I submit to you, my current build.


Horusaurus

 

Posted

My main, DM/SD, in his current form.

Currently sitting at +147.5% global recharge, +90% accuracy, +30% damage and the soft cap, I need to move one slot around to fit another membrane in to Active Defense.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Infinite Mojo: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Rchg+(9)
Level 2: Shadow Maul -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(11), Armgdn-Acc/Rchg(11), Armgdn-Dmg/EndRdx(13), Armgdn-Dam%(13)
Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(15), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(21)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(21), HO:Nucle(23), HO:Golgi(23), HO:Golgi(25), HO:Golgi(25)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(27)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(29)
Level 16: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(29)
Level 18: Against All Odds -- EndRdx-I(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-Acc/Rchg(31), P'Shift-EndMod/Acc/Rchg(31), P'Shift-EndMod/Acc(33), P'Shift-End%(33)
Level 22: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(39)
Level 24: Phalanx Fighting -- Ksmt-ToHit+(A), LkGmblr-Rchg+(45)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 28: Dark Consumption -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(36)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
Level 32: Midnight Grasp -- Hectmb-Dmg/EndRdx(A), Hectmb-Dam%(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 38: Grant Cover -- LkGmblr-Rchg+(A)
Level 41: Boxing -- Amaze-Stun(A), Amaze-Acc/Stun/Rchg(45), Amaze-Acc/Rchg(50), Amaze-EndRdx/Stun(50), Amaze-ToHitDeb%(50)
Level 44: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45)
Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(48)
Level 49: One with the Shield -- GA-3defTpProc(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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My initial thought is to take the lotg proc out of Phalanx Fighting and in to Active Defense, but I'm not so sure that would cause me the least amount of lost. My other idea is to either take the regen tissue proc out of health, the resistance/endurance out of tough (which I'm usually not running during AV soloing), or a defensive slot out of one of my powers (which will hurt me a little more than most, since I usually don't run combat jumping).

Well, I just wanted to know what everyone else thinks, so here's my build. I've got the membrane all ready to go, so I might just go with taking out the LotG from Phalanx Fighting and adding that slot to Active Defense.


@Mojo-
Proud Member of Fusion Force.

 

Posted

I'd take the slot out of Tough, it looks like it gives the least amount to your total build, especially if it's not used.


Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

Posted

Really minor mostly, but if I wanted to get nitty gritty, I'd change a couple things around. Active defense really only needs 1 rech IO you could probably sell those membranes and maybe use that cash for something else. Sacrificed a little bit of acc for more HP, (OwtS will put you at the HP cap now) Tough is slotted up for a bit more added resist but thats just what I'd do.

Take it for what you will.
(Oh and btw not using CJ seems like a nasty habit to me >_>, you really should use it just cuz your not 100% soft capped unless u do use it or have PF helpin)

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Infinite Mojo: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
Level 1: Deflection -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(7), LkGmblr-Def/EndRdx/Rchg:50(9), LkGmblr-Rchg+:25(9)
Level 2: Shadow Maul -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(11), Armgdn-Acc/Rchg:50(11), Armgdn-Dmg/EndRdx:50(13), Armgdn-Dam%:50(13)
Level 4: True Grit -- Numna-Regen/Rcvry+:30(A), Numna-Heal:50(15), Numna-Heal/EndRdx:50(15), Numna-EndRdx/Rchg:50(17), Numna-Heal/Rchg:50(17), Numna-Heal/EndRdx/Rchg:50(19)
Level 6: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(19), Zephyr-ResKB:50(21)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(21), HO:Nucle(23), HO:Golgi(23), HO:Golgi(25), HO:Golgi(25)
Level 10: Active Defense -- RechRdx-I:50(A)
Level 12: Swift -- Run-I:50(A)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(27), Zephyr-ResKB:50(29)
Level 16: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(27), Numna-Heal:50(29), Mrcl-Rcvry+:40(45), RgnTis-Regen+:30(50)
Level 18: Against All Odds -- EndRdx-I:50(A)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(31), P'Shift-Acc/Rchg:50(31), P'Shift-EndMod/Acc/Rchg:50(31), P'Shift-EndMod/Acc:50(33), P'Shift-End%:50(33)
Level 22: Battle Agility -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def/EndRdx/Rchg:50(39), LkGmblr-Rchg+:25(39)
Level 24: Phalanx Fighting -- Ksmt-ToHit+:30(A), LkGmblr-Rchg+:50(45)
Level 26: Soul Drain -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 28: Dark Consumption -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(33), Erad-Dmg/Rchg:30(34), Erad-Acc/Dmg/Rchg:30(34), Erad-Acc/Dmg/EndRdx/Rchg:30(34), Erad-%Dam:30(36)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(43)
Level 32: Midnight Grasp -- Hectmb-Dmg/EndRdx:50(A), Hectmb-Dam%:50(40), Hectmb-Acc/Dmg/Rchg:50(40), Hectmb-Dmg/Rchg:50(40), Hectmb-Acc/Rchg:50(42), Mako-Acc/Dmg/EndRdx/Rchg:50(42)
Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(43), Oblit-Dmg/Rchg:50(43), Oblit-Acc/Dmg/Rchg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Oblit-%Dam:50(46)
Level 38: Grant Cover -- LkGmblr-Rchg+:25(A)
Level 41: Boxing -- Acc-I:50(A)
Level 44: Tough -- GA-3defTpProc:30(A), S'fstPrt-ResDam/Def+:30(45), HO:Ribo(50), HO:Ribo(50)
Level 47: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Rchg+:25(48)
Level 49: One with the Shield -- Heal-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:25(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 11.6% Defense(Smashing)
  • 11.6% Defense(Lethal)
  • 12.3% Defense(Fire)
  • 12.3% Defense(Cold)
  • 14.1% Defense(Energy)
  • 14.1% Defense(Negative)
  • 6% Defense(Psionic)
  • 17.3% Defense(Melee)
  • 17.6% Defense(Ranged)
  • 18.5% Defense(AoE)
  • 1.8% Max End
  • 75% Enhancement(Accuracy)
  • 67.5% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 5% FlySpeed
  • 170.7 HP (12.7%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 2.75%
  • MezResist(Stun) 4.4%
  • 10.5% (0.18 End/sec) Recovery
  • 54% (3.02 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 5% RunSpeed
  • 2% XPDebtProtection



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Posted

No you most definitely do not want to remove those membranes from active defense, they add to your ddr which is a lot more important then +hp. I'd suggest taking a slot from PF and from MG and adding one to BA and then slotting the GA:+ defense and then replacing OWtS with CP for long fights. With the second slot I'd either put it in BA or AD to raise your DDR. I'd really suggest getting your DDR to 95% especially if you're going to be fighting radiation or lethal damage wielding foes.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

The MG slotting is nice because I cap out damage and recharge, which I need quite often and helps when AV soloing. I've been running the build for a while and soloed some tough AVs, I've set it up so that I don't need CP (Liberal use of DC + occasionally popping OwtS is enough recovery to infinitely sustain my chain). With the proposed change of taking out something to add the third membrane, I'll be able to keep AD perma double stacked with a few seconds gap (which, if my math serves me correct, caps me).

I guess the question is, do I lost .08 end/s by taking the slot out of tough (.05 for the recovery in the toggle, .03 for the set bonus) or 7.5% recharge for the LotG proc.

Oh and for clarification, I turn on Combat Jumping when it's needed, I don't need it 95% of the time because the spawn is dead before they touch me, and I don't want to have to turn SJ back on to get to the next group. Tough is run doing normal play, but I turn off tough and grant cover for most AV fights.

Thanks for all your suggestions thus far, I've taken everyone's opinions into account :-)


@Mojo-
Proud Member of Fusion Force.

 

Posted

Quote:
Originally Posted by Werner View Post
/bind e "powexecname Super Jump$$powexecname Combat Jumping"

Swapping back and forth has become second nature.
Or if you're really lazy like me, setting all movement keys to toggle on Super Jump, and having attack keys toggle on Combat Jumping and setting the attack to auto :P
(Note this is not very good on characters that like to have powers like domination/hasten on auto and if you have redraw this will probably annoy you)


 

Posted

A couple things.

As nice as the tp prot proc is in Owts, why would you have that in a dm/shield build?
Are there any mobs that tp foe or repel?
And if you pvp why do it with a dm/shield in the first place?
Thats the first slot I swap out to better my build.

Werner, Im guessing that that bind switches out sj and cj with the press of the e key. Strangely, I cant tell anything that bind is doin.

I could have completely misinterpreted the slotting in the OP and disregard what i say about the slotting and I could have mistyped the bind.

Who knows im an idiot!


Quote:
Originally Posted by Shadow Ravenwolf View Post
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary

Quote:
Originally Posted by Dispari View Post
Yeah, I like Blasters too.

 

Posted

The Gladiator's armor proc is for the 3% extra defense for all.

Not for the Tp prot



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Also, my DM/SD is pretty beastly in PVP.


@Mojo-
Proud Member of Fusion Force.

 

Posted

True that...
Of Course, I'm suckie at PVP, so I might not be a good opponent for you Mojo =)



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

How essential is the Kismet +6% ToHit to soloing AV's for you? For my play style with that much accuracy and with your downtime on Soul Drain I that's what i would drop.

Of course that's a better build than I can muster, so my builds do tend to use the Kismet.


Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA

 

Posted

I fight against a lot of +4s, Nemesis, Other players and Paragon Protectors. I like having a near guaranteed 95% chance to hit against all of them. The extra boost in tohit is especially nice in PvP where each hit I make on them is likely a hit they're not going to make on me.


I'm not sure of the actual numbers or how much of an acc hit I can take, but I know at the moment I have a 95% chance to hit +4 mobs in PVE and IO'd out Invuln tankers in pvp.

Edit: I ended up dropping the res/end from Tough. I don't miss the loss in resistance or endurance recovery at all, but I do like having 93% DDR in game.


@Mojo-
Proud Member of Fusion Force.

 

Posted

Quote:
Originally Posted by JAXMAN View Post
How essential is the Kismet +6% ToHit to soloing AV's for you? For my play style with that much accuracy and with your downtime on Soul Drain I that's what i would drop.

Of course that's a better build than I can muster, so my builds do tend to use the Kismet.
I had a +6% to hit in my build once and couldn't really see or notice a difference in the amount of times I missed or hit.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

My current build on my DM/SD if you want to see another spin on it. He's pretty win, at least I think so.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting

Hero Profile:
------------
Level 1: Smite T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(34)
Level 1: Deflection LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(13)
Level 2: Battle Agility LkGmblr-Rchg+(A), RedFtn-Def(17), RedFtn-Def/EndRdx(17), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx/Rchg(43), RedFtn-EndRdx(43)
Level 4: True Grit Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(15)
Level 6: Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(7), Zephyr-ResKB(27)
Level 8: Siphon Life HO:Nucle(A), HO:Nucle(9), C'ngImp-Dmg/EndRdx/Rchg(9), Nictus-Heal/HP/Regen/Rchg(11), Nictus-Acc/EndRdx/Heal/HP/Regen(11), HO:Golgi(13)
Level 10: Active Defense HO:Membr(A), HO:Membr(46)
Level 12: Hurdle Jump-I(A)
Level 14: Health Mrcl-Rcvry+(A)
Level 16: Against All Odds EndRdx-I(A)
Level 18: Dark Consumption Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(43)
Level 20: Combat Jumping Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(21), LkGmblr-Rchg+(23), LkGmblr-Def(23)
Level 22: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(40), P'Shift-End%(42)
Level 24: Hasten RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Phalanx Fighting LkGmblr-Rchg+(A)
Level 28: Soul Drain GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
Level 30: Boxing Amaze-Stun(A), Amaze-Stun/Rchg(31), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(34)
Level 32: Midnight Grasp Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34), EndRdx-I(46)
Level 35: Shield Charge Armgdn-Dam%(A), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(37)
Level 38: Tough S'fstPrt-ResDam/Def+(A), GA-3defTpProc(39), S'fstPrt-ResDam/EndRdx(40), GA-End/Res(40)
Level 41: Char Empty(A)
Level 44: Fire Blast Apoc-Dam%(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46)
Level 47: Fire Ball Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Weave LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit



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I'll always be a "Champion" at heart. My server away from home.

"When the people fear their government, there is tyranny; when the government fears the people, there is liberty." - Thomas Jefferson

"With great moustache comes great responsibility" - Zee Captain

 

Posted

CJ is turned off in your build, that puts your defense numbers at 46-47%

You can also remove the slot from PF and put it in CJ


 

Posted

I personally wouldn't slot Soul Drain with GFCS it doesn't have any accuracy and it has pretty a crappy recharge percentage.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Santorican View Post
I personally wouldn't slot Soul Drain with GFCS it doesn't have any accuracy and it has pretty a crappy recharge percentage.
It's base accuracy is higher from the get go and with the accuracy set bonuses it has a very good chance to hit. But if whatever you're fighting has absurdly high defense you could pop a yellow or two to negate the issue. Every thing else will readily be hit by it.


I'll always be a "Champion" at heart. My server away from home.

"When the people fear their government, there is tyranny; when the government fears the people, there is liberty." - Thomas Jefferson

"With great moustache comes great responsibility" - Zee Captain

 

Posted

What does DDR stand for?


 

Posted

Quote:
Originally Posted by misia View Post
What does DDR stand for?
Defense Debuff Resistance.