Revisting an old Spines/DA


BrandX

 

Posted

Just pulled out my Spines/DA scrap which hasn't been played in a while. I had a little more trouble surviving than I cared for so I thought I would redo the build. Mostly I wanted to get hit less. Last night I was doing a lot of healing, green/purple eating, ducking behind cover to stay alive. (For some reason I was stealing aggro from TWO tankers.)

Not being the greatest build guru in the world I thought I would post it here to see if there were any obvious holes in what I'm doing. The main thing I did was drop cloak of fear and pick up tough and weave. (Had to give up Air Superiority :( ) I went back and forth over Cloak of Fear and Oppressive Gloom. I went with the latter for end benefits and the fact that it just seems to mitigate more in my experience. I would reconsider that if the to-hit debuff element is worth the end.

I could have gotten more defense if Obliteration had more end reduction...I had to pass on that several times. :(

Mostly this exercise renews my hope that those rumored "virtual slots" are able to be added to powers. This is a lvl 50 toon, so I just threw the slots in a weird order.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Obsidian Jewel: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge

  • (A) Smashing Haymaker - Accuracy/Damage: Level 35
  • (3) Smashing Haymaker - Damage/Endurance: Level 35
  • (3) Smashing Haymaker - Damage/Recharge: Level 35
  • (5) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
Level 1: Dark Embrace
  • (A) Titanium Coating - Resistance/Endurance: Level 50
  • (5) Titanium Coating - Resistance/Recharge: Level 50
  • (7) Titanium Coating - Endurance/Recharge: Level 50
  • (7) Titanium Coating - Resistance/Endurance/Recharge: Level 50
  • (9) Titanium Coating - Resistance: Level 50
  • (9) Titanium Coating - Endurance: Level 50
Level 2: Spine Burst
  • (A) Multi Strike - Accuracy/Damage: Level 50
  • (11) Multi Strike - Damage/Endurance: Level 50
  • (11) Multi Strike - Damage/Recharge: Level 50
  • (13) Multi Strike - Accuracy/Endurance: Level 50
  • (13) Multi Strike - Accuracy/Damage/Endurance: Level 50
  • (15) Multi Strike - Damage/Endurance/Recharge: Level 50
Level 4: Murky Cloud
  • (A) Titanium Coating - Resistance/Endurance: Level 50
  • (15) Titanium Coating - Resistance/Recharge: Level 50
  • (17) Titanium Coating - Endurance/Recharge: Level 50
  • (17) Titanium Coating - Resistance/Endurance/Recharge: Level 50
  • (19) Titanium Coating - Resistance: Level 50
  • (19) Titanium Coating - Endurance: Level 50
Level 6: Hurdle
  • (A) Jumping IO: Level 50
Level 8: Combat Jumping
  • (A) Karma - Knockback Protection: Level 30
Level 10: Obsidian Shield
  • (A) Steadfast Protection - Resistance/Endurance: Level 30
  • (21) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (21) Steadfast Protection - Knockback Protection: Level 30
Level 12: Super Jump
  • (A) Jumping IO: Level 50
Level 14: Impale
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (37) Thunderstrike - Damage/Endurance: Level 50
  • (37) Thunderstrike - Damage/Recharge: Level 50
  • (39) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (39) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (39) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 16: Dark Regeneration
  • (A) Touch of the Nictus - Healing: Level 50
  • (25) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
  • (25) Touch of the Nictus - Accuracy/Healing: Level 50
  • (27) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
  • (27) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
  • (29) Recharge Reduction IO: Level 50
Level 18: Health
  • (A) Miracle - +Recovery: Level 40
Level 20: Stamina
  • (A) Endurance Modification IO: Level 50
  • (23) Endurance Modification IO: Level 50
  • (23) Endurance Modification IO: Level 50
Level 22: Quills
  • (A) Multi Strike - Accuracy/Damage: Level 50
  • (29) Multi Strike - Damage/Endurance: Level 50
  • (31) Multi Strike - Damage/Recharge: Level 50
  • (31) Multi Strike - Accuracy/Endurance: Level 50
  • (31) Multi Strike - Accuracy/Damage/Endurance: Level 50
  • (33) Multi Strike - Damage/Endurance/Recharge: Level 50
Level 24: Death Shroud
  • (A) Multi Strike - Accuracy/Damage: Level 50
  • (33) Multi Strike - Damage/Endurance: Level 50
  • (33) Multi Strike - Damage/Recharge: Level 50
  • (34) Multi Strike - Accuracy/Endurance: Level 50
  • (34) Multi Strike - Accuracy/Damage/Endurance: Level 50
  • (34) Multi Strike - Damage/Endurance/Recharge: Level 50
Level 26: Cloak of Darkness
  • (A) Red Fortune - Defense/Endurance: Level 50
  • (36) Serendipity - Defense/Endurance: Level 40
Level 28: Ripper
  • (A) Obliteration - Damage: Level 50
  • (40) Obliteration - Accuracy/Recharge: Level 50
  • (40) Obliteration - Damage/Recharge: Level 50
  • (40) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (43) Obliteration - Chance for Smashing Damage: Level 50
Level 30: Kick
  • (A) Accuracy IO: Level 50
Level 32: Throw Spines
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (36) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (36) Air Burst - Accuracy/Damage: Level 50
  • (37) Air Burst - Damage/Endurance: Level 50
Level 35: Oppressive Gloom
  • (A) Stupefy - Accuracy/Recharge: Level 50
  • (46) Stupefy - Accuracy/Stun/Recharge: Level 50
Level 38: Tough
  • (A) Titanium Coating - Resistance/Endurance: Level 50
  • (43) Titanium Coating - Resistance/Recharge: Level 50
  • (45) Titanium Coating - Endurance/Recharge: Level 50
  • (45) Titanium Coating - Resistance/Endurance/Recharge: Level 50
  • (46) Titanium Coating - Resistance: Level 50
  • (46) Titanium Coating - Endurance: Level 50
Level 41: Weave
  • (A) Gift of the Ancients - Defense/Endurance: Level 40
  • (42) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
  • (42) Red Fortune - Defense/Endurance: Level 50
  • (42) HamiO:Cytoskeleton Exposure
Level 44: Conserve Power
  • (A) Recharge Reduction IO: Level 50
  • (45) Recharge Reduction IO: Level 50
Level 47: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 49: Physical Perfection
  • (A) Endurance Modification IO: Level 50
  • (50) Endurance Modification IO: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
------------
Set Bonus Totals:
  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 14.6% Defense(Smashing)
  • 14.6% Defense(Lethal)
  • 7.06% Defense(Fire)
  • 7.06% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 23.3% Defense(Melee)
  • 9.25% Defense(Ranged)
  • 11.1% Defense(AoE)
  • 2.25% Max End
  • 2% Enhancement(Knockback)
  • 5% Enhancement(RechargeTime)
  • 5% Enhancement(Heal)
  • 2% Enhancement(Knockup)
  • 25% Enhancement(Accuracy)
  • 9% FlySpeed
  • 145.6 HP (10.9%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 8.25%
  • MezResist(Immobilize) 2.2%
  • MezResist(Sleep) 11.6%
  • MezResist(Stun) 13.8%
  • 13% (0.22 End/sec) Recovery
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 9% RunSpeed
------------
Set Bonuses:
Smashing Haymaker
(Lunge)
  • MezResist(Immobilize) 2.2%
  • 15.1 HP (1.12%) HitPoints
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Titanium Coating
(Dark Embrace)
  • MezResist(Sleep) 2.2%
  • 20.1 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Multi Strike
(Spine Burst)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Titanium Coating
(Murky Cloud)
  • MezResist(Sleep) 2.2%
  • 20.1 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Karma
(Combat Jumping)
  • Knockback Protection (Mag -4)
Steadfast Protection
(Obsidian Shield)
  • 1.5% (0.03 End/sec) Recovery
  • 20.1 HP (1.5%) HitPoints
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Thunderstrike
(Impale)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Touch of the Nictus
(Dark Regeneration)
  • 25.1 HP (1.87%) HitPoints
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 2.25% Max End
Multi Strike
(Quills)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Multi Strike
(Death Shroud)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Obliteration
(Ripper)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Positron's Blast
(Throw Spines)
  • 2.5% (0.04 End/sec) Recovery
Air Burst
(Throw Spines)
  • 2% Enhancement(Knockback), 2% Enhancement(Knockup)
Stupefy
(Oppressive Gloom)
  • 2.5% (0.04 End/sec) Recovery
Titanium Coating
(Tough)
  • MezResist(Sleep) 2.2%
  • 20.1 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Gift of the Ancients
(Weave)
  • 2% (0.03 End/sec) Recovery
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


 

Posted

I'll take this silence to mean I have the perfect build.

It doesn't seem too pricey, so I'll give it a shot. I think I'm most worried about the low end redux in Dark Regeneration...that thing takes a bite! I'll probably look at options on that.


 

Posted

I can't import your build into mids to look at it because I'm at work and data links are blocked, only data chunks work here. But here's my proposed spines/DA build (need a little more inf before I can put it into affect). Take note of Dark Regen courtesy of Santorican, as far as I know that's pretty much it's optimal slotting.

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Posted

First thing I notice is the best thing to do for Dark Regeneration is to frakenslot it, for good stats, not set bonuses.

Not to mention, I'd put a Theft of Essence: Chance for +END in it, to cover the costs of the power as well


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Thanks guys, I will look that stuff when I get home. Dark Regen even sticks out to me as needing another look....so it MUST be bad.

Dark Regen may actually use LESS end with this build because I may use it less often. No defense in the old build (which sometimes meant I was back in trouble by the time the insanely long animation finished ).


 

Posted

I decided to go the frankenslot route on Dark Regen. Got 84.67% on acc and end redux, 47.7% heal, and 96.1% recharge. Still managed to keep 3 of the Touch of Nictus to get the HP and Acc bonuses. Decided against the Theft of Essence: Chance for +END to get as much as I could out of it every time I use it.

I can just switch things around later if I don't like it. Thanks for the suggestions guys.


 

Posted

Here is an older build of mine, I'd post up my new one but its untested, so I'll post it up once I know it doesn't suck lol.

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Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Hows that build perform on an ITF, Santorican? How is your end usage?


/gignore @username is the best feature of this game. It's also probably the least used feature.
Quote:
Originally Posted by Nights_Dawn View Post
Hazy is right
Can't get enough Hazy? /chanjoin robo's lounge today!

 

Posted

The one that I'm currently using does pretty well in an ITF. My end usage is average, I find myself relying on CP whenever I have my travel power toggled.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
Here is an older build of mine, I'd post up my new one but its untested, so I'll post it up once I know it doesn't suck lol.
After looking at this I think I should have only put one slot into Conserve Power. I could have added another one somewhere else for more defense. I've been testing mine today and I NEVER need Conserve power. (No AV's so far)


 

Posted

I don't solo AV's with this guy, I'd be there all day and probably die a lot lol.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

You could build a spine/dark to solo AVs, but it would be infinitely easier to take other builds and do the same. Trying to survive and kill one hard target is the direct opposite of what Spine/Dark was made for. :P


"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton

-Lord Azazel

 

Posted

Oh...when I said "no AV's so far" I meant I hadn't been in a long drawn out battle with a team.

I tried that today and zero end issues....that's an amazing thing to say for a Spines/Dark.