Reworking my Kat/SR


Fantomas

 

Posted

Hi guys, I checked WW the other day to see how much my Spines/DAs build would cost and I realised I need a few hundred mill more still, so I've decided to tweak my Kat/SR's build to farm a bit of inf. I don't intend on soloing any AV's with him, probably just ripping through romans or something.

My current build had odd defense numbers that just made me feel uneasy and my tweaked build boasts slightly higher recharge, regen, recovery (so I can use Tough) and I've swapped out Hasten for CJ. Now I'm not great with numbers, but with my new build (no Hasten), would I be able to keep up the ST attack chain of GD>SotW>SD>SotW? I haven't played him in a while but I could easily keep that up with Hasten and I THINK I only had a small gap without it.

So any thoughts and changes would be greatly appreciated, baring in mind I don't want to spend too much, Thanks.

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Tweaked Build:

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Posted

no replies in 24 hours?


 

Posted

Quote:
Originally Posted by Yoshitomo View Post
no replies in 24 hours?
I'd do things differently.

1. I'd add 1 more slot to Build Up and 6 slot Gaussians in there. Yes, the recharge enhancement value of the set isn't that hot, but 6 slotted it gives you 2.5% to all positions and that gives you a huge amount of flexibility in your build.

2. I'd respec out of Weave. It burns endurance needlessly and you have plenty of toggles and ways to get to the soft cap with 6 slotted Gaussians and slots in your passives.

3. I'd invest in at least one, possibly two LoTG sets. Yes, I know it's a budget build but the costs are justified IMO. It allows you to add global recharge, hitpoints, regen and accuracy - all things that helps your build.

4. Wasted slots in hurdle and conserve power. You'd be good with 1, maybe 2 slots in hurdle. I don't honestly notice the difference between 2 and 3 slots because you'd be over the ED cap with 3. Conserve power, if you have good endurance management may be a power you'd only use in long fight...devoting 3 slots to this is a complete waste.

There are other things I'd suggest, but they'd end up making your build a lot more expensive (health procs, etc.) However, the things above would improve your build, not add tremendously to the cost, and make it much more endurance efficient.

My modifications.

Better end usage: .78 end/sec vs .9 end/sec (toggling off sprint)
Better regen: 233% vs. 225% (this can be made considerably better with health procs)
Better global recharge: 50% vs. 45%

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Yoshitomo: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(11), Mako-Acc/EndRdx/Rchg:50(29), Mako-Acc/Dmg/EndRdx/Rchg:50(37), Mako-Dam%:50(40)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(5), LkGmblr-Def/EndRdx/Rchg:50(7), LkGmblr-Rchg+:50(15)
Level 2: Flashing Steel -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(3), Sciroc-Dmg/Rchg:50(7), Sciroc-Acc/Rchg:50(23), Sciroc-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(39)
Level 4: Focused Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(5), LkGmblr-Def:50(11), LkGmblr-Rchg+:50(15)
Level 6: Agile -- GftotA-Run+:40(A), GftotA-Def:40(25), GftotA-Def/EndRdx:40(45), GftotA-Def/Rchg:40(50)
Level 8: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(9), GSFC-ToHit/Rchg/EndRdx:50(9), GSFC-Rchg/EndRdx:50(13), GSFC-ToHit/EndRdx:50(40), GSFC-Build%:50(43)
Level 10: Practiced Brawler -- RechRdx-I:50(A)
Level 12: Hurdle -- Jump-I:50(A), Jump-I:50(13)
Level 14: Swift -- Run-I:50(A), Run-I:50(31)
Level 16: Health -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(17), Dct'dW-Heal/EndRdx/Rchg:50(17), Dct'dW-Heal:50(42), Dct'dW-Rchg:50(43)
Level 18: The Lotus Drops -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(19), Oblit-Dmg/Rchg:50(19), Oblit-Acc/Dmg/Rchg:50(23), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(37)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc/Rchg:50(21), P'Shift-Acc/Rchg:50(40), P'Shift-EndMod/Acc:50(42), P'Shift-End%:50(42)
Level 22: Dodge -- GftotA-Run+:40(A), GftotA-Def:40(25), GftotA-Def/EndRdx:40(45), GftotA-Def/Rchg:40(46)
Level 24: Quickness -- Run-I:50(A), Run-I:50(31)
Level 26: Soaring Dragon -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(27), Mako-Dmg/Rchg:50(27), Mako-Acc/EndRdx/Rchg:50(29), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Dam%:50(39)
Level 28: Lucky -- GftotA-Run+:40(A), GftotA-Def:40(45), DefBuff-I:50(50)
Level 30: Kick -- Acc-I:50(A)
Level 32: Golden Dragonfly -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(39)
Level 35: Evasion -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(36), S'dpty-Def/EndRdx/Rchg:40(36), S'dpty-Def:40(36), S'dpty-EndRdx:40(37)
Level 38: Tough -- S'fstPrt-ResDam/Def+:30(A), TtmC'tng-ResDam/EndRdx:50(46), TtmC'tng-ResDam/EndRdx/Rchg:50(46), TtmC'tng-ResDam:50(48)
Level 41: Recall Friend -- RechRdx-I:50(A)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(48), P'Shift-EndMod/Acc:50(48), P'Shift-End%:50(50)
Level 49: Combat Jumping -- GftotA-Run+:40(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A), Run-I:50(43)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit

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Posted

I'd agree with what Fury says about dropping Weave. You don't really need it. That sixth slot for the Gaussian's is a good investment too.

Here is what I did with my Kat/SR. She's slightly different now since I can drop CJ (I'm at 63 months Vet time), but maybe this will give you some ideas.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:

Level 1: Sting of the Wasp

  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (3) Touch of Death - Damage/Recharge
  • (5) Touch of Death - Accuracy/Damage/Endurance
  • (5) Touch of Death - Damage/Endurance/Recharge
  • (7) Touch of Death - Chance of Damage(Negative)
Level 1: Focused Fighting
  • (A) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Endurance
  • (9) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Recharge Speed
Level 2: Focused Senses
  • (A) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Recharge Speed
  • (50) Kismet - Accuracy +6%
Level 4: Agile
  • (A) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Recharge Speed
Level 6: Flashing Steel
  • (A) Obliteration - Damage
  • (13) Obliteration - Accuracy/Recharge
  • (15) Obliteration - Damage/Recharge
  • (15) Obliteration - Accuracy/Damage/Recharge
  • (17) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (17) Obliteration - Chance for Smashing Damage
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Practiced Brawler
  • (A) Endurance Reduction IO
  • (23) Recharge Reduction IO
Level 12: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (45) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (25) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Swift
  • (A) Run Speed IO
Level 18: Health
  • (A) Numina's Convalescence - Heal/Endurance
  • (27) Numina's Convalescence - Endurance/Recharge
  • (27) Numina's Convalescence - Heal/Recharge
  • (46) Numina's Convalescence - Heal/Endurance/Recharge
  • (46) Numina's Convalescence - Heal
  • (48) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (29) Performance Shifter - EndMod/Recharge
  • (29) Performance Shifter - EndMod/Accuracy/Recharge
  • (45) Performance Shifter - Accuracy/Recharge
  • (45) Performance Shifter - EndMod/Accuracy
  • (46) Performance Shifter - Chance for +End
Level 22: Dodge
  • (A) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Recharge Speed
Level 24: The Lotus Drops
  • (A) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Chance for Smashing Damage
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 26: Quickness
  • (A) Run Speed IO
Level 28: Soaring Dragon
  • (A) Mako's Bite - Accuracy/Damage
  • (34) Mako's Bite - Damage/Endurance
  • (34) Mako's Bite - Damage/Recharge
  • (36) Mako's Bite - Accuracy/Endurance/Recharge
  • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (36) Mako's Bite - Chance of Damage(Lethal)
Level 30: Lucky
  • (A) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Recharge Speed
Level 32: Golden Dragonfly
  • (A) Obliteration - Damage
  • (37) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 35: Evasion
  • (A) Gift of the Ancients - Defense
  • (40) Gift of the Ancients - Defense/Endurance
  • (42) Gift of the Ancients - Run Speed +7.5%
Level 38: Boxing
  • (A) Accuracy IO
Level 41: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (42) Aegis - Resistance/Endurance
  • (42) Aegis - Resistance
  • (43) Aegis - Resistance/Endurance/Recharge
  • (43) Aegis - Endurance/Recharge
  • (43) Aegis - Psionic/Status Resistance
Level 44: Conserve Power
  • (A) Recharge Reduction IO
Level 47: Physical Perfection
  • (A) Performance Shifter - EndMod
  • (48) Performance Shifter - Chance for +End
  • (48) Regenerative Tissue - +Regeneration
Level 49: Hurdle
  • (A) Jumping IO
  • (50) Jumping IO
------------

Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit

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Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

Posted

Quote:
Originally Posted by Yoshitomo View Post
[...]would I be able to keep up the ST attack chain of GD>SotW>SD>SotW? I haven't played him in a while but I could easily keep that up with Hasten and I THINK I only had a small gap without it.
Cast times for the 3 attacks in question are SotW 1.32s, SD 1.584s, GD 1.98s (ArcanaTime).

So you have 2 x 1.32s + 1.584s = 4.224s to recharge GD. That requires 12s / 4.224s = 2.841 or +184.1% Rech. You have 45% global and 89.9% in the power, resulting in a 5.109s recharge and 0.885s gap.

For SotW you need recharge times of 1.584s and 1.98s. The lower of those requires 5s / 1.584s = 3.157 or 215.7% Rech. You have 45% + 66.25% which results in a 2.367s recharge. Giving gaps of 0.387s and 0.783s. Even Hasten wouldn't get SotW recharging in 1.584s. It would still take 1.778s with that slotting for the power and 45% global +Rech. So there's still a gap after the SD of 0.19s that's probably noticeable only if you're really looking for it.

For SD you have 4.62s to recharge. That requires 9s / 4.62s = 1.948 or 94.8% Rech. You have 45% + 66.25% again. So this recharges in time.


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

Quote:
Originally Posted by Fury Flechette View Post
I'd do things differently.

1. I'd add 1 more slot to Build Up and 6 slot Gaussians in there. Yes, the recharge enhancement value of the set isn't that hot, but 6 slotted it gives you 2.5% to all positions and that gives you a huge amount of flexibility in your build.

2. I'd respec out of Weave. It burns endurance needlessly and you have plenty of toggles and ways to get to the soft cap with 6 slotted Gaussians and slots in your passives.

3. I'd invest in at least one, possibly two LoTG sets. Yes, I know it's a budget build but the costs are justified IMO. It allows you to add global recharge, hitpoints, regen and accuracy - all things that helps your build.

4. Wasted slots in hurdle and conserve power. You'd be good with 1, maybe 2 slots in hurdle. I don't honestly notice the difference between 2 and 3 slots because you'd be over the ED cap with 3. Conserve power, if you have good endurance management may be a power you'd only use in long fight...devoting 3 slots to this is a complete waste.

There are other things I'd suggest, but they'd end up making your build a lot more expensive (health procs, etc.) However, the things above would improve your build, not add tremendously to the cost, and make it much more endurance efficient.
Thanks for your help, I appreciate it. I've been able to drop Weave like you said to save endurance, I used 3 Aegis IO's in Tough, GSFC and extra passive slots to get back to soft cap. I knew those extra slots in CP and Hurdle weren't necessary but I didn't really have a use for them until now.

Please note, I did say I didn't want to spend too much, not out of choice, I just don't have much influence, LotG's aren't an option. and last time I checked WW a LotG set would double the price of my build. I've already added 2 obliteration sets which will cost me quite a bit. I'm afraid I can't afford LotG's no matter how much the costs are justified.

I've lost 5% recharge by removing adjusted targeting, but that's still 10% more recharge than my current build. I have plenty of respecs free so I think I'm going to respec into this build now and maybe save up for them LotG's.

Oh also, I decided to put Hasten in Weaves place. Although I can see the benefits of Recall, it just doesn't fit conceptually.

On the topic of recharge, I think I can probably live with those numbers, I'm not planning on soloing AV's or anything and I can live with the small gaps. Thanks for crunching for me, Kosmos.

My new build:

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Posted

I just wanted to throw this build out there too. Any suggestions are welcomed!

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Kat SR Project A: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(3), LdyGrey-DefDeb/Rchg/EndRdx(3), LdyGrey-Rchg/EndRdx(5), LdyGrey-DefDeb/EndRdx(5), LdyGrey-%Dam(7)
Level 1: Focused Fighting -- S'dpty-Def/EndRdx(A), S'dpty-EndRdx(15), S'dpty-Def/Rchg(31), S'dpty-Def/EndRdx/Rchg(36), S'dpty-Def(48)
Level 2: Flashing Steel -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(9), Sciroc-Acc/Dmg/EndRdx(9), Sciroc-Dam%(11), Dmg-I(50)
Level 4: Agile -- DefBuff-I(A)
Level 6: Swift -- Run-I(A)
Level 8: Sting of the Wasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(40)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(50)
Level 14: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit(17), RechRdx-I(17), RechRdx-I(37)
Level 16: Dodge -- DefBuff-I(A)
Level 18: Health -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(21)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(25), P'Shift-EndMod/Acc/Rchg(25)
Level 22: Quickness -- Run-I(A)
Level 24: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(36), RedFtn-EndRdx(36)
Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx/Rchg(29), Dmg-I(48)
Level 28: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(46), Stpfy-Acc/Stun/Rchg(46)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(31)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-EndRdx(48), RedFtn-Def(50)
Level 38: The Lotus Drops -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dam%(40)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc(45), P'Shift-End%(45), P'Shift-EndMod/Acc/Rchg(46)
Level 47: Evasion -- DefBuff-I(A)
Level 49: Lucky -- DefBuff-I(A)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit



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