Persuade me to play any set OTHER than Dark Melee


Aliana Blue

 

Posted

Haha, that always seems to happen to me, Fury Flechette. I pick what seems like a cool combo, and then BAM! FOTM like a week later and I seem lame...


 

Posted

Quote:
Originally Posted by JamMasterJMS View Post
You do have a point. DM kicks alot of ***!

That being said. Stylistically you might wanna try something different?
I hate repeating sets and do so as little as possible.

Maybe cuz kat/wp>dm/wp?
I look at thinsg the same way JamMaster does. Yeah I have 50 level DM/SD Scrapper that just tears things apart... I soloed most of the missions required and she is the ONLY charater I own with Dimensional Warder to pounds on all 13 of the Preatorians required. Okay on one or two she pulled out a Shivan or a left over WaarWolf to assist but with most it was pure damage and self buff.

That said I like trying new things and just can't see having an army of DM/WP... cause WP is, sorry, better that SD scrappers and never trying anything else. I guess part of that is because I like the challenge of developing strategies that work for whatever power sets I am using. I have a good friend I have played with for most of the four years I have been in game and he's an amazing herding Tanker. He has, I think, four of five of them and can Tank for me anytime. LOL problem is he creates a Scrapper or even a Controller and wants to play them the same way he does his Tank. I usually team with him using my ILL/EMP Controller and when he isn't tanking I spend half my time, or more, healing him casue he is racin headlong into mobs with an AT that has no business RACING into mobs. I was just as guilty as he is now at one point. I started out with a Regen Scrapper back before the nerf when the running joke was "A Regen Scrapper joins an 8 man team and they head into the mission. Scrapper tells the team.. wait here a minute and then after watching all sort of XP and INF add to their totals they get a mission complete. Scrapper posts in team chat.. Okay we can move on to the next mission now!" Well along with another friend we decided to try out Blasters. We'll he was yet another Tanker at heart and back then I was in Scrapper lock... we tried and tried but just couldn't get into the builds and for a long time I was absoluetly certain sooling with a Blaster, an Blaster, was impossible. Then I creates an Arch/Ice and by then I was actually playing with my powers and discovering the way to make them work best. I was amazed at the accuracy of Archery and Ice just made her tougher. Point is I now enjoy playing all sorts of AT with a variety of power sets.

Hey if all you are ever going to build is one DM/WP Scrapper after another nd you already have one or two to level 50... may as well cancel your account and go play something else. You have accomplished everything there is to do in game so why keep repeating it over and ove exactly the same way? Try something different and have fun!


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Quote:
Originally Posted by Werner View Post
If you don't want to do without a heal, take a secondary that HAS a heal - Dark Armor, Electric Armor, Fiery Aura or Regeneration. Or take a secondary that really doesn't even want a heal - Willpower. Now yes, in all of these cases, you will still benefit from a heal in the primary. But you'd likely benefit MORE from defense, which is to say Katana or Broad Sword. Of those, Katana/Willpower is arguably both the easiest and the most survivable.

Or, go for maximum damage output in a more general sense. Not just DPS. We talk about DPS all the time, and it's one of the things we often maximize on our min/max builds. But it's also much less relevant to most of the game than AoE damage output, which is where Dark Melee falls behind. Fiery Melee is a good choice here, at least if you don't want to go all the way to "pure" AoE with something like Spines. Combine it with Shield Defense to boost the damage even higher, throw in Aid Self if you're really going to be pushing it (find room), and go to town.

So, uh, I guess I just recommended what Telperion recommended. Dittos!
This...so much this.

I think people on the boards forget this so much.

Going for maximum single target DPS is only important if you actually plan to solo AVs (or in the case of non-scrappers GMs) and pylons.

Dark Melee is a great set, but it's so single target focused (even with shadow maul), I never felt like the one contributing alot to a team when using it, when everything is going down so fast.

Basically it felt closer to Energy Melee, without me wasting attacks on dead enemies :P


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I actually would like to pose the opposite, and ask the OP: Persuade me to play DM. I cannot for the life of me get into the set.


Don't I know you???

 

Posted

Quote:
Originally Posted by dougnukem View Post
I actually would like to pose the opposite, and ask the OP: Persuade me to play DM. I cannot for the life of me get into the set.
Well, being a fan of Dark Melee myself, I can give it a shot.

Let's talk "Challenge Scrapper", by which I mean a scrapper specifically designed to be able to beat some of the toughest challenges in the game without using temporary powers or inspirations. Generally speaking, such things as the Rikti War Zone challenge, soloing AVs, trying and failing to beat Arcanaville's challenge , shooting for a fast time on a Pylon, running Storm Palace Laps, and so on.

AoE isn't a huge factor for a Challenge Scrapper. Some of these challenges are single targets, where AoE damage output won't matter at all. Some of them involve groups, but the groups will be standing long enough that survivability takes precedence over AoE damage output. It matters that you BEAT the challenge, not how FAST you beat it.

And for a Challenge Scrapper, survivability is key. Unless you're Bill Z Bubba, who's just too awesome to waste his time healing, you NEED a quick-recharge heal or massive regeneration. And some secondaries don't come with a quick-recharge heal or massive regeneration - Invulnerability, Super Reflexes and Shield Defense.

Now, you could take Aid Self, but it's slow, interruptible, takes away from your damage output, and requires two power picks and slot investment. Plus you use a tricorder. Lame. Enter Siphon Life, the cure for what ails you. It's rapid fire, doesn't require any power picks you wouldn't have made simply for the damage output, doesn't waste slots, and doesn't take away from your damage output in the least.

So Dark Melee is a good choice just from that standpoint. But look, what else do we have in this toolbox? An endurance recovery power! That's just what the doctor ordered for a Challenge Scrapper, because sustainable endurance is pretty much a requirement, and you can't chug any blues. Plus you'll be running at high recharge for your main chain and to boost survivability, so your endurance recovery will be on rapid fire as well.

And let's not forget Soul Drain, a VERY good damage and to hit boost. Again, you're using very high recharge on a Challenge Scrapper, which will have Soul Drain up the majority of the time, and in some cases, virtually all of the time.

Challenge Scrappers, regardless of their possible comparative lack of utility in the game as a whole, are pretty popular on the forum. A lot of the min/maxers like playing them. And if you're in the Challenge Scrapper crowd, Dark Melee is an ideal primary to combine with several of the secondaries.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

That's WAY too easy, like you said, HORRID lack of aoe. I deleted 2 DM toons already, would NEVER do it without a secondary that has a damage aura or shield charge. And honestly, with most secondaries, i'd prefer a more actively mitigating set. DM's debuffs are usually ignored as with SR or shield you can cap anyways, and any other set won't notice it much, especially since you're not doing to the whole spawn, just single or small cone enemies. And the self heal in siphon life, is nice to have, but the sheer fact of spawns lasting longer cause you can't aoe them makes it more or less not worth it.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Build Up also has some subtle advantages over Soul Drain. Sometimes it's nice to be able to use it preemptively and BU + Shield Charge the spawn before idiot Peacebringers can scatter it. It's arguably better against single hard targets (ignore pylon benchmarks, as many of those are done with saturated soul drain). And it does not need to hit anything to work, which is better when you're ToHit debuffed.


 

Posted

I sort of forgot to mention I almost always solo, except for TFs and Raids and AP Sewers. So usually I'm facing smaller groups. But thank you all for your responses and for giving me things to think about. Now that I'm DO range, I'm greatly enjoying a Katana/WP, which I know is super popular, but I came up with his concept about a year ago, so yeah.


 

Posted

I dont like DM cause I actually like... hitting my opponent.

there are only 3 techniques in DM that animate a strike of any sort, iirc


 

Posted

Quote:
Originally Posted by Gearford View Post
I dont like DM cause I actually like... hitting my opponent.

there are only 3 techniques in DM that animate a strike of any sort, iirc
My theory is that DM gives up its ability to look cool in exchange for being awesome at killing people.


 

Posted

Girls, guys! Keep it simple!

Two reasons to play something other than DM:

- Lightning-*************-Rod.
- NINE. THOUSAND. CUTS!


Players' Choice Awards: Best Dual-Origin Level Range Arc!

It's a new era, the era of the Mission Architect. Can you save the Universe from...

The Invasion of the Bikini-clad Samurai Vampiresses from Outer Space? - Arc ID 61013

 

Posted

Most things that you say are a bonus, can actually be self defeating too. You say you mostly solo. Well, from there, you can set your missions to +8 team members for one. So aoe can still be a huge factor. But also if you're not setting for high mobs, then you're self defeating your soul drain as it won't be getting a large drain/buff off the mobs.

Also as to any type of a safety issue, if you're not fighting larger mobs even solo, then you shoudln't really be having much problems no matter what primary you have.

Perhaps i think you might like IO'ing a Fire/SR or Claw/SR it'd rock your world :P


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

There are plenty of character slots available to each player. Variety is a good thing.

If you roll another Dark melee toon, you already know exactly how its going to play out... can you say booooring!

Whats the opposite of Dark Melee? Spines maybe?

Take a chance on something different. Spines/Fire for example. If it turns out by level 25 or so, that you can't stand the build, no real harm done.




currently reading: A Mighty Fortress (David Weber)

 

Posted

To the OP.

For solo play vs hard single targets, I agree, DM is the top option.

However, if you team frequently, or fight large spawns, DM is no longer the top option. DM is still good on teams, but other sets do better. Almost every other set has more damage output versus large spawns. And in most teams, scrappers do not benifit from having a heal. Actually, in 99%+ of solo encounters, scrappers do not benifit from having a heal either. I've mentioned this before, but I'll say it again as it applies very well to this setting. My DM/Shield is more powerful then my DB/SR. However, if I list all the solo encounters in the non-AE content of this game where my DM would succeed and my DB would fail, i'll get a list of about 5-6 NPCS. That's really not that big of a deal.

Very frequently we scrappers numbercrunch and argue/discuss about ultimate power builds as though we solo everything and everything we do requires every ounce of our greatness. But believe it or not, this is actually a team oriented game, and the structure of rewards in this game favors speed over difficulty.

Here's a specific example:

The wall in Cimerora is an area I frequently solo while waiting for an ITF to form up, or just for kicks. I do this with either my DM/Shield, my DB/SR, or my Fire/Mental blaster. All 3 of them are fully IO'd with purples and PvP IO's. All 3 of them have no survival issues if I do 1 spawn at a time. Of the 3, you would probably expect the blaster to clear spawns fastest, followed by the /Shield scrapper who happens to have DM. However, it's actually the DB/SR scrapper who runs the fastest on the wall. The DB/SR scrapper can herd 2-3 spawns at once. The Blaster could not survive pulling that many enemies with -defense buffs, and the DM/shield scrapper doesn't have room in his build to get enough +tohit to make pulling multiple spawns that have a stacking +defense buff a viable option. The DM/Shield scrapper can drop a single spawn fastest by using shield charge, but even with a 27 second recharge, it's not up fast enough to keep up with the DB/SR's damage output. The DB/SR can herd 2-3 spawns (I usually agro by killing the surgen then move to the next spawn), then back up to a corner. Then everything comes crowding into my cone attack range and get dropped remarkably fast.

Elec/Shield, no doubt would out perform the DM/Shield by even more at this type of encounter.

Don't get me wrong. DM/ is awsome... DM/Shield even more so.. so much so, that I really just quit playing him out of boredom. But there are some very common encounters where other scrappers out perform him by a wide wide margin.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

I'd like to know how much the OP solo's and teams. A lot of this thread seems to be asthetics vs right-tool-for-the-job. DM very nice set esp for solo play, but in teaming situations, I perfer to help with the carpet-bombing and use fire/shield. Working on elec/shield, but really dont care for the lower levels and the ride is rather slow for me.

I'm really liking my kat/elec a lot, nice tools there. That maybe a nice change for you.


Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server

 

Posted

Yeah, roundly seconding what Shred said. I love DM. I have it on a Scrapper an a Stalker. But its single-target focus is also a limiting factor. Things like Elec, Fire and DB are much more helpful on a team, and much better at tasks like raw XP or inf/hour (or drops/hour if you're into farming).

I have lots of Scrappers, and because I love playing a breakneck pace and don't always have capped defenses, a self-heal is very, very useful when solo. For this reason several of my Scrappers who lack an in-powerset self heal have Aid Self. When teamed, I typically find myself either with enough buffs to make healing mostly unnecessary or allies who can heal me when needed (or both). In such cases it's often better for the team to have stronger AoE.

Don't get me wrong. Even on a team, I love being able to lay into an AV or GM with buffed up DM damage. But most team content isn't an endless stream of AVs and GMs... sadly.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Ocularis View Post
There are plenty of character slots available to each player. Variety is a good thing.

If you roll another Dark melee toon, you already know exactly how its going to play out... can you say booooring!

Whats the opposite of Dark Melee? Spines maybe?

Take a chance on something different. Spines/Fire for example. If it turns out by level 25 or so, that you can't stand the build, no real harm done.
Well, 26, and really 32, spines is nothing without ripper and throw spines :P


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Quote:
Originally Posted by UberGuy View Post
Yeah, roundly seconding what Shred said. I love DM. I have it on a Scrapper an a Stalker. But its single-target focus is also a limiting factor. Things like Elec, Fire and DB are much more helpful on a team, and much better at tasks like raw XP or inf/hour (or drops/hour if you're into farming).

I have lots of Scrappers, and because I love playing a breakneck pace and don't always have capped defenses, a self-heal is very, very useful when solo. For this reason several of my Scrappers who lack an in-powerset self heal have Aid Self. When teamed, I typically find myself either with enough buffs to make healing mostly unnecessary or allies who can heal me when needed (or both). In such cases it's often better for the team to have stronger AoE.

Don't get me wrong. Even on a team, I love being able to lay into an AV or GM with buffed up DM damage. But most team content isn't an endless stream of AVs and GMs... sadly.
IO'd fire/sr with tough. No need for a self heal, more damage with build up string and fire melee attacks, more aoe, much more fun Especially with tic/3.5 second regeneration, my fire/sr even has energy torrent for an extra oe and no end problems


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server