Care to critique this Plant/Storm build?


Katie V

 

Posted

I've been absolutely loving my Plant/Storm Controller and I'm considering going (almost) all out on an endgame build for him... it's one of the few characters I can see myself playing enough after 50 to do so on. Right now he's level 33 but I want to plan ahead because it can take quite a while to collect high-end sets at a reasonable price. My main goal is high recharge... I plan to rely on Seeds of Confusion and Hurricane for protection and focus on getting as many Tornadoes and Lightning Storms out as I can. I also refuse to spend over 200 mil on one IO... so no PvP IOs or high-value purples. I'll be using the cheap(ish) Sleep and Confuse purple sets and one single Soulbound Allegiance IO but no Ragnaroks, Armageddons, or such. I can IO out two more alts for what those blasted sets would cost...

This is what I came up with so far:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Strangler

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Endurance/Recharge/Hold
  • (5) HamiO:Peroxisome Exposure
  • (25) Ruin - Damage/Endurance
Level 1: Gale
  • (A) Accuracy IO
Level 2: Entangle
  • (A) Decimation - Accuracy/Damage
  • (7) Decimation - Damage/Endurance
  • (7) Decimation - Damage/Recharge
  • (9) Decimation - Accuracy/Endurance/Recharge
  • (9) Decimation - Accuracy/Damage/Recharge
  • (23) HamiO:Peroxisome Exposure
Level 4: Roots
  • (A) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Damage/Endurance
  • (11) Positron's Blast - Damage/Recharge
  • (13) Positron's Blast - Damage/Range
  • (13) Positron's Blast - Accuracy/Damage/Endurance
  • (25) HamiO:Endoplasm Exposure
Level 6: O2 Boost
  • (A) Doctored Wounds - Heal/Endurance
  • (15) Doctored Wounds - Endurance/Recharge
  • (15) Doctored Wounds - Heal/Recharge
  • (17) Doctored Wounds - Heal/Endurance/Recharge
  • (17) Doctored Wounds - Heal
Level 8: Seeds of Confusion
  • (A) Coercive Persuasion - Accuracy/Confused/Recharge
  • (19) Coercive Persuasion - Confused/Recharge
  • (19) Coercive Persuasion - Accuracy/Recharge
  • (21) Coercive Persuasion - Contagious Confusion
  • (21) Coercive Persuasion - Confused
Level 10: Steamy Mist
  • (A) Endurance Reduction IO
  • (23) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Recharge Speed
  • (34) Karma - Knockback Protection
  • (37) Kismet - Accuracy +6%
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 16: Freezing Rain
  • (A) Recharge Reduction IO
  • (37) Achilles' Heel - Chance for Res Debuff
Level 18: Health
  • (A) Miracle - +Recovery
  • (31) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (33) Performance Shifter - EndMod
  • (33) Endurance Modification IO
  • (33) Endurance Modification IO
Level 22: Hurricane
  • (A) HamiO:Enzyme Exposure
  • (50) HamiO:Enzyme Exposure
Level 24: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 26: Carrion Creepers
  • (A) Positron's Blast - Damage/Recharge
  • (34) Detonation - Damage/Recharge
  • (34) Air Burst - Damage/Recharge
  • (36) Enfeebled Operation - Accuracy/Recharge
  • (36) HamiO:Nucleolus Exposure
  • (39) Positron's Blast - Chance of Damage(Energy)
Level 28: Vines
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (29) Basilisk's Gaze - Accuracy/Recharge
  • (29) Basilisk's Gaze - Recharge/Hold
  • (31) Basilisk's Gaze - Endurance/Recharge/Hold
  • (31) Essence of Curare - Accuracy/Recharge
  • (39) Essence of Curare - Accuracy/Hold/Recharge
Level 30: Spirit Tree
  • (A) Healing IO
Level 32: Fly Trap
  • (A) Blood Mandate - Accuracy/Damage
  • (36) Brilliant Leadership - Accuracy/Damage
  • (37) Soulbound Allegiance - Damage
Level 35: Tornado
  • (A) Call to Arms - Accuracy/Recharge
  • (43) Call to Arms - Accuracy/Damage
  • (43) Call to Arms - Accuracy/Damage/Recharge
  • (45) Call to Arms - Endurance/Damage/Recharge
  • (46) Soulbound Allegiance - Damage/Recharge
  • (46) Soulbound Allegiance - Accuracy/Damage/Recharge
Level 38: Lightning Storm
  • (A) Decimation - Accuracy/Damage
  • (39) Decimation - Damage/Endurance
  • (40) Decimation - Damage/Recharge
  • (40) Decimation - Accuracy/Endurance/Recharge
  • (40) Decimation - Accuracy/Damage/Recharge
  • (46) Ruin - Damage/Recharge
Level 41: Fissure
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
Level 44: Rock Armor
  • (A) Red Fortune - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Recharge Speed
Level 47: Spore Burst
  • (A) Fortunata Hypnosis - Sleep
  • (48) Fortunata Hypnosis - Sleep/Recharge
  • (48) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (48) Fortunata Hypnosis - Accuracy/Recharge
  • (50) Fortunata Hypnosis - Sleep/Endurance
Level 49: Earth's Embrace
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment



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Expensive, but I do Hami raids regularly so I should be able to get the hami-os myself and I plan to pretty much live in task forces from 35-50 so merits for the LotGs and uniques shouldn't be a problem. I'm building the character primarily for teaming, but with enough damage to solo decently.

Any suggestions for improving the build? Oh, before you point it out, Spirit Tree is in there purely for concept. The character is a farmer (as in an actual person who owns a farm, not a Fire/Kin wannabe ) and I couldn't pass up a power that grows a tree. I don't have any slots to spare so even if I pulled it about all I could do is toss in Hover or Combat Jumping for one more LotG (which I don't really need) or take Super Jump (I just hit the 5 year vet reward). If someone can point out something that will really help a lot with only one slot that I'm overlooking I might drop Spirit Tree, but honestly I can't think of anything.

Thanks for any help... this is the first high end build I'm actually likely to make so I don't have much experience with optimizing them, and this is also my first Plant or Storm character to get out of the low 20s.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
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Posted

Your Mid's export's data link doesn't seem to work, and you didn't also include the data chunk, so its hard to look at. That makes it a bit tedious to look through your Mid's export info on the forum. It looks like you took all the key powers, slotted sets into them including some purple sets, and picked up a few of the specials that people like (KB Prot, LOTG recharge, Miracle, Numina). Recharge seems to have been the focus. But other than that, hard to say.

I do see you skipped on travel powers. I would shoot myself unless I only sat in the AE all the time. Sure, you could get a jet pack, and I guess that'd make you a farmer from the future with a tree and a jet pack, but it seems awkward. There are other minor things I dont like, such as Hurricane only have 2 slots (Hamis or not). But I dunno. Its probably OK. Looks like a typical "throw money at it" build. It would probably suffice from that alone.

Lewis


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Posted

Hmmm... you're right, the datalink isn't working. I have no idea why not, I'm entering it into the post as a hyperlink. I added the data chunk.

As far as travel powers go, I have Super Speed plus a jetpack and the Good vs Evil jump pack for vertical mobility. Blueside that should be fine (no Grandville). Hurricane appears to be autohit (it can't take accuracy IOs at any rate, and when I use it everything always seems to get pushed back) so I'm not really sure what else it needs... a bit more to-hit debuff could be nice but I'm not sure where I'd get the extra slot.

As for it being a "throw money at it" build, I'm actually trying to throw as little as possible while still getting enough recharge. That's why no purples except the cheap sets (well, cheap for purples).


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

I don't have access to Mids at the moment, so I can't check the stats, but I saw one or two things.

Super Speed -- why a Zephyr? A single one one-aspect IO from the set is no different than a common Run Speed. I like EndRdx myself, as then I can run both SS and Steamy most of the time for full invisibility. You could put a Travel/End in it if you want.

How often do you use Vines? I find that I rarely use it, mostly as a "panic button" power or to fill in when Seeds was just used. Do you need six slots in it, or can you reduce that to 5 with an Acc/Mez Hami-O?

Spore Burst: Do you really use this power? Or is it just a mule for the Sleep set? Would you be willing to give up a little bit of Rech to change this to Seismic Smash? I find the biggest weakness for a Plant Controller is the lack of single target damage. You have Entangle, but Seismic would add a lot to this build.

Tornado: Why use the Call to Arms set rather than Expediant Reinforcement? 4 of the ER set plus the Soulbound Dam/Rech caps Damage and Recharge, allowing you to free a slot or add the Soulbound Chance for Build Up proc. (I would rather have the Proc in Twoey, though, to give you more use and the Regen bonus.)

Doctored Wounds in O2 is giving you 5% Recharge. You could get that same 5% from 4 Dark Watcher in Hurricane. Then you could slot 3 Golgi (Heal/End) in O2, which is better slotting for that power.

Might have more later, but these are just off the top of my head.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

My concern is that you'll have endurance problems. Between Seeds, Freezing Rain, Tornado, and Lightning Storm, you're using about 4 end/sec. Add in Hurricane, Steamy Mist, and Carrion Creepers for another 1 end/sec, if you're spamming Roots that's up to another 3 end/sec, and so on. You'll either need to slot more heavily for endurance reduction, or carry a tray or two of blues all the time.


 

Posted

Quote:
Originally Posted by Local_Man View Post
I don't have access to Mids at the moment, so I can't check the stats, but I saw one or two things.

Super Speed -- why a Zephyr? A single one one-aspect IO from the set is no different than a common Run Speed. I like EndRdx myself, as then I can run both SS and Steamy most of the time for full invisibility. You could put a Travel/End in it if you want.
Because I'm blind. I originally had a pair of Zephyrs in it and when I pulled the second slot I forgot to swap it to a runspeed.

Quote:
How often do you use Vines? I find that I rarely use it, mostly as a "panic button" power or to fill in when Seeds was just used. Do you need six slots in it, or can you reduce that to 5 with an Acc/Mez Hami-O?
Good call. I was planning to use it as an emergency power so I only slotted it fully for set bonuses.

Quote:
Spore Burst: Do you really use this power? Or is it just a mule for the Sleep set? Would you be willing to give up a little bit of Rech to change this to Seismic Smash? I find the biggest weakness for a Plant Controller is the lack of single target damage. You have Entangle, but Seismic would add a lot to this build.
I was planning it as a team build so I figured an AoE sleep would be a useful enough panic button for excess aggro to justify using it as a set mule. I have three veteran attacks and the 15% accuracy bonus in the purple Sleep set goes a long way toward making them useful against bosses... with 33% accuracy and 6% to-hit total I think I can hit +2s often enough to use them, and I won't be fighting +3s solo. Plus I believe stacked Tornadoes do pretty good damage to immobilized targets...

Quote:
Tornado: Why use the Call to Arms set rather than Expediant Reinforcement? 4 of the ER set plus the Soulbound Dam/Rech caps Damage and Recharge, allowing you to free a slot or add the Soulbound Chance for Build Up proc. (I would rather have the Proc in Twoey, though, to give you more use and the Regen bonus.)
For the recovery and +HP set bonuses. This build is extremely endurance heavy so I was looking for places to snag a bit more recovery. I may not need the +HP bonus with Earth's Embrace and accolades though, so I'll look at moving that slot elsewhere.

Quote:
Doctored Wounds in O2 is giving you 5% Recharge. You could get that same 5% from 4 Dark Watcher in Hurricane. Then you could slot 3 Golgi (Heal/End) in O2, which is better slotting for that power.
Nice catch, thanks. I guess I'm just used to slapping 5 Doctored Wounds in every heal I get...

As far as endurance goes, I've tweaked the build a bit thanks to you guys' suggestions and now have a little more end reduction in things like Roots and Strangler, plus I picked up a bit more +recovery. I've pretty much get all the recovery I can get without sacrificing recharge so I figure if it's not enough I'll just have to carry blues. 3.48 endurance / second recovery is pretty good, and I won't be using Seeds as soon as it's up most of the time or using both Roots and Entangle. I figure I'll be losing about 1.25 - 1.5 endurance per second during heavy fighting but if I get low I can stop spamming Roots and I'll start regaining endurance even keeping the Tornadoes and Lightning Storms out. Should be managable, I just won't be able to go max DPS + max controls indefinitely. Then again, what Controller can?

Revised build:

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Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636