Reverse Missions


EmperorSteele

 

Posted

So today when I was in the middle of clearing out this ENORMOUS group of Freakshow, I started thinking to myself: Why do we always successfully clear THEIR bases out? Can't they strike US when OUR guard is low?

That's when I got the idea of Reverse Missions. They're quite a bit different from the regular mission. Reverse missions are, exactly what I'm hinting at: the enemy groups attack you at your base instead of you attacking them at their base. So all of you dastardly villains could protect your precious bank loot from Longbow, or you bold heroes could protect the hapless citizens from waves of supercrime.

I've always wanted a bit more variety in my missions. I know you do too. So here's how it'd work: You'd be at the back of your (relatively small) base, chillin' with an innocent, and a small group of (for instance) Hellions attack. You (and your team) would have to thwart the Hellions. Now here's where I get a little confused: I'm not really sure if it would be that the next wave comes after the group is defeated or if the next wave comes periodically no matter what.

I'm sure that if you wipe, you'd have a set time to get back to the hostage and defeat the thugs so they don't get away, or if that's too hard you fail on a wipe. I'm thinking that most of these missions would be tough, especially when solo, so you might get a fist or four to aid you in your attempts to send the bad guys behind bars or make sure those goody-two-shoes don't take your toys from you.

So lemme know what you all think about this. Thanks, guys.


 

Posted

Quote:
Originally Posted by Unholygiant View Post
So today when I was in the middle of clearing out this ENORMOUS group of Freakshow, I started thinking to myself: Why do we always successfully clear THEIR bases out? Can't they strike US when OUR guard is low?

That's when I got the idea of Reverse Missions. They're quite a bit different from the regular mission. Reverse missions are, exactly what I'm hinting at: the enemy groups attack you at your base instead of you attacking them at their base. So all of you dastardly villains could protect your precious bank loot from Longbow, or you bold heroes could protect the hapless citizens from waves of supercrime.

I've always wanted a bit more variety in my missions. I know you do too. So here's how it'd work: You'd be at the back of your (relatively small) base, chillin' with an innocent, and a small group of (for instance) Hellions attack. You (and your team) would have to thwart the Hellions. Now here's where I get a little confused: I'm not really sure if it would be that the next wave comes after the group is defeated or if the next wave comes periodically no matter what.

I'm sure that if you wipe, you'd have a set time to get back to the hostage and defeat the thugs so they don't get away, or if that's too hard you fail on a wipe. I'm thinking that most of these missions would be tough, especially when solo, so you might get a fist or four to aid you in your attempts to send the bad guys behind bars or make sure those goody-two-shoes don't take your toys from you.

So lemme know what you all think about this. Thanks, guys.
There is one, count them, one mission like this in the Faultline arcs.

You set up a trap for Nocturne. This is made by giving you a glowy that, when clicked fills a previously empty base with enemies that you then beat up.

This can be similarly done in AE missions by using the maximum number of patrol and defeat boss spawns (all of which use up regular spawn points) set to spawn only after certain things happen.


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

I won't call it a reverse mission. Most CoH missions are the offensive type. An example of a defensive mission is the hero respec trial, where we have to defend the reactor core. There are ordinary missions that have a defensive objective, for example protecting a glowie or a hostage.

I would like missions that are more defensive in nature. The design seems to be more difficult though. For example, the respec trial is quite boring now as the assault waves are far apart, and we are basically monitoring the doors to ambush the assault.


 

Posted

Quote:
Originally Posted by Twilight_Snow View Post
I won't call it a reverse mission. Most CoH missions are the offensive type. An example of a defensive mission is the hero respec trial, where we have to defend the reactor core. There are ordinary missions that have a defensive objective, for example protecting a glowie or a hostage.

I would like missions that are more defensive in nature. The design seems to be more difficult though. For example, the respec trial is quite boring now as the assault waves are far apart, and we are basically monitoring the doors to ambush the assault.
yes yes yes yes yes yes

please diversify missions, defensive ones would be great. and while were at it, can we please fix the tv respec trial, its been broken for....im pretty sure years


I dont have a siggy.....sad huh

 

Posted

I have also wanted to do rescue missions that aren't related to crime:

natural disasters, fires, traffic accidents

For example, have an "earthquake" where the players have to beat into cars to rescue citizens before the bridge is destroyed similar to what happens with with fires in Steel Canyon (and note that even the mind controls and psychic blasters have telekinetic abilities, so no problem there)

or a fire where the villains are replaced by spawns of fire

a tornado that throws around debris (which can be destroyed before it hit things)


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Quote:
Originally Posted by Lycanus View Post
There is one, count them, one mission like this in the Faultline arcs.
And Serpent Drummers first mission in the RWZ


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Yeah, some of the RWZ missions are defensive in nature. IIRC one of them (save WSPDR) is currently bugged: all the generators go explody the moment you enter the mission.

But other than that? Moar!


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

OK, I can see the merit of this, but I have a question - what if I don't HAVE a base, or if I'm not even in a SG? What do I defend then?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
OK, I can see the merit of this, but I have a question - what if I don't HAVE a base, or if I'm not even in a SG? What do I defend then?
A hill of beans!