Ice Melee


Balefire_Djinn

 

Posted

I hardly ever see much in the way of Ice Melee discussion.


Is it just a very low damage set for tankers, making it really hard to solo with? Or does it just get a bad rap?


 

Posted

It used to be extremely low damage, focused more on mitigation, and for that it acquired a bad reputation.

Now, Ice Melee still isn't top of the heap for damage, but Frozen Aura does damage equal to Footstomp, and I think the range of Frost was extended to make it easier to hit more enemies. Frost and Freezing Touch are both DoT attacks as well, which can make the damage seem less.

Ice Patch, however, makes soloing easier, IMO. Bad guys can't attack you if they're falling down, and you can take as long as you want to beat them up.

Hope this helps.


 

Posted

dave_p wrote a very nice guide to Ice melee here (http://boards.cityofheroes.com/showthread.php?t=186523)

I personally love Ice patch leveling up, but on the sturdier tanks found it rather useless post 40, as anything i needed help with (AVs) just ignored the knockdown. It's got a great ST power in Freezing Touch, two good AoE powers is Frost and Frozen Aura, and then, honestly a bunch of skipable stuff outside of ice patch.

I'd say its about middle of the pack, though the almost exclusive cold damage is nice, since almost nothing resists it at all.


 

Posted

Yeah, from reading over all the numbers it seems like it is a really good set for mitigating damage so maybe it would go best with the most offensive primary like fire/ or something to complement it.

Honestly though, the tankers I have played seemed to be just fine in the mitigation department so more offense is really what I could see shooting for.


 

Posted

It's... all right. It feels like forever getting to 38, and after that it's not too bad, really. It can make any primary feel more sturdy. I've been interested in seeing what a Shield/Ice tank could do.


 

Posted

Quote:
Originally Posted by Enamel_32 View Post
It's... all right. It feels like forever getting to 38, and after that it's not too bad, really. It can make any primary feel more sturdy. I've been interested in seeing what a Shield/Ice tank could do.
SD/Ice is pretty good. AAO boosts the anemic damage of ice. SD/Ice is about 30% faster than fire/ice for completing missions. AAO is much better than FE. Shield Charge is much better than Burn. Healing Flames is much better than .... But, if you are soft capped, which is easy to do, then you are not getting hit often.

Damage Range HO's go great in Frost.


YMMV---IMO
Ice Ember

 

Posted

Quote:
Originally Posted by Ice_Ember View Post
SD/Ice is pretty good. AAO boosts the anemic damage of ice. SD/Ice is about 30% faster than fire/ice for completing missions. AAO is much better than FE. Shield Charge is much better than Burn. Healing Flames is much better than .... But, if you are soft capped, which is easy to do, then you are not getting hit often.

Damage Range HO's go great in Frost.
You're leaving out Blazing Aura in comparison, but yeah... FA needs help. That's another topic tho...

Anyway, Godpants nailed it w/his first sentence. IM's got a bad rap since its early days, and I think unfairly to the point I actually wrote a guide about it (in my sig, and Ribic linked above), cuz I got sick of saying the same damn thing over and over again in IM's defense. And I admit, some of my pro-IM bias comes from the fact that I leveled my IM tank during the bad old days, so the current incarnation just seems supercharged by comparison.

Anyway, IM, IMO, is the perfect combination of offense and mitigation. If you just want offense, you're not going to touch Fiery Melee, but only Stone Melee offers similar mitigation to IM, and SM has horrible AoE damage. Now SM has excellent ST damage and IM has laughable ST damage, but for me, esp for tanks, AoE damage is by far preferable, so I love my Ice Melee (and hate SM & Energy Melee).

And yes, most tanks should be able to survive w/o mitigation help from the secondary, but your teammates can also use the help from a well placed Ice Patch or an insta-held boss (need to stack w/an epic hold, but easily doable), not to mention all the slows built into your attacks. Oh, you can sleep stuff too, but who does that any more?


An Offensive Guide to Ice Melee

 

Posted

Enamel:
My current tanker project is SD/Ice, and so far I've been really pleased. Shield Charge made a big difference for offense, of course, and one tactic I've found helpful is to stand in Ice Patch, wait for the baddies to start flopping and then aim SC at my character's feet - stee-rike! Takes a little guesswork out of aiming with the reticle.

I'm really looking forward to Frozen Aura.

Good luck!


 

Posted

Bit of a tangent, but I always see ppl SC'ing into a crowd, which seems like a huge waste of AAO. I mean, it's a cool effect to go "bowling" into a crowd and all, but man, you'd think ppl would want the AAO damage buffs on their (possibly) best AoE attack... And yeah, I always let them gather around me first, then SC at my feet.

BTW, use the TP bind for SC (and any location based power, like Ice Storm).

/bind lshift+lbutton "powexec_name Teleport"

Sub Shield Charge for Teleport and voila, you'll charge right at where your cursor is. For multiple powers, also use mbutton & rbutton.


An Offensive Guide to Ice Melee

 

Posted

Good point about letting AAO saturate before using SC. My bind for SC is /bind mousechord "powexec_name shield charge"

What's "mousechord?" It's clicking both the left and right mouse buttons at the same time That way, I don't have to mess around with keyboard and mouse.


 

Posted

Quote:
Originally Posted by dave_p View Post
You're leaving out Blazing Aura in comparison, but yeah... FA needs help. That's another topic tho...

The ticks from Blazing Aura, even over time, do not compare to wiping out an entire spawn of minions, and almost defeating Lt's with one attack.

FA needs quite a bit to compare to Shield for most offensive tank.

(I have been away a few days and catching up)


YMMV---IMO
Ice Ember

 

Posted

Quote:
Originally Posted by Godpants View Post
Ice Patch, however, makes soloing easier, IMO. Bad guys can't attack you if they're falling down, and you can take as long as you want to beat them up.
I used a server transfer to move a Dark Armor/Ice Melee tanker into semi-retired status.

Dark Armor was a bit too busy for my tastes, but that wasn't an issue. I can see it's potentially a very strong set, and would improve with set buffs.

My specific problem was that I tend to spend almost half of the 35+ game in Cimerora. Since I relied heavily on Ice Patch for mitigation and avoiding the need for a self heal, this was a problem; the Cimerorans strongly resist the knockdown. This more or less closed my chief path to levelling.



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