Proc IO in an "always on" power?


Adeon Hawkwood

 

Posted

I was just curious how exactly this was figured. I managed to score myself a Regenerative tissue, +regen tonight and I was thinking about throwing that sucker into my Fast Healing on my willpower brute.

Now, fast healing is always on, but Regen tissue is a proc. I seem to remember reading a long time ago that procs in "always on" powers have a chance to fire every 10 seconds or something? Or maybe that was toggle powers.. trying to decide if I want to make a pretty penny on the market, or pimp out my regen a little more!


 

Posted

Regen Tissue is not a proc, but a unique with a global effect (namely, a small regen bonus that lasts 120 seconds from the point the power with the IO slotted is used). If you slotted it in, say, Reconstruction, it'd trigger whenever you fired Reconstruction and would last for 120 seconds after (but would not stack). Same for Dull Pain, Instant Healing, whatever. However, you're looking at slotting it in an auto power, which means the bonus it provides will always remain on so long as you have the power it's slotted in (and since FH is a level 1 power, you'll have the bonus no matter how low you exemplar).

Now, if you were talking about a proc like the Performance Shifter: chance for +endurance proc, and slotting that into an auto (or toggle) power, it would check to fire once every ten seconds.


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Posted

Quote:
Originally Posted by macskull View Post
Regen Tissue is not a proc, but a unique with a global effect (namely, a small regen bonus that lasts 120 seconds from the point the power with the IO slotted is used). If you slotted it in, say, Reconstruction, it'd trigger whenever you fired Reconstruction and would last for 120 seconds after (but would not stack). Same for Dull Pain, Instant Healing, whatever.
No, the Numina's, Miracle and Regenerative Tissue Uniques are procs, just with a 100% chance to fire. If they were Globals, their bonus would be listed under Set Bonuses (like Luck of the Gambler +Recharge or Karma KB Protection) and would go away if you exemplared more than 3 levels below the level of the IO, but would remain in effect even if slotted in a power that you lost due to exemplaring (as long as the IO was stll in range).

Instead, the IO activates every time the power is fired, or once every 10 seconds in a toggle or passive, and functions as long as you have access to the power, regardless of the level of the IO, just like a proc. Because it is one.

The rest of your post is correct.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
No, the Numina's, Miracle and Regenerative Tissue Uniques are procs, just with a 100% chance to fire.
It's just semantics. If you want to shoot to the heart of what it really is: it's a power effect. So are set bonuses. So are the effects of enhancements on your powers. They're all power effects.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Thanks all for the clarification!

EDIT: Here's a bit of useless information. Proc was originally dev talk shorthand for Process back in the early days of MMO development. So if a weapon had a chance for extra damage on attack, that damage was a Process which would trigger when certain conditions were met (In most cases, and attack was made and the random number generator cam up over/under a specific target).

So technically, this is not a global effect but rather a Process which is triggered by specific conditions (in this case, the use of the relevant power, or a 10 second interval for always on/toggle powers).

Useless info/technicality over, thanks for the info


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
It's just semantics. If you want to shoot to the heart of what it really is: it's a power effect. So are set bonuses. So are the effects of enhancements on your powers. They're all power effects.
No, it's not semantics. If procs and global bonuses worked the same way, I'd agree with you. But saying that they are all the same because they're "just power effects", then you might as well say that Vengeance and Fortitude work the same way because they're "both power effects".

The point I was getting at is that they're triggered in different ways and under different conditions. As veteran players, you and I may both instinctively understand how they work, but a new player coming in with questions needs to be given the right answers.

Yes, OP, you are right. This is a proc, for the reason you gave, and not a global, for the reason I gave earlier.

To clarify things a little further, for all IOs out there:

If it says "X% chance when used" or "for 120 seconds after use", then it triggers (or tries to) every time the power is used, no matter how quickly the power is fired, in a click power. In a toggle or auto power, it fires when the power first turns on, and every 10 seconds after.

If the IO does not contain either of those phrases, then it's a Global Bonus, and is always on (even if you lose access to the power it is in), as long as you don't exemplar more than 3 levels below the IO's level. These IOs will always have their benefit listed under "Set Bonuses" on your power list on your Info screen.


@Roderick

 

Posted

Roderick is correct.

See the Wiki article: http://paragonwiki.com/wiki/Ios#Special_IOs_from_Sets

And especially the section on terminology: http://paragonwiki.com/wiki/Ios#Terminology

Special IOs, Globals, Procs, and Uniques

The fact that some Procs give a global buff to a character and are continuously on if slotted in a passive power makes calling the other type of Special IOs 'Globals' somewhat of a misnomer, but since the Devs never gave us terms to distinguish these Special IOs from each other, the players have struggled to find agreed upon terminology that isn't misleading.

At one time, all Special IOs were called Globals, or Procs, or even 'Unique IOs' ('unique' meaning only one of its kind can be slotted in a build). The fact is that some Globals are unique and some are not. Some Procs are unique and some are not. Some unique enhancements are neither Globals nor Procs.

The only official name we've been given is 'proc' meaning 'procedure with a chance to happen' and that certainly doesn't apply to Globals which are always on, nor even to some of the Procs which always go off when the power is used (unless one wants to argue that 100% is a chance...which is indeed argued). Due to the fact that these proc-like globals all grant an effect lasting 120 seconds from activation, some call them 120s, Proc120s, or Proc-Like 120s. So, be aware that there will be differences in terms players use for Special IOs.


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Posted

Quote:
Originally Posted by Roderick View Post
No, it's not semantics. If procs and global bonuses worked the same way, I'd agree with you. But saying that they are all the same because they're "just power effects", then you might as well say that Vengeance and Fortitude work the same way because they're "both power effects".
Er, calling one of the 120s duration IOs a proc or not is semantics. You can call it a proc with a 100% chance to fire, or you can call it a special IO and not a proc. It doesn't really matter, and it means the same thing. As Z_M point out, the terminology for the various special IOs was set by the playerbase, but by the developers... and the playerbase as a whole never agrees on anything. You might as well call Performance Shifter: Chance for +Endurance a "vorpal IO".

If you want to avoid arguing over semantics, it's a power effect. That's not very helpful, because nearly everything in the game is a power effect.

By the by, Vengeance and Fortitude do work in the same way. Both activate targeting their specified target type. Both affect all correct type targets within their specified area. Both apply a series of power effects to those targets.

That description of the two powers isn't very helpful, but it's completely truthful. The difference between comparing Vengeance/Fortitude and various special IOs is that the terminology for describing Vengeance/Fortitude in a useful fashion was laid out by the developers and by previous games. Not so for our special IOs.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Well it actually is kinda important to differentiate between a proc and a global because as mentioned upthread the procs are available as long as you have the power but the globals only work as long as you don't exemp down too far. Makes a difference if you are building for exemping or something. Just because some procs have a 100% chance to fire and the effect lasts 120 seconds doesn't mean it ignores the rules that special IOs follow, so it's not merely semantic to correctly label them.


 

Posted

Quote:
Originally Posted by Humility View Post
Thanks all for the clarification!

EDIT: Here's a bit of useless information. Proc was originally dev talk shorthand for Process back in the early days of MMO development. So if a weapon had a chance for extra damage on attack, that damage was a Process which would trigger when certain conditions were met (In most cases, and attack was made and the random number generator cam up over/under a specific target).

So technically, this is not a global effect but rather a Process which is triggered by specific conditions (in this case, the use of the relevant power, or a 10 second interval for always on/toggle powers).

Useless info/technicality over, thanks for the info
Actually, I believe it stands for Programmed Random Occurrence.


 

Posted

Quote:
Originally Posted by Red Valkyrja View Post
Actually, I believe it stands for Programmed Random Occurrence.
Actually that's a backronym developed later (in WoW according to Paragon Wiki), the origin of the term proc dates back to the old MUDs where it was shorthand for "procedure" or "process" as Humility said.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Actually that's a backronym developed later (in WoW according to Paragon Wiki), the origin of the term proc dates back to the old MUDs where it was shorthand for "procedure" or "process" as Humility said.
As if I'd listen to anything WoW had to say...

It seems that all three of them are in equal use today.

Then again we could all be wrong and it's just a village in eastern Slovakia.


 

Posted

Quote:
Originally Posted by Red Valkyrja View Post
Then again we could all be wrong and it's just a village in eastern Slovakia.
It's a little known fact that all MMOs are actually developed in Proč. The various world wide headquarters are really just shell corporations. This is why so many missions in CoH involve shell corporations and front companies, the developers have a lot of experience with them.


 

Posted

Quote:
Originally Posted by Red Valkyrja View Post
As if I'd listen to anything WoW had to say...

It seems that all three of them are in equal use today.

Then again we could all be wrong and it's just a village in eastern Slovakia.
What do you mean by 'in use today'? We're talking etymology, not usage. Usage wise, everyone agrees what a proc does. It's the etymology that is argued and etymology is not determined by usage or popular belief, but by facts.

In my research on this topic we see people who believe in the WoW etymology (the acronym) being unable to point to their explanation existing before WoW. For them, the term 'proc' didn't exist before WoW.

For those whose etymology is that it's a shorthand for 'process', they all point to the usage of 'proc' coming from the old MUDs and adopted by Everquest. This is an etymology that precedes WoW.

Both the WoW and CoH developers came through the Everquest world, which is why both games use the term 'proc'. Unfortunately, someone on WoW's version of the Wiki came up with the backronym and that's what all WoW users believe. They are wrong.


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Posted

I think it's strange to call an IO such as the Numina unique a proc because it will always fire when the power you have it in is activated. It's basically the same as telling someone that they have a chance of correctly doing something that, under normal circumstances, cannot go wrong , like asking them what their name is (I assume most people know their name...). The word "proc", IMO, holds within it a sense that it is not certain the effect will happen.

Just voicing my opinion, that's all.


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
It's just semantics.
The two things work very differently when it comes to malefactoring down. That's the biggest difference to me. If you only play lvl 50 content, I suppose the difference is academic. Otherwise it becomes meaningful.


 

Posted

Quote:
Originally Posted by DSorrow View Post
I think it's strange to call an IO such as the Numina unique a proc because it will always fire when the power you have it in is activated. It's basically the same as telling someone that they have a chance of correctly doing something that, under normal circumstances, cannot go wrong , like asking them what their name is (I assume most people know their name...). The word "proc", IMO, holds within it a sense that it is not certain the effect will happen.

Just voicing my opinion, that's all.
Having played some EQ, where all the procs were merely chances less than 100% (regardless of what "proc" was short for), that's my feeling about what a "proc" is. WHich is why I call the things like the Numina Unique "120's" or "Proc-like 120s".


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