Fire/Dark
Concentrating on Recovery also led me to grab as much max Endurance as possible - this build sports an impressive 4.27/sec recovery and a 131 max Endurance pool.
It keeps defences around 20, so it should be reasonably survivable, especially while Darkest Night is running (there's a lot of toggles in there, but even them all running you still recover a net of 2.33/sec)
I left out purples, so this build shouldn't be terribly, terribly expensive. You could probably squeeze more recovery with a few purples, since most of those sets have Recovery bonuses in them.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Fire Blast
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (5) Decimation - Damage/Recharge
- (11) Decimation - Accuracy/Endurance/Recharge
- (27) Decimation - Accuracy/Damage/Recharge
- (A) Touch of the Nictus - Healing
- (5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (15) Touch of the Nictus - Accuracy/Healing
- (31) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (43) Touch of the Nictus - Accuracy/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (3) Positron's Blast - Damage/Endurance
- (11) Positron's Blast - Damage/Recharge
- (13) Positron's Blast - Damage/Range
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (A) Tempered Readiness - Range/Slow
- (9) Tempered Readiness - Endurance/Recharge/Slow
- (15) Tempered Readiness - Accuracy/Slow
- (46) Tempered Readiness - Damage/Slow
- (A) Positron's Blast - Accuracy/Damage
- (7) Positron's Blast - Damage/Endurance
- (7) Positron's Blast - Damage/Recharge
- (13) Positron's Blast - Damage/Range
- (37) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Chance of Damage(Energy)
- (A) Dark Watcher's Despair - To Hit Debuff
- (9) Dark Watcher's Despair - To Hit Debuff/Endurance
- (40) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (A) Flight Speed IO
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Flight Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Numina's Convalescence - Heal
- (17) Miracle - +Recovery
- (A) Gift of the Ancients - Defense/Endurance
- (19) Gift of the Ancients - Defense
- (19) Gift of the Ancients - Defense/Endurance/Recharge
- (50) Gift of the Ancients - Defense/Recharge
- (50) Steadfast Protection - Resistance/+Def 3%
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Performance Shifter - EndMod
- (50) Performance Shifter - Chance for +End
- (A) Glimpse of the Abyss - Accuracy/Recharge
- (23) Glimpse of the Abyss - Endurance/Fear
- (23) Glimpse of the Abyss - Accuracy/Endurance
- (36) Glimpse of the Abyss - Fear/Range
- (37) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (43) Glimpse of the Abyss - Chance of Damage(Psionic)
- (A) Positron's Blast - Accuracy/Damage
- (25) Positron's Blast - Damage/Endurance
- (25) Positron's Blast - Damage/Recharge
- (27) Positron's Blast - Damage/Range
- (31) Positron's Blast - Accuracy/Damage/Endurance
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Impervium Armor - Resistance/Endurance
- (29) Impervium Armor - Resistance
- (29) Impervium Armor - Resistance/Endurance/Recharge
- (31) Impervium Armor - Resistance/Recharge
- (A) Gift of the Ancients - Defense/Endurance
- (33) Gift of the Ancients - Defense
- (34) Gift of the Ancients - Defense/Endurance/Recharge
- (34) Gift of the Ancients - Defense/Recharge
- (A) Eradication - Damage
- (33) Eradication - Accuracy/Damage/Endurance/Recharge
- (33) Eradication - Accuracy/Recharge
- (40) Eradication - Damage/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Stupefy - Accuracy/Recharge
- (36) Stupefy - Endurance/Stun
- (36) Stupefy - Accuracy/Endurance
- (46) Stupefy - Stun/Range
- (46) Stupefy - Accuracy/Stun/Recharge
- (A) Cloud Senses - Accuracy/ToHitDebuff
- (39) Cloud Senses - ToHit Debuff
- (39) Cloud Senses - Chance for Negative Energy Damage
- (39) Cloud Senses - Accuracy/Endurance/Recharge
- (40) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (A) Eradication - Accuracy/Recharge
- (42) Eradication - Damage
- (42) Eradication - Damage/Recharge
- (42) Eradication - Accuracy/Damage/Endurance/Recharge
- (A) Impervium Armor - Resistance/Endurance
- (45) Impervium Armor - Resistance
- (45) Impervium Armor - Resistance/Endurance/Recharge
- (45) Impervium Armor - Resistance/Recharge
- (A) Gift of the Ancients - Defense/Endurance
- (48) Gift of the Ancients - Defense
- (48) Gift of the Ancients - Defense/Endurance/Recharge
- (48) Gift of the Ancients - Defense/Recharge
- (A) Endurance Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
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Hello everyone, I’m making a Fire/Dark, and I seen allot of great builds for Fire/Dark, but all of them are for Capped Ranged Defense builds. I’m curious if any of those number crunching/ mids using people can show me a build that's based on great recovery. Unfortunately I’m on a Mac and can’t use mids, but I’m curious if anyone has a build like this so I can go long fights (as this toon will be duoing allot on high diffs) |
With my Fire/Dark I focused on getting lots of +recharge. Having stuff like Tar Patch and Rain of Fire come up faster is awesome; I can always mitigate End issues by eating a blue.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
My build has a hybrid of Recharge, Endurance and Defense so that I can adapt to more situations at will. It's only 24% ranged def, 118% rech and recovers 3.4 eps, but with Power Sink from the Mu pool and the right insps, I never need anything else. A single purple puts me near the cap, my tar patch self stacks and Power Sink is up anytime I need it.
While having more end is always a good thing, the reality is that you give up a lot for it. With proper end reduction slotting, some investment in +recov set bonuses and supporting powers, I find that trying to get more end than I have already is a waste. Diminishing returns and all that.
I'd *never* give up Blaze to have more end, nor slot FS with anything but -tohit debuff. They're just too important to how a Fire/Dark functions.
http://www.virtueverse.net/wiki/Massacre_Melanie -the original Fire/Dark Corruptor -
http://boards.cityofheroes.com/showthread.php?t=115217
The Guide to BURN
My Fire/Dark does just fine without Blaze or -tohit in Fearsome Stare.
Fire without Blaze is the saddest, saddest thing.
The Melee Teaming Guide for Melee Mans
________________________________________
Hello everyone,
I’m making a Fire/Dark, and I seen allot of great builds for Fire/Dark, but all of them are for Capped Ranged Defense builds. I’m curious if any of those number crunching/ mids using people can show me a build that's based on great recovery. Unfortunately I’m on a Mac and can’t use mids, but I’m curious if anyone has a build like this so I can go long fights (as this toon will be duoing allot on high diffs)
Thanks in advance,
-Post