WM/DA, need serious advice
First, *big* problem--no KB protection. 2 KB IOs should do it, so replace the Steadfast Res/End in Tough with the KB IO, and put another in one of other resist toggles or a Karma KB in CJ. That will leave Tough underslotted--it was already--so I'd suggest pulling the 6th slot from one of your attacks and add a common resist IO.
Are you looking for typed defense or positional? It's not clear from the posted build, and if you want to build for defense it really helps to decide which you're going for. I typically go for typed defense on my DA characters, at least in part because of DA's weakness to Energy, but positional would work too.
You've missed several opportunities to add +end; for instance, 4-slotting CoD and Weave with GotA rather than the mixed slotting of LotG/GotA.
I'd also strongly recommend using Eradication for your PBAoEs instead of Scirocco's. 3 slots of Erad gives you 3.13% E/NE def bonus plus a +end bonus. If you use just 3 or 4 slots of Erad and 2 slots of Scirocco's to finish off, you get the Scirocco's regen bonus, too. Just be sure to pick the Scirocco's IOs with a lot of end reduction, since Erad has very little.
If you want to increase your S/L def, your attacks can be slotted with either Kinetic Combat or Smashing Haymaker. It's up to you whether it's worth giving up the CI bonuses.
You have a *lot* of recharge slotted and about the only thing in this build that benefits from it is your attacks. Personally, I don't think it's necessary, it and may contribute to endurance problems no matter how much recovery and end reduction you slot for.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
I'm not too experienced with DA, so I completely missed the fact that it had no knockback protection.
I made another build which gained a large amount of defense, but gave up all its recharge and lost 12% of negative energy resists.
I also ended up losing a little bit of end recovery, maximum endurance, and increased my passive endurance consumption.
I'm not certain if the build is better off this way or not. I should have decreased my active endurance consumption by a large amount though.
I'm really not certain as to what I can expect from this sort of build in terms of performance or capabilities.
Has anyone tried one of these before? I'm not certain it is worth the undertaking.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Mace Dark 2: Level 50 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Teleportation
Villain Profile:
Level 1: Pulverize -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), C'ngImp-Acc/Dmg/EndRdx:50(5)
Level 1: Dark Embrace -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(27), RctvArm-EndRdx/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(29)
Level 2: Jawbreaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:30(9), KntkC'bat-Dmg/EndRdx/Rchg:35(9), C'ngImp-Acc/Dmg/EndRdx:50(11)
Level 4: Murky Cloud -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(23), RctvArm-EndRdx/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25)
Level 6: Combat Jumping -- Krma-ResKB:30(A), Ksmt-ToHit+:30(7)
Level 8: Clobber -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(13), C'ngImp-Acc/Dmg/EndRdx:50(15)
Level 10: Obsidian Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(15), RctvArm-EndRdx/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(17)
Level 12: Hurdle -- Empty(A)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(29), Mrcl-Heal:40(37)
Level 16: Dark Regeneration -- Theft-Acc/EndRdx/Rchg:30(A), Theft-Acc/EndRdx/Heal:30(37), Theft-+End%:30(39), Nictus-Acc/EndRdx/Heal/HP/Regen:50(39), Nictus-Acc/EndRdx/Rchg:50(39), Nictus-Acc/Heal:50(40)
Level 18: Whirling Mace -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(19), Erad-Dmg/Rchg:30(19), Erad-Acc/Dmg/Rchg:30(21), Sciroc-Dmg/EndRdx:50(21), Sciroc-Acc/Dmg/EndRdx:50(23)
Level 20: Stamina -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(40), P'Shift-EndMod/Rchg:50(40), P'Shift-End%:50(42)
Level 22: Cloak of Darkness -- Krma-ResKB:30(A), GftotA-Def/EndRdx:40(31), GftotA-Def/EndRdx/Rchg:40(31), Ksmt-Def/EndRdx:30(31)
Level 24: Death Shroud -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(34), Erad-Acc/Dmg/Rchg:30(36), Erad-Acc/Rchg:30(36), Sciroc-Acc/Dmg/EndRdx:30(36), Sciroc-Dmg/EndRdx:50(37)
Level 26: Shatter -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(42), Erad-Dmg/Rchg:30(42), Erad-Acc/Dmg/Rchg:30(43), Sciroc-Acc/Dmg/EndRdx:50(43), Sciroc-Dmg/EndRdx:50(43)
Level 28: Build Up -- RechRdx-I:50(A)
Level 30: Boxing -- Empty(A)
Level 32: Crowd Control -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(33), Erad-Dmg/Rchg:30(33), Erad-Acc/Dmg/Rchg:30(33), Sciroc-Dmg/EndRdx:50(34), Sciroc-Acc/Dmg/EndRdx:50(34)
Level 35: Oppressive Gloom -- RzDz-Acc/Stun/Rchg:30(A), RzDz-EndRdx/Stun:30(45), RzDz-Acc/EndRdx:30(45), RzDz-Stun/Rng:30(45), RzDz-Acc/Rchg:30(46)
Level 38: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(46), RctvArm-ResDam/EndRdx:40(46), RctvArm-ResDam:40(48)
Level 41: Weave -- Ksmt-Def/EndRdx:30(A), Ksmt-Def/EndRdx/Rchg:30(48), GftotA-Def/EndRdx:40(48), GftotA-Def:40(50)
Level 44: Taunt -- Insult-Taunt:20(A), Insult-Taunt/Rchg:20(50), Insult-Dsrnt%:20(50)
Level 47: Recall Friend -- Winter-ResSlow:50(A)
Level 49: Soul Transfer -- Dsrnt-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
I love my BS/DA Scrapper. Not as endurance heavy as WM, but close. As long as you are slotting ur attacks for End reduction you'll be fine. I would suggest that you dont go typed defense, instead go positional. Combat Jumping is one of my set mule powers I take on every toon I have. 3 slot the Blessing of the Zephyr (theres ur KB prot). You can also put the BotZ in recall friend. I would put either Touch of Death or Mako's in all of your ST attacks. You can probably just go for melee as most foes will run tino melee anyway. Dont forget that you can turn off Death Shroud when ur endo gets low, its VERY End heavy.
If you can get near 20-25% Melee defense, you shoudl be more than fine, especially given the stuns. you're gonna be doing so much AoE damage that you really shouldnt have to worry too much about survivablilty. Dont forgot that you also have the soft controls of KU and KD from ur attacks.
Just my 2 inf tho. Enjoy bro
Here is a third attempt at this build.
I have to say this time a lot of the numbers look better. I took the advice given and switch to positional defense, still left out the recharge, but gained more end recovery, a higher max endurance, and better resists.
The biggest issue I see now is that my accuracy looks awful low for the build. A lot of missing isn't going to help my endurance consumption any. I'm really not certian what percentage is considered reasonable for accuracy in mids.
This is probably the most difficult time I've ever had with a character build.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Mace Dark 3: Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Teleportation
Villain Profile:
Level 1: Pulverize -- T'Death-Dmg/EndRdx/Rchg:40(A), T'Death-Acc/Dmg:40(3), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(5), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dam%:40(7)
Level 1: Dark Embrace -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(34), ImpArm-ResDam/Rchg:40(37), ImpArm-ResDam/EndRdx/Rchg:40(40)
Level 2: Jawbreaker -- T'Death-Dmg/EndRdx/Rchg:40(A), T'Death-Acc/Dmg:40(7), T'Death-Dmg/EndRdx:40(9), T'Death-Dmg/Rchg:40(9), T'Death-Acc/Dmg/EndRdx:40(11), T'Death-Dam%:40(11)
Level 4: Murky Cloud -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(23), ImpArm-ResDam/Rchg:40(23), ImpArm-ResDam/EndRdx/Rchg:40(31)
Level 6: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(17), Zephyr-ResKB:50(19), Ksmt-ToHit+:30(45)
Level 8: Clobber -- T'Death-Dmg/EndRdx/Rchg:40(A), T'Death-Acc/Dmg:40(13), T'Death-Dmg/EndRdx:40(13), T'Death-Dmg/Rchg:40(15), T'Death-Acc/Dmg/EndRdx:40(15), T'Death-Dam%:40(17)
Level 10: Obsidian Shield -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(19), ImpArm-ResDam/Rchg:40(21), ImpArm-ResDam/EndRdx/Rchg:40(21)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(45)
Level 16: Dark Regeneration -- Theft-Acc/EndRdx/Rchg:30(A), Theft-Acc/EndRdx/Heal:30(40), Theft-+End%:30(40), Nictus-Acc/EndRdx/Rchg:50(43), Nictus-Acc/EndRdx/Heal/HP/Regen:50(43), Nictus-Acc/Heal:50(43)
Level 18: Whirling Mace -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(31), Erad-Dmg/Rchg:30(45), Sciroc-Acc/Dmg/EndRdx:50(50), Sciroc-Dmg/EndRdx:50(50)
Level 20: Stamina -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(46), P'Shift-EndMod/Rchg:50(46), P'Shift-End%:50(46)
Level 22: Death Shroud -- Sciroc-Acc/Dmg/EndRdx:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Erad-Acc/Dmg/EndRdx/Rchg:30(48), M'Strk-Acc/Dmg/EndRdx:50(48)
Level 24: Cloak of Darkness -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(25), GftotA-Def/Rchg:40(25), GftotA-Def/EndRdx/Rchg:40(31)
Level 26: Shatter -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Acc/Dmg:50(27), Sciroc-Dmg/EndRdx:50(27), Sciroc-Dmg/Rchg:50(29), Sciroc-Acc/Rchg:50(29)
Level 28: Build Up -- RechRdx-I:50(A)
Level 30: Boxing -- Acc-I:50(A)
Level 32: Crowd Control -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(33), Erad-Dmg/Rchg:30(33), Sciroc-Acc/Dmg/EndRdx:50(33), Sciroc-Dmg/EndRdx:50(34)
Level 35: Oppressive Gloom -- RzDz-Acc/Stun/Rchg:30(A), RzDz-Acc/Rchg:30(36), RzDz-EndRdx/Stun:30(36), RzDz-Acc/EndRdx:30(36), RzDz-Stun/Rng:30(37), RzDz-Immob%:30(37)
Level 38: Tough -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(39), ImpArm-ResDam/EndRdx:40(39), ImpArm-ResDam:40(39)
Level 41: Weave -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(42), GftotA-Def/Rchg:40(42), GftotA-Def/EndRdx/Rchg:40(42)
Level 44: Taunt -- Taunt-I:50(A)
Level 47: Recall Friend -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(48), Zephyr-ResKB:50(50)
Level 49: Soul Transfer -- Dsrnt-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
I've tried defense builds on /DA, and I've never been happy with the results either.
Try going the +HP/recovery route. You just have to live long enough for your heal to recharge and have the end to pay for it.
In particular, Eradication looks like it will do nicely. +End, +HP, and a little bit of nrg defense to help with that hole.
I've tried defense builds on /DA, and I've never been happy with the results either.
Try going the +HP/recovery route. You just have to live long enough for your heal to recharge and have the end to pay for it. In particular, Eradication looks like it will do nicely. +End, +HP, and a little bit of nrg defense to help with that hole. |
I'd have really liked to hear how others have done with this type of character, but I'm guessing there are very few to speak of it.
With the stacking stuns...I'd almost suggest to shoot for decent ranged def instead of melee, as most foes in melee will be stunned. Just a thought, to against the atypical answers.
Don't I know you???
I'm not sure I'm willing to invest into another character that won't pan out. It gets old having character flops. I've got a couple of nice character, but I do like to try new things.
I'd have really liked to hear how others have done with this type of character, but I'm guessing there are very few to speak of it. |
I've not tried it as a brute, but I have a level 44 DA/Mace tank that I love playing.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
I'm not sure why you're so doubtful about this being a fun and playable character.
I've not tried it as a brute, but I have a level 44 DA/Mace tank that I love playing. |
If you've had good success with this sort of set up on a tank, I suppose I do not see why it cannot work as a brute.
So, since I've played a lot of mainstream brutes like Elec/SD, Claws/SR, SS/WP, and so on I decided I really wanted to try something different. While I understand it won't be the most optimal brute and probably won't be able to swathe through giant mobs of cimoreans, rikti, and the like.
I was curious to how this build I made might perform and how it might be improved?
My concerns are survivability and endurance consumption to succienct.
I've stacked as much endurance recovery as possible along with as much +max endurance as I could as well. I've managed to get to around 22.2% extra endurace with bonuses and accolades.
I was also hoping that with around 20% defense to everything and between 23.5-58.7% resistance to most damage types that he'd survive fairly well. This being backed up wth a few mitigation tools.
For mitigation tools I planned on using Dark Regeneration which at its current slotting provides a 50% heal off one target and 99.9% heal off two targets. It recharges every 17 seconds without haste and every 12.2 with haste on.
I'm using oppresive gloom combined with whirling mace to provide a good bit of mitigation through stuns which can stack up to mag 4 to even stun bosses. I figure with a 11.7 duration on OG and a 4.35 second recharge on whirling mace that I should be able to keep most mobs in an 8 foot radius stunned most of the time.
For bosses that aren't stunned, I would hope that the stuns and knock downs in the single target attacks will keep them under control.
I'm pretty hesitant about investing heavily in a build like this without a bit of advice. Any such advice or experience would be greatly appreciated in trying to make this work.
Thanks
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Mace Dark: Level 50 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Villain Profile:
Level 1: Pulverize -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(9), C'ngImp-Dmg/EndRdx:50(9), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/Rchg:50(15)
Level 1: Dark Embrace -- ImpArm-ResDam:40(A), ImpArm-ResDam/Rchg:40(3), ImpArm-ResDam/EndRdx:40(3), ImpArm-ResDam/EndRdx/Rchg:40(5)
Level 2: Jawbreaker -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(43), C'ngImp-Dmg/EndRdx:50(43), C'ngImp-Dmg/Rchg:50(46), C'ngImp-Acc/Dmg/Rchg:50(46)
Level 4: Murky Cloud -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(5), ImpArm-ResDam/Rchg:40(7), ImpArm-ResDam/EndRdx/Rchg:40(7)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(40)
Level 8: Clobber -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(15), C'ngImp-Dmg/EndRdx:50(17), C'ngImp-Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/Rchg:50(19)
Level 10: Obsidian Shield -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(11), ImpArm-ResDam/Rchg:40(11), ImpArm-ResDam/EndRdx/Rchg:40(13)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(27)
Level 16: Dark Regeneration -- Nictus-Acc/Heal:50(A), Nictus-Acc/EndRdx/Heal/HP/Regen:50(19), Nictus-Acc/EndRdx/Rchg:50(21), Theft-Acc/EndRdx/Rchg:30(21), Theft-Acc/EndRdx/Heal:30(25), Theft-+End%:30(27)
Level 18: Whirling Mace -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Dam%:50(31), Sciroc-Acc/Dmg:50(39), Sciroc-Dmg/EndRdx:50(39), Sciroc-Dmg/Rchg:50(39), EndRdx-I:50(46)
Level 20: Stamina -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(31), P'Shift-EndMod/Rchg:50(33), P'Shift-End%:50(33)
Level 22: Cloak of Darkness -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(23), GftotA-Def/EndRdx:40(23), GftotA-Def/EndRdx/Rchg:40(25)
Level 24: Build Up -- RechRdx-I:50(A)
Level 26: Shatter -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Dmg/EndRdx:50(33), Sciroc-Acc/Dmg:50(34), Sciroc-Dmg/Rchg:50(34), Sciroc-Acc/Rchg:50(34)
Level 28: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(29), Mocking-Taunt/Rchg/Rng:50(29), Mocking-Taunt/Rng:50(31)
Level 30: Death Shroud -- Sciroc-Acc/Dmg/EndRdx:50(A), Erad-Acc/Dmg/EndRdx/Rchg:30(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), M'Strk-Acc/Dmg/EndRdx:50(48), Erad-%Dam:30(50), Sciroc-Dmg/EndRdx:50(50)
Level 32: Crowd Control -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Dmg/EndRdx:50(37), Sciroc-Acc/Dmg:50(37), Sciroc-Dmg/Rchg:50(40), Sciroc-Acc/Rchg:50(40), EndRdx-I:50(50)
Level 35: Oppressive Gloom -- RzDz-Acc/Stun/Rchg:30(A), RzDz-EndRdx/Stun:30(36), RzDz-Acc/EndRdx:30(36), RzDz-Stun/Rng:30(36), RzDz-Acc/Rchg:30(37)
Level 38: Boxing -- Acc-I:50(A)
Level 41: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(42), HO:Ribo(42)
Level 44: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(45), GftotA-Def/EndRdx/Rchg:40(45), GftotA-Def/EndRdx:40(45)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Soul Transfer -- Dsrnt-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Fury