My first Frankenslot


Code900

 

Posted

This is my first attempt at a Frankenslot build. Hope I have the right idea. Thanks in advance for your tips and thoughts!

Villain Plan by Mids' Villain Designer 1.601
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Kawk - Frankenslot: Level 50 Natural Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch -- Mako-Acc/Dmg(A), C'ngImp-Acc/Dmg(3), F'dSmite-Acc/Dmg(3), KntkC'bat-Acc/Dmg(5), S'ngH'mkr-Dmg/EndRdx(5)
Level 1: Deflection -- DefBuff-I(A), DefBuff-I(7), S'dpty-Def/EndRdx(7), S'dpty-Def(13), LkGmblr-Def(13), LkGmblr-Def/EndRdx(15)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(15), S'dpty-Def/EndRdx(17), S'dpty-Def(17), RedFtn-Def/EndRdx(23)
Level 4: True Grit -- Mrcl-Rcvry+(A), RgnTis-Regen+(23), Numna-Regen/Rcvry+(25), Heal-I(25), Heal-I(27)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Thunder Strike -- C'ngBlow-Acc/Dmg(A), Erad-Acc/Dmg/Rchg(9), Sciroc-Acc/Dmg(9), Sciroc-Acc/Dmg/EndRdx(11), Erad-Acc/Dmg/EndRdx/Rchg(11)
Level 10: Active Defense -- EndRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Heal-I(A), Heal-I(27), Heal-I(29)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), C'ngImp-Acc/Dmg(19), F'dSmite-Acc/Dmg(19), KntkC'bat-Acc/Dmg(21), S'ngH'mkr-Acc/Dmg(21)
Level 20: Stamina -- P'Shift-End%(A), EndMod-I(29), EndMod-I(31), EndMod-I(31)
Level 22: Phalanx Fighting -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(34), LkGmblr-Def(34), LkGmblr-Rchg+(37)
Level 24: Hasten -- RechRdx-I(A)
Level 26: Super Speed -- Run-I(A)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(39), ImpSkn-ResDam/EndRdx(39), RctvArm-ResDam/EndRdx(39), ImpArm-ResDam/EndRdx(40), ImpArm-ResDam(40)
Level 32: Lightning Rod -- C'ngBlow-Acc/Dmg(A), Erad-Acc/Dmg/Rchg(33), Sciroc-Acc/Dmg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), RechRdx-I(37)
Level 35: Shield Charge -- C'ngBlow-Acc/Dmg(A), Erad-Acc/Dmg/Rchg(36), Sciroc-Acc/Dmg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), RechRdx-I(43)
Level 38: One with the Shield -- S'fstPrt-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(40), ImpSkn-ResDam/EndRdx(43), RctvArm-ResDam/EndRdx(46), ImpArm-ResDam/EndRdx(46), ImpArm-ResDam(48)
Level 41: Electrifying Fences -- AirB'st-Acc/Dmg(A), Det'tn-Acc/Dmg(42), Det'tn-Acc/Dmg/EndRdx(42), Posi-Acc/Dmg(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Ball Lightning -- AirB'st-Acc/Dmg(A), Det'tn-Acc/Dmg(45), Det'tn-Acc/Dmg/EndRdx(45), Posi-Acc/Dmg(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Weave -- Krma-Def/EndRdx(A), Ksmt-Def/EndRdx(48), S'dpty-Def(48), S'dpty-Def/EndRdx(50), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 49: Combat Jumping -- Ksmt-ToHit+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury



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Posted

Frankenslotting can be very useful, but it's not necessarily advantageous for every power and in every situation.

For powers like Battle Agility, where the primary goal is to slot for defense, with a secondary goal of endurance reduction, there is minimal benefit to frankenslotting. Once you get past around 56% defense enhancement and 40-50% endurance reduction--which you can easily do with 4 slots--it's just overkill. The exception is if there's a really desirable set bonus you want that needs more slots, but in some cases here you've vastly overslotted using common IOs. IMO, you're better off slotting most toggles and passives for set bonuses.

Now, slotting frankenslotting attacks makes more sense since you can fully slot all the attack's attributes--accuracy, damage, endurance reduction, recharge, etc. But whether that's a better (or cheaper) approach than slotting for key bonuses is a matter of opinion, and depends at least in part what will benefit your powersets the most.

For Shields in particular, the set really shines if you can hit the defense soft-cap by utilizing IO bonuses. This build is well short of the soft-cap of 45% defense for all position, which means this brute is going to be considerably less durable than others that built for the defense soft-cap. And you should probably note that two of SD's powers can be (and should be, IMO) slotted for resistance: Deflection and True Grit. Slotting those for resistance will also make your brute more durable.

EDIT: Also, Shield's mez/KB protection, Active Defense, is a click not a toggle, and should be 2-slotted for recharge instead of end reduction.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

You can get good slotting for relatively cheap (~4mil per power if I remember correctly). Here's an example for attacks:

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For electric's AOEs, check out endmod, stun, taunt, and knockback sets. Using thunderstrike as an example, you could use a Rope A Dope Accuracy/Recharge instead of once from Scirocco's Dervish since it's probably way cheaper.


 

Posted

Though I suppose it's helpful for the OP to see another example of frankenslotting, using a /SR build is problematic since the set has quite a bit more defense than Shields to start with, so it's much easier to soft-cap it with a minimal number of set bonuses. The slotting you show definitely wouldn't soft-cap a SD build.

Also, I just don't see the point in using a common IO instead of the 3rd or 4th enhancement in a set. For sets like Serendipity and LotG that have desirable bonuses, why not just slot another of the set to get the bonus?

In addition, I don't know why you'd frankenslot attacks and leave them underslotted in damage, which is true of all your attacks except Fire Sword Circle.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Frankenslotting /SD is a bit odd. If you're looking to make one cheaply, you can.

-6 slot Red Fortune in your defense toggles for the 2.5% range def bonus (cheaper set)
-Touch of Death in your single-target attacks. They've gone down a bit in price.
-Steadfast 3% IO has gone down a bit in price. You can also roll 10-14 bronze and get it if you're patient.
-Scirrocco's Dervish offers AoE defense, and is great 5-slotted in shield charge paired with a recharge IO
-Mako's Bite is also a fairly reasonable IO set for range defense.
-For a good bang for the buck, Gaussian's will do quite a bit. You have one IO that is expensive, but if you low-ball it and are patient, you'll spend around 35 mil for it, and another 5 mil or so for the set.


 

Posted

Quote:
Originally Posted by Finduilas View Post
Though I suppose it's helpful for the OP to see another example of frankenslotting, using a /SR build is problematic since the set has quite a bit more defense than Shields to start with, so it's much easier to soft-cap it with a minimal number of set bonuses. The slotting you show definitely wouldn't soft-cap a SD build.

Also, I just don't see the point in using a common IO instead of the 3rd or 4th enhancement in a set. For sets like Serendipity and LotG that have desirable bonuses, why not just slot another of the set to get the bonus?

In addition, I don't know why you'd frankenslot attacks and leave them underslotted in damage, which is true of all your attacks except Fire Sword Circle.
Quote:
Originally Posted by Enamel_32 View Post
Here's an example for attacks:
*snip*
My post was about frankenslotting attacks. Sorry if I didn't make it clear enough.

As for the build itself? It's actually pretty old, from when that character had little inf to work with. I sacrificed that 20% or so damage for more recharge because damage was easier to come by, being a brute and all. It's easy to change to full damage slotting by changing, say, an acc/rech to an acc/dam.

Edit: also, because acc/rech taunt IOs are ridiculously cheap redside.


 

Posted

The best thing to use to frankenslot is triples (and quads). Their overall enhancement value is bigger than the doubles. You can cram about 10-11 "SO's-worth" of IO enhancement into 6 slots.