The final selection


biomechanic

 

Posted

I have a Kin/Elec/Elec defender (Zursiel on Virtue) fast approaching 49, and am torn between 3 choices for powers:
The ever popular Hasten
Manouvers, because with lots of leadership comes lots of bonuses
and
Voltaic Sentinel because I can let sparky shoot things while I deal with other issues.

Any thoughts?


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Posted

Quote:
Originally Posted by biomechanic View Post
I have a Kin/Elec/Elec defender (Zursiel on Virtue) fast approaching 49, and am torn between 3 choices for powers:
The ever popular Hasten
Manouvers, because with lots of leadership comes lots of bonuses
and
Voltaic Sentinel because I can let sparky shoot things while I deal with other issues.

Any thoughts?
With those choices, I'd likely skip VS, because at most it would get is 4 slots.

That leaves Hasten or Maneuvers.

If your build doesn't have other +Defense to stack with Maneuvers, I'd likely go with Hasten for added +RCH.

This is knowing nothing of your build, and other power picks.


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The BrandX Collection

 

Posted

Quote:
Originally Posted by biomechanic View Post
I have a Kin/Elec/Elec defender (Zursiel on Virtue) fast approaching 49, and am torn between 3 choices for powers:
The ever popular Hasten
Manouvers, because with lots of leadership comes lots of bonuses
and
Voltaic Sentinel because I can let sparky shoot things while I deal with other issues.

Any thoughts?
voltaic sentinal is ok for some minor added dmg, but with a duration of 1 min before resummoning, it gets quite tiresome

with hasten, you would get all your powers faster, like your kin powers of FS, transferance and whatnot to give the team a huge advantage

maneuvers is ok, but it can be slotted with some good things like LOTG


IMO, i would go with either hasten or maneuvers, i personally would go with hasten, but either should work fine


 

Posted

Hasten is a great choice.


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HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
voltaic sentinal is ok for some minor added dmg, but with a duration of 1 min before resummoning, it gets quite tiresome
Look at it a different way. It takes 3 seconds to summon the sentinel, and in the time that it's up it will attack 16-17 times (I haven't tested this). Since each attack does about as much as charged bolts, voltaic sentinel is about five times as much damage as your normal attacks, depending on the situation. The drawback being that you can't control what it attacks.

I'd suggest rearranging the power picks so that voltaic sentinel can be grabbed at an earlier level and slotted up. If that's not possible, then you can't go wrong with hasten.


 

Posted

Voltaic Sentinel is unaffected by +Damage buffs, quite a drawback for a Kineticist.

I'd go with Hasten.


 

Posted

Quote:
Originally Posted by Garent View Post
Look at it a different way. It takes 3 seconds to summon the sentinel, and in the time that it's up it will attack 16-17 times (I haven't tested this). Since each attack does about as much as charged bolts, voltaic sentinel is about five times as much damage as your normal attacks, depending on the situation. The drawback being that you can't control what it attacks.

I'd suggest rearranging the power picks so that voltaic sentinel can be grabbed at an earlier level and slotted up. If that's not possible, then you can't go wrong with hasten.
Are you sure Garent ? I thought Sparky only fired off 10 times before expiring, And thats only if he is in range of a villain when summoned. I am not 100% sure though.

To the OP, I agree with others and would say Hasten or Maneuvers. I have both in my build, but I took Hasten much earlier (level 22 iirc) and Maneuvers in the 30s. Lately I have been warming up to the idea of sliding the Ancillary choices later. For example, if I am only taking 3 of them, I would take them at 44,47 and 49. Most of the TF/ARCs I do where I lose epic powers cause me to lose them all, so having them later only really matters if I want the third one 6-slotted or something.

Did that make sense ?


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by DrMike2000 View Post
Voltaic Sentinel is unaffected by +Damage buffs, quite a drawback for a Kineticist.

I'd go with Hasten.
Well that ruins my entire argument. Hasten it is.


Re: Biospark:

According to City of Data, voltaic sentinel's attack has a 1.17 casting time and a 2.5 second recharge. Ignoring arcanatime, it should be able to do 17 shots in the span of 59.89 seconds (since the attack has to recharge 16 times and has to be cast 17 times). Arcanatime and other factors most likely means it isn't capable of doing 17 shots though.

Like I said before though, I haven't tested this so it could work differently in game.


 

Posted

Quote:
Originally Posted by biomechanic View Post
I have a Kin/* defender
Hasten = more Fulcrum Shift = more of your Primary's strongest power.


 

Posted

Quote:
Originally Posted by Garent View Post
Well that ruins my entire argument. Hasten it is.


Re: Biospark:

According to City of Data, voltaic sentinel's attack has a 1.17 casting time and a 2.5 second recharge. Ignoring arcanatime, it should be able to do 17 shots in the span of 59.89 seconds (since the attack has to recharge 16 times and has to be cast 17 times). Arcanatime and other factors most likely means it isn't capable of doing 17 shots though.

Like I said before though, I haven't tested this so it could work differently in game.

Good Info Garent, Thanks

As I dont currently use VS, I cannot test it out, but having that many blasts makes me reconsider taking the power.
I was under the impression he fired only 10 times maximum.
16-17 is significantly more than 10. Hmmmm


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by Biospark View Post
Good Info Garent, Thanks

As I dont currently use VS, I cannot test it out, but having that many blasts makes me reconsider taking the power.
I was under the impression he fired only 10 times maximum.
16-17 is significantly more than 10. Hmmmm
I logged on with my elec/pain corruptor just a sec ago and tested this. Across four tests the results were 13, 15, 15, and 15 shots. The 13 is because I was fighting low level enemies that were running away. Like most AI scripts in the game, voltaic sentinel isn't too great at moving and shooting. Since voltaic sentinel can't get recharge buffs, it looks like 15 is the most that it's capable of doing.

So:
Charged bolts: 36.1 damage
Lightning bolt: 59.3 damage
Ball lightning: 36.9 damage over 3-4 seconds
Voltaic sentinel: 534 damage over 60 seconds

Also, it looks like voltaic sentinel is specifically programmed to never attack the same enemy twice unless that's its only option. So even though that chart makes it look like voltaic sentinel is the best attack ever it's going to be held back by the way it spreads out its damage.