Provide travel powers earlier


Ad Astra

 

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Originally Posted by Tokyo View Post
*facepalm* I'm too lazy to explain. Someone else, please.
There's nothing to explain. You can get a Raptor Pack at LEVEL 5. The only problem is that this isn't explained well enough and people miss it. I can't say messing with the powers system is superior to simply making sure people are more aware.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
There's nothing to explain. You can get a Raptor Pack at LEVEL 5. The only problem is that this isn't explained well enough and people miss it. I can't say messing with the powers system is superior to simply making sure people are more aware.
Players can also get a Raptor Pack at level 1 by simply buying one from one of the Jetpack Vendors.

Villains can get a Raptor Pack in Grandville, in front of the Lord Recluse statue, near Arbiter Apolis.





Heroes can get a Raptor Pack in Firebase Zulu: On the entry point platform (6507, 1088, 1726.8)




Those zones are open to characters of all levels. The only restriction is they have to have enough inf to buy the jetpack, and that can easily be accomplished by simply selling the two inspirations that everyone gets for going thru the tutorial at the market.


 

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Originally Posted by Tokyo View Post
(I'm with Hume, I could careless if vets have entitlement issues.)
Entitlement issues are really not the point, neither is 'it would take away the accomplishment of 60 month veterans'. Point is, if everyone had access to travel powers at level 4-6, the veteran reward is defunct and would probably need to be replaced (60 months, 5 years, being a fairly big red flag point in the chain). As it is, they've been running out of ideas for new veteran rewards and coming up with something as a replacement might be quite a feat.

Meanwhile, I'd just like to add that my current main has, for concept reasons, no 'super' travel powers. She uses Combat Jumping, Swift and Sprint, and gets around really, really fast. (A 'natural' human with a running speed of something like 60 mph... yeah, very natural.) If I need it, even at level 50, she still has some time left on her flight and jump packs, and I can always pick up a new flight pack in the Shadow Shards for a bit of Inf (the Shards being one of the few areas where something like that is more or less obligatory).


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

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The "nay" argument revolves around "You can just get a flight pack at level 1" and the "yay" argument revolves around "Inexperienced players are unaware that they should save the inspirations (they're told to use in the tutorial) to sell at the market and then trek across a lvl 40+ zone to reach a portal to another zone where they can use that influence to buy a jet pack before treking back again to the newbie zones and starting the game. Heck, they might not even know about the pack from the Atlas bank mission if they wind up following the contact chain to the Hollows or something."

So what if you just started the game (post-tutorial) with a 1 hour jet pack and a pop-up window saying, in effect, "Hey, here's a one hour jet pack. You can get a two hour jet pack by completing the Atlas Park bank mission between levels 5-10"?


 

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Originally Posted by Jophiel View Post
The "nay" argument revolves around "You can just get a flight pack at level 1" and the "yay" argument revolves around "Inexperienced players are unaware that they should save the inspirations (they're told to use in the tutorial) to sell at the market and then trek across a lvl 40+ zone to reach a portal to another zone where they can use that influence to buy a jet pack before treking back again to the newbie zones and starting the game. Heck, they might not even know about the pack from the Atlas bank mission if they wind up following the contact chain to the Hollows or something."

So what if you just started the game (post-tutorial) with a 1 hour jet pack and a pop-up window saying, in effect, "Hey, here's a one hour jet pack. You can get a two hour jet pack by completing the Atlas Park bank mission between levels 5-10"?
God forbid new players use common sense and read the manual, ask questions on the forums, check out the games wiki, ask on the help channel. You know, use the information gathering tools the devs provided before jumping blindly into the game.

Hell, a simple question in broadcast will get half a dozen people trying to answer or act as a guide if they need to be shown where something is.

And just because they are new players doesn't mean they are drooling idiots. Every one of us was a new player at one time and we managed to figure things out just fine. In fact when many of us were new the game wasn't as easy to play as it is now.

The game doesn't need to be dumbed down any further.


 

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Originally Posted by Forbin_Project View Post
God forbid new players use common sense and read the manual, ask questions on the forums, check out the games wiki, ask on the help channel.
Really? The manual says to ignore the tutorial when it says "Be sure to use these inspirations!" and instead save them to sell at the market for influence so they can cut through a previously level locked Vanguard base, run through a lvl 40+ zone and buy a jet pack? Granted, I bought the game back when it came out so my manual is pretty outdated but I find this pretty surprising.

Or is it that "common sense" tells them they should do this? They should know to access the forums and ask about that jet packs that they don't know exist before playing? They should be using the broken Help channel that never tells them they have to type /hc?

Since getting a jetpack is so easy if you already know the tricks to doing it, what's the actual harm in starting inexperienced players with a fairly short duration pack and information on how to get another one? I mean, besides just "Oh, it's too easy"? You just get mad when inexperienced players don't have to waste their time getting the "so easy" pack from FBZ?

I find it bizarre that the standard line is "They don't need travel powers earlier because anyone can get a jet pack at level 1!" but then someone would act huffy that -- God forbid -- they get one without wasting a half hour or whatever jumping through hoops to do it. Either way, the result is the same: A lvl 1 had a jet pack. My way has them actually playing the game and having fun and helping ensure that even newer players know about the pack and how to get them, etc. Your way has them wasting time (provided they know about it) for... well, the exact same thing. Actually not even the exact same thing since I said a "one hour" pack and the FBZ one is two hours in duration. Weird. I could see if I was saying they should have a five hour pack or slottable travel powers or something but.. wow.

Edit: Out of curiousity, I downloaded the latest version of the manual. Not a single mention of scanners, bank missions or jet packs.


 

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I guess we define "dumbing down" differently, Forbin. I'm not in favor of making the battles even easier than they've become. But, I see movement powers as, well, movement powers.

- I don't see how super jump is inherently dumber than combat jumping or sprint.
- I don't see how getting a movement power at level 6 is inherently dumber than level 14.
- I don't think getting movement powers earlier makes people dumber.
- I don't think getting access to movement powers without having to take an earlier pool power is dumb. I like the idea. The idea of being forced to take an earlier power before you could move all super-like just seemed like one of those arbitrary fun-reduction thingies (that's the technical term) that the previous dev team seemed to like to foist on players. Quite a few fun-reduction thingies have already been rolled back by the current dev team, and getting rid of one more would be welcome.


 

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Might I propose an easy, clean answer? Put Jetpack Quartermasters next to BAB, Ms. Liberty, and Kalinda. There. Let them buy jetpacks from level one. Don't change powers at all otherwise. This lets them know that there are alternate methods of travel powers early on. Or even just someone telling about the safeguard missions and that travel powers are rewards for the early ones. Just one NPC TELLING the newbs some of this stuff would make things a lot cleaner.


NPCs: A Single Method to Greatly Expand Bases

 

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Originally Posted by CapnGeist View Post
Might I propose an easy, clean answer? Put Jetpack Quartermasters next to BAB, Ms. Liberty, and Kalinda. There. Let them buy jetpacks from level one. Don't change powers at all otherwise. This lets them know that there are alternate methods of travel powers early on. Or even just someone telling about the safeguard missions and that travel powers are rewards for the early ones. Just one NPC TELLING the newbs some of this stuff would make things a lot cleaner.
That would be fine.


 

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Originally Posted by CapnGeist View Post
Might I propose an easy, clean answer? Put Jetpack Quartermasters next to BAB, Ms. Liberty, and Kalinda. There. Let them buy jetpacks from level one. Don't change powers at all otherwise. This lets them know that there are alternate methods of travel powers early on. Or even just someone telling about the safeguard missions and that travel powers are rewards for the early ones. Just one NPC TELLING the newbs some of this stuff would make things a lot cleaner.
Makes plenty of sense.


 

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Aww I wanted to start throwing slots into my travel power at level 5 ^_^,


 

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It seems to me that people consistently forget that it's not new players asking for these powers most of the time, but rather veteran players who just got done taking a character to 50 and can't stand walking again. I, for one, know that I never even considered having travel powers at all when I was a new player, and didn't even believe we needed one until I actually tried Super Jump, and even that only because Samurai Jack doesn't fly. Jump good.

I don't really mind being able to get travel powers at an earlier level, but I honestly don't see why we need to get them at level 1. Let people walk around a bit, especially new players. It's part of the game, and it doesn't exactly involve all that much walking at first.

Here's what confounds me - on the one hand, people complain that there's no-one ever in the streets, people never meet and the game feels incredibly empty. On the other hand, people are requesting more and more ways to stay off the streets, making the game feel incredibly empty. As far as I'm concerned, I say let players walk the first six levels. It's not like it'll kill them. Too much.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by CapnGeist View Post
Might I propose an easy, clean answer? Put Jetpack Quartermasters next to BAB, Ms. Liberty, and Kalinda. There. Let them buy jetpacks from level one. Don't change powers at all otherwise. This lets them know that there are alternate methods of travel powers early on. Or even just someone telling about the safeguard missions and that travel powers are rewards for the early ones. Just one NPC TELLING the newbs some of this stuff would make things a lot cleaner.
I could live with this idea as well. Its helps newer players find out useful things about the game and it makes things simple for everybody, both of which are good.


 

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I'd love for them to do this, but I don't see it ever happening.