Input Lag?
it may be to do with your network card rather than anything else. I just upgraded from a G mode USE adaptor to an N mode PCI card, th game loads faster an the market opens up instantly rather than freezing the game for a coule of seconds before opening, and i'm getting terrible lag/rubber banding. unfortunatly, not sure how to solve this as yet,
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
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Type
/netgraph 1
to check the ping time and if there are packet losses. /netgraph 0 to switch it off.
I'm not seeing any red spikes of packet loss as I'm running and jumping around.
This is what netgraph is showing.
Duplicate in: 3
Transmitted: 1
Lost in: 0
Ping ~200
Sent: ~600-700
Received ~1600-1700.
I'm not well-versed in this stuff... Is this good or bad?
ok, had a fiddle with my ariels a little then logged in and done a lap of atlas with NR+sprint from WW's to the east war wall then around the war wall and back to WW's and this is my results.....
Duplicate in : 21
Retransmitted : 7
Lost in : 20
Ping of around 155
send around 690-740
recv around 1620-1950
Plenty of spikes in the graph around the time of the lag spikes with red, yellow and green spikes on the bar.
I know this isn't good, but they were less often than the last time i was in game!
My signal strength to the router is showing as excellent.
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
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Movement is handled client-side to minimize input lag, and then sanity-checked by the server. It's why packet loss shows up as rubberbanding rather than freezing in place, and why the game is playable on dialup. If you're seeing input lag, it's a problem with your computer.
I doubt it's your graphics card that's causing the problem: I've run CoH on an even weaker GPU (an Intel G35), and while it had plenty of issues, input lag wasn't one of them. I've also run on an ATI HD 4350, again without input lag.
Thanks for the technical description! Much appreciated.
So what you're saying is, I should change out my keyboard and/or mouse? I'm using the ones from my old rig (I have that really nice lite-up Saitek keyboard and an old Microsoft Optical Mouse), so could that be the issue with input lag?
Unless your keyboard or mouse is wireless, they can't cause lag. It's probably some software running on your computer -- does your keyboard have non-standard keys that can be configured by software?
Neither my mouse or the keyboard are wireless. As for the programmable buttons; Nothing terribly fancy, just the standard music keys (Play, stop, next/previous track), volume controls, the light switch that keeps it lit in either Blue, Purple, Red or Off and the dimmer knob for it.
It's a Saitek Eclipse II. None of the music keys really do anything. There's no setup or drivers for it as far as I can tell. Windows 7 just sorta installed the thing when I plugged it in and booted it up. It even calls the keyboard by name with the proper image of it and everything.
You can type "/showfps 1" to show the frame rate in game. "/showfps 0" to turn it off. I use an HP in my office, and it comes with a lot of unnecessary softwares. Maybe some of them interact with the game. You can turn off some of the startup programs that you won't use and see if it helps. Also, you can update drivers and do virus scan, although I doubt that you manage to catch a virus so quickly. Lastly, you can post hijackthis and CoH helper results and see if there is anything that catches people's eyes.
I had one of those old 4u2pn motherboards and when I upgraded to a Fatal1ty all of my lag issues went bye bye.
your computer is only as fast as your slowest component.
Ignoring anyone is a mistake. You might miss something viral to your cause.
I just upgraded my old, old, 6 year old rig to a new HP with Windows 7. 64 bit Quad Core, 8 gigs of ram, and (regrettably) an ATI Radeon HD 4200 graphics card. After reading through as much of Bill's handy-dandy ATI guide as I could, I didn't encounter anything like this.
The game loads much faster than before and I can finally access the market without the game choking, but it seems my inputs don't register until well after I put them in. I tap the spacebar and my toon sits there for a little, THEN jumps. Hold a button to move forward.. A pause, then they move. It's like... they're questioning my actions for a moment. :P
Has anyone experienced this? Is there a fix? I heard Going Rogue is going to fix the ATI compatability issues. Any truth to that?