could anyone enlighten me on this issue? If it only takes 3 Slots for what im looking for, damage and end reduction, I may hand my attack powers a 4th slot for a HO of Recharge + Accuracy. If you have information on what im suggjessting, please, fill me in. |
I would rather put 6 slots as much as possible in my attacks. They are what truly kill you end not the toggles. This all counts on what you want to do with you build also. Do you want a high rech, capped def, +rec etc.
Once you get those you can really put together a build. Also FYI if you got your goals clinched in a build, frankenslot your attack you have spare. That is better than slotting only a couple HOs
Yeah I missed that, I went through my experience with Axe/def set . While I have not got too far into SD. I have seen it in the works. While it can take a lot of inf sink to get it mucho-chompo...it would be worth it. I just went the lazy way.
So for the confusion on that. |
Your best bet is to either 4 or 5 slot your toggles, for what purpose you want. I would only 5 slot if you are putting in Red Fortunes.
I would rather put 6 slots as much as possible in my attacks. They are what truly kill you end not the toggles. This all counts on what you want to do with you build also. Do you want a high rech, capped def, +rec etc. Once you get those you can really put together a build. Also FYI if you got your goals clinched in a build, frankenslot your attack you have spare. That is better than slotting only a couple HOs |
Here are my recommended slotting choices I would use for a Shield:
4 slot options:
Luck of the Gambler: Def, Def/End, Def/7.5 rech, Def/End/Rech
-Good HP/regen bonuses
-Accuracy bonus
-The LOTG 7.5 rech global.
Gift of the Ancients: Def, Def/End, Def/7.5 rech, Def/Rech
-Recovery and +End to significantly improve your endurance
-The GOTA 7.5 runspeed global
LOTG/GOTA Combo: def/7.5, def/end
-Global rech bonus
-Gobal runspeed bonus
-10% regen bonus
-recovery bonus
6 slot options:
Red Fortune:
-Cheap set.
-5% recharge
-2.5% range defense bonus for the 6th slot
Red Fortune @ 5/LOTG 7.5
-Total rech of 12.5% for 6 slots
-I suppose you could, but why?
If you have the income, go with the 4 slots. You'll use Blessing of the Zephyr to get your range defense instead of red fortune. Then the big decision is whether you want the HP/accuracy or the extra recovery with the combo.
If you're looking to save money, go with either Gift of the Ancients at 4 or Red Fortune at 6.
You save more endurance by 6 slotting your attacks and having 65%+ endurance reduction in them than you do by 6 slotting your toggles and having 95% endurance reduction in them. You burn far more endurance by attacking than through toggles.
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6 Slots in my attacks is desirably avoided if I get the Proper HOs.I could narrow it down to 4, or 5 Slots per attack, and get more bang for my buck with IOs on the Shield half of the build.
The Cost for the HOs, and for the IOs to gear this toon for what I want it for, is not a issue.I will add that what I want for this toon is rather simple.
Ill also add, that after years of playing this game, im going to shamelessly make a a Farmer, just to buy what I need for my Brute, and iv never made a Farmer before.
(New Account, Vet Player.)
For the Sheild Defense side of the build, I want to cram Recovery, Def %, and Regen.Thats about all im looking for when it comes to IOs, due to my Offensive playing nature, I dont exspect to let things live long enough to be a major threat, so Soft-Cap, or near Soft-Cap, will make very little, if no diffrence to me at all.
Im used to Resistance Builds when it comes to Scrappers and Tankers anyhow, so iv learned how to hit fast, hit hard, and capatlize on the damage or midigation of my builds, and The endurance issue of this build is stopping the damage from flowing the way I like it....Constant.
Im rather sure ill get some minor, to moderate boosts in other areas, like Global Recharge, ect., and as iv already stated, cost doesnt matter to me.Ill get it eventually.
The more I play my Axe/SD Brute, the more I ignore my other Alts.So im prolly going to end up making this my main character for quite a while.Its the perfect excuse for a Brute iv came up with, and cant says im dissapointed with its damage so far, but I am with the End useage.its not bad enough to warrent deleting the Brute either way.Im used to sticking it out with Tankers, and this Brute just seems easier to stick with cause of the Theme.
Now if I could only do a few Ritki Invasions for my Ritki Axe, id be a happy man!
6 Slots in my attacks is desirably avoided if I get the Proper HOs.I could narrow it down to 4, or 5 Slots per attack, and get more bang for my buck with IOs on the Shield half of the build.
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My favorite 4 part frankenslot is 1 Acc/Dam HO, Mako's Bite (Acc/Dam/Rech/End), Gladiator's Strike (Acc/Dam/Rech/End), and Gladiator's Strike (Damage/Endurance/Rechage). This setup also grants 2.5% recovery that malefactors all the way down to level 1. At 5 parts, I generally add a Crushing Impact Acc/Dam/Rech.
Melee and PBAoE purples are ideal at 5 slots, granting solid enhancement totals. The global bonuses of 15% acc, 4% recovery, and 10% recharge basically boost the effective enhancement value, particularly when stacked.
The more I play my Axe/SD Brute, the more I ignore my other Alts.So im prolly going to end up making this my main character for quite a while.Its the perfect excuse for a Brute iv came up with, and cant says im dissapointed with its damage so far, but I am with the End useage.its not bad enough to warrent deleting the Brute either way.Im used to sticking it out with Tankers, and this Brute just seems easier to stick with cause of the Theme.
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I also wanted to add, that I dont plan on taking any of the Patron Pools for this build.So ill have the slots to spare for my primary and secondary sets.
Is it uncommon for people to skip Patron Pools for there characters?
Is it uncommon for people to skip Patron Pools for there characters?
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For example, my mace/stone brute doesn't have the patron powers for several reasons, such as not wanting to see the redraw, and thematically, it doesn't make sense to shoot lightning or dark magic when I'm just a rock carrying a pipe wrench.
Come to think of it, I really don't know why a rock carrying a wrench makes any sense either.
From a performance standpoint, sometimes the patrons help your character perform better - but not always. For example, maybe a /fire brute wants to use the patron AoE immob to immobilize enemies so they are stuck in a fire patch, so they go with web grenade or elec fences. Or perhaps you rolled dark melee and wanted a bit more AoE so you picked up dark obliteration. Also, gloom in dark melee is a *very* good attack, so I certainly took advantage of both of those powers for my DM/SD brute to add AoE and have a powerful single-target attack chain.
If the patron doesn't make sense to skip it, I wouldn't let anyone ruin your fun just because you didn't pick some power. My mace/stone brute doesn't miss the patron powers, and it was actually nice to be able to skip the patron arcs for once!
I don't think it's unusual. Since our patrons don't always match up with themes as well as the hero element-driven APP's, you sometimes pick a combo that really doesn't make sense.
For example, my mace/stone brute doesn't have the patron powers for several reasons, such as not wanting to see the redraw, and thematically, it doesn't make sense to shoot lightning or dark magic when I'm just a rock carrying a pipe wrench. Come to think of it, I really don't know why a rock carrying a wrench makes any sense either. From a performance standpoint, sometimes the patrons help your character perform better - but not always. For example, maybe a /fire brute wants to use the patron AoE immob to immobilize enemies so they are stuck in a fire patch, so they go with web grenade or elec fences. Or perhaps you rolled dark melee and wanted a bit more AoE so you picked up dark obliteration. Also, gloom in dark melee is a *very* good attack, so I certainly took advantage of both of those powers for my DM/SD brute to add AoE and have a powerful single-target attack chain. If the patron doesn't make sense to skip it, I wouldn't let anyone ruin your fun just because you didn't pick some power. My mace/stone brute doesn't miss the patron powers, and it was actually nice to be able to skip the patron arcs for once! |
It has a extreem potential for Midigation from KD with Axe, and to me, that makes Axe/SD more survivable then many other /SD combonations.
In my mind, I see a SC knocking a mob down, then my +dmg Aura kicks in, and they start to get up.I hit Whirling Axe, they get KD'd again, and I swing Pendulum, and start my ST attack chain after that, while having enough recharge in SC and Whirling Axe to keep the mob on there butts.
I have a plan in mind that will grant all my attacks 2 End Redux SOs, while my Shield Defenses get 1-2 as well, depending on power.Axe is my Drainer, my Shield takes barly any at all.Thats why not taking a Patron will be favorable to ive slots to my attacks, and the fact that most of the Partons wont give me much Midigation beyond what Axe can do, its not very helpful.
As long as I can keep swining, ill wipe whats in front of me.
Fire_Minded I normally walk into the mob before using Shield Charge. The AaO +dmg kicks in and SC does ever greater damage, then Whirling Axe and Pendulum and that is a LOT of damage. Anything standing then gets Cleave (after lining it up to hit 2 mobs if possible - any more than 2 is too hard).
Axe DOES take a lot of END - before my tank got to 44 and took PhsyPerfection I was always waitign after a fight for my end to come back. larger fights or fights against tougher enemies normally saw me popping blues.
I am in the middle of respecing and re-IOing him to keep my Def at 45% and finding the best way to do so without purples (3 slotted Blessing allows me to not need Mako or Oblit/Scir for the +Range and +AoE)
I did not make this build a friend made it for me, and as I looked through the forums to search for an Axe/Shield build I thought I would just post this one and just get feedback to make my own.
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I did not make this build a friend made it for me, and as I looked through the forums to search for an Axe/Shield build I thought I would just post this one and just get feedback to make my own.
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I cant help you.I dont use Mids.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Well the reason I posted into this thread was because I did not wish to start another of a thread that is already made. I can put the long version up but the build I posted has no travel powers (ninja run) and no BotZ. I just feel that the build is tight and would like feedback from people who play shield toons. (This will be my first shield toon and I'm just curious as to how shields need to be slotted)
I looooooooooooove my axe/SD brute, and you're right Fire, the rikti axe is amazing looking and is the reason I also rolled one in the first place. (got the axe/accolade by lvl.18 w00t!)
I'm only at level 22 but from what I've read I'll be grinding some xp tonight to get that pendelum move. (Need an excuse to put the dp/kin down for a while anyway XD)
Is a Axe/SD Brute as decent as I think itll be?
Yes, im aware its a crime now days to use Shields without Dark Melee, or Electric Melee now days, but thats pretty much the point for me in the first place.I try to avoid very popular, or flavor builds as a point, mainly just due to prefrence.
Iv wanted to play with Shields for a couple weeks, but I couldnt figure on what id want to pair it with, and I didnt want to Make it Elec Melee, or Dark Melee, or even Broad Sword, or even Axe, which I chose anyhow.I just couldnt wrap a Theme around Shields that didnt seem like WoW, or some Mid-Evil wanna-be, so I let it drop, and went back to working on my Vangaurd Themed Claws/Invln Scrapper.
Then I went to the posts on this here Brute forum, and saw the most beautiful excuse to roll a Axe/SD Brute I had ever seen!
The Ritki Axe!
This axe alone gave me the capability to make a Cybonetic Themed, tech sheild using, sharp glowing object carrying Brute, and so far, I like both sets together.
The recharge vs the damage isnt so bad either.I played for a couple hours, got to level 15, and havnt been able to get back on, due to a sour Sattelite Uplink, but in the time I did play that Brute, I kept salivating for the level 30 Aura and my Ritki Axe, and I still am!
It appears iv went ga-ga over a Axe, simply because of a theme I want extreemly badly, that I rolled a Character just to get it.
Anyhow, from my stand point, the build seems decent, but will it excell at later levels like I belive it will?
I mainly ask for Axe's sake, not SD.I have seen what a SC can do, so theres no questions there really.
I read that Cleave in its decription can travel 10 feet past the enemy you hit, and has a slight arc range.It also says it can hit upto 5 baddies.
I play alot of builds that have Narrow Cones, and this one doesnt sound like itll be hard to adapt too.Will Cleave be as good as I think it will?
Same type of question for Pendulum as well.
Any Experianced Axers out there able to annswer me up some questions about Axe, or some Advice?