Few New Powersets
No.
But welcome back Powers, with your /great/ suggestions and bad spelling. <3

They've all been suggested before.
The long and the short of it is that the engine isn't designed for it.
I doubt we'll get a web-centric set, that's way, way too specific.
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"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
All of those powersets have two things in common:
1. The current game engine would need a MAJOR overhaul to support any of them.
2. It would be nice to have them, but not really necessary for the amount of work needed to implement them.


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What is it about the game engine that doesn't allow this? And if it doesn't, can the engine be upgraded, or would that require COH/COX 2? I have asked the question about the engine before, and people come at me like basically I have no clue what I am talking about..........and I don't, but I have seen the reference to the engine many times. Can someone clarify?
What is it about the game engine that doesn't allow this? And if it doesn't, can the engine be upgraded, or would that require COH/COX 2? I have asked the question about the engine before, and people come at me like basically I have no clue what I am talking about..........and I don't, but I have seen the reference to the engine many times. Can someone clarify?
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1. Size-changing. Doable, yes, but why? Currently, if I have a Inv/SS tank toon who looks like a 3-ft tall female, and use the body-alteration costume change in the science pack to make her turn into a purple-skinned, max-height huge character, she does exactly the same amount of damage regardless of size. With that in mind, what exactly would size changing do to change the game? We don't really have mechanics in the game like Dragon Age where you need to shapechange into a mouse to go through a mouse hole and turn into a huge golem to smash through doors. Sure, the game's engine may support this, but what's the point?
2. Super-stretchy arms. When a power activates, the game goes through up to three different animations in sequence: The activation effect on the PC, followed by the power moving through the air/ground, followed by the power making contact with its target. The first and final parts of these animations (depending on which power is used) can scale based on the size of the target. That's why GMs that are held appear trapped in massive blocks of ice or stone, or humongous tendrils or vines. Now imagine using your "super-stretchy-slap" on one of them. Your character reaches out, and smacks the GM with a 15-foot tall hand. Let's not forget that your costume is built on your character, not your powers, so your 15-foot tall hand will not be wearing the gloves you had in the character creator, and (unless the powerset was developed with PC built-in, always on, and non-tweakable) that hand is not the same color as your toon's face. Not to mention the clipping issues when your target runs or TPs behind a wall as you fire off the attack, and you reach through the wall to hit him.
3. Web controllers. Exactly what powers would they have? OK, we've got an immob like web 'nade. Maybe a hold, but they would be hard-pressed to make it not look like web 'nade. And then what? Maybe spiders for pets? Now explain to me how you've made this something NOT like a lame version of a heroside SoA.
All told, these sets have varying degrees of difficulty in the game, but the hard fact is that there's not as much interest in them as sets like Dual Pistols, which was one of the top votes in the poll the devs took a year or so ago.
tl:dr version: It's supply and demand. There's little demand, so it will not be supplied.
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2. Super-stretchy arms. When a power activates, the game goes through up to three different animations in sequence: The activation effect on the PC, followed by the power moving through the air/ground, followed by the power making contact with its target. The first and final parts of these animations (depending on which power is used) can scale based on the size of the target. That's why GMs that are held appear trapped in massive blocks of ice or stone, or humongous tendrils or vines. Now imagine using your "super-stretchy-slap" on one of them. Your character reaches out, and smacks the GM with a 15-foot tall hand. Let's not forget that your costume is built on your character, not your powers, so your 15-foot tall hand will not be wearing the gloves you had in the character creator, and (unless the powerset was developed with PC built-in, always on, and non-tweakable) that hand is not the same color as your toon's face. Not to mention the clipping issues when your target runs or TPs behind a wall as you fire off the attack, and you reach through the wall to hit him.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Last night I thought of two powers, that I have never used with any of my heroes I make in my head heheh.
1. Growth you get big in size or tiny like a mouse . I am not sure how this power would work at , but I sure there a way
2. stretch like Mr. Fantastic, it could be for a blaster kind like MA but you do in far away : P
I thought was this one many times but we don't have it
3. Webs it would be for controllers.
What do ya think?